What should your focus for the rest of the Quest be?


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[ ] Plan: To Stand Against Ruin
-[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
--[ ] Operation: ENLIGHTENED FLAME
---[ ] Task Fleet Alpha will address the Southern Front, stabilizing the situation in Quintura Diablo, Saget, and Qualach's Forge
----[ ] Attached SAGs will include the 1st Droman, 1st Neumidia, 1st Ubraka, and the Blazing Sun, supplementing the already present forces to bring total strength up to 6 SAGs. Additional SAGs should be deployed as logistics and fronts allow, drawing from the 1st Itani and 1st Barbarun. Make use of Andromedas and Celestial Choirs to maintain logistical chains and communications despite the weight of the deployment.
---[ ] Task Fleet Beta will accompany the Lamenters to vassalize Gathin and stabilize the situation in Valhidem and Japhoneumm's Fall. If Gathin cooperates, leave a Celestial Choir behind to maintain communication lines with the Fleet. Ideally, both thrusts snap closed in Grabstein before it's too late.
-[] [Faith] Surrender By The Foe, The Despicable, And The Abominable
I think we should all of this but make the faith action [Faith] Beware The Sorcerors, The Abominations, The Cultists..., given we are about to head right into the deep of it.
 
Alright, I'll stick with the current plan then, let me clean something up to Final Draft level.

EDIT: Done.

[ ] Plan: To Stand Against Ruin
-[] [Military] Begin Military Operations
--[ ] Operation: ENLIGHTENED FLAME
---[ ] Task Fleet Alpha will address the Southern Front, stabilizing the situation in Quintura Diablo, Saget, and Qualach's Forge
----[ ] Attached SAGs will include the 1st Droman, 1st Neumidia, 1st Ubraka, and the Blazing Sun, supplementing the already present forces to bring total strength up to 6 SAGs. Additional SAGs should be deployed as logistics and fronts allow, drawing from the 1st Itani and 1st Barbarun. Make use of Andromedas and Celestial Choirs to maintain logistical chains and communications despite the weight of the deployment, and try to squeeze at least one to check any sorcery going on in the Forge.
---[ ] Task Fleet Beta will accompany the Lamenters to vassalize Gathin and stabilize the situation in Valhidem and Japhoneumm's Fall. If Gathin cooperates, leave a Celestial Choir behind to maintain communication lines with the Fleet. Ideally, both thrusts snap closed in Grabstein before it's too late.
---[ ] Final Considerations: Do not be afraid to deploy the Salvation of Archwan when it's completed, to where it could do the Most Good as judged by the admiralty.
-[] [Faith] Surrender By The Foe, The Despicable, And The Abominable
 
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We're heading into it, but they're Going Loud, we don't need hints at discovering subtle, hard to detect Chaos plots... because we're in unsubtle, all-out Chaos plays for power...
They might be going loud NOW, but that doesn't meam it is going to be like that forever.

Chaos detection is VERY important because without it there is no guarantee something like this won't happen again or that we won't miss a cult hiding something to start everything again later.

Taking it would advance our currently nonesistent low level Chaos perception(which is basically how Chaos takes over half of the time, slow and steady until you can't say no to anything it asks of you) to be an actual skill.
 
So yeah, Fun Fact. As I hoped, the Heavy Cruiser Tax was extreme. We didn't get any DP benefits... Directly.

What we got instead was "Our baseline went up one point in every category". Which means that the production model Leo will have 4 more DP to play with. I'm thinking one of those to get up to 3 Gravities acceleration, then upgrade the Medium Boarding to Heavy Boarding while adding Gene Lines to perfect the design. Which now makes this one of the fastest non-Eldar heavy cruisers in the game that excels in getting stuck in and boarding the shit out of the things it's stuck in with.

They might be going loud NOW, but that doesn't meam it is going to be like that forever.

Chaos detection is VERY important because without it there is no guarantee something like this won't happen again or that we won't miss a cult hiding something to start everything again later.

Taking it would advance our currently nonesistent low level Chaos perception(which is basically how Chaos takes over half of the time, slow and steady until you can't say no to anything it asks of you) to be an actual skill.

It's on The List, we'll get there. But this isn't the time when Chaos just played their Hidden Cards. They can't just magic new ones into play instantly.
 
