What should your focus for the rest of the Quest be?


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Honestly, the weird thing is...

What even happened?

It's like they just went "Yeah, Neon is dead" and reality just went "Guess you're right" and suddenly there were Chaos Cults everywhere summoning daemons and shit. As relatively small and low key problems instantly just vworped into being planet threatening dangers.

This isn't the first time it happened either. Like the bit where the Slaughter was able to just insta-kill the Imperial capital ship because... Reasons I guess? It's like "Pick a target" and then "Instantly kill that target", and it almost seemed too easy? Unless the price was "Pick a target, once enough people die on either side of the battle, gain a gigantic bonus to taking your target down."

Which is a problem, because Chaos' losses count too.
 
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The Valheideim Force was not instantly tabled, they're just in a forlorn hope. Beta + Lamenters are deploying to help them extract and stabilize the situation, at which point the fleetball moves to stabilize the other place on the list, and then hopefully we can converge both strike forces on the capital system before it becomes a Daemon World or something.

Maybe we should remove the Andromeda from Task Fleet Beta if we're sending it with the Lamenters. Beta will have to match speed with the Lamenter fleet and they don't have an Andromeda of their own.
 
Maybe we should remove the Andromeda from Task Fleet Beta if we're sending it with the Lamenters. Beta will have to match speed with the Lamenter fleet and they don't have an Andromeda of their own.

I think they've got their own methods or something. The Lamenters have never really seemed tied to our fleet limits.
 
Good to remember that beyond Valheideim is chaos, chaos and more chaos. It has the most important strategic positioning for us after Brotar. Maybe even more.

I think I'm drafting up a plan that goes something like:

[ ] Plan: The enemy gate is Valheideim
-[] [Military] Begin Military Operations
--[ ] Operation: MERCIFUL FLAME
---[ ] Task Fleet Alpha & Beta will strike Valheideim alongside the Lamenters to secure the orbitals of the system as quickly as possible.
---[ ] Task fleet Beta will remain in or near Valheideim to blockade it against further Chaos incursions from beyond Valheideim and detach the Andromeda to deploy SAGs as necessary to take the planet and for future operations.
---[ ] As soon as the orbits of Valheideim are secured, Task Fleet Alpha will turn south to secure the Neon capital worlds with the focus on suppressing chaos uprisings/dominance on any planets. If this goes well, they will also attempt to make it to Sagat to do the same.
---[ ] SAGs should be deployed as logistics and fronts allow, drawing from and preferably deploying the entire SAG strength of the Glimmering Federation to prevent any Chaos-aligned faction from consolidating a foothold in the former territory of Neon. Make use of Andromedas and Celestial Choirs to maintain logistical chains and communications despite the weight of the deployment.
---[ ] If possible, crash-build a new Andromeda to support logistics operations and Taurus movement during the second half of the turn.
---[ ] Final Considerations: Do not be afraid to deploy the
Salvation of Archwan when it's completed, to where it could do the Most Good as judged by the admiralty.
-[] [Faith] Surrender By The Foe, The Despicable, And The Abominable
 
Honestly, the weird thing is...

What even happened?

It's like they just went "Yeah, Neon is dead" and reality just went "Guess you're right" and suddenly there were Chaos Cults everywhere summoning daemons and shit. As relatively small and low key problems instantly just vworped into being planet threatening dangers.

This isn't the first time it happened either. Like the bit where the Slaughter was able to just insta-kill the Imperial capital ship because... Reasons I guess? It's like "Pick a target" and then "Instantly kill that target", and it almost seemed too easy? Unless the price was "Pick a target, once enough people die on either side of the battle, gain a gigantic bonus to taking your target down."

Which is a problem, because Chaos' losses count too.

For this, there was probably a lot going into it. It's apparent that there was Dark Mechanicus infiltration of the Forge, and they've been infiltrated for a while. They were still using the compromised Astropaths. Dark Mechanicus could probably ship small groups of Cultists to target systems and then it would just take a lot of time. Given this seems like a Chaos Undivided effort it means they had some of the benefits of each different Cult.

Seed cults to various places disguised as AdMech shipments, let them germinate and build beneath notice and then once they are ready, slip in Chaos Sorcerers to start the revolts, coordinating via the Warp. Gathin was likely meant to be a proof of concept and to bleed Neon's mobile forces plus goad Neon into a offensive since Neon doesn't know when Chaos gits would be able to pull off another Gathin.

This was probably the equivalent of like 10+ turns of prep work.
 
Not sure if it's worth fighting over the burial planet as it doesn't seem to be much developed. Save the people Yes but No to fighting for that real estate.
We have too many fires but sending a force to evacuate should be possible…..
 
I'm not sure how great an idea that is, because you're effectively writing off Quintura Diablo and Saget.

Yes, Valheidem is important, but all of the fronts are ones that will spin out of control really god damn fast, and I don't think we can close all of them.

Not sure if it's worth fighting over the burial planet as it doesn't seem to be much developed. Save the people Yes but No to fighting for that real estate.
We have too many fires but sending a force to evacuate should be possible…..

