What should your focus for the rest of the Quest be?


  • Total voters
    325
590.M43 - PERFIDIOUS NURGLE CULTISTS
+++LEGION BASTION [HAMMER OF THEIR DIVINITY] ATTACKED BY PERFIDIOUS NURGLE CULTISTS+++

In a horrific attack carried out during the work by the faithful of the Star-Mechanicum and the Citizenry of the Glimmering Federation in pursuit of designing new ships for the Lamenter Legion, a cabal of Nurgle Cultists, whose origin and ability to evade both the watchful eyes of the Celestial Choir and the Order of Cerberus is currently under much scrutiny and intense investigation, the majority of designers, engineers, and Magi trained in ship creation, design, and maintenance were laid low by a multitude of illnesses that even the advanced treatments of the Legion were unable to fully combat, requiring the dedicated attention of a full cadre of Lamenter Librarians calling forth Hymnals of Healing and Health!

In response, the desings already submitted were placed under enhanced scrutiny and further work, alongside final deliberations, delayed until all could be cleared from the taint of Chaos by Agents of Cerberus, Blessed Cardinals of the Droman Creed, and Hymnals of the Celestial Choir specialized in detecting and eliminating the Taint of Ruin within even the most miniscule work and script.
(Read more on pages 2-8!)


Submitted Designs:
These are the ships submitted.
[] Keep Them As Is
Accept the proposed ships without reservations.
[] There Are Components Clearly Tainted!
Alter the proposed designs to eliminate the taint of Chaos.
[] None Are Above Suspicion
Offer a new set of designs once the desingers have returned from illness.



You Have 3 [Three] Actions. Currently Active ISC: [Federation Post]. Current Symphony: [Cry For The Future]. Current Warp Tremors: [Restive - Stagnant].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 50x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 555x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 200x Choirs
Class Is In Session - 60x Choirs
See The Seer - 450x Choirs
Love Unto Death - 2.000x Choirs
A Trusted Map - 555x Choirs
Ashen Fields - 1.302x Choirs
[Free] - 3.058x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.

[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)

[] [General] Develop The Federations'...
-[] Food Production XVI (0/2)
-[] Civilian Infrastructure XVI (0/2) - [2x 50% Discounts]
-[] Heavy Industry XVI (0/2)
-[] Void Industry XXI (0/2)
-[] Medical Services XVII (0/2) - [1x 50% Discount]
-[] Military Industry XVI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Improved Biological Augmentations III - !!!WARNING!!! (0/5)
(Allow organic material to be utilized across Federation species.)
-[] Biological Warfare V - (0/10)
(Massively reduce vulnerabilities against diseases of all kinds.)
-[] Mass-Production Of Rejuvenat (0/10)
(Gain: Improve Rejuvenat Access from 35% to 36%.)
-[] Dreadnoughts Upgraded (0/5)
(Gain: Further improve upon your Dreadnoughts.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.)
-[] Novel Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (3/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)
-[] Anti-Psychic Materials (0/5)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Celestial Psyker Staves (0/12)
The ability to create psychic focii has long served the Glimmering Federation and the Celestial Choir well, and with centuries of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body first-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Arcanum Psychic Hoods (0/5)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
-[] Applied Anti-Warp Corruption Sigils - (0/12)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.
-[] Aethyrmetric - Null Thoughts (0/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent.
Children Of The Omnissian Daughter - +0.50 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.75 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Glimmering Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~270 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers

Subsector Yes
Suspected Subversion Time: ~10 Years
Modifiers: N/A
[] A Soul Smeared
An exploration fleet of New Dawn has stumbled upon an ocean world in a system between the major Warp Lanes. Normally, it would be flagged foe colonization, however when the fleet drew closer to confirm some strange readings, the entire planet seemingly tried to shoot at the fleet via incredibly primitive weaponry. The problem is that, as the Choir with the fleet confirmed, there is only one soul on the entire planet, not enough to coordinate the attempted attack, even with the use of machinery (which would have been noticed). And that one is smeared across the entire planet. Someone should investigate that.
(Gain: ???)

[] ISC Access - (Van Zandt Free Duchy/Shipwright's Grove/Mashan Temple Authority/Thrice-Fold Councils)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Shipwright's Grove/Mashan Temple Authority/Thrice-Fold Councils.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, and Shipwright's Grove.
Gain: Slowly improved relations.)
Thrice-Fold Councils
Current Relations: Warm.
Trend: Slow Increase.
Modifiers: N/A

Mashan Temple Authority
Current Relations: Warm.
Trend: Glacial Increase.
Modifiers: N/A

[] [Military] Create Eight Grand Armies (Write-in Names) for (Sub-Sectors) or 8 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Eight Grand Armies or Eight Knight Orders.)

[] [Military] Fleet Construction - (4.000 Points per Action)
-[] 8x Nomadic Fleets [Automatic] (0.6/1)
--[] Refit All Fleets To New Standards (2/3)

Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.000 DP)] - [150 DP]
-[] Nomadic Fleets Of Sector Ranges

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct God-Engines (100x Grandis (0/1), 60x Modeste Immensus (0/2), 20x Immensa Immensus (0/2), 10x Magnificus (0/3), 4x Momentus (0/4), 2x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: Titan/s specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)

[] [Military] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort/Flowergarden/Stone Of Water/Drowned Forest/Crucible of Bile/Temple of The Ancient Tombs/Bell Of Vitaes/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Tubers/Den Of Foxes/Boneyard] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: One plundered Ancient Site.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Flag Armada Nova (44/50 Ship Capacity)
-[] Flag Armada Nebula (44/50 Ship Capacity)
-[] Flag Armada Quasar (44/50 Ship Capacity)
-[] Flag Armada Pulsar (44/50 Ship Capacity)
-[] Flag Armada Ashen Star (44/50 Ship Capacity)
-[] Flag Armada Broken Void (44/50 Ship Capacity)
-[] Flag Armada Magnetar (44/50 Ship Capacity)

(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Sector Battle Group Sphinx (40/40 Ship Capacity)
-[] Sector Battle Group Centaur (40/40 Ship Capacity)
-[] Sector Battle Group Werewolf (40/40 Ship Capacity)
-[] Sector Battle Group Minotaur (40/40 Ship Capacity)
-[] Sector Battle Group Leviathan (40/40 Ship Capacity)
-[] Sector Battle Group Basilisk (40/40 Ship Capacity)
-[] Sector Battle Group Hydralisk (40/40 Ship Capacity)
-[] Sector Battle Group Necrolisk (40/40 Ship Capacity)
-[] Sector Battle Group Kraken (40/40 Ship Capacity)
-[] Sector Battle Group Gorgon (40/40 Ship Capacity)
-[] Sector Battle Group Gryphon (40/40 Ship Capacity)
-[] Sector Battle Group Wyvern (40/40 Ship Capacity)
-[] Sector Battle Group Dragon (40/40 Ship Capacity)
-[] Sector Battle Group Cyclops (40/40 Ship Capacity)
-[] Sector Battle Group Phoenix (40/40 Ship Capacity)
-[] Sector Battle Group Garuda (40/40 Ship Capacity)
-[] Sector Battle Group Enfield (40/40 Ship Capacity)
-[] Sector Battle Group Anansi (40/40 Ship Capacity)
-[] Sector Battle Group Umbra (40/40 Ship Capacity)
-[] Sector Battle Group Scylla (40/40 Ship Capacity)
-[] Sector Battle Group Chimera (40/40 Ship Capacity)
-[] Sector Battle Group K'uk'ulkan (40/40 Ship Capacity)
-[] Sector Battle Group Neko (40/40 Ship Capacity)
-[] Sector Battle Group Elegua (40/40 Ship Capacity)
-[] Sector Battle Group Mountain Fog (40/40 Ship Capacity)
-[] Sector Battle Group Scything Wing (40/40 Ship Capacity)
-[] Sector Battle Group Thule Triumph (40/40 Ship Capacity)
-[] Sector Battle Group Knight's Watch (40/40 Ship Capacity)
-[] Sector Battle Group Saga Of Luthaire (40/40 Ship Capacity)
-[] Sector Battle Group Burned Offering (40/40 Ship Capacity)
-[] Sector Battle Group Healing Fire (40/40 Ship Capacity)
-[] Sector Battle Group Watchwomen (40/40 Ship Capacity)
-[] Sector Battle Group Ogun (40/40 Ship Capacity)
-[] Sector Battle Group Obatala (40/40 Ship Capacity)
-[] Sector Battle Group Yemaya (40/40 Ship Capacity)
-[] Sector Battle Group Oshun (40/40 Ship Capacity)
-[] Sector Battle Group Shango (40/40 Ship Capacity)
-[] Sector Battle Group Oya (40/40 Ship Capacity)
-[] Sector Battle Group Hungry Claws (40/40 Ship Capacity)
-[] Sector Battle Group Dusty Paths (40/40 Ship Capacity)
-[] Sector Battle Group Bared Talon (40/40 Ship Capacity)

