Thankfully, it's all research, so we get two AP per action there.
Looks like these two didn't tick up from last turn?[] [Knightly Orders] New Knight Training! (3/?)
More training! Yay!
(Gain: Knight Orders train even more!)
[] [Chapter] A Barge For Battle (3/4)
It must battle and barge.
(Gain: The Lamenters gain a Battle Barge (Space Marine Battleship Equivalent).)
Not this turn, but let's not wait too long on this action like we did before.[] [Faith] Saint Candidate Thule-6969 HRMHVR
Hallowed be She Who Wakes The Spirits.
(Gain: Saint Choice Sub-Turn.)
I'm getting a feeling it's the last turn we do research before the end of a game. If we get a faith turn I'll be beating the drum to do AI research but otherwise I think that's it.Thankfully, it's all research, so we get two AP per action there.
It's already at high, we just used it (so it raised by 0.25 and will raise it by 0.5 if used right now). Turn the goshdarned thing off, it's not worth the risk.We should be okay another turn with Grand Design to finish the Necron Capstone, now that we can monitor the Warp, right @HeroCooky ?
2. Are the Lamenters putting all our fancy new tech into their battle-barge? They must have had conniptions halfway through construction when they realized how much new tech we'd gotten.
Oh, neat. Well, probably needs to wait because we need to do this before the designs are done. Luckily we can drop new strikecraft into completed carrier designs.
Oh but I want this one pretty bad too:
Oh this one also - waking machine spirits sounds like a big deal.
[] [Faith] Saint Candidate Thule-6969 HRMHVR
Hallowed be She Who Wakes The Spirits.
Ye.
2. Ye.2. Are the Lamenters putting all our fancy new tech into their battle-barge? They must have had conniptions halfway through construction when they realized how much new tech we'd gotten.
3. Ah, the necron tech takes 2 real actions, not 2 research actions?
So, if we are looking at designing a battleship sized Crusade support ship, how many Arboretums do we need to stack to be able to have the ship be able produce enough food to feed a fleet or at least a good chunk of it? 4?
Thereabouts, depending on how long you want them to be fed.So, if we are looking at designing a battleship sized Crusade support ship, how many Arboretums do we need to stack to be able to have the ship be able produce enough food to feed a fleet or at least a good chunk of it? 4?
With Class Is In Session and a few other action-boosting Songs/Symphonies, we could finish Psykana research and Songs/Melodies pretty fast.
[] [Military] Construct God-Engines (20x Grandis (0/2), 10x Modeste Immensus (0/3), 4x Immensa Immensus (0/3), 2x Magnificus (0/4), 1x Momentus (0/6), 1x Deus Machina (0/10))
Huh. So the rationalization process doubled our production rate for the Grandis, gave a 50% boost for the Modeste, 50% for the Immensa, 33% for the Magnificus, and 25% for the Deus.[] [Military] Construct God-Engines (20x Grandis (0/1), 10x Modeste Immensus (0/2), 4x Immensa Immensus (0/2), 2x Magnificus (0/3), 1x Momentus (0/5), 1x Deus Machina (0/8))
So, the two actions are locked.-[X] Green Ship Infused Missile Payloads (6/7) - [2 Actions Locked]
We're waiting for the necron capstone to do the ship designs though, right?So, back from my expedition to town, and yeah, this looks pretty good! Our ship design us high enough now that we can get 50 DP with a single action, which is very good given that's what we need for a Battleship!
I'm thinking we do a 100 DP turn, because between our temporary bonus giving us half an AP for every Military AP we do, and Heartbeat of Industry giving us another half AP, we're effectively getting 2 AP of Work for every 1 we put in to the Military Field. One of these should be sufficient to get our first Battleship design ready and most of our tech updates to boot.
We have one turn of wiggle room for the Black Cats, and we're apparently going to get the Necron Capstone thanks to the 2 AP we pre-committed to Research (Which inflates to 4 Research AP, presumably the Capstone only needs 3?) The real question is "Do we have enough grasp on the actual state of the Warp to be able to risk keeping Grand Design on for another turn to maximize our gains, or should we shut it off", but that's what we got the Observatory for I guess? Still seems kind of vague, but at least we know they were using super-rituals to undo a fuckup on their part instead of asserting dominance, even if it kept us from doing anything ourselves in the process.
Oh yeah, what do the Voidspheres do for us @HeroCooky
Heh, sorry. Don't know what would be a good name for it.Every time someone tries to sneak a ship that breaks the naming scheme hurts my soul.