What should your focus for the rest of the Quest be?


  • Total voters
    281
Voting will open in 4 hours, 49 minutes
Can we start putting together the skeleton of a plan? Here's my proposal, with blanks left to be filled in by others. Please take this and modify it.

[] Plan: DEW ON THE THORN
-[] Accept the surrender of the Naval units. Take [SOMEBODY WRITE IN HERE] safeguards against trickery & betrayal. Send them back to Ikatun to be interned under the guns of our fortresses while they're investigated. If loyal, they can go to Barbarun to stiffen the defenses there.
-[] Leave behind the Taurus' in Quintara Diablo for the rest of this turn to assist the rebels and conquer the system, and convey the new Taurus' here when they're done to for further support. [PICK SAGs FOR THIS]. The spare Andromeda built this turn should convey the strategic flexibility to do this shuffling while our others convey task Fleet Alpha around.
-[] Don't destroy the void infastructure in Quintara Diablo.
-[] The rest of the fleet leaves as soon as possible to continue the strategic objectives of Operation: FLOWERING THORN, objectives unchanged.
 
Last edited:
Wouldn't it be prudent to save these worlds and industry by also using our Choir. Have them surrendering as peacefully as possible. Maybe with singing Dirge for the Innocent or something.
 
Could we just leave the Taurus' and maybe a few cursory escorts behind and have the rest of the fleet carries on with the mission? If we de-crew the surrendered flotilla until we can vet them, then there shouldn't be any threats in this region that could exploit the Taurus' being left behind. And once the Flotilla is re-crewed, they should have ample protection from anything that can sneak past the main force as it goes raiding up the center of the subsector.

Regarding the actual invasion, I feel like our SAGs should focus 75% of their efforts to securing the planet proper while the remainder cleans up and solidifies control of the moon.
 
One Dauntless Mk.1, the 'Burning Fist of Heroes,' two Falchions, the brother-ships 'Fang of Grabstein' and 'Oath of Grabstein,' and eight other ships, from Viper-Class Missile Destroyers to ordinary Cobras and a trio of Cobra Widowmakers...all flew the flag of surrender, signaling their desire to surrender themselves and their ships to the Glimmering Federation.

What's the plan for these ships? Forming the core of the local SDF? Seconded to the Lamenters? Rebuild/Refit?
 
Hmm, can we ask them to commit to defense
You can ask. :V
but from what I recall our actual population is tiny.
what the population for the candlekeepers atm?(excluding the rebels)
The Glimmering Federation sits at around 9 Billion people right now.

*Yeeni not counted. They'd add 2 Billion more.
You fleet does not contain any. You swapped them for Aries-S, remember?
 
On an unrelated note, since I was talking about "The Imperium generally doesn't like Civilized Worlds even though they're objectively the best category to live on and arguably the most productive." It's because they're not specialists that bend everything towards providing a Specific Resource.

Which comes down to Tithes, namely, what do these mean.

There are two Tithes, a military one where a portion of your PDF is committed to the Imperial Guard, and the Economic One, which is basically just "Give them a percentage of your planet's GDP based on its productivity."

A Civilized World has a Tithe grade between Solutio Extemis and Exactic Tertius. Now, at no point does 40K ever define what these mean aside from the latin, but I can infer much by the fact that Decuma Particular--at the middle of the scale--can be translated to "Exactly one Tenth"

In light of that. "Solutio" being percentages beneath 10%, and "Exactis" being percentages up to 100%, and we can infer the scale as such.