(2x Lepus-Class Grand Cruisers, 4x Leo-Class Vanguard Cruiser, 1x Cancer-class Assault Cruiser, 11x Libra-Class Light Carrier, 8x Scorpio-Class Light Cruiser, 2x Corona-class Void Bastion, 4x Andromeda-Class Pathfinder Ships, 6x Crux-Class Heavy Frigate, 2x Vela Chrono Frigate, 2x Lupus Torpedo Destroyers, 2x Aries Corvette)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (102/0 Ship Capacity)
(61x Little Paw-Class Missile Destroyer, 23x Mother Cat Troopship, 15x Cat's Fang-Class Lancer, 2x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Trade-Guardians' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Winged-Deliverance' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Beat-Of-Oiled-Drums' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Lanterns-Against-Dark-Times' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Stellar-Harvesters' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Purpose-Of-Unity' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Unimpeded-Festival' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Abundance-Of-Flowering-Stars' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Memories-Of-Healing-Tunes' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Hopes-Of-Long-Yearned-Truths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Sighs-Born-From-Content-Minds' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Trailblazing-Adventurers' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Shield-Of-Far-Flung-Homes' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Thorny-Candlebringers' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Roaring-Sands' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Heraldic-Ambition' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Lights-Within-Darkness' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Creation-Of-Hope' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Crests-Within-Shields' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Cards-Of-Foretold-Dusk' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Hymns-Upon-Ichor' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Unburdened-Breaths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Seasoned-Sojourners' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Black-Glass-Callers' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Painful-Truths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Joy-Of-Untread-Paths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Gaze-Under-Shimmering-Stars' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Protector-Of-Aeons' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Verdant-Breaths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Sharp-Talon'd-Seers' (49/50 Ship Capacity)

(5x Andromeda-Secundus Pathfinder Ship, 1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
-[] Invasion Fleet 1 (84/90 Ship Capacity)
-[] Invasion Fleet 2 (84/90 Ship Capacity)

(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
-[] LRAD Alpha (50/50 Ship Capacity)
-[] LRAD Beta (50/50 Ship Capacity)
-[] LRAD Gamma (50/50 Ship Capacity)
-[] LRAD Delta (50/50 Ship Capacity)
-[] LRAD Epsilon (50/50 Ship Capacity)
-[] LRAD Zeta (50/50 Ship Capacity)
-[] LRAD Eta (50/50 Ship Capacity)

(2x Phoenix-Class Arc Cruisers, 2x Pegasus-Class Command Cruiser, 3x Draco-class Artillery Cruiser, 10x Hydrus-Class Rad Cruiser, 4x Gemini-class Liturgical Cruiser, 5x Andromeda-Class Pathfinder Ships, 10x Scutum-Class Shield Frigate, 10x Sagittarius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta (20/20)
-[] Task Fleet Gamma (20/20)

(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid (20/20 Ship Capacity)
-[] Logistic Fleet Cherub (20/20 Ship Capacity)
-[] Logistic Fleet Nymph (20/20 Ship Capacity)
-[] Logistic Fleet Dryad (20/20 Ship Capacity)

(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha - [5x Pyxis-Tertium Auto-Construction]
(30x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (52/52)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies), 1x 'Cry of the Redeemed' Void-Class (0/20 Companies))
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (80% Three+ Sub-Sectors, 50% Five+ Sub-Sectors, 35% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Six Melodies (0.2/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 20
Uncovered: Revenant II, Prophecy III, and Oblivion II.
Secret: Slumber II.
Star Child: Ruthlessness III and Brutality II.
Kil'drabi: Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, and Hunger II.
Msk'fa: Comfort II, Revenge II, and Retribution II.
Dirut: Peace II, Clockwork II, Candle II, Sunset II, and Dawn II.
Gain: Six Melodies newly Conducted.)

[] [Psykana] Sing two Songs (Choose at least Three below.) - (0.9/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy II, Revenant I, and Oblivion I.
Secret: Perception III, Silence III, Grounding III, and Slumber I.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy III, The Star, and Love III.
Kil'drabi: Void III, Struggle III, Paths III, Community II, and Family I.
Irrita: Growth II, Plants I, Harmony III, and Hunger I.
Msk'fa: Comfort I, Revenge I, and Retribution I.
Dirut: Time III, Clockwork I, Candle I, Sunset I, Dawn I, and Peace I.
Gain: Two Songs.)

[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)

[] [Faith] Sigils (Input 3 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill]
Subjects: [Us], [Them], [We],
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous]
Location: [Abyss], [Core], [Heaven], [Void]
Information: Sigils consist out of 3-5 Words.
Gain: 3 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Knightly Orders] Train (1/2)
Untested Blades Dull.
(Gain: Recruits are brought up to snuff..)

[-] [Chapter] Construct The Ships (0/1)
Let the Forge-Cathedrals roar, let the Crucible-Shrines sing, let the yards in every corner of the Federation bellow out its symphony; the Legion must be armed.
(Gain: Two Legion Fleets.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
Last edited:
591.M43 - A Great Bell
A Great Bell tolled once.

A Great Bell tolled twice.

A Great Bell tolled thrice.

A Great Bell tolled four times.

A Great Bell...stilled.



Choose One:
(6-Hour Moratorium)
[] Dominus Deus Omnium Nostrum
"It is the duty of all faithful to aid those fallen, those unenlightened, those forgotten, those despised, and those yearning for meaning amidst the cosmos."
(Pilgrim Fleets and Faith Orders will set out across the Sector in aid of the Federation and the Good Cause, billions of faithful bringing hope and deliverance to trillions who have never been given a chance to witness the dawn.)

[] Non Nos Tollet
This Temple Shall Not Wither And Die.
(Achieve near 100% Rejuvenat distribution.)

[] Memoria Manet In Aeternum
Let None Be Forgotten, Let None Be Trapped In Biological Forms, Let Their Eternity Remain Untouched.
(Full-Body Augmentations, Additions, and Replacements in all degrees become common, with all that such entails.)
 
595.M43 - Grove and Glimmering
For those who had lived long enough to see the two nations grow together, closer and closer, over the centuries and millennia of fighting, hardship, prosperity, and advancement, it felt like the final step toward unification between two nations that had their edged blurred centuries ago to mean almost nothing at all should have...been monumental.

It felt like there should have been shocking promises and great upheavals, ripples throughout the military, industry, culture, and the entirety of the Glimmering Federation and the Shipwright's Grove.

It felt like...it shouldn't have been what it was.

Two nations and peoples that were, in truth, already one, finally doing away with the last barriers that prevented them from being what everyone already knew; one nation.

And thus, in the year 595 of M 43, the Shipwright's Grove and Glimmering Federation unified.



Will you change your name?
(6-Hour Moratorium)
[] Glimmering Federation is fine.
[] Stargrove Federation sounds good.
[] (Write-In)

Culture Changes. Always...yet:
[] Shipwright Grove Culture Persisted

You will remain a 5/5 Iconoclast. You will gain weak versions of the Grove Traits.
[] Glimmerling Culture Persisted
You will gain 1 Dogmatic for 1 Iconoclastic. You will gain the full versions of the Grove Traits but weaken your own.

AN: Grove Traits are all about automatic colonization and more ships.
 
596.M43 - Long Live The Stargrove Federation

+++It was agreed, it was decided...it was done+++

+++The Glimmering Federation was no more+++


+++Long Live The Stargrove Federation+++


Two more things remained to be done before the festivities could begin in earnest, before the near entirety of the Storlar Sector would quake and shake in terror, horror, joy, glee, and congratulations at the union of Grove and Glimmer.

The first was the matter of the fleets, with those of the former Shipwright's Grove plentiful and myriad, the year ending the tally with another 4.027 Military Ships under the Stargrove's administration, 37 of them classified as War-Worlds of the Irrita, ~15km diameter spheres of living organisms operated by a singular sophont melded with the ship in rapturous grief.

The second was the matter of the capital.


Decide upon them.
(6-Hour Moratorium)
[][Ships] (What do you do?)
[][Capital] (Where will it be?)
 
600.M43 - The Fun Begins
"This is where the fun begins."
-Star Admiral Rustbite upon getting the new fleet budget.
-Lead Designer of the Stargrove Federation upon getting the new ship budget.
-Stargrove Faith Orders upon getting several thousand ships to crusade with.
-Leading First Choir upon getting the former Shipwright's Grove Choirs and their psychic-artifact creation knowledge inducted.
-Thule 6969-HRMHVR about to dominate Brother Fren in cards with her hand (she lost).



You Have 3 [Three] Actions. Currently Active ISC: [Federation Post]. Current Symphony: [Cry For The Future]. Current Warp Tremors: [Medium - Stagnant].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 50x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 555x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 200x Choirs
Class Is In Session - 60x Choirs
See The Seer - 450x Choirs
Love Unto Death - 2.000x Choirs
A Trusted Map - 555x Choirs
Ashen Fields - 1.302x Choirs
[Free] - 7.442x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.

[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)

[] [General] Develop The Federations'...
-[] Food Production XVI (0/2)
-[] Civilian Infrastructure XXI (0/2)
-[] Heavy Industry XVI (0/2)
-[] Void Industry XXI (0/2)
-[] Medical Services XVII (0/2) - [1x 50% Discount]
-[] Military Industry XVI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Mass-Production Of Rejuvenat (4/10)
(Gain: Improve Rejuvenat Access from 35% to 36%.)
-[] Dreadnoughts Upgraded (0/5)
(Gain: Further improve upon your Dreadnoughts.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.)
-[] Novel Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (3/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization VII (0/12)
(Gain: 40 Destroyers and 10 Frigates every Turn.)
-[] Anti-Psychic Materials (2/5)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Celestial Psyker Staves (8/12)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with centuries of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body first-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Arcanum Psychic Hoods (3/5)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
-[] Applied Anti-Warp Corruption Sigils - (9/12)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.
-[] Aethyrmetric - Null Thoughts (33/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
Children Of The Omnissian Daughter - +0.50 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.75 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~260 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers

N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] A Soul Smeared
An exploration fleet of New Dawn has stumbled upon an ocean world in a system between the major Warp Lanes. Normally, it would be flagged foe colonization, however when the fleet drew closer to confirm some strange readings, the entire planet seemingly tried to shoot at the fleet via incredibly primitive weaponry. The problem is that, as the Choir with the fleet confirmed, there is only one soul on the entire planet, not enough to coordinate the attempted attack, even with the use of machinery (which would have been noticed). And that one is smeared across the entire planet. Someone should investigate that.
(Gain: ???)

