What should your focus for the rest of the Quest be?


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I kinda would rather the Food Production Inquiry first... I mean, we have to do all of them, eventually, IMO.
Doing both at the same time seems worthwhile, if we can manage it. There does seem to be obvious synergy.

A reminder that Agri Worlds are arguably worse than Hive Worlds, because they're a planet that's been decided as being Ideal for producing a very specific High Calory Low Effort foodstuff, and every square inch of the place has been put to use, with regular chemical, terraforming, and other methods used to maximize yield. Then the planet dies out because you can't maintain that pace for eternity and they leave it a useless ball of rock and move on to the next one.
Honestly, they probably don't even need to burn it. If you just cease production for a bit, that is entire continents left fallow, with nothing to hold the topsoil to the ground. These places were barely sustainable when they were producing, they can't just, gracefully, stop.

You'd see the place overtaken by massive (toxic) dust storms and desertification within the decade.

They probably have a bunch of these cool failure modes :
- Overproduction leads to massive overgrowth, then mass decay, and methane induced rapid climate change
- Water cycle is actually unsustainable, and without constant pressurization the drained aquifers collapse, and sinkholes emerge everywhere
- Orbital mirrors were used to grow crops on the night side, without those the planet experiences a global freeze

The possibilities are endless.
 
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A reminder that Agri Worlds are arguably worse than Hive Worlds, because they're a planet that's been decided as being Ideal for producing a very specific High Calory Low Effort foodstuff, and every square inch of the place has been put to use, with regular chemical, terraforming, and other methods used to maximize yield. Then the planet dies out because you can't maintain that pace for eternity and they leave it a useless ball of rock and move on to the next one.
But that's a problem with a straightforward solution. Diversify the crops, introduce sustainability policies and technology and ypu still have a very productive planet, not as productive as a regular but much more sustainable.

There is no such thing for an excess of 350 billion people.
 
. . . so were does the food shipments from the Agri-worlds go when a civil war breaks out? can we just raid them to help feed the Voxxians or will they still send shipments of food to the hive cities?

also HeroCooky is this a viable solution to the food problem or fall under the Hive Agriculture Expanded (0/2) actions?
That's for you to figure out. And it falls under that Action.

Oh, and just as a note, here's a Wiki on Agri-Worlds before fatal assumptions are made.
 
My take on the freighters is that they should be specialized, and that we should build two types - one big one for transport and one small one for aid. The big one should just have cargo holds and passenger holds, and always be in motion. The smaller one can have the missionaries, doctors and manufacturing, so that they pretty much just go to the target and sit there helping out.

I'll also note that we have the Efficient And Tasty MREs trait. Maybe we can spend an action to start stockpiling those now, so we've got a few trillion ready. Call it the strategic cheese reserve.

On another note @HeroCooky most of what I got from that article is that every agriworld is different but they all suck to work on because the population is usually too small for the amount of work and is fed the dregs.

So two questions:
First, what do we know about these worlds? What's their deal and how much special upkeep do they need?

Second, it seems like the obvious solution is to ~triple their workforce (easy, bring in 0.1% of the hiveworld), give them better food and accept lower production quotas. Does that sound like a reasonable approach?
 
Do we know what these particular agri worlds look like, given how the wiki page emphasizes than none are really alike?
First, what do we know about these worlds? What's their deal and how much special upkeep do they need?

Second, it seems like the obvious solution is to ~triple their workforce (easy, bring in 0.1% of the hiveworld), give them better food and accept lower production quotas. Does that sound like a reasonable approach?
Verdant Seed is a Gas Giant being used as a massive floating plant farm, Voxx II is a mixed argiculture world utilizing traditional industrialized farming and aquacultures with the aid of a Mechanicus Enclave to keep the world producing sustainably at the highest rate possible without burning long-term potential, and Her Lady's Garden is used to farm Grox, fruits (remember?), and large algae vats underneath the surface and within mountains.

