What should your focus for the rest of the Quest be?


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Need some info before I present a plan.

Fortunately, in our current state, I have a high degree of confidence in our ability to fight a defensive campaign, what I'm less confident on is our ability to win offensively, especially since they've had time enough to redeploy most of their fleet here since the initial engagement, and we've been blinded as to what the fuck is going on in Brotar.

Remember, it cost them less than a fifth of an action to set up an FoB in Brotar--and presumably an insignificant amount of their industry as well when it would cost even us a point of VI to do the same. Then they also were attacking us at the start of the turn, and have established the ability to have very, very good stealth ships armed with Atomic payloads that would have caught us with our pants down, and even before they 'Confirmed' we were working with a Xenos power, they were still going to nuke the planet just because we didn't submit to them instantly decades ago.
 
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So if we do that then we can double down on military industry and get a perk that could hopefully help us deal with Neon.

I do believe that the Military Industry Perk would be very, very helpful against Neon. However, we are at MI 2, not 3, and we cannot afford to spend all three actions to get to MI V.

...the idea behind my plan to get to MI 3 last turn was so that we could get to MI 5 this turn, but that didn't happen and so it's honestly going to be 3-4 turns before we'll be able to get to MI V, and then only if we focus on it rather than deciding that we should forget it entirely.
 
"Order a fighting retreat. We were here to burn out Xenos squatting on Imperial planets, not fight to our deaths," she ordered, and her crew followed her commands with hectic voices rising and messages flying through her fleet. "Magos, I want these two ships cataloged and identified. My cousin will be quite interested in their capabilities."

+++AT ONCE+++ They replied quickly, a glimmer of religious hatred shining through their mechanical voice. +++THE HERETEKS OF THE FEDERATION SHALL NOT BE ALLOWED TO CLAIM LIVES BY OUR IGNORANCE, THIS I SWEAR+++ They hissed, their mechadendrites writhing with barely controlled violence at the dawning understanding that the 'humans' here had either traded Xenos knowledge...or had willingly become subjects of them.
Besides the already mentioned stuff, they will also be prepared against the ships they saw.
Oh sure, it won't be enough on its own, but we do in fact need to increase Void Industry and Military Industry if we want to fight a sustained war.

We're going to be adding ships to our fleet every turn for the next while, but forgetting that we have things that increase our baseline capacity to do war (and design ships) right now would be a potentially fatal mistake.
I do believe that the Military Industry Perk would be very, very helpful against Neon. However, we are at MI 2, not 3, and we cannot afford to spend all three actions to get to MI V.

...the idea behind my plan to get to MI 3 last turn was so that we could get to MI 5 this turn, but that didn't happen and so it's honestly going to be 3-4 turns before we'll be able to get to MI V, and then only if we focus on it rather than deciding that we should forget it entirely.
Wouldn't it be best to put the VI action into MI to get to MI V sooner?
MI V sounds like something we need asap. Better next turn than the turn after.
 
I do believe that the Military Industry Perk would be very, very helpful against Neon. However, we are at MI 2, not 3, and we cannot afford to spend all three actions to get to MI V.

...the idea behind my plan to get to MI 3 last turn was so that we could get to MI 5 this turn, but that didn't happen and so it's honestly going to be 3-4 turns before we'll be able to get to MI V, and then only if we focus on it rather than deciding that we should forget it entirely.

Fortunately, they have no idea about our actual mobile forces, they just think we've built up a strong SDF tripwire and are backed by some alien glass-cannons. We've had the good fortune of them fucking off before Task Force Alpha could transition into system, that's an opportunity for us to prepare an ambush.

Pushing VI isn't the move to make right now, but I'm workshopping some ideas, I just need to know what we've learned before I commit to a plan. It will involve an MI advance however. But pushing 2 MI isn't the move to make either. Especially since I need to confirm if we need to deploy Task Fleet Alpha here now that Combat Operations have begun in earnest.
 
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Hm...I feel like trying to boost Void Industry to make our SDFs better so that we can have more 'free' units to help hold Itani is a decent idea. As for what ships to build or design...idk, really. We could do 2 ship designs and an increase to VI or MI, or do what Laurent suggested and hit both MI and VI for 1 and also design a new ship, but I'm torn between the need for us to build the Pathfinder class so we can make a swift counterattack and a desire to use this opportunity to either push out the Libra-Secundus or a Brawler-Style Light Cruiser.

Alternatively, we bulk out our Frigates or Destroyers even more. Or hell, build a new Libra and the Brawler Light Cruiser to help protect it. Bringing 3 LCs to the fight would certainly surprise these guys.
 
[] Plan: Prepare the Military For Military Conflict
-[] Military Infrastructure x2
-[] Build some sort of ship thing

That's my latest idea. It gets us to MI 4, which puts us within easy range to get MI 5 next turn. And the increase in Military Infrastructure is likely to help us make Itani more of a fight, such that even if we lose the orbitals it'll hang on for a while rather than our SAG falling post-haste. As far as I know, 40k isn't really a setting where you can just seize the orbitals and therefore win the ground war trivially.
 
they didn't even take damage while the Kil'drabi force got mauled.