[] ISC Access - (Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, and Thrice-Fold Councils.
Gain: Slowly improved relations.)
Thrice-Fold Councils
Current Relations: Friendly.
Trend: Increase.
Modifiers: Unification Celebrations.

Mashan Temple Authority
Current Relations: Friendly.
Trend: Slow Increase.
Modifiers: Unification Celebrations.

[] [Military] Create Twenty Grand Armies (Write-in Names) for (Sub-Sectors) or 20 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Twenty Grand Armies or Twenty Knight Orders.)

[] [Military] Fleet Construction - (20.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.8/1)

Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (300/1.000 DP)] - [650 DP]
-[] Nomadic Fleets Of Sector Ranges

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct [God/Bio]-Engines (200x Grandis (0/1), 120x Modeste Immensus (0/2), 40x Immensa Immensus (0/2), 20x Magnificus (0/3), 8x Momentus (0/4), 4x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)

[] [Military] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort/Flowergarden/Stone Of Water/Drowned Forest/Crucible of Bile/Temple of The Ancient Tombs/Bell Of Vitaes/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Tubers/Den Of Foxes/Boneyard/Agroprom] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Flag Armada Nova (44/50 Ship Capacity)
-[] Flag Armada Nebula (44/50 Ship Capacity)
-[] Flag Armada Quasar (44/50 Ship Capacity)
-[] Flag Armada Pulsar (44/50 Ship Capacity)
-[] Flag Armada Ashen Star (44/50 Ship Capacity)
-[] Flag Armada Broken Void (44/50 Ship Capacity)
-[] Flag Armada Magnetar (44/50 Ship Capacity)

(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
-[] Sector Battle Group Sphinx (40/40 Ship Capacity)
-[] Sector Battle Group Centaur (40/40 Ship Capacity)
-[] Sector Battle Group Werewolf (40/40 Ship Capacity)
-[] Sector Battle Group Minotaur (40/40 Ship Capacity)
-[] Sector Battle Group Leviathan (40/40 Ship Capacity)
-[] Sector Battle Group Basilisk (40/40 Ship Capacity)
-[] Sector Battle Group Hydralisk (40/40 Ship Capacity)
-[] Sector Battle Group Necrolisk (40/40 Ship Capacity)
-[] Sector Battle Group Kraken (40/40 Ship Capacity)
-[] Sector Battle Group Gorgon (40/40 Ship Capacity)
-[] Sector Battle Group Gryphon (40/40 Ship Capacity)
-[] Sector Battle Group Wyvern (40/40 Ship Capacity)
-[] Sector Battle Group Dragon (40/40 Ship Capacity)
-[] Sector Battle Group Cyclops (40/40 Ship Capacity)
-[] Sector Battle Group Phoenix (40/40 Ship Capacity)
-[] Sector Battle Group Garuda (40/40 Ship Capacity)
-[] Sector Battle Group Enfield (40/40 Ship Capacity)
-[] Sector Battle Group Anansi (40/40 Ship Capacity)
-[] Sector Battle Group Umbra (40/40 Ship Capacity)
-[] Sector Battle Group Scylla (40/40 Ship Capacity)
-[] Sector Battle Group Chimera (40/40 Ship Capacity)
-[] Sector Battle Group K'uk'ulkan (40/40 Ship Capacity)
-[] Sector Battle Group Neko (40/40 Ship Capacity)
-[] Sector Battle Group Elegua (40/40 Ship Capacity)
-[] Sector Battle Group Mountain Fog (40/40 Ship Capacity)
-[] Sector Battle Group Scything Wing (40/40 Ship Capacity)
-[] Sector Battle Group Thule Triumph (40/40 Ship Capacity)
-[] Sector Battle Group Knight's Watch (40/40 Ship Capacity)
-[] Sector Battle Group Saga Of Luthaire (40/40 Ship Capacity)
-[] Sector Battle Group Burned Offering (40/40 Ship Capacity)
-[] Sector Battle Group Healing Fire (40/40 Ship Capacity)
-[] Sector Battle Group Watchwomen (40/40 Ship Capacity)
-[] Sector Battle Group Ogun (40/40 Ship Capacity)
-[] Sector Battle Group Obatala (40/40 Ship Capacity)
-[] Sector Battle Group Yemaya (40/40 Ship Capacity)
-[] Sector Battle Group Oshun (40/40 Ship Capacity)
-[] Sector Battle Group Shango (40/40 Ship Capacity)
-[] Sector Battle Group Oya (40/40 Ship Capacity)
-[] Sector Battle Group Hungry Claws (40/40 Ship Capacity)
-[] Sector Battle Group Dusty Paths (40/40 Ship Capacity)
-[] Sector Battle Group Bared Talon (40/40 Ship Capacity)
-[] And 43x Other SBGs (40/40 Ship Capacity)

(2x Lepus-Class Grand Cruisers, 4x Leo-Class Vanguard Cruiser, 1x Cancer-class Assault Cruiser, 11x Libra-Class Light Carrier, 8x Scorpio-Class Light Cruiser, 2x Corona-class Void Bastion, 4x Andromeda-Class Pathfinder Ships, 6x Crux-Class Heavy Frigate, 2x Vela Chrono Frigate, 2x Lupus Torpedo Destroyers, 2x Aries Corvette)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (102/0 Ship Capacity)
(61x Little Paw-Class Missile Destroyer, 23x Mother Cat Troopship, 15x Cat's Fang-Class Lancer, 2x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Trade-Guardians' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Winged-Deliverance' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Beat-Of-Oiled-Drums' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Lanterns-Against-Dark-Times' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Stellar-Harvesters' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Purpose-Of-Unity' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Unimpeded-Festival' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Abundance-Of-Flowering-Stars' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Memories-Of-Healing-Tunes' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Hopes-Of-Long-Yearned-Truths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Sighs-Born-From-Content-Minds' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Trailblazing-Adventurers' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Shield-Of-Far-Flung-Homes' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Thorny-Candlebringers' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Roaring-Sands' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Heraldic-Ambition' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Lights-Within-Darkness' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Creation-Of-Hope' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Crests-Within-Shields' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Cards-Of-Foretold-Dusk' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Hymns-Upon-Ichor' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Unburdened-Breaths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Seasoned-Sojourners' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Black-Glass-Callers' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Painful-Truths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Joy-Of-Untread-Paths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Gaze-Under-Shimmering-Stars' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Protector-Of-Aeons' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Verdant-Breaths' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Sharp-Talon'd-Seers' (49/50 Ship Capacity)

(5x Andromeda-Secundus Pathfinder Ship, 1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
-[] Invasion Fleet 1 (84/90 Ship Capacity)
-[] Invasion Fleet 2 (84/90 Ship Capacity)
-[] Invasion Fleet 3 (84/90 Ship Capacity)

-[] Invasion Fleet 4 (84/90 Ship Capacity)
-[] Invasion Fleet 5 (84/90 Ship Capacity)
(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
-[] LRAD Alpha (50/50 Ship Capacity)
-[] LRAD Beta (50/50 Ship Capacity)
-[] LRAD Gamma (50/50 Ship Capacity)
-[] LRAD Delta (50/50 Ship Capacity)
-[] LRAD Epsilon (50/50 Ship Capacity)
-[] LRAD Zeta (50/50 Ship Capacity)
-[] LRAD Eta (50/50 Ship Capacity)

(2x Phoenix-Class Arc Cruisers, 2x Pegasus-Class Command Cruiser, 3x Draco-Class Artillery Cruiser, 10x Hydrus-Class Rad Cruiser, 4x Gemini-Class Liturgical Cruiser, 5x Andromeda-Class Pathfinder Ships, 10x Scutum-Class Shield Frigate, 10x Sagittarius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta (20/20)
-[] Task Fleet Gamma (20/20)

(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid (20/20 Ship Capacity)
-[] Logistic Fleet Cherub (20/20 Ship Capacity)
-[] Logistic Fleet Nymph (20/20 Ship Capacity)
-[] Logistic Fleet Dryad (20/20 Ship Capacity)

(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha - [20x Pyxis-Tertium and 5x Silken Leaf Auto-Construction]
(35x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 379x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet "No Way Back" (30/30 Ship Capacity)
-[] Evacuation Fleet "None Left Behind" (30/30 Ship Capacity)
-[] Evacuation Fleet "Tears Can Wait" (30/30 Ship Capacity)

(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (52/52)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies), 1x 'Cry of the Redeemed' Void-Class (0/20 Companies))
-[] TBD Legion Fleet 1
-[] TBD Legion Fleet 2
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (80% Three+ Sub-Sectors, 50% Five+ Sub-Sectors, 35% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Ten Melodies (0.4/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 20
Uncovered: Revenant II, Prophecy III, and Oblivion II.
Secret: Slumber II.
Star Child: Ruthlessness III and Brutality II.
Kil'drabi: Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, and Hunger II.
Msk'fa: Comfort II, Revenge II, and Retribution II.
Dirut: Peace II, Clockwork II, Candle II, Sunset II, and Dawn II.
Gain: Ten Melodies newly Conducted.)