We don't want a Nurgle Daemon World materializing there, which is why we're stopping it. A holy cemetery site corrupted by Nurgle? That'd qualify.

I consider every single major front here to be a potential Daemon World in the making, and there's fuck-all we can do to stop one once it forms.
 
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Not sure if it's worth fighting over the burial planet as it doesn't seem to be much developed. Save the people Yes but No to fighting for that real estate.
We have too many fires but sending a force to evacuate should be possible…..
Holy worlds or near holy worlds are Chaos bait for a reason. They can desecrate this world and fuel the summoning of stronger daemons via the favors gained from their patrons.

Plus we could rescue the Sisters there and add them to our forces.
 
I assumed they were just slow boating around. Though this is kind of important to have confirmation on.

@HeroCooky Do the Lamenters have a way to keep up with our Andromeda lead Fleets?

Alternately, it might just be that we just ship an Andromeda back and forth in system, 40K ships don't move super fast, and the Andromedas travel between systems quickly enough that as long as we're not moving to engage, and the other side isn't super fast, we can have an Andromeda play ferry as long as we're not extending that line very far.
 
My understanding is that with out people to sacrifice that becomes harder to impossible. Just debasement of Holy Churches shouldn't be enough with out a population to purge right?
 
My understanding is that with out people to sacrifice that becomes harder to impossible. Just debasement of Holy Churches shouldn't be enough with out a population to purge right?

Sacrifices of the bodies of martyrs though...

Well, they've got a lot of those. Converting those into a temple of Nurgle? That'd do it.
 
I'm not sure how great an idea that is, because you're effectively writing off Quintura Diablo and Saget.

Yes, Valheidem is important, but all of the fronts are ones that will spin out of control really god damn fast, and I don't think we can close all of them.


We don't want a Nurgle Daemon World materializing there, which is why we're stopping it. A holy cemetery site corrupted by Nurgle? That'd qualify.

I consider every single major front here to be a potential Daemon World in the making, and there's fuck-all we can do to stop one once it forms.

It takes more than a turn for the Daemon world to form - I have no evidence but common sense, but that much corruption takes a while. And all we really need to do to hold Quintara Diablo is not remove the SAGs from it for now. Editing my plan to put that in.

I'm a little worried your plan is leaving the Lamenters out to dry and take the brunt of Chaos in Valheidem. I think just switching TFA & TFB in your plan would get me completely on board - the bigger fleet goes to Valheidem, the smaller fleet takes care of Quintura Diablo & Sagat, then they both meet up to deal with Qualach's Forge & Grabstein. Also - are you really only planning on deploying 8 out of the 12 available SAGs?
 
It takes more than a turn for the Daemon world to form - I have no evidence but common sense, but that much corruption takes a while. And all we really need to do to hold Quintara Diablo is not remove the SAGs from it for now. Editing my plan to put that in.

I'm a little worried your plan is leaving the Lamenters out to dry and take the brunt of Chaos in Valheidem. I think just switching TFA & TFB in your plan would get me completely on board - the bigger fleet goes to Valheidem, the smaller fleet takes care of Quintura Diablo & Sagat, then they both meet up to deal with Qualach's Forge & Grabstein. Also - are you really only planning on deploying 8 out of the 12 available SAGs?
Again. Valheidem has Neon's fleet and ground forces still there. The whole point of the Lamenters going there after Gathin and sending TFB to there is to rally the former-Neon forces so that they aren't overrun by Chaos forces from being in disarray. Its not just Chaos forces there.
 
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My understanding is that with out people to sacrifice that becomes harder to impossible. Just debasement of Holy Churches shouldn't be enough with out a population to purge right?

Desecration of literally billions of peoples worth of remains (and likely through those remains, via warp-narative sympathy, the very souls of the departed) would probably be enough to summon one or two Greater Daemons of Nurgle, who should have enough Oomph to brute-force the planet into a Daemon World even if we managed to evacuate the entire planetary population-which you are also weirdly treating as something that would be both easier and simpler than just putting down the Cult that's doing fuckery on the planet.
 
It takes more than a turn for the Daemon world to form - I have no evidence but common sense, but that much corruption takes a while. And all we really need to do to hold Quintara Diablo is not remove the SAGs from it for now. Editing my plan to put that in.

I'm a little worried your plan is leaving the Lamenters out to dry and take the brunt of Chaos in Valheidem. I think just switching TFA & TFB in your plan would get me completely on board - the bigger fleet goes to Valheidem, the smaller fleet takes care of Quintura Diablo & Sagat, then they both meet up to deal with Qualach's Forge & Grabstein. Also - are you really only planning on deploying 8 out of the 12 available SAGs?