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They might be going loud NOW, but that doesn't meam it is going to be like that forever.

Chaos detection is VERY important because without it there is no guarantee something like this won't happen again or that we won't miss a cult hiding something to start everything again later.

Taking it would advance our currently nonesistent low level Chaos perception(which is basically how Chaos takes over half of the time, slow and steady until you can't say no to anything it asks of you) to be an actual skill.

Oh sure, it's very important. We have a bunch of different very important things competing for a single slot. We're arguing about what's most important at this very moment, and it's the Surrender stuff among the three Faith options.
 
They might be going loud NOW, but that doesn't meam it is going to be like that forever.

Chaos detection is VERY important because without it there is no guarantee something like this won't happen again or that we won't miss a cult hiding something to start everything again later.

Taking it would advance our currently nonesistent low level Chaos perception(which is basically how Chaos takes over half of the time, slow and steady until you can't say no to anything it asks of you) to be an actual skill.
So we do the detection faith action next turn. Right now we need to de with Chaos going loud and the Neon forces that were our enemies just before and not all Neon forces will stand down.
 
Yeah, right now we should try to maximize the number of former Neonites that surrender without a fight.

We can shift through them for Chaos corruption next turn.
 
@Alectai I know we're most likely not going to be doing random ships anytime these next few turns given the absolute dumpster fire that's going on. But I saw the new equipment options and I was thinking about making a mobile dockyard. I just wanted your opinion on how this looks and how it would work for being a repair ship for a fleet.

[] [Heavy Cruiser] Hephaestus-class Yardship
-[] Sketch (
Purely Optional)
-[] Length
- 4.600 Meters
-[] Width - 600 Meters
-[] Acceleration - 1.5 Gravities
-[] Armor - Medium Tripple Hull
-[] Shields - Three Matrixes
-[] Weapons - Medium Hangars
-[] Equipment - Armored Lifepods/Superior Gravimetric Engine Calculations/Ship Shrines/Improved Internal Security Systems/Yeeni Auxiliary Engineer Division/Small On-Board Manufactory/Small On-Board Manufactory/ Large Repair Bay
 
@Alectai I know we're most likely not going to be doing random ships anytime these next few turns given the absolute dumpster fire that's going on. But I saw the new equipment options and I was thinking about making a mobile dockyard. I just wanted your opinion on how this looks and how it would work for being a repair ship for a fleet.

[] [Heavy Cruiser] Hephaestus-class Yardship
-[] Sketch (
Purely Optional)
-[] Length
- 4.600 Meters
-[] Width - 600 Meters
-[] Acceleration - 1.5 Gravities
-[] Armor - Medium Tripple Hull
-[] Shields - Three Matrixes
-[] Weapons - Medium Hangars
-[] Equipment - Armored Lifepods/Superior Gravimetric Engine Calculations/Ship Shrines/Improved Internal Security Systems/Yeeni Auxiliary Engineer Division/Small On-Board Manufactory/Small On-Board Manufactory/ Large Repair Bay

It's on The List, but I wouldn't want to roll it out until Heavy Cruisers are down to one action.
 
What we got instead was "Our baseline went up one point in every category". Which means that the production model Leo will have 4 more DP to play with. I'm thinking one of those to get up to 3 Gravities acceleration, then upgrade the Medium Boarding to Heavy Boarding while adding Gene Lines to perfect the design. Which now makes this one of the fastest non-Eldar heavy cruisers in the game that excels in getting stuck in and boarding the shit out of the things it's stuck in with.

It's not super relevant since we have higher priorities than another heavy cruiser right now, but I'd argue for some more radical changes to the design depending on how the Leo performs in battle.

Like swapping the Heavy Rotary Macro-Cannon Turrets for Super-Heavy Missile Batteries. I think missiles are better than macro cannons for the Federation's default brawler weapon, the 'drawback' of missiles (that they can be intercepted by point defense) doesn't really apply to us. Any fleet with multiple Libras is going to strain the PD of any reasonable enemy force they come across as a matter of course.

We want some other weapons in our toolbox but I think our core weapon triangle should be Hangars, Missiles, and Torpedoes.
 
Five corrupted systems, five fronts to fight. And one of them is copyright stealing our Five-foldness (I know they named it first, but Star Child is Emperor reborn, and Emperor is older than Mechanicus, so there!).