[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.0/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy II, Revenant I, and Oblivion I.
Secret: Perception III, Silence III, Grounding III, and Slumber I.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy III, The Star, and Love III.
Kil'drabi: Void III, Struggle III, Paths III, Community II, and Family I.
Irrita: Growth II, Plants I, Harmony III, and Hunger I.
Msk'fa: Comfort I, Revenge I, and Retribution I.
Dirut: Time III, Clockwork I, Candle I, Sunset I, Dawn I, and Peace I.
Gain: Four Songs.)

[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)

[] [Faith] Sigils (Input 3 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 5 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Knightly Orders] Train (1.5/2)
Untested Blades Dull.
(Gain: Recruits are brought up to snuff.)

[-] [Chapter] Construct The Ships (0.5/1)
Let the Forge-Cathedrals roar, let the Crucible-Shrines sing, let the yards in every corner of the Federation bellow out its symphony; the Legion must be armed.
(Gain: Two Legion Fleets.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
Last edited:
604.M43 - No Small Matter
The birth of a Dreadnought is no small matter. It is, in fact, a very big matter. On account of said Dreadnought being expected to out-weigh the largest Battleships of the Federation by a factor of 2 at the least. Yet, beyond that, each Dreadnought is unique, for it is only constrained by the effort a nation is willing to put into the ship that it may feel better spent creating many, smaller, ships instead of one large ship.

The limit was the will of its creators. Nothing less.



Create a Dreadnought. You have 1.600 DP to spend thus far. You can pencil in more as you desire.
(6-Hour Moratorium)
[] [Dreadnought] Class Name
-[] Sketch (Mandatory)
-[] Length
- 10km for 10 DP
-[] Width - 1km for 5 DP
-[] Acceleration - 0.1 Gravities for 50 DP
-[] Armor - 1 Armor Class for 20 DP
-[] Shields - 1 Shield Class for 20 DP
-[] Weapons - (Write-In, Example: Type/Mounting.)
-[] Equipment - (Write-In, Example: #1, #2, #3.)


(Your currently highest Armor Class is 24 - Deus-Ultima Pattern Armor
Your currently highest Shield Class is 24 - Five Refutation-Pattern Void Shields)
 
608.M43 - We Only Pray
The Seyfert
-Length - 200km
-Width - 40km
-Acceleration - 1 Gravity
-Armor - Class 33 Armor
-Shields - Class 33 Shields
-Weapons - 3x Heavy Tetratek ARc-Cannonades/40x Green Arc Cannon Turrets/60x Green Arc Lance Batteries/60x Long-Range Atevrian Sightlense Turrets/60x Ultra Heavy Hangars (20x Mixed, 8x of each other specialization)(Total: 3.984x Fighters, 432x Interceptors, 1.296x Bombers, 384x Rad-Bombers, and 1.440x Boarding Craft)/350x Light Lance Turrets
-Equipment - (Standard) Ship Shrines/Pure Lenses/Strict Pilot Training/Veteran Pilot Gene-Lines/Armored Lifepods/Spacious Crew Quarters/Tuned Shields/(Standard) Superior Gravimetric Engine Calculations/Armored Bridges/Automated Fighter Re-Arming Procedures/Harsh Crew Training/5x Improved Internal Security Systems/Improved Hardened Prow/Lattice Hulls/Anti-Radiation Hardening/Handpicked Pilots/Experimental Fighter Deployments/Enhanced Strategium/Chapels to the Five/2x Augmetic Security Department/Luxurious Crew Amenities/Emergency Manoeuvre Thrusters/Lens Cogitation Matrix Lattice/August Sensorium/20x Black Cat Heat Cyclers/Emergency Transition Warp Breakers/Icons to the Faith/Black Cat Shield Overload/Sanctum of the Steam/Normalized Automated Ship Systems/Elite Crews/Micro-Warp Jump Engines/Ears of Hare Bnuy/Hexagrammatic Grammophone (Machinery)/Hymns of the Machines/Infused Armor Plates/Shunt-Pattern Voidshield Auxillary Power-Bays/Emergency Grav-Thrusters/Dark Forest Protocol/25x N'Nonmiton Squadrons/Silent Shimmershroud/5x Large Repair Bays/Arcane Lenses/Temperature Controls/Living Warp-Machines/Paw and Claw/Lifeship Hangars/Luxurious Crew Quarters/5x Arboretums/4x Military Bastions/Gravimetric Violation-Modulators/Voidshield-Surge Capacitors/Symphonium Arcanum Enginarium/Symphinium Arcanum Defensio/Symphonium Arcanum Scutum/Symphonium Arcanu Arma/Twisted Knotted Vinealloy/Gravimetric Control System/Sigil Lenses/Blessed Pin-ups/Expanded Clerical Living Areas/Archives of the Omitted/Order of the Rising Mind/Vellum Scriptorums/Balms of the Body/Chambers of the Orders/Oasis of Hymns/Void-Blessed Inscriptions/Halls of the Saints/Unitary Beam Control Modulation/Void Station Manufactory


The Stargrove Federation is one of the three leviathans of the Storlar Sector, Primus Inter Pares next to the Mashan Temple Authority and the Van Zandt Free Duchy, a force of 11 Trillion Souls who are united in faith to stand against a hostile galaxy. Yet the admiralty and the government have long been concerned about the Third Prophecy of Doom granted by the Star Child many centuries past. Two have come and gone, each being a calamity that required the full might of the Sector's sane powers to repulse (or, rather, one requiring such military strength and the other being a matter of not provoking an ornery ancient who just wanted their stuff back). But the third was spoken of as a calamity that could not be averted, that would arrive and bring with it a tribulation unlike any seen since the Age of Strife, or perhaps worse.

While the splendor of the fleets of the Federation remains the envy of their neighbors--having touched upon the very echoes of the Dark Age's might, alloyed with the understanding brought only through hindsight and the skill of the Ancients--the very
existence of planetoid scale vessels was something there was simply no answer to at present, and would a calamity comparable in scope to the wrath of the ancient Necron Lord lack a similar degree of force concentration?

A solution was required, and the union of Star and Grove finally allowed for the capacity to construct a vessel the Galaxy had never seen before. A ship of such titanic might that it could stand even against ambulatory worlds and other herculean sights. So it was that the
Seyfert was planned--hundreds of planetoids earmarked for consumption by Planetmaw, all for the sake of one titanic, ambulatory mothership, capable of taking the fight to any frontier--and should the unthinkable happen and the massed courage of the righteous powers find themselves lacking, to seek a new home among the stars and rebuild.

Nothing short of a mobile, weaponized planetoid, its hull carries a radiant sheen, the side effect of the priceless alloys used within its construction that are capable of healing like a living organism. It bears enough small craft to match an entire mobile fleet, with the facilities to direct them with the might of a virtuoso. It is festooned with hundreds of guns--ranging from fleet-humbling artillery to the hundreds of lance turrets guarding it against smaller vessels that might do it harm. It possesses enough repair, construction, and supply facilities to not only maintain a fleet's logistics indefinitely but quite literally rebuild society wherever it should lay down its arms, complete with a deeply guarded vault of all the Federation's peoples ready to re-seed society should the worst come to pass. So that the flame of civilization will never again go out. Even in the unthinkable event that the
Seyfert should meet its end, its life ships can carry much of its most critical infrastructure to rebuild in secret.

Near five-score Choirs call this vessel home, and all efforts have been made to awaken and enlighten its Machine Spirit to be a benevolent guardian force.

It is a masterpiece, matched by few--the perfect representation of both
Mercy and Ruthlessness that exemplifies the Five-That-Are-One.

We only pray that it is enough to weather the storm ahead.

And if not?


We are not alone.



Name: Ikkinchi / The Second
Appearance: Humanoid Xenos standing at around ~2.10m with a ~20cm variance between males to females, dark-grey skinned, muscular upper arms, and two near-vestigal arms on their lower ribcage used to temporarily hold tools and stabilize weaponry. No hair, with skulls shaped akin to rounded triangles, a mouth similar to human ones, 4 nose-slits used for breathing, and eyes akin to human ones ranging from blue to green.
Age Range: ~60 Years for Individuals. ~79.000 Years as a Species.
Technology Level: Stated by the Van Zandt Free Duchy as Advanced Space.
Psychological Compatibility: High.
Physiological Compatibility: High.
Chocolate Compatibleness: Extreme.
Short History: First encountered on the newly colonized world of Hartuschk's Pride in 602.M43 in complete surprise as already existing settlers, the Ikkinchi engaged in vicious engagements with the settlers of the Duchy before an armistice could be achieved after a month of hostilities once the Ikkinchi could be contacted in their own language deciphered from prisoners of war and studied transmissions. Upon communication attempts, hostilities ceased, and the Ikkinchi warned the Duchy Colonists to prepare to leave the world and come with them, for the Devourer was soon to come and they would not survive fighting them on this world. Concerned that this 'Devourer' could be the prophesized foe that would require the Storlar Sector to come together, the Van Zandt Free Duchy sent several dozen fleets and armies to Hartuschk's Pride to prepare the world and gather what information could be gleaned, utterly shocking the Ikkinchi who had assumed that the local humans were a remnant of another destroyed civilization and not pioneers preparing another world for a flood of their kin. The resulting war against the 'Devourer' proved to be both terrifying on an ideological aspect and "merely" challenging military-wise, as the Devourer was either a fluid machine or a metallic organism; debates still rage as to which is which, leading to the incoming fleet's destruction and the start of the Devourer Extermination Campaign ongoing as of 613.M43. The Ikkinchi, shocked at seeing their ancestral foe beaten back and met with stronger force, were vassalized by the Duchy and settled properly on Hartuschk's Pride as their new homeworld.



