Sword Riot Quest

Sorry this took so long, saw it first when I wasn't home (and as such couldn't do it), and then forgot about it when I did get home.
Vote tally:
##### 3.21
[X] Find people train the company in things beyond direct fighting.
-[x] The art of the bluff
No. of votes: 1
D.D. Spectator

[X] Find people train the company in things beyond direct fighting.
-[X] Logistics
No. of votes: 2
Eri, ScrewFate

[X] Awaken the swords for the recruits.
No. of votes: 7
Minusmagnus, bdun140, Troglodyte, trekbook, silentspirals, tzeench, Delwgun

[X]Spend time trying to figure out what the Mysterious Amulet does
No. of votes: 1
Chiperninerm

[X] Collect the enemy equipment to sell.
No. of votes: 1
Trondason

[X] Look for any work that might need doing. Fighting's great and all, but unless there's gonna be constant fighting, some actual work to make money would be pretty nice.
No. of votes: 1
Ramble

[X] Buy caravans.
No. of votes: 1
Arkatekt

[X] Find out who looted the caravans.
No. of votes: 2
veekie, Plasmid

[x] Find people train the company in things beyond direct fighting.
-[x] Stealth
No. of votes: 1
Kliden

[X] Examine the Mysterious Amulet.
No. of votes: 1
Vanestus
 
Votes Locked

[X] Find people train thecompany in things beyond direct fighting.
-[x] The art of the bluff

[X] Find people train thecompany in things beyond direct fighting.
-[X] Logistics
Bonus: 5

[X] Awaken the swords for the recruits.
Bonus: 35

[X]Spend time trying to figure out what the Mysterious Amulet does
Bonus: 5

[X] Collect the enemy equipment to sell.

[X] Look for any work that might need doing. Fighting's great and all, but unless there's gonna be constant fighting, some actual work to make money would be pretty nice.

[X] Buy caravans.

[X] Find out who looted the caravans.
Bonus: 5

[x] Find people train the company in things beyond direct fighting.
-[x] Stealth

Edit: You are really luckily you got all the bonuses on awakening.
Dark Ness threw 9 100-faced dice. Total: 422
79 79 50 50 16 16 100 100 61 61 18 18 56 56 33 33 9 9
 
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Turn 8
[X] Find people train thecompany in things beyond direct fighting.
-[x] The art of the bluff

One soldier searches for some someone to teach the company how to disguise and manipulateothers. He searched and asked around, only to find that a retired general passed through, but left before the battle.


[X] Find people train the company in things beyond direct fighting.
-[X] Logistics

A few soldiers go out to find people to train the company in logistics, or the art of managing supply lines and armies. They don't find anyone though, likely because there isn't anyone to be found, the study of logistics (as it applied to armies) isn't exactly common in a mining town such as this, and the retired general already left. After they were done searching, they thought it over, and realized that they didn't really need logistics, due to the very small size of their group.

[X] Awaken the swords for the recruits.

Nothing overwhelming positive or negative, although, a special ritual was enacted to bind the new recruits to their swords, since they weren't doing it in the middle of battle. Each recruit would bleed on the sword when they were awakened, the very process launching the sword to the wielder. What the recruits weren't told (at least till after) was that they were more dedicated to the swords then the swords were to them. Of course, by the time anyone realized, It was too late. The thing about these recruits, though.....
[] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[] They were different, they didn't seem to gain any new knowledge or abilities, they seemed to receive nothing from the ritual.
(Note: Remember the rules, if no one votes for the regular groups you won't get any, and will be no closer to replenishing your losses)

[X]Spend time trying to figure out what the Mysterious Amulet does

Two soldiers, including the one who originally found it, try to work out what the amulet does and are initially stumped. One of the soldiers cut herself, though, and was healed within a second, although, it was a very minor cut. After further testing, they realized that the amulet heals not just the wearer, but everyone around her as well. The question now is, who should wear the amulet?

[] Vanestus
[] Chiperninerm
[] Write In

(Yes, you can nominate other players (don't nominate yourself, with exception of @Vanestus and @Chiperninerm), also, I HIGHLY suggest you come up with a different name for your character, because whoever wins will become a "special" unit).