  • Orbis Cassi - Planet is of zero value and not worth any support
  • Aptus Non - Planet is exempt from regular Tithe because it produces a unique resource that surpasses any economic benefit
  • Solutio Tertius - About 3% of the GDP
  • Solutio Prima - About 5% of the GDP
  • Solutio Extremis - About 7.5% of the GDP
  • Decuma Particular - About 10% of the GDP
  • Exactis Tertius - About 30% of the GDP
  • Exactis Prima - About 50% of the GDP
  • Exactis Particular - About 75% of the GDP
  • Exactis Extremis - About 90% of the GDP
  • Experima - Presumably, this is when the planet's entire output is dedicated to producing Material, with zero reserved for internal use.
So a Civilized World pays a reasonable tax between 7.5% and 30% of the GDP depending on its level of development, which you can probably afford without crashing your QoL too far. Hive Worlds--as best as I can tell. Start at Exactis Tertius and can get as high as Exactis Extremis depending on how productive it is. And it's producing proportionately greater and greater amounts of Material the bigger and more developed it gets, to the point where a single Hive World produces more for the Imperium than arguably 10,000 Civilized Worlds do.

Sure, you need to keep your sophisticated logistics running so that Hive World doesn't collapse in a puddle of bent logic, and be party to untold atrocities every single day by propping it up, but it's singlehandedly producing enough manpower and material to repopulate a Sector based on starlift capability. Which is why the Powers that Be very much like Hive Worlds despite how awful they are.
 
Ah the good old fashioned we don't know what alpha is doing. Honestly knowing them we could either be a minor point in their plan, a back up plan, a major corner stone, or they don't care about us to much and are testing us.
Oh, I think it is all of the above for the different plans and warbands with chaotic ones using as to weaken neon so it grows desprate and us being both a major part of their plans but our fuck chaos aura makes them unable to directly infiltrate us so they are using the "naive loyalists" to do it and if not direct then at least know when and what we are planning.

Meanwhile, the loyalists see it as a minor point of most of their plans and likely are using us to save parts of the Neon fleet from an inevitable trap set by chaos and corrupted clone navigators cut down neon fleet (I am still subscribing to the theory that their crusade against chaos is a trap) as well as back up plan if we aren't puppeted by their chaos counterpart and if we turn out to be worthy they will join us because modern-day imperium sucks by the standards of people who saw and were promised peace and prosperity by the Emperor with the result of the test of our morality and ability dictating if and how much they are going to help us in the shadows.

We are just pretending to be nice but not chaos-corrupted; Neon is already compromised, so we will do for a new counterweight against the local chaos force.
We are good but foolish; they will help us to some extent to extend our lifeline until proper imperium can be triggered to launch a crusade to retake the region while Alpha Legion runs damage control (they likely maybe already do that against Deldar).
We are both good and capable; further tests will follow while they help us grow and delay the possibility of imperium proper returning as long as possible.

Of course, different cells of the Legion likely are playing each other and likely fake a lot of coordination like some chaos ones not starting a full-scale uprising (or destroying some supply so corruption may find a more fertile ground) on the major and some loyalist purposefully letting some of the ships that held more traitors be destroyed, but in general, I think that loyalist branch is for now stronger one in the subsector.
 
Can we start putting together the skeleton of a plan? Here's my proposal, with blanks left to be filled in by others. Please take this and modify it.

[] Plan: DEW ON THE THORN
-[] Accept the surrender of the Naval units. Take [SOMEBODY WRITE IN HERE] safeguards against trickery & betrayal. Send them back to Ikatun to be interned under the guns of our fortresses while they're investigated. If loyal, they can go to Barbarun to stiffen the defenses there.
-[] Leave behind the Taurus' in Quintara Diablo for the rest of this turn to assist the rebels and conquer the system, and convey the new Taurus' here when they're done to for further support. [PICK SAGs FOR THIS]. The spare Andromeda built this turn should convey the strategic flexibility to do this shuffling while our others convey task Fleet Alpha around.
-[] Don't destroy the void infastructure in Quintara Diablo.
-[] The rest of the fleet leaves as soon as possible to continue the strategic objectives of Operation: FLOWERING THORN, objectives unchanged.

It's like nobody sees my posts sometimes, I am sad :(
 
You fleet does not contain any. You swapped them for Aries-S, remember?

We could stick Choirs on them to get them here ASAP, which shouldn't be a problem because they're not moving in concert with the rest of the fleet. Then when the new-built Andromeda finishes, it could ferry the new-built Taurus' here?

