What should your focus for the rest of the Quest be?


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Arboretum can--in sufficient quantities--feed a crusade force on the move. I'd honestly probably build a Grand Cruiser as a breadbasket ship rather than a Battleship, but that's just because our Battleships are absolutely colossal and should be decisive.
We'd also want the Monumental On-Board Manufactory for a crusade support package to be able to basically repair half destroyed ships without having to send them back to Federation space.
 
@HeroCooky Since our research into better infantry weapons appears to have moved us from standardized hot-shot weapons to Mark II hot shot weapons, I wonder - how much better are they, actually?
 
So next turn I'm thinking we do two Design ship action and get the treaty done with the Duchy. We can design a battleship plus redesign all our most heavily used ships with just two Design actions. And the sooner we get the neutrality treaty with the Duchy the better it will be.
 
Okay so @Neablis I found this. Which might not be it. Now it's not a .5 action but we do have banked actions so @HeroCooky could we use the banked research and mechandrite to do basically get a bonus action on research?
It just doesn't work with research:
The Devouring Mechadendrite - Each Choir assigned to this Song grants an extra 2.5% Progress to [General] Actions, Research Excluded In All Matters, up to 50%.

If we want to design just one battleship and redesign all the pressing designs (the actual combat ships we use in big numbers) we should be able to get away with two ship design actions, and then we can take the Van Zandt trade next turn alongside the two design actions.

3x Frigates (6 DP)
Sagitarrius, Crux, Scutum

4x Light Cruisers (16 DP)
Andromeda, Scorpio, Hydrus, Libra

3x Heavy Cruisers (24 DP)
Leo, Pegasus, Cancer

46 DP in total to redesign all of the above. With the 4 remaining I'd really like to redesign the Yeeni's exploration light cruiser honestly.
With the combination of the Agenda bonus and Heartbeat of Industry 2 actions turns into 4 as long as 2 of those actions aren't design actions, so next turn is probably 4 military actions & a flex action. so like 2 of these 3 actions:
-[] [Military] Construct God-Engines (20x Grandis (0/1) (Add 50% Progress to a Design action)
-[] [Military] The Ancient's Bone-Mender Temple (Add 50% Progress to a Design action)
-[] [Military] The Ancient's Jubilant Den (Add 50% Progress to a Design action)
That gives us one design action, and then we get a second from Heartbeat of Industry. So @Alectai Math probably works out to 2 design actions next turn. The plan above looks fine to me, where we design 1 BB, then design/redesign 3 HCs, 4 LCs, 3 frigates, 4 destroyers. Sound good?

I have the feeling keeping Hippity Hoppity on will be good, we'll have the option to go after a lot of these old sites.

And then a flex action to do the van Zandt treaty.
 
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[] [Battleship] Hercules-class Battleship
-[] Length
- 28.000 Meters (-5 DP)
-[] Width - 6.000 Meters (-5 DP)
-[] Acceleration - 1 Gravity (-5 DP)
-[] Armor - Deus-Ultima Pattern Armor (-7 DP)
-[] Shields - Five Refutation-Pattern Void Shields (-5 DP)
-[] Weapons - 1x Spinal Starlance/6x Green Arc Cannon Turrets/50x Light Lance Turrets (-27 DP)
-[] Equipment - Pure Lenses/Armored Lifepods/Armored Bridges/Harsh Crew Training/Improved Internal Security Systems/Hardened Prow/Lattice Hulls/Enhanced Strategium/Augmetic Security Department/Lense Cogitation Matrix Lattice/Shrine of the Charging Revenant/Icons to the Faith/Elite Crews/Micro-Warp Jump Engine/Infused Armor Plates/Gravimetric Control System (-76 DP)

(20/150 DP left)

There's more to go here, I'm just taking a moment to write this down and show you all where I'm at.

