What should your focus for the rest of the Quest be?


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Welp. Ok then. I mean, it's obvious what we're going to do (accept) but the question is, do we still go and burn some shipyards?
 
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Welp. Ok then. I mean, it's obvious what we're going to do (accept) but the question is, do we still go and burn some shipyards?

How about we seize the shipyards, since presumably if they aren't a Chaos plot (or rather, if they aren't only a Chaos plot, because just the presence of some Chaos manipulation isn't enough) we'll want them able to use their shipyards from the start.
 
Fuck. Quick replan some stuff!

Welp. Ok then. I mean, it's obvious what we're going to do (accept) but the question is, do we still go and burn some shipyards?
Yes. Even if one planet surrenders we still need to destroy those shipyards, we can't physically take this system without major complications. So destroying the shipyards is still very much needed.

The question is can we take the planet without putting us in a bad position. The entire plan was made because we can't take these systems, so taking a planet and trying to uplift it and make it defensible, while the enemy is right there…

I don't think we should accept the planet unless we are willing to rework the entire plan.
 
If we were at the bullshit level of tech, I found I suggest stealing the fucking moon, but I think that we should just tell rebels in plain low gothic that we can't afford to hold Diablo System, so we will just spirit them away.

Also, question: what types of planets are Diablo Minor and Diablo Major?
 
Fuck. Quick replan some stuff!


Yes. Even if one planet surrenders we still need to destroy those shipyards, we can't physically take this system without major complications. So destroying the shipyards is still very much needed.

The question is can we take the planet without putting us in a bad position. The entire plan was made because we can't take these systems, so taking a planet and trying to uplift it and make it defensible, while the enemy is right there…

I don't think we should accept the planet unless we are willing to rework the entire plan.

I mean, strategically, we're not actually lengthening the front any (still only two points of contact). And we're not the types to leave people to suffer.

The only real concern is whether we think we can go and burn the industrial/forge world. I think we can, though we probably want to get some back line ships here to make sure there's no funny business. And some troopships to actually occupy the planet. I think it's doable.

However this is going to turn from a slash and burn to a precise raid on the forge. Sprint through Brigach and Kreiger, then burn Qualach's Forge before running back. Leave a bunch of ships stationed at Quintus, then build defenses next turn.
 
Ok, so we should first get the surrendering ships out of the way. Let's talk them first than the other stuff. I think we should 'arrest' those ships, as in board them and disarm their weapons and move them back towards our system and have them be carted off.

Emphasis on boarding first. They had suicide ships before, we need to check it first. We will need to have a force stay behind and guard them… ok crap. We can't just leave these guys behind without total safety, they could just tear into our system if we aren't careful and sure of their surrender.

What's the chances we use the damaged ship to go back and forth with the prisoners and we leave these ships here for now?

I mean, strategically, we're not actually lengthening the front any (still only two points of contact). And we're not the types to leave people to suffer.

The only real concern is whether we think we can go and burn the industrial/forge world. I think we can, though we probably want to get some back line ships here to make sure there's no funny business. And some troopships to actually occupy the planet. I think it's doable.

However this is going to turn from a slash and burn to a precise raid on the forge. Sprint through Brigach and Kreiger, then burn Qualach's Forge before running back. Leave a bunch of ships stationed at Quintus, then build defenses next turn.
It's not about the fronts, it's the fact that if we take this planet it completely screws the plan, so we either just take the ships and do our thing, or completely replan some things.

We weren't planning on taking anything, this was supposed to just destroy their industry. That's my point, we either ignore them or change plans.
 
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Ok, so we should first get the surrendering ships out of the way. Let's talk them first than the other stuff. I think we should 'arrest' those ships, as in board them and disarm their weapons and move them back towards our system and have them be carted off.

Emphasis on boarding first. They had suicide ships before, we need to check it first. We will need to have a force stay behind and guard them… ok crap. We can't just leave these guys behind without total safety, they could just tear into our system if we aren't careful and sure of their surrender.

What's the chances we use the damaged ship to go back and forth with the prisoners and we leave these ships here for now?

Can't we just have them disarm and lower their shields or whatever? Like, we have fucking SDF, if it takes literally any time at all to spin up shields we could have them with the shields down and the guns of a system SDF on them ready to tear them apart if they get signs of weapons/shields/etc powering up?

We aren't actually that vulnerable even with all of our mobile systems away.
 
Dang it! You couldn't wait another decade so we could have given you Medicare For All!??!

Alright, let's get this show on the road and bring these people into the light of the Star-Child, Chocolate, and Yeeni toe beans.

Ok, so we should first get the surrendering ships out of the way. Let's talk them first than the other stuff. I think we should 'arrest' those ships, as in board them and disarm their weapons and move them back towards our system and have them be carted off.