I remind you that the Rogue Trader CRPG was a major influence on this game, and that very much is "You defeated a major cult uprising, decapitated its leaders and most of its upper officers--then the Dark Eldar steal the sun and it resurges back with even greater strength than before and instantly starts turning the planet into a Daemon World to the point where the only hope of stopping it is immediate Exterminatus by way of atmospheric ignition, and delaying even slightly to recover survivors will make it too late to do anything about it. There's maybe an hour or two from the start of this going down to the Daemon World being formed"

Daemon Worlds aren't supposed to be easy to make, but sometimes they Just Happen, and Chaos is likely very interested in strangling us in the proverbial cradle if they can given how we counter a lot of their investments and can't be forced to work for them. They can pay the big expenses out of pocket if they feel the cause is important enough, which lowers the bar to forming a Daemon World considerably.
 
[X] Plan: To Stand Against Ruin
-[X] [Military] Begin Military Operations
--[X] Operation: ENLIGHTENED FLAME
---[X] Task Fleet Alpha will address the Southern Front, stabilizing the situation in Quintura Diablo, Saget, and Qualach's Forge
----[X] Attached SAGs will include the 1st Droman, 1st Neumidia, 1st Ubraka, and the Blazing Sun, supplementing the already present forces to bring total strength up to 6 SAGs. Additional SAGs should be deployed as logistics and fronts allow, drawing from the 1st Itani and 1st Barbarun. Make use of Andromedas and Celestial Choirs to maintain logistical chains and communications despite the weight of the deployment, and try to squeeze at least one to check any sorcery going on in the Forge.
---[X] Task Fleet Beta will accompany the Lamenters to vassalize Gathin and stabilize the situation in Valhidem and Japhoneumm's Fall. If Gathin cooperates, leave a Celestial Choir behind to maintain communication lines with the Fleet. Ideally, both thrusts snap closed in Grabstein before it's too late.
---[X] Final Considerations: Do not be afraid to deploy the Salvation of Archwan when it's completed, to where it could do the Most Good as judged by the admiralty. Adjust Fleet and SAG deployments as needed, for the Enemy is at the gates. The entire strength of the Glimmering Federation is at the disposal of our Force Commanders. Do everything in your power to Deny Ruin's Victory here, we can do no less.
-[X] [Faith] Surrender By The Foe, The Despicable, And The Abominable
 
There hasn't been any indication in this quest that out-of-quest numbers have any particular effect on Chaos, as far as I recall.
Maybe, but the dice gods are not merciful when people ignore those things. Look, I just think that we should deal with that before 88 years of bloodshed allow them to summon Greater Daemons against whom we aren't (yet) defended.
 
[X] Plan: The enemy gate is Valheideim
-[X] [Military] Begin Military Operations
--[X] Operation: MERCIFUL FLAME
---[X] Task Fleet Alpha & Beta will strike Valheideim alongside the Lamenters to secure the orbitals of the system as quickly as possible.
---[X] Task fleet Beta will remain in or near Valheideim to blockade it against further Chaos incursions from beyond Valheideim and detach the Andromeda to deploy SAGs as necessary to take the planet and for future operations.
---[X] As soon as the orbits of Valheideim are secured, Task Fleet Alpha will turn south to secure the Neon capital worlds with the focus on suppressing chaos uprisings/dominance on any planets. If this goes well, they will also attempt to make it to Sagat to do the same.
---[X] SAGs should be deployed as logistics and fronts allow, drawing from and preferably deploying the entire SAG strength of the Glimmering Federation to prevent any Chaos-aligned faction from consolidating a foothold in the former territory of Neon. Make use of Andromedas and Celestial Choirs to maintain logistical chains and communications despite the weight of the deployment.
---[X] If possible, crash-build a new Andromeda to support logistics operations and Taurus movement during the second half of the turn.
---[X] Final Considerations: Do not be afraid to deploy the
Salvation of Archwan when it's completed, to where it could do the Most Good as judged by the admiralty.
-[X] [Faith] Surrender By The Foe, The Despicable, And The Abominable


Get those SAGs deployed!
 
[X] Plan: The enemy gate is Valheideim
-[X] [Military] Begin Military Operations
--[X] Operation: MERCIFUL FLAME
---[X] Task Fleet Alpha & Beta will strike Valheideim alongside the Lamenters to secure the orbitals of the system as quickly as possible.
---[X] Task fleet Beta will remain in or near Valheideim to blockade it against further Chaos incursions from beyond Valheideim and detach the Andromeda to deploy SAGs as necessary to take the planet and for future operations.
---[X] As soon as the orbits of Valheideim are secured, Task Fleet Alpha will turn south to secure the Neon capital worlds with the focus on suppressing chaos uprisings/dominance on any planets. If this goes well, they will also attempt to make it to Sagat to do the same.
---[X] SAGs should be deployed as logistics and fronts allow, drawing from and preferably deploying the entire SAG strength of the Glimmering Federation to prevent any Chaos-aligned faction from consolidating a foothold in the former territory of Neon. Make use of Andromedas and Celestial Choirs to maintain logistical chains and communications despite the weight of the deployment.
---[X] If possible, crash-build a new Andromeda to support logistics operations and Taurus movement during the second half of the turn.
---[X] Final Considerations: Do not be afraid to deploy the
Salvation of Archwan when it's completed, to where it could do the Most Good as judged by the admiralty.
-[X] [Faith] Surrender By The Foe, The Despicable, And The Abominable
 
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