Van Zandt Free Dutchy
Government Type:
Centralized Constitutional Empire
Culture Type: Technomantic Militaristic Imperialists
Attitude: Xeno Vassals...
Specie/s: Human (Primary), Abhumans (Minor), F'li Mit'u (Vassal Xenos), The Crashing Ocean (Vassal Xenos), Ikkinchi (Vassal Xenos), and Assorted (Insignificant - Systematic Persecution)


1) Basic Economics
1.a) Trade

The Van Zandt Free Duchy has an estimated ~891 different ship classes within its roster that were observed, ranging from modifications of existing designs to singular ship classes made for specific purposes, with around 369 of them military designs. New ship classes are produced on demand and desire, with the maintenance of their existing ships integrated into their revolving upgrade and overhaul system in its shipyards, constantly cycling its ships from their fronts to be repaired and overhauled before being sent back.

It should be noted that the Duchy heavily focuses on automation in its designs, with the majority of civilian fleets not crewed at all but instead flown by Shards of the Omnissian Daughter to deliver goods, people, and services the Duchy over, alongside major cruise liners plying their worlds to deliver tourists from world to world as a thriving industry, yet ship ownership is not rare thanks to the abundance of cheap ships to be found and available for production after passing certifications and examinations by the state, allowing for a solid thriving industry of racing, exploration, wildcat colonization, and independent merchant convoys to spread prosperity.

Additionally, thanks to the mass use of automation, most Duchy Citizens enjoy a Quality of Life comparable to Federation Citizens, with mass-colonization efforts underway to push masses of the heavily populated Core to the fringes and gain more worlds to colonize more and achieve more production capacity in an endless feedback loop.

The average size of the Free Duchy's military ships is ~1.3km for Destroyers, ~2km for Frigates, ~5km for Light Cruisers, ~6km for Heavy Cruisers, and ~7.4km for Grand Cruisers, and Battleships ranging from ~20-24.000km in size. Yet, it should be noted here that these ships are excessively automated, with a regular Duchy Fleet only possessing around ~200 crew in total, primarily captains, far below even the crew size of a Federation Aries-Quintus Destroyer. Additionally, it must be noted here that the use of automated weaponry, automata, and drones within the Duchy Military heavily exceeds that of the Federation, with Duchy Troops almost entirely removed from front-line duty, with a ratio of 1 soldier per squad of ~10 automata set as the standard for basic infantry.

The average size of the civilian ships of the Free Duchy is ~4km for Light Freighters, ~10km for Medium Freighters and ~40km for Heavy Freighters that prowl millennia-old routes between star systems and Sub-Sectors if they are not ferrying colonists to the farthest frontiers.

The Free Duchy is estimated to be capable of outputting 100% more total ships in the same time frame as the Federation, with the majority being of Light-Cruiser Classes and below.

Their yards are primarily "owned" by private interests, with Noble Houses owning only 20% of the total known yards. In truth, the yards are the property of Van Zandt first, as the polity maintains at least 51% ownership of the yards jealously and sells "yard time" to its citizens, which they can then use the facilities and workers with self-purchased materials to create ships. Sold yard time can be taken back at any time by Van Zandt for any reason.


2) Socio-Economics
The average life of a Duchy Citizen is filled with ~15 years of standardized education that emphasizes the citizen's duty to the state, each other, and the creation of a safer galaxy for all. Thanks to effective medicines and genetic therapy available and heavily utilized by the state, mutations have been reduced to only existing in the fringes of their society and can be corrected within a month of discovery and willing surrender. Social Welfare ensures a minimum level (in quantity and quality) of water, food, housing, and clothing is available for the citizens of the Duchy when they are unable to achieve it themselves, tied to either proof that one is (temporarily) unable to work due to recovery from accidents or non-normative mental health, a member of the local SDF or PDF, or is employed within a Social Program. The average work week is calculated to be ~35 Standard Hours.

Education comes in three stages; Base Schooling, a diverging branching of Lower Schooling, Work Schooling, and Education Schooling each focusing on funneling those who are struggling/normative/excelling in studies toward manufacturing/service/information positions within Duchy society, though one can advance, or fall, from any level to another with the requisite grades, ending in University where studies into the higher mysteries of the universe are conducted and dispensed by the Duchy Mechanicum.

Major corporations and manufacturers of the Van Zandt Free Duchy include the Grox Burger Consortium, Hundred-Forty-Seventh Communion of the Warfare Algorithm, Abhuman Mercenary Tribute Rates and Applied Killers, Silken Sheet Services, and Militia Manufacturing Manifest.

Law enforcement exists on every colony after an edict in 867.M42, with standardized funding, professionalism, and anti-corruption measures enforced after the Edict of 239.M43 amended the Stability Act of 867.M42.

The F'li Mit'u have been granted the Privilege of Independent Colonization, Privilege of Armed Fleets, Privilege of Advancement, and Privilege of Military Service.

The Crashing Ocean have been granted the Privilege of Military Service as components and the equivalent of Gunnery Officers in Wave-Form Lances used by the Duchy Fleets, alongside the Privilege of Equalization and Rights.

The Ikkinchi have yet to earn a Privilege and are under the protection of the Duchy as they try to re-establish their society and civilization.


3) Corruption
Corruption levels have consistently sunk thanks to efforts to combat their mundane and Chaos variants, which have continued in the last millennium, ending in levels comparable to "Noteworthy" in both categories by the estimation of the Order of Cerberus. The Cult of the Omnissian Daughter has entirely replaced the doctrines of the Orthodox, Heterodox, Iconoclast, and Star-Mechanicum within the Duchy, with the majority of the Omnissian Priests adopting the colors of the Daugther; a Grey Base with a Blue Secondary and Black Highlights.


4) Propaganda
The enemies of the Duchy are Ork Corsairs, Drukhari Raiders, Chaos Cultists, and the Prophesized Threat.

Their propaganda focuses on rousing their people's spirits to resilience and perseverance, laboring with their fellow man and abhuman, and even Xenos, against the darkness that is ever-retreating from the light cast by their ever-expanding territories, beaten back by the might of their armies and the valiant efforts of their ship crews and armies, with both always eager to accept more recruits in their ranks.

Aethyr Calculants (Psykers) feature heavily in their propaganda pict-reels as those blessed with Aethyric powers to set out and destroy the enemies of Order. The end of those pict-reels states without fail that all children above 6 Standard Terran Years must be brought to an Examination Center to be scanned for Calculant potential, and non-compliance is punishable by imprisonment and hard labor of no less than 40 years.



Like a pleasant dream,
Floating upon the soft hand,
That strokes my fur.
-Msk'fa Poem - 951.M42​



The Msk'fa are declared Kin:
(6-Hour Moratorium)
[] A Psychic Race
All Psychic Research gains +0.2 Progress per Action.
[] A Burning Inquiry
You can create +3 Sigils per Action.
[] A Psychic Waking
Msk'fa will now be capable of adding their strongest to the Choirs of the Celestial Choir.



"Do not decry the Maker that abandoned the tool.
Decry the need that made the Outcast take up a weapon of war.
And weep as you take up your Oath.
For it is not given that they shall march the Path of the Maker once more.
But it is given that the need was great.
And the cause was righteous.
And the end was terrible.
And the cost abominable."
-Dirut Saying engraved on a Weeper chassis.



The Dirut are declared Kin:
[] Monks of the Machine

01000001 01110111 01100001 01101011 01100101 01101110
[] Weepers of the Federation
When others have no more tears to shed, they still mourn the fallen and the forgotten and the despoiled.
[] Lore Keepers of Eternity
Whatever may happen. The history and lore of the Stargrove Federation shall endure.
 
Last edited:
610.M43 - The Fleet's Organization
"The Fleet's organization data-sheets have been updated. I will now proceed to sleep."
-Auditor Rho-Psi77



You Have 3 [Three] Actions. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [Cry For The Future]. Current Warp Tremors: [High - Glacial Rise].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 50x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 555x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 200x Choirs
Class Is In Session - 60x Choirs
See The Seer - 450x Choirs
Love Unto Death - 2.000x Choirs
A Trusted Map - 555x Choirs
Ashen Fields - 1.302x Choirs
[Free] - 8.316x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.

[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)

[] [General] Develop The Federations'...
-[] Food Production XVI (0/2)
-[] Civilian Infrastructure XXI (0/2)
-[] Heavy Industry XVI (0/2)
-[] Void Industry XXI (0/2)
-[] Medical Services XVII (0/2) - [1x 50% Discount]
-[] Military Industry XVI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Mass-Production Of Rejuvenat (4/10)
(Gain: Improve Rejuvenat Access from 35% to 36%.)
-[] Dreadnoughts Upgraded (0/5)
(Gain: Further improve upon your Dreadnoughts.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.)
-[] Novel Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (3/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization VII (0/12)
(Gain: 40 Destroyers and 10 Frigates every Turn.)
-[] Anti-Psychic Materials (2/5)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Stellar Psyker Staves (0/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body sunburns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Celestial Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Celestial Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least notable, degrees.)
-[] Applied Anti-Warp Corruption Sigils - (9/12)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.
-[] Aethyrmetric - Null Thoughts (33/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
Children Of The Omnissian Daughter - +0.50 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.35 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~190 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention

N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] A Soul Smeared
An exploration fleet of New Dawn has stumbled upon an ocean world in a system between the major Warp Lanes. Normally, it would be flagged foe colonization, however when the fleet drew closer to confirm some strange readings, the entire planet seemingly tried to shoot at the fleet via incredibly primitive weaponry. The problem is that, as the Choir with the fleet confirmed, there is only one soul on the entire planet, not enough to coordinate the attempted attack, even with the use of machinery (which would have been noticed). And that one is smeared across the entire planet. Someone should investigate that.
(Gain: ???)