Edit:
Sorry @Alectai! I somehow skimmed past that one! Also @NotteBoy97? I must have just skipped a whole page.
[ ] Plan: Admiral K-531 sighs as they unsheathe their E-Tool.

Generally good - I propose not delaying FLOWERING THORN at all, and using Choirs to move the Taurus' up to support the rebellion. I might swap the 1st Neumidian for the First Gnatilla, since we want some veterans. Our next couple Taurus' can support with First Perfindian and maybe Third Droman?
 
Last edited:
Not a small one either, this is likely the most developed single system in the Protectorate outside of their heartlands.

There's a solid chance it won't actually cost us much Inf to seize and integrate it, and a non-zero chance that we'll have gains. A Civilized World by definition is stable and self-sufficient, and requires no direct attention to support. (Though in exchange, they don't produce much of value either.)
I mean keep in mind that the Quintura system had shipyards capable of producing multiple Heavy Cruisers at the same time. We'd burned the yard but the infrastructure to support the shipyard in the system is likely still around. So they are likely pretty heavily industrialized for a pair of civilized worlds.
 
We ought to spend an AP to write-in researching ways for ours scouts to spread propaganda.
very bad idea, we cannot overextend ourselves too much or we end up like Imperium (at least in the standard of living) and starting a possible uprising without a way to reinforce them is a cruel thing to do (also without our help they will probably fall to chaos when they grew desperate)
 
I mean keep in mind that the Quintura system had shipyards capable of producing multiple Heavy Cruisers at the same time. We'd burned the yard but the infrastructure to support the shipyard in the system is likely still around. So they are likely pretty heavily industrialized for a pair of civilized worlds.

Was Quintura supposed to be the shipyard for Neon with the Forge being their primary industrial world?
 
Also we REALLY need to talk to the Lamenters, we could really use their aid for at least the defensive portion of all of this.

They're kinda horrifically understrength right now, unless we start pouring in actions to help them then I'm not sure they're going to be capable of helping us any time soon.
 
Also if this is genuine then the ships we'll get are pretty damn good. A Dauntless and two Falchions forming the core of this task force are a damn good patrol task force I think.
 
Someone more familiar with 40k as a setting, are the surrendering ships likely to be some sort of purely SDF type deal, or are we potentially looking at picking up a navigator or two off this if it's legit?
 
Someone more familiar with 40k as a setting, are the surrendering ships likely to be some sort of purely SDF type deal, or are we potentially looking at picking up a navigator or two off this if it's legit?
The navigators of ships in the WH40K are very iffy, while those in bigger ships sometimes live in luxury, especially if they navigate a rouge trade vessel. Those in the lesser ships oftentimes live like slaves, and with the mass cloning that Neon did of them (or were those astropaths?) it is possible that we will need to deal with chaos-corrupted navigators.
 
Someone more familiar with 40k as a setting, are the surrendering ships likely to be some sort of purely SDF type deal, or are we potentially looking at picking up a navigator or two off this if it's legit?
Probably not sdf, or not entirely as this is technically a front, they need someone right here just incase we do exactly what we are doing. As for navigator, every ship meant to warp travel has a navigator. So every ship they have that isn't just regular defenses for the system, they will have one.
 
You fleet does not contain any. You swapped them for Aries-S, remember?

...huh, I guess I forgot.

In that case I don't think there's much our strike-force can directly do to assist the rebels, other than ensure the surrendered flotilla doesn't get cold feet about turing coat and bombarding the rebels as well as letting them know we'd be happy to have them join the Glimmering Federation but our actual invasion forces won't arrive for around ten more years approximately.

Unless we send an Andromeda back right now to get the Taurus'. But that would strand the whole fleet here until it returns. What would the turnaround be on an Andromeda going to pick up our Taurus', assuming they were loaded and ready to go when it arrived? I assume our Astrotelepathy would allow for that level of coordination.
 
Voting will open in 4 hours, 49 minutes
Back
Top