- Pronouns
- They/Them
No, the version that increased MI from 1 to 2 but also added in two frigates won over the version that increased MI from 1 to 3. So we're currently at MI 2.
So if we do that then we can double down on military industry and get a perk that could hopefully help us deal with Neon.
Besides the already mentioned stuff, they will also be prepared against the ships they saw."Order a fighting retreat. We were here to burn out Xenos squatting on Imperial planets, not fight to our deaths," she ordered, and her crew followed her commands with hectic voices rising and messages flying through her fleet. "Magos, I want these two ships cataloged and identified. My cousin will be quite interested in their capabilities."
+++AT ONCE+++
They replied quickly, a glimmer of religious hatred shining through their mechanical voice.+++THE HERETEKS OF THE FEDERATION SHALL NOT BE ALLOWED TO CLAIM LIVES BY OUR IGNORANCE, THIS I SWEAR+++
They hissed, their mechadendrites writhing with barely controlled violence at the dawning understanding that the 'humans' here had either traded Xenos knowledge...or had willingly become subjects of them.
Oh sure, it won't be enough on its own, but we do in fact need to increase Void Industry and Military Industry if we want to fight a sustained war.
We're going to be adding ships to our fleet every turn for the next while, but forgetting that we have things that increase our baseline capacity to do war (and design ships) right now would be a potentially fatal mistake.
Wouldn't it be best to put the VI action into MI to get to MI V sooner?I do believe that the Military Industry Perk would be very, very helpful against Neon. However, we are at MI 2, not 3, and we cannot afford to spend all three actions to get to MI V.
...the idea behind my plan to get to MI 3 last turn was so that we could get to MI 5 this turn, but that didn't happen and so it's honestly going to be 3-4 turns before we'll be able to get to MI V, and then only if we focus on it rather than deciding that we should forget it entirely.
I do believe that the Military Industry Perk would be very, very helpful against Neon. However, we are at MI 2, not 3, and we cannot afford to spend all three actions to get to MI V.
...the idea behind my plan to get to MI 3 last turn was so that we could get to MI 5 this turn, but that didn't happen and so it's honestly going to be 3-4 turns before we'll be able to get to MI V, and then only if we focus on it rather than deciding that we should forget it entirely.
To be fair, the Kil'drabi used their Emergency Warp Breakers, so they got pre-battle damage, and had to contend with a double-six roll.they didn't even take damage while the Kil'drabi force got mauled.
How many stealth ships were there?
No. The fleet is in Itani now.Alectai said:Do we have to spend an Action to commit our forces here now @HeroCooky ? Or is that already in play?
That was fluff.Alectai said:
To be fair, the Kil'drabi used their Emergency Warp Breakers, so they got pre-battle damage, and had to contend with a double-six roll.
And two Destroyers going low emissions, seeded into the system a few months prior.
No. The fleet is in Itani now.
That was fluff.
To be fair, the Kil'drabi used their Emergency Warp Breakers, so they got pre-battle damage, and had to contend with a double-six roll.
And two Destroyers going low emissions, seeded into the system a few months prior.
No. The fleet is in Itani now.
That was fluff.
I haven't been following the discussion, why not? It doesn't look like we need to spend an action to mobilise a fleet because they're already here.I do believe that the Military Industry Perk would be very, very helpful against Neon. However, we are at MI 2, not 3, and we cannot afford to spend all three actions to get to MI V.
How many DP did the original Libra cost? It doesn't state it in the information, and that makes it hard to evaluate whether we should do a redesign/etc?
Yeah, getting a third, better LIght Cruiser would be pretty nifty, and MI 4 would put us at the ready, probably?
Better military industry wouldn't have helped in the Itani battle since the Protectorate was outright going to do a light exterminatus with atomic munitions.[] Plan: Prepare the Military For Military Conflict
-[] Military Infrastructure x2
-[] Build some sort of ship thing
That's my latest idea. It gets us to MI 4, which puts us within easy range to get MI 5 next turn. And the increase in Military Infrastructure is likely to help us make Itani more of a fight, such that even if we lose the orbitals it'll hang on for a while rather than our SAG falling post-haste. As far as I know, 40k isn't really a setting where you can just seize the orbitals and therefore win the ground war trivially.