[] ISC Access - (Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, and Thrice-Fold Councils.
Gain: Slowly improved relations.)
Thrice-Fold Councils
Current Relations: Friendly.
Trend: Increase.
Modifiers: Unification Celebrations.

Mashan Temple Authority
Current Relations: Friendly.
Trend: Slow Increase.
Modifiers: Unification Celebrations.

[] [Military] Create Twenty Grand Armies (Write-in Names) for (Sub-Sectors) or 20 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Twenty Grand Armies or Twenty Knight Orders.)

[] [Military] Fleet Construction - (20.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.0/1)

Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.600/4.200 DP)] - [650 DP]
-[] Nomadic Fleets Of Sector Ranges

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct [God/Bio]-Engines (200x Grandis (0/1), 120x Modeste Immensus (0/2), 40x Immensa Immensus (0/2), 20x Magnificus (0/3), 8x Momentus (0/4), 4x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)

[] [Military] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort/Flowergarden/Stone Of Water/Drowned Forest/Crucible of Bile/Temple of The Ancient Tombs/Bell Of Vitaes/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Tubers/Den Of Foxes/Boneyard/Agroprom/Song Study] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Flag Armada Nova, Nebula, Quasar, Pulsar, Ashen Star, Broken Void, Magnetar, Singularity, Voidfire, Stellar Conflagration, Eclipse, Hypernova, Redshift, Blueshift, Ion Storm, Stellarum, Aetherflare, Gravastar, Radiance, Starborn.
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
-[] Sector Battle Group Sphinx, Centaur, Werewolf, Minotaur, Leviathan, Basilisk, Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Phoenix, Garuda, Enfield, Anansi, Umbra, Scylla, Chimera, K'uk'ulkan, Neko, Elegua, Mountain Fog, Scything Wing, Thule Triumph, Knight's Watch, Saga Of Luthaire, Burned Offering, Healing Fire, Watchwomen, Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Pale Harbinger, Azure Dominion, Veilward Sentinels, Eclipse Vanguard, Iron Oath, Dustborn Armada, Gloaming Spear, Sepulchral Reach, Solar Requiem, Sable Covenant, Gilded Revenant, Voidborne Pact, Celestial Dirge, Umbral Tide, Warden Phalanx, Spectral Bastion, Ashen Concord, Midnight Ember, Ivory Pharos, Hallowed Zenith, Stormward Phalanx, Ebon Crusade, Twilight Convocation, Aegis Eternal, Solar Mantle, Gloaming Citadel, Iron Hymn, Sentinel's Vow, Gilded Terminus, Aether Ascendant, Wraithforged Armada, Titan's Wake, Dawnbound Pact, Obsidian Path, Chalice of Stars, Crimson Passage, Horizon Vow, Sovereign's Mantle, Pyre of Concord, Exalted Wake, Gilded Spire, Sunward Bastion, Evernight Spear, Nova Crucible, And 43x Other SBGs. (40/40 Ship Capacity)
(2x Lepus-Class Grand Cruisers, 4x Leo-Class Vanguard Cruiser, 1x Cancer-class Assault Cruiser, 11x Libra-Class Light Carrier, 8x Scorpio-Class Light Cruiser, 2x Corona-class Void Bastion, 4x Andromeda-Class Pathfinder Ships, 6x Crux-Class Heavy Frigate, 2x Vela Chrono Frigate, 2x Lupus Torpedo Destroyers, 2x Aries Corvette)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (102/0 Ship Capacity)
(61x Little Paw-Class Missile Destroyer, 23x Mother Cat Troopship, 15x Cat's Fang-Class Lancer, 2x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy', 'Thrum-Of-The-Journey', 'Illuminators-Of-The-Road-Not-Traveled', 'Bastion-Of-Pathways', 'Trade-Guardians', 'Winged-Deliverance', 'Dust-Upon-The-Winds', 'Beat-Of-Oiled-Drums', 'Lanterns-Against-Dark-Times', 'Stellar-Harvesters', 'Purpose-Of-Unity', 'Unimpeded-Festival', 'Abundance-Of-Flowering-Stars', 'Memories-Of-Healing-Tunes', 'Hopes-Of-Long-Yearned-Truths', 'Sighs-Born-From-Content-Minds', 'Trailblazing-Adventurers', 'Shield-Of-Far-Flung-Homes', 'Thorny-Candlebringers', 'Roaring-Sands', 'Heraldic-Ambition', 'Lights-Within-Darkness', 'Creation-Of-Hope', 'Crests-Within-Shields', 'Cards-Of-Foretold-Dusk', 'Hymns-Upon-Ichor', 'Unburdened-Breaths', 'Seasoned-Sojourners', 'Black-Glass-Callers', 'Painful-Truths', 'Joy-Of-Untread-Paths', 'Gaze-Under-Shimmering-Stars', 'Protector-Of-Aeons', 'Verdant-Breaths', 'Sharp-Talon'd-Seers', And 20x More. (49/50 Ship Capacity)
(5x Andromeda-Secundus Pathfinder Ship, 1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
-[] Invasion Fleet 1, 2, 3, 4, 5. (84/90 Ship Capacity)
(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
-[] LRAD Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Theta, Iota, Kappa, Lambda, Mu, Nu, Xi, Omicron, Pi, Rho, Sigma, Tau, Upsilon, Phi, Chi, Psi, Omega. (50/50 Ship Capacity)
(2x Phoenix-Class Arc Cruisers, 2x Pegasus-Class Command Cruiser, 3x Draco-Class Artillery Cruiser, 10x Hydrus-Class Rad Cruiser, 4x Gemini-Class Liturgical Cruiser, 5x Andromeda-Class Pathfinder Ships, 10x Scutum-Class Shield Frigate, 10x Sagittarius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta, Gamma. (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid, Cherub, Nymph, Dryad, Slyph, Seraph, Eidolon, Tennyo, Apsara, Yakshina, Jengu, Hulder, Kinnari. (20/20 Ship Capacity)
(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha - [20x Pyxis-Tertium and 5x Silken Leaf Auto-Construction]
(55x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 384x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet "No Way Back", "None Left Behind", "Tears Can Wait". (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (52/52)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies), 1x 'Cry of the Redeemed' Void-Class (0/20 Companies))
-[] TBD Legion Fleet 1
-[] TBD Legion Fleet 2
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (80% Three+ Sub-Sectors, 50% Five+ Sub-Sectors, 35% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Ten Melodies (0.6/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 20
Uncovered: Revenant II, Prophecy III, and Oblivion II.
Secret: Slumber II.
Star Child: Ruthlessness III and Brutality II.
Kil'drabi: Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, and Hunger II.
Msk'fa: Comfort II, Revenge II, and Retribution II.
Dirut: Peace II, Clockwork II, Candle II, Sunset II, and Dawn II.
Gain: Ten Melodies newly Conducted.)

[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.1/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy II, Revenant I, and Oblivion I.
Secret: Perception III, Silence III, Grounding III, and Slumber I.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy III, The Star, and Love III.
Kil'drabi: Void III, Struggle III, Paths III, Community II, and Family I.
Irrita: Growth II, Plants I, Harmony III, and Hunger I.
Msk'fa: Comfort I, Revenge I, and Retribution I.
Dirut: Time III, Clockwork I, Candle I, Sunset I, Dawn I, and Peace I.
Gain: Four Songs.)

[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)

[] [Faith] Sigils (Input 3 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 5 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Knightly Orders] New Order (0/2)
New Knights.
(Gain: New Recruits.)

[-] [Chapter] Construct The Ships (1/1)
Let the Forge-Cathedrals roar, let the Crucible-Shrines sing, let the yards in every corner of the Federation bellow out its symphony; the Legion must be armed.
(Gain: Two Legion Fleets.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
620.M43 - They Are Kind
Mashan Temple Authority
Government Type:
Autocratic Theocracy
Culture Type: Spiritual Defenders
Attitude: Harmonious Expansion
Specie/s: Mashan (Primary), Human (Notable), Kre-freten, Ikru, and Haligtur (Minor).


1) Basic Economics
1.a) Trade

The Mashan Temple Authority (hereafter shortened to MTA) maintains a trading and transportation fleet consisting of at least ~800 unique ships noticed by our traders keeping logs, with an estimated ~4000-6000 ships possible as they claim to hold over 200 Sub-Sectors. Their primary imports/exports consist of luxury goods such as art, religious paraphernalia, and everything related to reading and writing, with books from the Federation selling out before a trader has even managed to dock at any station within their Border Region. Compared to other nations known to the Federation, their food industry is tiny compared to their population size due to their primary species being the titular Mashan, which are of silicoid nature.

A notable quirk of their nation is the use of spheroid-shaped ships instead of most species' typical "pencil" shapes. When asked, the Mashan often profess confusion as to why anyone would not use spheroid designs due to the "obvious advantages" the ball shape offers.

An estimated ~300 military vessels are located within the Border Sub-Sectors of 621 and Johannes, with a fleet of ~500 traversing the Curse Worlds Sub-Sector to annihilate even the last speck of Chao Corruption found.