It would be nice for things to not be on fire for a few more turns. But at least we'll get more than ten systems if we win and clean it up. That would double our size, which would be useful, since, well...
 
Definitely need to take the surrender doctrine. It's very much now or never and might flip a lot of those unaligned systems very easily.

--[ ] Operation: ENLIGHTENED FLAME
Good bones, I have two quibbles.

First, the only serious enemy fleet concentration is at Valheidem, so shouldn't TFA head there, instead of south? In fact, maybe we send the entire navy there first, then pivot south with TFB afterwards.

Second, we can deploy every SAG we have with the Taurus's we do have running back and forth. I think we need to deploy literally every SAG we have to clean up this mess.
 
Is there a reason you doubled up on these? I don't think you can put more than one of a type of equipment on a ship, so having 2 manufactories seems like it's a waste of DP.

I feel like I read somewhere on the thread that a small manufactory was only enough to support the ship itself which would defeat the purpose of a repair ship. @HeroCooky can we have more than one of the same type of equipment?
 
It's not super relevant since we have higher priorities than another heavy cruiser right now, but I'd argue for some more radical changes to the design depending on how the Leo performs in battle.

Like swapping the Heavy Rotary Macro-Cannon Turrets for Super-Heavy Missile Batteries. I think missiles are better than macro cannons for the Federation's default brawler weapon, the 'drawback' of missiles (that they can be intercepted by point defense) doesn't really apply to us. Any fleet with multiple Libras is going to strain the PD of any reasonable enemy force they come across as a matter of course.

We want some other weapons in our toolbox but I think our core weapon triangle should be Hangars, Missiles, and Torpedoes.
I did make missile truck heavy cruiser a few pages ago that might fit the critera you're looking for.
 
Five corrupted systems, five fronts to fight. And one of them is copyright stealing our Five-foldness (I know they named it first, but Star Child is Emperor reborn, and Emperor is older than Mechanicus, so there!).

It would be nice for things to not be on fire for a few more turns. But at least we'll get more than ten systems if we win and clean it up. That would double our size, which would be useful, since, well...
honestly, I wouldn't be surprised if Asuryani locked the webway without us noticing. Webways are made from wraithbone (I think), and dark eldar can't make use of psychic powers
 
Definitely need to take the surrender doctrine. It's very much now or never and might flip a lot of those unaligned systems very easily.


Good bones, I have two quibbles.

First, the only serious enemy fleet concentration is at Valheidem, so shouldn't TFA head there, instead of south? In fact, maybe we send the entire navy there first, then pivot south with TFB afterwards.

Second, we can deploy every SAG we have with the Taurus's we do have running back and forth. I think we need to deploy literally every SAG we have to clean up this mess.
TFB and the Lamenters are going to Gathin and then Valheidem to secure Gathin's allegiance and then rally the remaining former Neon forces still fighting at Valheidem to kick Chaos' ass and hold the gateway into the sector closed to the greater Chaos-aligned forces so that we can clean up the rest of the sub-sector.
 
TFB and the Lamenters are going to Gathin and then Valheidem to secure Gathin's allegiance and then rally the remaining former Neon forces at Valheidem to kick Chaos' ass and hold the gateway into the sector closed to the greater Chaos-aligned forces so that we can clean up the rest of the sub-sector.
And the chaos fleet there is the same strength as our entire fleet. Do we want to *only* send a third of our fleet to support the Lamenters as they fight for the system? I agree we don't need to leave all of our forces there, but they should probably be there for the initial battle before we start sprinting around putting out fires and accepting new worlds into the fold. 10 years is a long time, especially now that we have warp-capability.
 
The Core Worlds likely have extensive orbital defenses which are either contested or locked in by the Enemy, we need Task Fleet Alpha to ram through that. Meanwhile, Beta + the Lamenters are bringing a sizable battlegroup to the table to support another sizable battlegroup. I think they'll be fine.

The Valheideim Force was not instantly tabled, they're just in a forlorn hope. Beta + Lamenters are deploying to help them extract and stabilize the situation, at which point the fleetball moves to stabilize the other place on the list, and then hopefully we can converge both strike forces on the capital system before it becomes a Daemon World or something.

It's not supposed to be that easy, but apparently they pulled out the Good Mojo for whatever the fuck hit this region, so I don't know.
 
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