How many stealth ships were there?
To be fair, the Kil'drabi used their Emergency Warp Breakers, so they got pre-battle damage, and had to contend with a double-six roll.

And two Destroyers going low emissions, seeded into the system a few months prior.
Alectai said:
Do we have to spend an Action to commit our forces here now @HeroCooky ? Or is that already in play?
No. The fleet is in Itani now.
Alectai said:
a green-as-grass crew outskills us just by being Dogmatic"
That was fluff.
 
To be fair, the Kil'drabi used their Emergency Warp Breakers, so they got pre-battle damage, and had to contend with a double-six roll.

And two Destroyers going low emissions, seeded into the system a few months prior.

No. The fleet is in Itani now.

That was fluff.

And we completely missed their Warp Emergence?

I imagine it won't be quite so easy for them next time now that we caught them red handed I hope?

Anyway, thanks for the info. Plan incoming.
 
To be fair, the Kil'drabi used their Emergency Warp Breakers, so they got pre-battle damage, and had to contend with a double-six roll.

And two Destroyers going low emissions, seeded into the system a few months prior.

No. The fleet is in Itani now.

That was fluff.

How many DP did the original Libra cost? It doesn't state it in the information, and that makes it hard to evaluate whether we should do a redesign/etc?
 
I do believe that the Military Industry Perk would be very, very helpful against Neon. However, we are at MI 2, not 3, and we cannot afford to spend all three actions to get to MI V.
I haven't been following the discussion, why not? It doesn't look like we need to spend an action to mobilise a fleet because they're already here.
 
uggh, Welp, The imperium didn't become the xenocidal Galatic Superpower (hyperpower?) it is by being bad at ship combat despite, or inspite, of their flaws.

Maybe we should try and get a Cap ship of the line that can anchor our own and keep their heavy hitters busy while our hopefully equal or better smallships can roll up their fleet?
 
[] Plan: Prepare the Military For Military Conflict
-[] Military Infrastructure x2
-[] [Military] Design A New Voidship Class - Light Cruiser

If there's a reasonable gain of DP off the original Libra we could make a Secendus as an ace in the hole.
 
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ok, so not a subtle warning that we're not seeing their A-game, that's good. So they just have better rolls than us due to a culture focused on war. I suspect getting MI to V might give us an option for better training, which would mesh well with our focus on preserving crew. So hopefully we can hit that soon.


Ship doctrine wise, they seem to mostly be standard IoM with the added trick of stealth ships. So our strike craft focus might counter them if we can mass up enough bombers of it to overwhelm their point defense.
 
How many DP did the original Libra cost? It doesn't state it in the information, and that makes it hard to evaluate whether we should do a redesign/etc?

IIRC, the initial Libra was built with a 12 DP budget. We've gotten 3 DP and a new carrier-specific equipment since then, which I feel is enough to warrant a new design, but I'm not tightly bound to the idea. I've designed a brawler light cruiser that I can throw out if we decide that's a better idea.
 
[ ] Plan: Aww Shit, here we go again
-[] [General] Develop The Federations'...
--[] Military Industry III
-[] [Military] [Construct/Refit] A Warp Ship
--[ ] Libra-class Fleet Carrier

-[ ][Military] Design A New Voidship Class - [Frigate]
--[ ] (DESIGN INCOMING SOON, THIS WILL BE REPLACED WITH THE LINK TO THE DESIGN)


Going to work out a design for our Pathfinder ship, I worked the numbers out and figured out a Frigate is the best weight class for it. I just need to do some research to figure out what a good name is, but I'll crunch a design so we can hopefully make this work.
 
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[] Plan: Building up
-[] [General] Develop The Federations'...
--[] Military Industry III
-[] [Military] [Construct] A Warp Ship - [1x Libra-class Light Carrier]
-
[] [General] Research:
--[] Ship Design Improvements (0/2)
 
Jeez Neon does not fuck around indeed here we'll need to go on the attack I think so they can't wreck our worlds.
 
Yeah, getting a third, better LIght Cruiser would be pretty nifty, and MI 4 would put us at the ready, probably?

I disagree, the Libra is perfectly fine, and we've got DP on the table once we actually win a fight and have a chance to poke one of the wrecks.

Don't get caught up dreaming of pie in the sky, every action is precious.
 
@HeroCooky it was only the SDF and the Kil'drabi in the Itani battle right?

[] Plan: Prepare the Military For Military Conflict
-[] Military Infrastructure x2
-[] Build some sort of ship thing

That's my latest idea. It gets us to MI 4, which puts us within easy range to get MI 5 next turn. And the increase in Military Infrastructure is likely to help us make Itani more of a fight, such that even if we lose the orbitals it'll hang on for a while rather than our SAG falling post-haste. As far as I know, 40k isn't really a setting where you can just seize the orbitals and therefore win the ground war trivially.
Better military industry wouldn't have helped in the Itani battle since the Protectorate was outright going to do a light exterminatus with atomic munitions.
 
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