Needless to say though, this thing is a beast, a monster. It teleports into battle, opens fire with incredibly potent energy weapons that fire concerningly quickly, is virtually impervious to return fire, and in times of great exigency, it can literally turn on its inertialess manueverability drive and enter SICKO MODE for a battle. Want to treat your spinal "Fuck Off" laser as a turret? Sure, we can do that, just need to use your potentially gigaton+ war machine like it's a standard infantry rifle.

Might actually redo the turrets as Batteries honestly, but we'll see. I can see this beast actually being capable of pulling off Tombship level feats in the turn-of-the-millenniuum fleet engagements back in the canon era, where one of these fuckers showing up was an All Hands On Deck moment and even then you probably wouldn't win.
 
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@HeroCooky , what's stronger as a spinal mount? The Ultra-Heavy Prow Lance, or a Green Arc Lance? Green Arc Lance seems to be "Rad Lance but actually does hull damage too", but I could be wrong. It's gated behind some hard stuff though. Or would the Starlance be the better choice for a "Fuck everything in this general direction" beam? I got inspired fierce by that new component.
Depends on what you want. Prow Lance is standard lance goodness. Green Arc lols as shields but bruh's at armor. And Starlance wants to play gay chicken with ships.
could we use the banked research and mechandrite to do basically get a bonus action on research?
You can use your extra research action on .5 Actions. But not via Mechadendrite.
@HeroCooky Since our research into better infantry weapons appears to have moved us from standardized hot-shot weapons to Mark II hot shot weapons, I wonder - how much better are they, actually?
Well, they are MK.II for one.
For two-*Runs away*

With that; Night!
 
Depends on what you want. Prow Lance is standard lance goodness. Green Arc lols as shields but bruh's at armor. And Starlance wants to play gay chicken with ships.

You can use your extra research action on .5 Actions. But not via Mechadendrite.

Well, they are MK.II for one.
For two-*Runs away*

With that; Night!

Huh, we didn't figure out the special sauce that lets Necron beam guns just lol at armor too? Well, I suppose it can't be helped. I guess being able to delete enemy shields en masse and then rip them apart with spammed light lance fire while we just focus on a desired target and start screaming at them really loudly while approaching with great speed and concerning force should be viable? Or do I want to swap out for standard lance turret guns for its primary armament to get the desired "Tombship-lite" vibe with the Hercules I just dropped in?
 
Huh, we didn't figure out the special sauce that lets Necron beam guns just lol at armor too? Well, I suppose it can't be helped. I guess being able to delete enemy shields en masse and then rip them apart with spammed light lance fire while we just focus on a desired target and start screaming at them really loudly while approaching with great speed and concerning force should be viable? Or do I want to swap out for standard lance turret guns for its primary armament to get the desired "Tombship-lite" vibe with the Hercules I just dropped in?
I mean and maybe I am wrong here but once the shields are cooked wouldn't using the Tetratech cannon to clean up work here? I mean it seems to not give a shit about armour as it were
 
I mean and maybe I am wrong here but once the shields are cooked wouldn't using the Tetratech cannon to clean up work here? I mean it seems to not give a rat's ass about armour as it were

Fire rate is too slow, the Herc is a Herokiller by definition. It teleports in, strips your shields with arc-cannon fire, then turns the Starlance on your exposed hull while using its light lances as flyswatters and sandpaper.

Starlance--in theory--should be able to wreck any ship in the setting with enough time on target and a sturdy enough ship firing it and able to keep on target. It's a Warp Weapon after all, so it'll be equally effective against Necrodermis armor as it will be against a Daemonship. The Hercules is meant to get into striking range, take away your active defenses, and then hose you down with a Starlance while keeping on target no matter your best attempts to shake it.
 
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Hmm maybe we can shove it into the ticker of "Duel of Fates"?
Okay so no doing that kind of nonsense. Can we use the .5 on actions like Duel of Fates as it is an auto-ticker in the current circumstance?
The issue here is that mechadendirte actions don't trigger off of research. And all of the general actions here are research actions.

[] [Battleship] Hercules-class Battleship
Stick a self-repair on it?
 