And they get enough people shipped over whenever the workforce sinks too low with literal billions in Voxx Primus buying tickets for the monthly Agri-World Worker Lottery.
 
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Oh, and just as a note, here's a Wiki on Agri-Worlds before fatal assumptions are made.

On the surface, it doesn't seem as bad as anywhere else.

Except, there's that quote at the very top.
Harvest of megacre aleph-stroke-237 is now complete at 41.5 gigatonnes. Survivors are directed to assemble for relocation and harvest of megacre aleph-stroke-238.LAUD HAILER ANNOUNCEMENT DURING THE TERTIARY SEASON OF VERDALE III

That seems rather...significant, for farming purposes.

Combine that with the whole "Like a Famine of Locusts they're constantly harvesting everything feasible within their designated work path" thingand "Fed the substandard leftover pickings that wouldn't be processed for export" thing and the whole "Corpse Starch Is A Thing' thing and the "They Are Rampant With Cults To Desperately Try To Find Some Meaning In Their Lives" thing-

Well.

The WoG that they would burn their families alive to get off their planets is....significant.

I think we'll want to have several automation tech advances set up beforehand, if we want even a quarter of the output these worlds might provide to support the Hive without being wildly off mission statement.

Also thinking about it, adding an Espionage Office to vaguely "automate" or at least- receive more organized updates about how exactly our infiltration efforts are going, especially once we start having more than one happening at a time, would be a good idea I think, if we're going to come across worlds where the question isn't "Will they Rebel?" but "How quickly can we arm them and put new infrastructure in place to bring them up to our standard of living?"
 
Also thinking about it, adding an Espionage Office to vaguely "automate" or at least- receive more organized updates about how exactly our infiltration efforts are going, especially once we start having more than one happening at a time, would be a good idea I think, if we're going to come across worlds where the question isn't "Will they Rebel?" but "How quickly can we arm them and put new infrastructure in place to bring them up to our standard of living?"
I've been asking myself that question ever since we started Voxx Primus.

Verdant Seed is a Gas Giant being used as a massive floating plant farm
...Are the plants floating, or is it an anti-grav/buoyancy platform bobbing around wherever the atmospheric conditions turn out vaguely right?
 
Long time reader, first time poster.

I think when the revolution kicks off on Voxx Prime we need to be ready to simultaneously invade and take over the Voxx Secundus Agriworlds so we can maintain food production for the Hive world.

Maybe an infiltration action a couple decades before we go hot so we can defeat the Guard and take over their facilities with minimal damage to infrastructure and stop any sabotage. I think others have brought this up previously, QM said the workers will be begging for a revolution.

That can also be part of the long term solution for feeding our new Hivers, maybe the Irrita can look at improving the Agriworlds through better terraforming and modernizing their infrastructure. Move some Hivers over for workers, give them good work schedules and living spaces along with the native workers to start uplifting them to our standard of living.

That in conjunction with improved Hive Agriculture, maybe maximizing their recycling/composting, moving some of the population to Habitats and supplies from the rest of the Federation should be more efficient than transforming the Federation economy to provide it all ourselves.

Overall I think we should focus less on moving hundreds of billions of Hivers off Voxx Prime and instead shuffle ~50-100 billion to space Habitats and new worlds while we rapidly renovate the hive cities to be decent places to live and eventually be productive (Habitats link up into Void Industry space ring over a couple centuries?).

There are thousands of years of built up infrastructure on Vox Prime we could reuse instead of abandon, and avoid the guaranteed civil problems of dropping 2-3 times more Hivers than the native population onto our Federation worlds while barely making a dent in the Hive population problem.

I also think the Imperials will get pretty mad when we take their Hive world so we need to be ready to defend it, preferably not in the Hive world or Agriworld systems where a stray planetary strike could kill billions, which means we might want to take Echish system in sub-sector Breskal at the same time so we have a single choke point to defend that doesn't have all our valuable stuff in it. Sidenote, this is why I wouldn't be in favor of devoting actions to building Defense Stations in Ultima Sigratta, as we will soon have to be defending at least Voxx Primus where they won't directly help.

