State of the Company:
Company Banner:
Name: The Free Swords
Moniker: Demons of Battle
Swords: Master, +5 to all combat rolls
Armor: Good, +5 to defensive rolls
Current Supplies: Enough to last a year (360 days left)
Inventory: Enough unawakened swords to equip a little over half the company over again. (66%)
Healing Amulet: Heals anyone around the weilder: Currently Held By: Jack "Chippy" (@Chiperninerm) Blessed Ring:
Traveling Gear.
Various Jewels.
Shrine of Grael.
Camels.
Caravans.
Current Money: 514 Gold
Composition: Mainly Female, 100% of full strength.
Miscellaneous Bonuses:
+2 to combat from training, +1 defense from observation, +5 to searching for swords after future battles, +1 to rolls per person over two, +5 to contract rolls
Groups:
The Beserkers: They give in to their battle lust completely, allowing them to ignore wounds and tear their way through the enemy.
The Sword Saints: Elite units that lack the special advantages of the other groups, they make up for it with pure skill. They are good all-rounders.
The Whirlwind Fighters: They focus on taking down their opponents as quickly as possible, quickly clearing spaces in the battlefield, although they lack the Beserkers ability to ignore wounds.
The Everblocking: Almost completely defensive, they focus on make protecting themselves from almost every blow.
The Iron Warriors: Gaining the strength of their swords, these warriors are much stronger then they should be. Their skin is also hardened, allowing them to survive, and even deflect blows, that would cripple someone else.
Sword Channelers: They didn't seem to gain any physical enhancements from their blades, but their swords seemed to be able to cut through anything, including walls. So they could cut right through an enemycity's defenses without the need for siege weaponry and tactics (battering rams and ladders). They may be able to do more as well in the future, but not at the moment.
Heroic Units:
Commander: Sword Saint Erica
Bonus: +11 to command rolls.
Ringbearer: Sword Saint Dailara
Bonus: 15 to combat rolls
The rabble start picking up swords, and several swords from the shop try emitting an aura of mystery to draw them in, it almost fails, but one of the swords manges it, and the rest copy it. A few other swords try and move a little, and it works almost perfectly, the swords get attention, but everyone who sees the movement dismisses it as a trick of the light, so no one suspects anything. Some of the last few swords just do nothing and wait to be left to picked up. Finally, one sword, jealous of it's fellows being picked first, tries to vibrate the other swords. Unfortunatly, it completely fails and actually causes the pile to shift, burrying it self at the bottom. This cause it to become one of the few swords not picked, along with the rusted and broken blades.
The swords and their weilders head out the city, passing by pristine and elegant buildings at first, then by by cheaper stone building, then by dirty wooden structures. Soon, they reach a large stone wall, with a iron wood gate set into it. The gate is raised, and the new militia files out. In front of them is the enemy army, which, although they are numerical superior to, is far more disciplined then then their own. They all have good, identical armor and weapons, much better then the militia's (except for you, of course), and large iron wood shields. As the militia finish filing out, the enemy army locks into a shield wall, seemly perfectly in sync with one another.
The swords from the shop may have been preparing a few things of their own, though. Those that used the aura to attract there wielders managed to wiggle into their minds and forcefully imparted their experience making the mind...
[] Like fire. They would be a beserker, destroying everything in their path and bathing you in blood.
[] Like ice. They would be controlled, as sharp as your edge, and far superior to the rable they used to be know as.
Those that attracted their wielders through movement, used a far more physical influence...
[] You moved their arm to block any blow, protecting their life better then any shield.
[] You made them a whirlwind of death, friend, foe, it matters little. Your blade shall strike your target regardless and grant them death.
The few who were patient and did nothing, did something different from the rest of the blades, they granted their wielder...
[] Strength. You would give them the power of the humble sword.
[] Nothing. You would give them absolutely NOTHING.
(Choose only one of the above choices, but everyone vote on this one).
Your wielder, soon to be dead or not, is...
[] Male
[] Female
[] Who cares? There is swording to do!
[] Like ice. They would be controlled, as sharp as your edge, and far superior to the rable they used to be know as.
[] You moved their arm to block any blow, protecting their life better then any shield.
[] Strength. You would give them the power of the humble sword.
[] Who cares? There is swording to do!