That 10 DP armor version does it better, since it also improves the effect of the armor.
Right, and I'm suggesting doubling-down on it with one or both of:
Twisted Knotted Vinelloy - This Psytech is a living organism spread over a ship's hull, specifically grown and tuned by an onboard Choir to rapidly self-repair any damage inflicted by the enemy, while providing minor anti-boarder defenses. (Requires a Choir to operate.)
Limited Self-Meding Armor Coating - Insights gleaned into self-mending alloys by the Green-Black Ships have allowed our native research to rapidly achieve several breakthroughs, leading to this coating. Though quite costly, it is capable of repairing most damage to itself. Provided there is either time or the damage is minimal. Nonetheless, the time-frame and speed are still relevant in combat and may allow a brawler to survive that last critical hit it otherwise couldn't.
The vinealloy is 15 DP, but... rapidly self-repair any damage while providing minor anti-border defenses sounds... good for something like this. If nothing else it can jump in, take and deliver a pounding, them jump away and repair, then repeat. The limited armor coating is probably redundant with the infused armor coating, true.
 
Oh - I'm a fool. @One Autumn Leaf I see what you were saying. Yeah, sure, no harm in trying! Revised plan:

[] Plan: To Acquire the Military Capstones and a little Black Ash as a treat
-[] [Psykana][Free] Turn off the Grand Design
-[] [Psykana][Free] Turn off Heartbeat of Industry, turn on Glint of Genius and Devouring Mechadendrite at full strength, 100 Choirs into Hippity Hoppity, all of the remaining Choirs into Hiss of the Steam Valves while leaving 50 free for auto-tickers.
-[] [Free] Assign automated frigate production to Taurus-S Troopship production
-[] [General] Research:
--[] Green Ship Infused Missile Payloads (6/7) - [2 Actions Locked]
--[] Voidcraft Generation 4 (bonus research action 1)
--[] Industrialized Production of Gravity-Weapons (bonus research action 2)
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[] The Black Cat Buyout (1/2)
--[] Duel Of The Fates (3/12) (half action from Mechadendrite off Black Cat buyout)

Should work because Duel of The Fates is explicitly filling up at a rate of 0.5 per turn anyway, so this just accelerates it a turn.

Edit: I love the idea of a fleet with 2 Hercules-classes. Only one goes into battle, and when it gets beat up it jumps out and the second one jumps in. The first one repairs for a bit, then tags out with the second one. You never don't have a battleship in combat and they have the ability to repair quickly to come back mostly fixed up each time.
 
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So.... I've counted the Choirs up. The only area that I'm not 100% certain in is the FTL Comm Choirs for the Lords of Eternity that we integrated. They might have their own system that we are using, but I doubt that - it wouldn't hook up to our own network so quickly. @HeroCooky, I know that we're getting trained psykers from the Lords but.... exactly how much of this turns Choir numbers is from them vs the Awakening surge? Like are we just abstracting the re-training that the Lords of Eternity psykers would need to be considered Choirs and our increase is just from the Surge? Or is it somewhat more reasonable 50-100 are ours while the retraining is to small to show up to us and simply shows as done?

Why am I asking this, people may be asking. Well. We just had a 61% increase in the number of Choirs. Yeah.
  • 300.M43: 559 + 348 = 907
 
So.... I've counted the Choirs up. The only area that I'm not 100% certain in is the FTL Comm Choirs for the Lords of Eternity that we integrated. They might have their own system that we are using, but I doubt that - it wouldn't hook up to our own network so quickly. @HeroCooky, I know that we're getting trained psykers from the Lords but.... exactly how much of this turns Choir numbers is from them vs the Awakening surge? Like are we just abstracting the re-training that the Lords of Eternity psykers would need to be considered Choirs and our increase is just from the Surge? Or is it somewhat more reasonable 50-100 are ours while the retraining is to small to show up to us and simply shows as done?

Why am I asking this, people may be asking. Well. We just had a 61% increase in the number of Choirs. Yeah.
  • 300.M43: 559 + 348 = 907
... I am putting executive decision to sing the next level of our anti-chaos trait
 
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