What should your focus for the rest of the Quest be?


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Man can you imagine the lamenetors going through the warp with their shiner ass new BB and accidently going back in time with it to their penance crusade? That would suck…though I do hope we can improve the war caskets soon enough…at least they are the soothing type right? So the marines aren't suffering inside it…I do wonder if they need to rest every now and then like other dreadnoughts.
 
-[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)
My beloved. 10 Destroyers and 3 Frigates is a lot per turn. Sadly no destroyers but it is what it is. Also more automation is probably locked behind the Autonomous one which will be interesting considering that we have animal-like intelligence. We just gotta grow bigger now and make these numbers just go smaller by sizing up

Edit: No cruisers was meant

[] [General] Colonize (Sub-Sector)
It is time to bring more worlds into the fold. Thanks to the Irrita becoming our Kin, we will not lose any Development when colonizing worlds that are less than habitable due to them being terraformed into habitable worlds.
(Gain: One Colonized Sub-Sector.
Warning: Already occupied systems are not colonized.
Habitable Sub-Sectors: Chery (2/9 Systems), Gulf's Edge (9/14 Systems).)

Also we colonize by the Sub-sector now...which is crazy to think about
 
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My beloved. 10 Destroyers and 3 Frigates is a lot per turn. Sadly no destroyers but it is what it is. Also more automation is probably locked behind the Autonomous one which will be interesting considering that we have animal-like intelligence. We just gotta grow bigger now and make these numbers just go smaller by sizing up
I mean, not really.

Not anymore.
A single action builds 250 frigates now.

We just need to take the build fleet action.
 
I mean, not really.

Not anymore.
A single action builds 500 frigates now.

We just need to take the build fleet action.
We won't always be taking the action and because war operations require actions, along with everything else, it's good to have a build up in the back. Also automation does help with everything. It has had techs like that in the past. And also yeah we will take the "Build Fleet" action...right after we design it...which isn't happening this turn
 
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Oh yeah, what do the Voidspheres do for us
Added them. 20 DP Equipment.
1. We do have the Observatory. Can we keep The Grand Design on one more turn or would that trigger a Warp Storm? All it seemed to give us was that the warp is stagnant.
2. The above use of bonus actions is kosher though - we get 2-for-1 on research actions right?
1. The Observatory indicates which way the Warp swings on its own, not how your actions affect its tremors. But your peeps think you should shut it off.
2. Kosher.
 
We won't always be taking the action and because war operations require actions, along with everything else, it's good to have a build up in the back. Also automation does help with everything. It has had techs like that in the past
Oh, Automation is great for the side benefits.

But for the general construction, it's kinda pointless. There's a reason we just had automated ship construction doing nothing but scouts for ages, for lack of anything better to do.
 
Alright, we don't have to worry about losing the capstone either, it's locked in now?

EDIT: Holy shit, inertialess combat drive, even if it's just a Sicko Mode boost to use in times of absolute exigency, that's hilarious.

It's just the mechanism that gets fucked up @HeroCooky , and requires major maintenence afterwards, right? Is that something that can be done with Fleet Tender support and otherwise it's mostly just going to be something that shuts-off for consecutive engagements?
 
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Also what happened to our terraforming actions? Did it get jacked or did we get too big for it to just be a background thing now?
Seems to have folded in with general colonization. Select a sub-sector, and get every planet in it, no penalties for habitation because of the Irrita landscaping it.

Edit: Though, tbh, I will miss the little descriptions of the environments we were terraforming stuff into.
It never did anything, but it was cool.
 
It basically requires either dedicated yard time or a mobile shipyard working for a few weeks on the ship.

Mmm, so an Aquarius could do the maintenance in the field, but it's not viable for repeated battles, but having an inertialess drive super mode on a brawler--especially if it's a god damn Battleship--is nightmare fuel for most polities, huh?
 
Hmm so Cherry needs to be colonized to cut off Shipwright's from our expansion path south. Also our friends to the North are about to have a border with the Cult of Titan Symposium real soon and that's gonna be a fight.
 
Alright, here's my current version of the plan. I think we should grab the black cat, clear the slate, poke around in their battleship before designing our own.