Well this turned into a long ramble instead of the quick suggestion I had for the Agriworlds, oops.

Edit:
And they get enough people shipped over whenever the workforce sinks too low with literal billions in Voxx Primus buying tickets for the monthly Agri-World Worker Lottery.

I didn't catch this at first, seems like Hivers would be more than willing to work on an Agriworld even before we modernize methods and improve conditions. We just need to capture them intact. And it seems like these 3 worlds can feed ~700 billion people, even if thats with most of them next to starvation, so providing for ~350 billion shouldn't be a crazy ask.
 
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Action: "And they'll even reveal which planets can be terraformed that you overlooked!"
You: "We only have two planets to terraform."

-_-
To be fair, I didn't get any impression to see any planets we overlooked since the Map is like how it is and the only planets we have are hostile or deathworlds. Just which ones we overlooked and such, which I thought meant to slowly rebuild and recover said Deathworlds and such. My bad.
 
@HeroCooky could we create something like a Federation Bureau of Ships to improve our SBG production? Something like this?

[] [Glimmering Federation Bureau of Ships] With the chasm between the needs of the Federation and the production rate of ships something had to be done to improve the situation. The Federation Bureau of Ships, or BuShips, is meant to be a Federation-wide department charged with the coordination of ship production across the Federation to support the Federation's naval build-up. Using information collected from across the Federation to determine which world has shipyards for use and available industries to support the shipyards, find out what resource constraints exist, and resolve any supply or logistics issues that could lead to production delays or inefficiency.
 
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[] Plan: Ships, Supply and Scouting
-[] [Military] Fill Out Sector Battle Group
--[] Sphinx (0/0.5)
--[] Werewolf (0/3.5)
-[] [Voxx Primus] Now is the time to press in on support, though make sure to keep things somewhat covert. Specifically, a few things can be done that have been done partially but not fully. First, escalate the trainers present, able to train out military grade units... even if they still have to use the carefully nerfed equipment as their core, if they're better trained, better fed, and better motivated the difference will show. Second, send in some engineers from... alternate sources who have an experience in that very special brand of amusement known as "Building Technicals." Tanks and Armored Cars and more cannot be hidden, but souping up "regular" groundcars and other vehicles to be far more impressive than they look will further strengthen the "gang." Also obviously help them expand factories, and so on, that's just obvious.
--[] Additionally send two things of great value. First, more food and more seeds, the better to have holy days and lure yet more into the arms of the growing movement. Second, it is time to strengthen the medical push, sending more doctors beyond borders to further improve the health of the Under-Hive, and through it help make the adherents of this new drive happier, healthier, and more powerful.
-[] [Psykana] Sing a Song (Choose at least Three below.)
--[] Void I, Silence I, Perception I, Technology I

Okay, modified my plan now that we know Voxx needs supplies. We need to start filling out our SBGs so I start with the lowest hanging fruit.

And our scouting efficiency is still low so since we produce scouts automatically and each has a Choir then a Song to help them find the needles in the proverbial haystack will increase it without the need of a redesign.
 
[X] Plan: Modernization project
-[X] [Military] [Construct/Refit] A Fleet - [36 Fleet Points] [24 FP Banked)
—[X] One Leo-Primus to One Leo-Class Vanguard, Twelve Libra-S/T to Twelve Libra-Q, Three Crux to Three Crux-S, and Four Taurus into Four Taurus-S in one Turn.
—[X] 4x Chamleon Frigates, 5x Lupus-S Destroyers
-[X] Irrita Food Production Aid (0/?)
-
[X] [Voxx Primus] Now is the time to press in on support, though make sure to keep things somewhat covert. Specifically, a few things can be done that have been done partially but not fully. First, escalate the trainers present, able to train out military grade units... even if they still have to use the carefully nerfed equipment as their core, if they're better trained, better fed, and better motivated the difference will show. Second, send in some engineers from... alternate sources who have an experience in that very special brand of amusement known as "Building Technicals." Tanks and Armored Cars and more cannot be hidden, but souping up "regular" groundcars and other vehicles to be far more impressive than they look will further strengthen the "gang."

