- Pronouns
- They/Them
I think NEXT turn is the Turn to deal with the Heresies.
Increasing our food production would also be on our priority list.
Do we even need to deal with these Heresies soon? It feels like these two have been around since the very start and haven't been causing difficulties? It's almost more a doctrinal split than a heresy. I'm also worried that clearing them will just invite new ones to pop up. Though maybe there's a bonus, who knows!
As for shipbuilding, finishing out the SBG would be nice but we already have most of the ships, just missing a few carriers. I'm wondering if we'd be better served doing a manual ship production run to build small ships to counter the van Zandt small ships, under the theory they use swarms of small ships that are good at "punching up."
@HeroCooky on that note, any more intel on van Zandt fleet composition? Still just a ton of small ships? Any more intel with our first waves of new scouts?
We do not. Unfortunately.Don't we get a faith action for dealing with all five heresies? Or am I misremembering that?
While I fully agree with Voxx Primus action, I think that the whispers of a holy crusade is just going to really scare Dutchy when they eventually hear of it, and prompt them to start the ugly part of the revolution.Second, hope. We cannot promise that tomorrow the revolution will begin and all will be liberated, but careful news in the ears of those locals who are leading the movement of the deeds of the Convention of 700 will make it clear that theirs is a holy crusade, backed fully by the Federation who, by now, likely have a semi-mythical reputation as a land of plenty and great learning and so on.
While I fully agree with Voxx Primus action, I think that the whispers of a holy crusade is just going to really scare Dutchy when they eventually hear of it, and prompt them to start the ugly part of the revolution.
I mean, they will come to fight when they realize it's a rebellion, but there is a difference between "some big gang with suspiciously good equipment" and "a beach head of a holy crusade on our lands".
Second, send in some engineers from... alternate sources who have an experience in that very special brand of amusement known as "Building Technicals."
Do we actually need to give them some vague future promises?Hmm, good point. How would you change it? Because it does feel like we need to offer them genuine, non-Chaos Hope. The people who have survived have just made it through DECADES of purges. The leadership especially has had to hold on and survive against all odds, and now even when they're expanding you have to imagine the trauma is still there...
Nope, just a lot of Destroyers and Frigates loaded up with a lot of torps and some Light Cruisers with one Heavy Cruiser floating along...and the weird vibes ships.@HeroCooky on that note, any more intel on van Zandt fleet composition? Still just a ton of small ships? Any more intel with our first waves of new scouts?
Nope, just a lot of Destroyers and Frigates loaded up with a lot of torps and some Light Cruisers with one Heavy Cruiser floating along...and the weird vibes ships.
[] [Psykana] Sing a Song (Technology I, Silence I, Grounding I, Void I)Nope, just a lot of Destroyers and Frigates loaded up with a lot of torps and some Light Cruisers with one Heavy Cruiser floating along...and the weird vibes ships.
My two cent is that the torp spam is something we can handle with our mavy, while the weird vibe ships are to be handled on the psykana side of things.So they're torp spam, and I still think the weird ships are rammers plus probably some weird boarding shit. @Alectai what's the right solution to that?
Honestly, I think we already are giving them hope.Hmm, good point. How would you change it? Because it does feel like we need to offer them genuine, non-Chaos Hope. The people who have survived have just made it through DECADES of purges. The leadership especially has had to hold on and survive against all odds, and now even when they're expanding you have to imagine the trauma is still there...
Also, I'd like to highlight something I'd like to do before that long (as in, start it within the next 5-6 turns):
-[] Habitat Stations (0/?)
(Gain: +1 Void Industry every three Actions, enough living space for ~10 Billion people per Action.)
It already takes two actions to gain one point of VI, so we'd be trading paying 3 instead of 2 for being able to create living space for 30 billion people, which seems like a pretty good trade.