[] Plan: To Acquire the Military Capstones
-[] [Psykana][Free] Turn off the Grand Design
-[] [Psykana][Free] Turn off Devouring Mechadendrite & Heartbeat of Industry, turn on Glint of Genius at full strength, 100 Choirs into Hippity Hoppity, all of the remaining Choirs into Hiss of the Steam Valves while leaving 50 free for auto-tickers.
-[] [Free] Assign automated frigate production to Taurus-S Troopship production
-[] [General] Research:
--[] Green Ship Infused Missile Payloads (6/7) - [2 Actions Locked]
--[] Voidcraft Generation 4 (bonus research action 1)
--[] Industrialized Production of Gravity-Weapons (bonus research action 2)
-[] The Black Cat Buyout (1/2)

Then next turn we double down on a military redesign, and the turn after we build fleets, then the turn after that we build more fleets and send some fleets out to mess up the Chaos expansion, with maybe some Hippity Hoppity explorations mixed in there. Any flex actions get used for diplomacy with van Zandt, integrating the Confederacy, colonization. How does that sound as a general framework for the next few turns?
 
@Neablis Hear me out. Keep devouring mechandrite active and get .5 General action. I asked about this and you can put the .5 into research actions, it just won't benefit from songs. So you could put the .5 into any other research you may wish to pursue and we have .75 stored up
 
@HeroCooky , what's stronger as a spinal mount? The Ultra-Heavy Prow Lance, or a Green Arc Lance? Green Arc Lance seems to be "Rad Lance but actually does hull damage too", but I could be wrong. It's gated behind some hard stuff though. Or would the Starlance be the better choice for a "Fuck everything in this general direction" beam? I got inspired fierce by that new component.
 
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@Neablis Hear me out. Keep devouring mechandrite active and get .5 General action. I asked about this and you can put the .5 into research actions, it just won't benefit from songs. So you could put the .5 into any other research you may wish to pursue.
That goes against my understanding of Devouring Mechadendrite. Can you quote/link the post where you got that answer?
 
Arboretums - An entire hydro- and bio-sphere is contained within this mighty vessel, capable of feeding its crew without resupply for, potentially, decades if fully shut out from any intake of base materials such as base minerals and water.
Military Bastions - Carrying an entire System Army Group within its bowels, this mighty ship is unlikely to fall to anything that won't already destroy it from without.
How useful are these two?
 
Alright, here's my current version of the plan. I think we should grab the black cat, clear the slate, poke around in their battleship before designing our own.

[] Plan: To Acquire the Military Capstones
-[] [Psykana][Free] Turn off the Grand Design
-[] [Psykana][Free] Turn off Devouring Mechadendrite & Heartbeat of Industry, turn on Glint of Genius at full strength, 100 Choirs into Hippity Hoppity, all of the remaining Choirs into Hiss of the Steam Valves while leaving 50 free for auto-tickers.
-[] [Free] Assign automated frigate production to Taurus-S Troopship production
-[] [General] Research:
--[] Green Ship Infused Missile Payloads (6/7) - [2 Actions Locked]
--[] Voidcraft Generation 4 (bonus research action 1)
--[] Industrialized Production of Gravity-Weapons (bonus research action 2)
-[] The Black Cat Buyout (1/2)

Then next turn we double down on a military redesign, and the turn after we build fleets, then the turn after that we build more fleets and send some fleets out to mess up the Chaos expansion, with maybe some Hippity Hoppity explorations mixed in there. Any flex actions get used for diplomacy with van Zandt, integrating the Confederacy, colonization. How does that sound as a general framework for the next few turns?
If we want to design just one battleship and redesign all the pressing designs (the actual combat ships we use in big numbers) we should be able to get away with two ship design actions, and then we can take the Van Zandt trade next turn alongside the two design actions.

3x Frigates (6 DP)
Sagitarrius, Crux, Scutum

4x Light Cruisers (16 DP)
Andromeda, Scorpio, Hydrus, Libra

3x Heavy Cruisers (24 DP)
Leo, Pegasus, Cancer

46 DP in total to redesign all of the above. With the 4 remaining I'd really like to redesign the Yeeni's exploration light cruiser honestly.
 
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