We got quite a lot of ships that need an update. Best we get this out of the way so we have everything updated
 
[X] Plan: Ships, Supply and Scouting
-[x] [Military] Fill Out Sector Battle Group
--[x] Sphinx (0/0.5)
--[x] Werewolf (0/3.5)
-[x] [Voxx Primus] Now is the time to press in on support, though make sure to keep things somewhat covert. Specifically, a few things can be done that have been done partially but not fully. First, escalate the trainers present, able to train out military grade units... even if they still have to use the carefully nerfed equipment as their core, if they're better trained, better fed, and better motivated the difference will show. Second, send in some engineers from... alternate sources who have an experience in that very special brand of amusement known as "Building Technicals." Tanks and Armored Cars and more cannot be hidden, but souping up "regular" groundcars and other vehicles to be far more impressive than they look will further strengthen the "gang." Also obviously help them expand factories, and so on, that's just obvious.
--[x] Additionally send two things of great value. First, more food and more seeds, the better to have holy days and lure yet more into the arms of the growing movement. Second, it is time to strengthen the medical push, sending more doctors beyond borders to further improve the health of the Under-Hive, and through it help make the adherents of this new drive happier, healthier, and more powerful.
-[x] [Psykana] Sing a Song (Choose at least Three below.)
--[x] Void I, Silence I, Perception I, Technology I
 
[X] Plan: Hitting High Notes v 1.1
-[X] [Military] Fill Out Sector Battle Group
--[X] Sphinx (0/0.5)
--[X] Werewolf (0/3.5)
-[X] [Voxx Primus] Now is the time to press in on support, though make sure to keep things somewhat covert. Specifically, a few things can be done that have been done partially but not fully. First, escalate the trainers present, able to train out military grade units... even if they still have to use the carefully nerfed equipment as their core, if they're better trained, better fed, and better motivated the difference will show. Second, send in some engineers from... alternate sources who have an experience in that very special brand of amusement known as "Building Technicals." Tanks and Armored Cars and more cannot be hidden, but souping up "regular" groundcars and other vehicles to be far more impressive than they look will further strengthen the "gang." Also obviously help them expand factories, and so on, that's just obvious.
--[X] Additionally send two things of great value. First, more food and more seeds, the better to have holy days and lure yet more into the arms of the growing movement. Second, it is time to strengthen the medical push, sending more doctors beyond borders to further improve the health of the Under-Hive, and through it help make the adherents of this new drive happier, healthier, and more powerful.
-[X] [Glimmering Research Publishing Institutes] The Academic Initiatives are flourishing, facilitating improvements to the efficiency of research and production. But those involved all agree that there are more opportunities that lie fallow. A collection of proposals have been made to improve the research capabilities of the Glimmering Federation by establishing publishing institutes throughout the Federation that focus on streamlining the communication and dissemination of research. Specifically, too often does critical research go unreported because of the difficulty of communication or the presence of negative results, or it is missed by researchers who aren't aware of what keywords to look for. This is in addition to the difficult of repeating difficult experiments because of vague instructions. These institutes would focus on fixing these problems by creating an integrated research reporting framework and rewarding well-demonstrated negative results just as strongly as positive results. Peer reviewers would be paid for their work, and basic science will be rewarded with prestige as strongly as exciting applied research. With these institutes, the saying "A month in the lab will save you a day in the library" will become a true joke instead of a painful reminder.

@The Laurent 's plan
 
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