1.b) Shipbuilding
Their ship total production capabilities are unknown, but the ownership status of their shipyards is not. All shipyards are owned by the state, with only non-warp yards operated by independent organizations or wealthy individuals for many reasons ranging from in-system economic and resource exploitation to pleasure yachts or inner-system transport vessels.

Classifying their military vessels is more difficult due to their unorthodox shape, but their sizes still follow specific observed roles and conventions. Their toroidal expansion points are not counted for their size. Destroyers have a radius of 200m, Frigates of 600m, Light Cruisers of 1.500m, Heavy Cruisers of 3.500m, Grand Cruisers of 5.500m, Battleships of 10.000m, Grand Archives of 15.000m, and a singular Dreadnought that consist of two spheroid ships of 80.000m connected to each other. The Authority also operates a "Star Forge," a Warp-capable ship utilizing gravitic technology to siphon starmatter from stars to utilize in the construction of fleets, mega-structures, and everything else of need. One star has already been consumed by the Star Forge, with another two-thirds through its "digestion" to facilitate the construction of what our translations only return as "A Matrioshka Brain."

The MTA predominantly uses Lances for its armaments, though it tends to have a token strike craft force on every military vessel.


2) Socio-Economics
The MTA ensures a broadly equal quality of life for its citizens as the Federation, if different due to their various races' differing psychology and physiology. One notable divergence is that writing and access to books are an enshrined right for their citizens, and a lack thereof has often caused periods of unrest within their societies. In fact, Library, Archive, Shrine, and Temple are not separate words within their official language but are one and the same, with not even context allowing one to differentiate beyond the size of the structure.

There is no caste within their society beyond that of the profession of priest-scholars being seen as highly respected and honorable, with no obstruction in a Mashan's ability to rise to the highest ranks of government being made. However, backgrounds in theological fields are a prerequisite to do so, as is continued observation and dedication to religious ceremonies, iconographic creation, and sermons. It is improbable that they will be swayed at all to the side of the Star Child without extreme long-term efforts on conversion.

Non-Mashan, however, are delegated to Second Class Citizens. This, in all fairness, only prevents them from journeying to the Archive Worlds (translators note: Archive Worlds can also be read as Home, Origin, Soul Rest, Home of the Mind, and Place of Remembrance) and taking any office that would put them higher than their Planetary Councillor equivalent. It should be noted here that a Mashan excretes a slightly toxic substance when alive, which, in low quantities, merely leads to unpleasant itches for a human before increasing the risk of cancer, bone cancer in particular, and skin inflammation for long-term exposure. Sometimes literally if skin contact is made long enough. This, naturally, makes co-habitation difficult, especially as all Mashan universally regard human sweat as unpleasant to be around due to its salt content.

Their education system is far more thorough than that of the Federation. Citizens are expected to complete, at minimum, 50 years of schooling, though that is lowered to 20 for humans. Further educational tracks are encouraged and propagandized. All citizens, even humans, must write at least one 350-page book before graduation.

Their primary currency consists of minted/shaped copper, silver, gold, platinum, and jade coins, which increase in value by a factor of x1000 per rank. A silver coin's value equals half a day's labor within the Federation.

Law enforcement works similarly to the Federation, though a heavy emphasis is placed on communal self-policing. Law enforcers are only called to resolve unresolvable disputes, put criminals away for trial, or respond to violent alterations.


3) Corruption
No visible/noticeable Chaos Corruption was noticed. Mundane Corruption likely exists in unnoticeable amounts.


4) Propaganda
Their propaganda focuses on getting their people educated, visiting religious ceremonies, engaging with religious organizations, reading and writing books, creating art, and joining the military when they feel a need to make their way in the galaxy.



It is the birth of a void-god in all but name as the Seyfert slips from the moorings and yards constructed for the sole purpose of constructing their glory and body, burning enough fuel to set themselves free that an entire fleet would have used to cross a stellar system.

With each flex of their wings, the Seyfert establishes its dominance and assurance to themselves of their new freedom, the Council of Captains at their helm steering the literal bastion and safeguard of Stargrove civilization into the known and the future as one sophont could not be trusted to guide the ship toward foe and future alike. And make no mistake; it is a guiding.

Weak, sleepy, and yawning, like a pup recently woken to dress, eat, and go to school, the spirit of the Seyfert stretches itself across the entirety of their body, the slow creeping awareness marked by the march of Dirut marching with their charge as Magi of the Star-Mechanicum etch sigil and rune after blesses prayer and sacred symbol into machinery macro and micro alike, their charge and the construction of the Seyfert as much a challenge and artistry as it was a prayer constructed from the labor of a hundred Sub-Sectors donating and giving tax and faith in endless measures.

The world above which they had been constructed sees the Seyfert burn from their shackles and celebrates, a generation grown under their skeleton being lain down and another in the works as they awaken their reactors to slip the anchorage of Seyfert's Rest.

Their construction was an endeavor that would have ripped lesser nations apart from the strain, but the Stargrove Federation has grown all the mightier for it.

The Seyfert has awoken.

And they are kind.

And they are eager.

And they shall not falter.

So their Machine-Spirit decrees between the crooning joy of stellar engines, the humming valves, and praying weaponry.

The Seyfert has awoken.

It shall only sleep in death once more.



You Have 3 [Three] Actions. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [N/A]. Current Warp Tremors: [High - Slow Rise].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 50x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 555x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 555x Choirs
Class Is In Session - 60x Choirs
See The Seer - 555x Choirs
Love Unto Death - 10.742x Choirs
A Trusted Map - 555x Choirs
Ashen Fields - 1.302x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.

[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)

[] [General] Develop The Federations'...
-[] Food Production XVI (0/2)
-[] Civilian Infrastructure XXI (0/2)
-[] Heavy Industry XVI (0/2)
-[] Void Industry XXI (0/2)
-[] Medical Services XVII (0/2) - [1x 50% Discount]
-[] Military Industry XVI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Mass-Production Of Rejuvenat (4/10)
(Gain: Improve Rejuvenat Access from 35% to 36%.)
-[] Dreadnoughts Upgraded (0/5)
(Gain: Further improve upon your Dreadnoughts.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.)
-[] Novel Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (3/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization VII (0/12)
(Gain: 40 Destroyers and 10 Frigates every Turn.)
-[] Anti-Psychic Materials (2/5)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Stellar Psyker Staves (0/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body sunburns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Celestial Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Celestial Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least notable, degrees.)
-[] Applied Anti-Warp Corruption Sigils - (9/12)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.
-[] Aethyrmetric - Null Thoughts (33/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
Children Of The Omnissian Daughter - +0.50 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.35 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~180 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention

N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] A Soul Smeared
An exploration fleet of New Dawn has stumbled upon an ocean world in a system between the major Warp Lanes. Normally, it would be flagged foe colonization, however when the fleet drew closer to confirm some strange readings, the entire planet seemingly tried to shoot at the fleet via incredibly primitive weaponry. The problem is that, as the Choir with the fleet confirmed, there is only one soul on the entire planet, not enough to coordinate the attempted attack, even with the use of machinery (which would have been noticed). And that one is smeared across the entire planet. Someone should investigate that.
(Gain: ???)

[] ISC Access - (Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, and Thrice-Fold Councils.
Gain: Slowly improved relations.)
Thrice-Fold Councils
Current Relations: Very Friendly.
Trend: Increase.
Modifiers: Unification Celebrations.

Mashan Temple Authority
Current Relations: Very Friendly.
Trend: Slow Increase.
Modifiers: Unification Celebrations.

[] [Military] Create Twenty Grand Armies (Write-in Names) for (Sub-Sectors) or 20 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Twenty Grand Armies or Twenty Knight Orders.)

[] [Military] Fleet Construction - (20.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.2/1)

Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.000 DP)] - [650 DP]
-[] Nomadic Fleets Of Sector Ranges

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct [God/Bio]-Engines (200x Grandis (0/1), 120x Modeste Immensus (0/2), 40x Immensa Immensus (0/2), 20x Magnificus (0/3), 8x Momentus (0/4), 4x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)