Emphasis on boarding first. They had suicide ships before, we need to check it first. We will need to have a force stay behind and guard them… ok crap. We can't just leave these guys behind without total safety, they could just tear into our system if we aren't careful and sure of their surrender.

What's the chances we use the damaged ship to go back and forth with the prisoners and we leave these ships here for now?
We could also have them prove their devotion to the Star-Child by having them help hold the system while we're away.
 
Can't we just have them disarm and lower their shields or whatever? Like, we have fucking SDF, if it takes literally any time at all to spin up shields we could have them with the shields down and the guns of a system SDF on them ready to tear them apart if they get signs of weapons/shields/etc powering up?

We aren't actually that vulnerable even with all of our mobile systems away.
Ok, sure. That would probably work, but I still want to leave behind something, just so we don't have them right behind us.

I don't know, I forgot that taking prisoners take way more resources than having soldiers die(Ours and theirs).
 
Going by the map Diablo is two civilized worlds and doesn't open us to more fronts even if it lengthens our front which will make defending both sides harder. It also opens up taking Brigarch which would cut off Malras and Saget from the rest of Neon.

Do we have the Lamenters with us on this mission? Cause if so might be useful to have them 'officiate' the surrender cause it will make the Imperials much less trigger finger about suddenly going "HERESY! MUST BURN!" if we have them as point of contact and watching the ships.

Random thought but after helping these worlds what if we 'give' them to the Lamenters? Like that will make it a lot harder for Neon to justify attacking and reclaiming it if it's now a Space Marine homeworld. Might mean the Lamenters have to get involved with Neon politics and more independent of us but might be helpful in the mean time before we can take Neon out?
 
Dang it! You couldn't wait another decade so we could have given you Medicare For All!??!

Alright, let's get this show on the road and bring these people into the light of the Star-Child, Chocolate, and Yeeni toe beans.


We could also have them prove their devotion to the Star-Child by having them help hold the system while we're away.
Fuck no. The hell? I don't know if you're joking or not but that is a horrible idea. They still believe in the god emperor even if recent events state otherwise, immediately telling them to guard our systems is so dumb.

Edit/more ranting: I mean actually what? They don't know who the Star child is, they think we are xeno friends. If we immediately tell them about our religion while they have guns, no! Just no.
 
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But yeah, we can literally just have them disarm themselves and then have their shields powered down and have SDF watching them, we don't have to have these elaborate paranoid schemes, and we can just transfer them out to be POWs at our leisure for the moment while looking over the ships. Like we don't actually have shortages, lol, we have plenty of people who can do basic shit like this without committing our major inter-system forces.

They probably SHOULD be behind the front lines, though, because we'll want it so that in case of disaster we can keep the ships.
 
I mean, it kinda was our choice to ignore Med Services V in favor of getting a new ship-class. Like, don't get me wrong, it's a really cool ship class, but we made a choice.
I mean, if we don't take the planet we don't lose a point in med service. I really don't think taking the planet is a good idea, not unless someone makes a new plan.
 
I mean, it kinda was our choice to ignore Med Services V in favor of getting a new ship-class. Like, don't get me wrong, it's a really cool ship class, but we made a choice.

How the fuck could we have anticipated "Quintura Diablo rises up in general revolt in our favor when we show up" though, given how literally every other time we've made contact with an Imperial held world that wasn't outright abandoned, they went Maximum Atrocity to deny us everything they could?. This is actually a Civilized World, aka "The closest thing to Not Complete Garbage places to live, to the point where most Imperial authorities actually disdain them because they don't produce sufficiently Hardcore dudes for their various meat grinders."

I'm... Uh, willing to take the surrender at face value though. Simply because this is not the kind of tactics that the Imperium is fundamentally capable of. So much of their horseshit is about Performative Piety that even a feigned surrender is just a step too far. Which makes me wonder "What the fuck line did Neon cross that an entire squadron decide to defect as one?"
 
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I mean, if we don't take the planet we don't lose a point in med service. I really don't think taking the planet is a good idea, not unless someone makes a new plan.

I mean, so your plan is to let many millions of people die because it's slightly inconvenient to our action economy right now?

How the fuck could we have anticipated "Quintura Diablo rises up in general revolt in our favor when we show up" though, given how literally every other time we've made contact with an Imperial held world that wasn't outright abandoned, they went Maximum Atrocity to deny us everything they could?

I mean, it was still a choice? Even if it was a choice not to have Med Services V this turn and instead have it next turn, it did prioritize the Crux-Secendus more than it did Med Services V. Honestly that might not have even been the WRONG choice, even knowing what we know now, but it was still a choice.
 
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