[X] Search the city for mysterious objects.
Two soldiers go into the city and look for any objects that might be special. As always, the people avoid them, but, in one of the poorer sections of the city, they find a strange barrel next to a abandoned house. They take it, of course.
[X] Spend time with the blacksmiths and forges learning how to forge, with a focus on armor(refitting, repairing and crafting), and swords.
They refuse to see you, or more accurately, are conveniently gone when you check their shops.
[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
You find the looters tunnel inside another one of the hills around the city. Inside, you find your carvans, but no sign of the looters. You also found 25 gold within the caravans, which makes you wonder why the looters left it here.
[X] Find people train the company in magic.
A single soldier attempts to find someone who knows magic, but, unsurprisingly he found no one. Magic users are incredibly rare, and many believe that they are little more then stories.
[X] patrol the outskirts
It was a completely uneventful and boring patrol. At least you still got paid your one gold.
[X] Collect the enemy equipment to sell.
Once again, a single soilder works to transport enemy equipment and sell it. But, with the help of one of the new (technically old) caravans, she manages to get 95 gold from selling it.
[X] Talk to merchants and see if you can get some news from other places.
[X] Try to improve the company's reputation in the city.
You go track down the merchants to try and get news from outside the city, they are hesitant, but, by talking with them and showing them you aren't monsters (all the time) you mange to get them to revel that your former city has been taken over by the empire, likely to use as a staging ground.
OOC: I have been struggling to continue this, so I have decided to use the same method as
@dwennon in
http://forums.sufficientvelocity.com/threads/rioting-faries-and-corgis-kantai-collection.17879/ for regular turns like this one, although, not as crazy (no giving yourself magic through an Omake, unless you get a Nat 100, or something). It is getting difficult for me to write up most of the actions and, as you can see from this update, I am having trouble making them more then a few sentences. As such, the bonuses for Omakes will be bigger. War turns and event turns should remain the same, though. I hope no one minds too much, I want to continue this, but, at the same time, I don't want to have to force myself to write and not have any fun.
Also, keep voting on whether to stay or go, this is just the results.