[X] Collect the enemy equipment to sell.

Once again, a single soldier collects equipment to sell, although they make a little less this time, 61 gold instead of 67.

[X] Look for any work that might need doing. Fighting's great and all, but unless there's gonna be constant fighting, some actual work to make money would be pretty nice.

Everyone is much too afraid of you to hire you. They are worried that if they try to order you, you might just kill them. Several of them excuse themselves and then never come back.

[X] Buy caravans.

The company buys some caravans pretty cheaply, at only 55 gold. While much lower quality then the looted ones, they will suit your needs.

[X] Find out who looted the caravans.

Several soldiers look for the looters, but they have absolutely no idea where to look, so they find nothing.

[x] Find people train the company in things beyond direct fighting.
-[x] Stealth

One soldier looks for some one train the company in stealth, unfortunately, what he finds isn't good. It turns out that the ruler of the city, a few days before the battle, believed that spies were hiding in the population and killed anyone who could have taught you. Now, how many where actual spies, if any, is something you don't know.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Make the shrine mobile.
[] Now that you have caravans, you can collect more supplies, so do so.
[] Investigate the reason why the ruler thought there were spies.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Look for mercenary contracts.
[] Find people train the company in (write in).
[] Write in
 
[X] They were different, they didn't seem to gain any new knowledge or abilities, they seemed to receive nothing from the ritual.
To test out my theory...

I don't really have an opinon on who should wear the amulet, but whoever does, definitely gets the role of medic after a battle. Perhaps also during.

[X] Make the shrine mobile.
 
I come up with a name for my character, her name is now Dailara.

Recruits:
[X] They were different, they didn't seem to gain any new knowledge or abilities, they seemed to receive nothing from the ritual.

Amulet:
[X] Vanestus

Turn Vote:
[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
 
[X] They were different, they didn't seem to gain any new knowledge or abilities, they seemed to receive nothing from the ritual.
Might as well get the shiney.
[X] Collect the enemy equipment to sell.
And I'm making us money off stuff we aren't going to use.

@Dark Ness How powerful does the Amulet seem to be from our testings?
 
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[X] Now that you have caravans, you can collect more supplies, so do so.
[X] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[X] Chiperninerm
Jack "Chippy", Whirlwind Fighter
Young Jack is known for his upbeat attitude and uncanny ability to turn enemy shields into firewood.
The amlute holder should be with the Whirlwinds this will help cover up their weakness and will help to prevent causality when trying to flank and when doing maneuvers.
 
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Also, whoever has it probably shouldn't be a front-line fighter. Don't want to accidentally heal our opponents.
The reason why I put on the WW Fighter is that they mainly do flanking and raiding so they will not be prolonging the fight that much.
also
They focus on taking down their opponents as quickly as possible, quickly clearing spaces in the battlefield, although they lack the Beserkers ability to ignore wounds.
Ah, whoops. Sorry Chip.
It's alright and how long we should stay before looking for more battles/work
 
[x] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[x] Chiperninerm
[x] Make the shrine mobile
 
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[X] They were the same groups, Berserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.

[] the wielder should be someone who is prone to taking damage, so an everblocker or an iron warrior are the worst choices for it. A Sword Saint is liable to take damage, but the amount they take would be mitigated by their skill. Berserkers or Whirlwind fighters would be the best for wearing the amulet, with Whirlwind being slightly higher on the list, because Berserkers can ignore the pain while fighting.
[X] Chiperninerm

[X] Now that you have caravans, you can collect more supplies, so do so.
 
[X] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[X] Look for mercenary contracts.
 
[X] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[X] Now that you have caravans, you can collect more supplies, so do so.
 
[X] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[X] Collect the enemy equipment to sell.
 
[X] They were the same groups, Beserkers, Everblockers, Whirlwind Fighters, Iron Warriors, as you already had, replenishing some of your losses.
[X] Now that you have caravans, you can collect more supplies, so do so.
 
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