What should your focus for the rest of the Quest be?


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I'm just generally extremely hostile to the idea of taking an immediate cash-out this early in the game. Maybe if we were already a galactic player and we needed a miracle.

But this is the time to refine our foundations to a fine sheen, Civilian Warp Shipping is just so absurdly good for us that not taking it feels like a waste.
I get what you mean, But at the same time, Is it actually a cash out if we are using it to get both a Permanent X tier trait, AND research that will provide permanent benefits, while we are struggling so hard to find the actions to do this kind of long term payoff?


I am split between society and the bounty tbh, But I don't think bounty is actually that much of a Cash out, Since those 25 actions can be put into doing stuff that net permanent dividends, Such as Picking up New bombers, Upgrading our infantry gear, Upgrading our karnivores and opening up more Armiger related tech, all of which are hard to find the spare actions to do, But can have massive payoffs in terms of our military power for the rest of the game, especially when we are being warned that we are about to be smacked by some for of large threat.
 
I'm just generally extremely hostile to the idea of taking an immediate cash-out this early in the game. Maybe if we were already a galactic player and we needed a miracle.

But this is the time to refine our foundations to a fine sheen, Civilian Warp Shipping is just so absurdly good for us that not taking it feels like a waste. We don't have anything to fear from our people talking to each other, and the benefits of being able to continue raising our Infrastructure at the old rate is astronomical.
it's not an immediate cash-out, it's pushing us six-ish turns ahead in development and research than we would have otherwise been while our neighbors, and the rest of the galaxy, don't get said boost.

not to say that 25 free actions is the best option, just that it's actively competitive with the three free bonus traits or the boost to our ability to resist Chaos that we might otherwise receive.

edit: a Faith Turn to me is the worst of the options, as it isn't a big enough boost in the mid/long term to be worth it, and arguably isn't even competitive in the short term.
 
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I'm just generally extremely hostile to the idea of taking an immediate cash-out this early in the game. Maybe if we were already a galactic player and we needed a miracle.

But this is the time to refine our foundations to a fine sheen, Civilian Warp Shipping is just so absurdly good for us that not taking it feels like a waste. We don't have anything to fear from our people talking to each other, and the benefits of being able to continue raising our Infrastructure at the old rate is astronomical.
Btw @HeroCooky can we do a write in action for civilian merchant marine? If Y, how would it differ from the trait one?
 
That got retconed into everyone getting mind controlled by the ethereals. Also maybe the Tau have their own star child looking out for them?

I doubt it, Tau all follow the "Greater Good" as their religion, which has no gods and is more like a Philosophy. Also they have no psykers and hardly any presence in the warp period. Long story short the Tau can't really have much of an effect on the warp, so not like they have any warp entities watching over them.
 
I am split between society and the bounty tbh, But I don't think bounty is actually that much of a Cash out, Since those 25 actions can be put into doing stuff that net permanent dividends

The 25 actions are, essentially, an accelerant. They will let us get stuff we can already get much faster than we would otherwise.

The 3 Bonus Dev Milestones, however, give us access to options we might never get again, many of which are very powerful, and will either make our actions much more efficient, or add yet more automation tickers which let us get shit without using actions, if slowly.

I think the Milestones are ultimately more valuable for this reason. It'd be nice to get a bunch of stuff Right Now, but ultimately everything we'd get is stuff we want and plan to get eventually anyway, so getting the stuff which we cannot freely access with our Actions seems more valuable.

I doubt it, Tau all follow the "Greater Good" as their religion, which has no gods and is more like a Philosophy. Also they have no psykers and hardly any presence in the warp period. Long story short the Tau can't really have much of an effect on the warp, so not like they have any warp entities watching over them.

There is a literal Goddess of the Greater Good, JSYK. She was created by the various Psychically Active member-species of the Empire unintentionally, and the Tau proper hate her-the expeditionary force that discovered she was real tried to genocide all the non-tau members of the expedition in the belief that doing so would kill this 'false goddess that perverts everything the Greater Good stands for.'
 
IF 25 actions pick wins:
Next turn we would have 3 + 25 actions.
6 actions to colonize all the non-hostile/deathworlds
12 actions on all the 1 turn research projects.
1 for Mausoleum
9 actions free.

