- Pronouns
- They/Them
Also, @HeroCooky , these should probably be Pyxis class instead: -[] Scout Fleet Alpha - [3x Circinus-Class Auto Construct]
Oh it went down one. That's nice. Thank god for that[] [General] Propaganda For The Foreign Masses (0/3)
With the Glimmering Federation struggling to digest its recent mass acquisition of systems and populations, some have raised the possibility of using the Federation's more diplomatic abilities and capabilities to subvert, convert, and then integrate new systems without causing mass casualties or widespread destruction. A Propaganda office outfitted with ships, Choirs, materials, factories, and a mandate to do just that should bring foreign systems into our sphere of influence and then the Federation as a whole. It will be pricy, though.
(Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)
[] Plan: Hitting High Notes
-[] [Voxx Primus Action]
-[] A Research or etc action that helps Voxx Primus (Maybe the Irrita first, before we do the Hive Agriculture thing)?
-[] Finally fill out Werewolf so we have two SBGs, because we were told we might need that.
[] Plan: Ships, Scouting and science
-[] [Military] Fill Out Sector Battle Group
--[] Sphinx (0/0.5)
--[] Werewolf (0/3.5)
-[] Hive Agriculture Expanded (0/2)
-[] [Psykana] Sing a Song (Choose at least Three below.)
--[] Void I, Silence I, Perception I, Technology I
As the plan name implies. This plans gets us more ships, tech for Voxx and a Song to help with scouting.
Is it time for the research write-in action? It looks like we have a lot of research on the horizon and want to try to do it as efficiently as possible.
Beyond that, I'd kind of like to get to all-X ASAP because it'll make everything better and easier.
Wouldn't they do that regardless? I don't think we need to tell them that.now's the time for the forces on Voxx Primus to go on a major expansion.
Wouldn't they do that regardless? I don't think we need to tell them that.
Yeah, they basically have no limit on the civ modules. So you can just use all of them in multiples for as long as you have the DP or are willing to risk the detriments.Is there anything special about Heavy Freighters that makes them worth being so much more expensive @HeroCooky ?
~500 million and in half of the planet after the purges and unrest. Massive explosion of power, people, and problems. Need aid in... all flavors of everything.
If you want a Song to help with Scouting, you're gonna want to get the Paths Melody in as well. Also I seriously doubt that Technology would help in that[] Plan: Ships, Scouting and science
-[] [Military] Fill Out Sector Battle Group
--[] Sphinx (0/0.5)
--[] Werewolf (0/3.5)
-[] Hive Agriculture Expanded (0/2)
-[] [Psykana] Sing a Song (Choose at least Three below.)
--[] Void I, Silence I, Perception I, Technology I
As the plan name implies. This plans gets us more ships, tech for Voxx and a Song to help with scouting.
Yeah, I think my general framework for the turn is something like:
1. Action on Voxx. Nonnegotiable.
2. Research write-in. We have research to do, let's get more boosts for it.
3. Flex action. Could be shipbuilding, could be reaching out to Irrita to figure out how they could help with terraforming/food.
If we do that I'll probably do the next Irrita Omake to build out their culture a little more.
Other note: I would like to swap to the Messenger ISC this turn, and plan to polish off Civilian infrastructure XV next turn. I am especially interested in getting more ISCs to maybe help us transport people or build void infrastructure - maybe get a discount on those space stations, maybe just boost future infrastructure development. It helps us snowball. A lot.
Its the song to find stuff in space, not a travel song.
Then we wait until we get Paths. Songs aren't the kind of things we should half-ass and only do if we have everything we think we'll need.Its the song to find stuff in space, not a travel song.
That's why Technology is in there. We also don't have Paths unlocked.
Irrita Food Production I think, we've mostly colonized everything that isn't a complete airless rock in our patch of space by now or otherwise insanely inhospitable for human life, which isn't any better than the Hive World honestly. That, a Voxx Primus action, and then our second SBG online before we gird our loins for the Voxx Primus Push. We'll need habitats, food production, everything.
Good lord this is a mess in the making.
We should design something with a detriment sometime, it'll be fun.Yeah, they basically have no limit on the civ modules. So you can just use all of them in multiples for as long as you have the DP or are willing to risk the detriments.
But it doesn't need Paths. I don't see what it brings to the song.Then we wait until we get Paths. Songs aren't the kind of things we should half-ass and only do if we have everything we think we'll need.
Or we just need to pick the automation improvement techs we got.Yeah that's a "We need to get bigger". We are not hitting that for a long time
-[] Production Line Rationalization Programs (0/2)
(Gain: Improved industry throughput.)
-[] Sophont Workforce Requirement Reduction Considerations (0/2)
(Gain: Tiny increase in partly automated industries.)
-[] Hive Agriculture Expanded (0/2)
Seems like best investment-[] Irrita Rush Terraformation (0/?)
(Gain: Ask the Irrita about the price to rush terraform some of your worlds and which ones would be best suited to do so.)