[] [Military] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort/Flowergarden/Stone Of Water/Drowned Forest/Crucible of Bile/Temple of The Ancient Tombs/Bell Of Vitaes/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Tubers/Den Of Foxes/Boneyard/Agroprom/Song Study/Salvation Yards] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Seyfert
-[] Flag Armada Nova, Nebula, Quasar, Pulsar, Ashen Star, Broken Void, Magnetar, Singularity, Voidfire, Stellar Conflagration, Eclipse, Hypernova, Redshift, Blueshift, Ion Storm, Stellarum, Aetherflare, Gravastar, Radiance, Starborn.
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
-[] Sector Battle Group Sphinx, Centaur, Werewolf, Minotaur, Leviathan, Basilisk, Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Phoenix, Garuda, Enfield, Anansi, Umbra, Scylla, Chimera, K'uk'ulkan, Neko, Elegua, Mountain Fog, Scything Wing, Thule Triumph, Knight's Watch, Saga Of Luthaire, Burned Offering, Healing Fire, Watchwomen, Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Pale Harbinger, Azure Dominion, Veilward Sentinels, Eclipse Vanguard, Iron Oath, Dustborn Armada, Gloaming Spear, Sepulchral Reach, Solar Requiem, Sable Covenant, Gilded Revenant, Voidborne Pact, Celestial Dirge, Umbral Tide, Warden Phalanx, Spectral Bastion, Ashen Concord, Midnight Ember, Ivory Pharos, Hallowed Zenith, Stormward Phalanx, Ebon Crusade, Twilight Convocation, Aegis Eternal, Solar Mantle, Gloaming Citadel, Iron Hymn, Sentinel's Vow, Gilded Terminus, Aether Ascendant, Wraithforged Armada, Titan's Wake, Dawnbound Pact, Obsidian Path, Chalice of Stars, Crimson Passage, Horizon Vow, Sovereign's Mantle, Pyre of Concord, Exalted Wake, Gilded Spire, Sunward Bastion, Evernight Spear, Nova Crucible, And 43x Other SBGs. (40/40 Ship Capacity)
(2x Lepus-Class Grand Cruisers, 4x Leo-Class Vanguard Cruiser, 1x Cancer-class Assault Cruiser, 11x Libra-Class Light Carrier, 8x Scorpio-Class Light Cruiser, 2x Corona-class Void Bastion, 4x Andromeda-Class Pathfinder Ships, 6x Crux-Class Heavy Frigate, 2x Vela Chrono Frigate, 2x Lupus Torpedo Destroyers, 2x Aries Corvette)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (102/0 Ship Capacity)
(61x Little Paw-Class Missile Destroyer, 23x Mother Cat Troopship, 15x Cat's Fang-Class Lancer, 2x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy', 'Thrum-Of-The-Journey', 'Illuminators-Of-The-Road-Not-Traveled', 'Bastion-Of-Pathways', 'Trade-Guardians', 'Winged-Deliverance', 'Dust-Upon-The-Winds', 'Beat-Of-Oiled-Drums', 'Lanterns-Against-Dark-Times', 'Stellar-Harvesters', 'Purpose-Of-Unity', 'Unimpeded-Festival', 'Abundance-Of-Flowering-Stars', 'Memories-Of-Healing-Tunes', 'Hopes-Of-Long-Yearned-Truths', 'Sighs-Born-From-Content-Minds', 'Trailblazing-Adventurers', 'Shield-Of-Far-Flung-Homes', 'Thorny-Candlebringers', 'Roaring-Sands', 'Heraldic-Ambition', 'Lights-Within-Darkness', 'Creation-Of-Hope', 'Crests-Within-Shields', 'Cards-Of-Foretold-Dusk', 'Hymns-Upon-Ichor', 'Unburdened-Breaths', 'Seasoned-Sojourners', 'Black-Glass-Callers', 'Painful-Truths', 'Joy-Of-Untread-Paths', 'Gaze-Under-Shimmering-Stars', 'Protector-Of-Aeons', 'Verdant-Breaths', 'Sharp-Talon'd-Seers', And 20x More. (49/50 Ship Capacity)
(5x Andromeda-Secundus Pathfinder Ship, 1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
-[] Invasion Fleet 1, 2, 3, 4, 5. (84/90 Ship Capacity)
(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
-[] LRAD Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Theta, Iota, Kappa, Lambda, Mu, Nu, Xi, Omicron, Pi, Rho, Sigma, Tau, Upsilon, Phi, Chi, Psi, Omega. (50/50 Ship Capacity)
(2x Phoenix-Class Arc Cruisers, 2x Pegasus-Class Command Cruiser, 3x Draco-Class Artillery Cruiser, 10x Hydrus-Class Rad Cruiser, 4x Gemini-Class Liturgical Cruiser, 5x Andromeda-Class Pathfinder Ships, 10x Scutum-Class Shield Frigate, 10x Sagittarius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta, Gamma. (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid, Cherub, Nymph, Dryad, Slyph, Seraph, Eidolon, Tennyo, Apsara, Yakshina, Jengu, Hulder, Kinnari. (20/20 Ship Capacity)
(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha - [20x Pyxis-Tertium and 5x Silken Leaf Auto-Construction]
(75x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 389x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet "No Way Back", "None Left Behind", "Tears Can Wait". (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (52/52)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies), 1x 'Cry of the Redeemed' Void-Class (0/20 Companies))
-[] TBD Legion Fleet 1
-[] TBD Legion Fleet 2
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (95% Three+ Sub-Sectors, 75% Five+ Sub-Sectors, 45% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Ten Melodies (0.8/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 20
Uncovered: Revenant II, Prophecy III, and Oblivion II.
Secret: Slumber II.
Star Child: Ruthlessness III and Brutality II.
Kil'drabi: Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, and Hunger II.
Msk'fa: Comfort II, Revenge II, and Retribution II.
Dirut: Peace II, Clockwork II, Candle II, Sunset II, and Dawn II.
Gain: Ten Melodies newly Conducted.)

[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.2/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy II, Revenant I, and Oblivion I.
Secret: Perception III, Silence III, Grounding III, and Slumber I.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy III, The Star, and Love III.
Kil'drabi: Void III, Struggle III, Paths III, Community II, and Family I.
Irrita: Growth II, Plants I, Harmony III, and Hunger I.
Msk'fa: Comfort I, Revenge I, and Retribution I.
Dirut: Time III, Clockwork I, Candle I, Sunset I, Dawn I, and Peace I.
Gain: Four Songs.)

[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)

[] [Faith] Sigils (Input 5 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 5 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Knightly Orders] New Order (0.5/2)
New Knights.
(Gain: New Recruits.)

[-] [Chapter] Construct The Ships (1.5/1)
Let the Forge-Cathedrals roar, let the Crucible-Shrines sing, let the yards in every corner of the Federation bellow out its symphony; the Legion must be armed.
(Gain: Two Legion Fleets.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
Last edited:
626.M43 - Souls Were Forgotten
Thumping music, screaming minds, joyous combat, and sensuous dance, the Jubilant Dance is a den of sin and sensation...as per the brochures found half-rotten and half-decayed. Now nothing remains but the empty halls of a resort once sought a galaxy over.

Choose One (Plan Vote):
(6-Hour Moratorium)
[] Ancient Musical Archives
[] 14 Petabytes Of Porn
[] Superior Cleaning Equipment




Only the bones of the animals remain. The Circus De Meniue is nothing but empty ships floating in the void, the opening salvo of the birth cry of a God of Ruin ending their journey in the depths of space.

There were none who heard the cries of desperation of the last living crew. Their souls were forgotten.



[+1x 50% Civilian Infrastructure Discount]



What remains of the Flirtatious-Indolent Bay Resort is naught but a simple society devolved from the tourists and the workers of that once proud location of rest and relaxation. Yet, there is no strife here, war, or contest of hatred and blade. There is peace...and the people are kind.

Kindness that the universe does not deserve yet is given all the same.



Choose One:
[] Peaceful Memories

(Gain Maximum Chaos Resistance for 1 Turn.)
[] A Breath Free Of Oppression
(Reduce Warp Tremors by 1 Level.)
[] We Lost The Surfing Contest
(Gain Surfing as a sport.)



Behemoths of ancient bone and resting stone gaze upon the teams of archeologists that descend into tombs sealed for the Scientist-Kings of Yore, monstrosities of creation, their tomb gifts, wonders of hell, their clothes, weapons of death, their dirge.

The temple under which they rest still stands. It brings surety into the hearts of all who gaze upon it.



Choose One:
[] Sigil of the Peaceful Rest
[] Sigil of the Promised Rest
[] Sigil of the Sombre Rest




They find the wrecked Great Cruiser in a system that once held life. It is broken and shattered, its internals splayed out into the void like a trillion glittering stars, its halls and rooms branded with the impacts of weaponry tremendous and terrible. They find heroes of old slain and resting in tombs made from the bodies of their foes, and they see the mind of a shattered Omnissian Daughter in the center of it all.

The fleet weeps, for a great grave was found.

Her dirge is grand and terrible, her funeral silent and profound, her grave simple and inspiring.

Her mind yet provides one location, one hint, as to whom slew her, and the fleet ensures the killer's kill takes its last revenge, a Kabal of Drukhari exterminated to the last in the fury of a dozen newborn stars.



[Sigil of Discovery gained.]



The yards are little more than skeleton fingers grasping the void, half-assembled hulls littering their grasp, with primitive societies of engineer-priests littering the wrecks who protect them from the fleet in half-remembered duties and half-forgotten pride.

The fleet does not contest their ownership, but they provide aid to all who desire it.

In return, gifts are given.



[Ship Equipment - 10 DP - Core of Comprehension - gained.]



"This is just potatoes," Sergeant Ichor muttered, confused.
"You don't understand..." Private Hammerhead whispered, horrified. "It is all potatos...the entire planet..."



[+1x 50% Food Production Discount]



"What do you mean, 'There are only nukes here'?!"
"I said what I said: the entire fucking warehouse is filled with thousands of nukes!"



[+1x 50% Military Industry Discount]



It was a sublime melody, not easily mastered but quickly recalled.

The Choirs aboard the fleet did not hesitate to compose it.



Choose One:
[] Hatred
[] Thule
[] Misery




"Hey, what the fuck is a 'Zedekquette'? There are several thousand tons of the stuff within the Stone of Water logged...in fact, it is her only cargo."
"Hell if I know, but it must be a holy text, going by how the logs talk about it."

[+1x 50% Civilian Infrastructure Discount]



The Drowned Forest contained many things.

The only thing worth recovering was a simple machine.



Choose One:
[] +1 Sigils per Action
[] +1 Action Next Turn
[] +10 Consecrated Sub-Sectors



The Crucible of Bile, already a place warily looked at before the fleet set out, was a place of horror.

All of it burned under an order of Exterminatus.

And yet... were they merely the executioners?

...or too late?



[Gain: Nothing. Chaos got to it first.]
 
Back
Top