Honestly just going over the list of actions available, as powerful as the traits are I think the actions might just be the better pick.
 
The 25 actions are, essentially, an accelerant. They will let us get stuff we can already get much faster than we would otherwise.
I will have to disagree on it being a simple accelerant due to the fact that we will always have stuff that needs to be done. This fact stops us from doing anything that requires large amounts of actions due to the fact we simply don't have enough of them.

I feel the actions just became much more entising due to the write in clarification by HeroCooky since that the civilian shipping one seems to be the one most poeple want.
 
Im still up for a faith turn but could be swayed to the 25-turn action because of science + tbh we always have a fuckton of backlog we could clear out in one swing.
 
There is a literal Goddess of the Greater Good, JSYK. She was created by the various Psychically Active member-species of the Empire unintentionally, and the Tau proper hate her-the expeditionary force that discovered she was real tried to genocide all the non-tau members of the expedition in the belief that doing so would kill this 'false goddess that perverts everything the Greater Good stands for.'

That's a pretty tolerant goddess for how many times the Tau destroyed her statues/killed her worshipers.
 
So that brings me to a question. @HeroCooky How do we treat other faiths? Like if people worship what are proven not to be Chaos deamons do we still forcefully convert them? Like T'au'va delinda est?
 
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There is a literal Goddess of the Greater Good, JSYK. She was created by the various Psychically Active member-species of the Empire unintentionally, and the Tau proper hate her-the expeditionary force that discovered she was real tried to genocide all the non-tau members of the expedition in the belief that doing so would kill this 'false goddess that perverts everything the Greater Good stands for.'

The Tau have a goddess that the Etherals are having a one-sided war with due insecurity over losing their control of the Tau?

Based.

Crack Omake Bounty:
The Star Child and T'au'va Meet
(Reward: +1 to diplomacy with the T'au.)
:V

Emps suffering is about to get even worse, at least two of his creations/children are being seduced by Xenos women. And all he can do is watch from his throne.

So that brings me to a question. How do we treat other faiths? Like if people worship what are proven not to be Chaos deamons do we still forcefully convert them? Like T'au'va delinda est?

We could do what the Romans and did and just blindly add every god/faith they happen upon into their own mythology.

So Star Pantheon with Star Child as the mascot/figurehead of it all with the other gods/goddesses there as well.

Just have to be carful about saying he leads the other gods of the Pantheon, as Lone Wave would probably go berserk if we dare imply any of their surviving gods would willingly follow a Newborn Monk'eigh God.
 
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They are basically a mechanical buff out of a roster of three initial choices you can choose and swap around at will. The specifics are decided if you chose them here, but they can get you double production of a certain ship class, more Civilian Industry/Heavy Industry per Action put into them, increases in military R&D, or automatic colonization without costs.
ISC is even better there is even a company that gives automated colonisation, something that some have wanted to do a long time but we never found the free actions for.
 
Okay so hear me out:

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...

......

[ ] 25 Actions into the Lamenters


GIMME THAT SPACE MARINE LEGION DAMMIT.

IMAGINE CHYRONS FACE NEXT TIME HE WAKES UP.
 
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I think the second is Star Child/T'au'va.

Yup, pretty much.

Okay so hear me out:

.

...

......

[ ] 25 Actions into Lamenters


GIMME THAT SPACE MARINE LEGION DAMMIT.

IMAGINE CHYRONS FACE NEXT TIME HE WAKES UP.

Given that the Lamenters are with us now and therefor don't have to follow the Codex Astartes anymore, this is a viable option.

Rowboat gonna be having Great Crusade/Heresy flashbacks when he sees our 10,000+ chapter of Lamenters patrolling our territory.
 
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I kind of want to just take ISC twice. Its flexible, can be pivoted to improve other things we're doing. A bit like having extra actions each turn. Let's get two.

[ ] Plan: A Flourishing Federation
-[] A Society Dynamic, Bold, And True - [Choose 3]
--[] Civilian Warp Fleets X2

--[] Logistical Production

Edit: can't do that.
 
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