Sword Riot Quest

Even if I somehow changed "and" to "can" (stupid autocorrect), I still wrote that I forge shields, didn't I?

Opps.

It still won't be useful though, the Sword Saints duel-weild and your forces are pretty disdainful of shields. It won't really help them, anyways.
 
Why? We have a magical amulet that can heal us.
The amulet can't be everywhere at once. And I'm not sure if it could heal diseases and such. And general first-aid training for everyone would be good.

Opps.

It still won't be useful though, the Sword Saints duel-weild and your forces are pretty disdainful of shields. It won't really help them, anyways.
So you're saying that the everblockers will say no thanks to shields? That seems odd to me, somehow.
 
Opps.

It still won't be useful though, the Sword Saints duel-weild and your forces are pretty disdainful of shields. It won't really help them, anyways.
So, swords hate shields? Who could have guessed. But I still think that the sword channelers (that lack any sort of power against human foes) could use some extra protection
 
So, swords hate shields? Who could have guessed. But I still think that the sword channelers (that lack any sort of power against human foes) could use some extra protection

They aren't horrible, they just aren't as OP as the rest of your forces yet. You do have several defensive bonuses.
 
So you're saying that the everblockers will say no thanks to shields? That seems odd to me, somehow.

Their swords protect the much better then a shield could, and wearing a shield would restrict their movement, so they wouldn't be able to block and fight as effectively. This is true for just about all of your forces, movement is very important, because you don't form defensive lines like most armies.
 
Their swords protect the much better then a shield could, and wearing a shield would restrict their movement, so they wouldn't be able to block and fight as effectively. This is true for just about all of your forces, movement is very important, because you don't form defensive lines like most armies.
The new guys, with the super-sharp-swords might benefit from shields.
Speaking of them, we need to train them considering they don't get any skills from the sword.
 
The new guys, with the super-sharp-swords might benefit from shields.
Speaking of them, we need to train them considering they don't get any skills from the sword.

Fine, but be warned, you don't have any experience to forging shields.

And they will likely be discarded by the next upgrade
 
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The new guys, with the super-sharp-swords might benefit from shields.
Speaking of them, we need to train them considering they don't get any skills from the sword.
They could probably go to cutting down attacks with their swords next. Parrying is for people who can't just chop through your sword like butter and decapitate you in the same move.
 
Edit: Here we go, this should be right. BTW, the last two turns aren't marked yet.
Vote tally:
##### 3.21
[X] Make a training regimen for the troops.
No. of votes: 2
D.D. Spectator, Chiperninerm

[X] Accept the other contract and leave the city.[Requires majority]
No. of votes: 3
Trondason, trekbook, banelord

[X] Examine Glove
No. of votes: 4
Trondason, bdun140, LordOfMurder, banelord

[X] Explore the tunnel we found.
No. of votes: 2
Vanestus, trekbook

[X] Try to improve the company's reputation in the city.
No. of votes: 4
Eri, ziizo, Arkatekt, Ambit

[X] Patrol the outskirts.
No. of votes: 3
veekie, Troglodyte, tzeench

[X] Attempt to hire doctors or at least trained medical specialists.
No. of votes: 1
Ramble

[X] Buy good maps
No. of votes: 1
Edkose

[X] Use the forge to forge shields for the sword channelers and sword saints
No. of votes: 1
Plasmid
 
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Sorry to delay the update for so long, but I am leaving it open till tomorrow, I am too tired to write up the update.
 
[X] Make a training regimen for the troops.
Bonus: 5

[X] Examine Glove
Bonus: 15, if this goes to one hundred (Or above)....

[X] Explore the tunnel we found.
Bonus: 5

[X] Try to improve the company's reputation in the city.
Bonus: 15

[X] Patrol the outskirts.
Bonus: 10

[X] Attempt to hire doctors or at least trained medical specialists.


[X] Buy good maps

[X] Use the forge to forge shields for the sword channelers and sword saints
DC: 80

Edit: Ouch.
Dark Ness threw 8 100-faced dice. Total: 358
49 49 15 15 33 33 22 22 70 70 83 83 19 19 67 67
 
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Turn 13
[X] Make a training regimen for the troops.

A couple of soldiers attempt to make a trading regiment to keep the other troops sharp and making training recruits easier. Unfortunately, they are stymied by their complete lack of experience, knowledge, and training in this area, and don't manage to make a coherent regimen, for all their enthusiasm.

[X] Examine Glove

The glove is examined, investigated, and looked at, but it seems to be just an ordinary glove without anything special, nothing of interest is found.

[X] Explore the tunnel we found.

Well, it seems to be just an ordinary smuggler's tunnel. It leads to the mining district like your own, and looks like it hasn't been used in quite a while. There really isn't anything of interest inside.

[X] Try to improve the company's reputation in the city.

You really aren't sure how to go about this, so you just try to talk to people. It fails miserablely, you don't even get to talk to anyone. People go out of their way to avoid you, crossing streets to get away, and those you do mange to speak to are either scared stiff or disdainful and you can see that your
words fail to have an impact.

[X] Patrol the outskirts.

It's nice and peaceful, an nothing out of the ordinary happens. You collect your one gold.

[X] Attempt to hire doctors or at least trained medical specialists.

You grab some healers, who are very uncomfortable, and get them to teach you stuff. Like, how you are supposed to bandage wounds with clean cloth, check for signs of infection, let the injured and sick rest, things like that.

[X] Buy good maps

You think the map makers and traders don't like you either, because you don't find any. Perhaps there isn't any in the city?

[X] Use the forge to forge shields for the sword channelers and sword saints

You make molten slag, but at least you don't burn yourself. The few shields you do mange to make are way to brittle to be used. Honestly, you really don't know how to forge.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Use the forge for (write in).
[] Accept the other contract and leave the city. [Requires majority]
[] Find people train the company in (write in).
[] Write in
 
[X] Spend time with the blacksmiths and forges learning how to forge, with a focus on armor(refitting, repairing and crafting), and swords.
 
[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
 
[X] Accept the other contract and leave the city.
If majority fails:
[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
 
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