@HeroCooky, The problem seems to be in either the previous total (445) that I'm calculating this turns total with or something that isn't a non-essential song as the songs choir math is all the same.
Void Automata...oh Titans can have remote controlled buddies. Oh that shit would cook.
*sweats* Please go down.
Probably. Speaking of Psykana - in 2 turns we have a free Melody. As much as I want to see what love will give us. I'm going to have to hard push for Void 3. Why? Because No Evil only requires that for Level 3.Doesn't it only do the Special Friends stuff if we do it under the Symphony?
Not according to this quote...it is however more effective under a Thule than not.Doesn't it only do the Special Friends stuff if we do it under the Symphony?
1. By design and knock-on effects.
2. Imagine little drone buddies for your strike craft.
3. No.
4. Lmao, no.
5. Baneblade-sized.
Let us have that one Cry to the Future Turn with ABoL -- not even recursive loops, just[] Plan: Let The QM Write Some Star Child-Damned Titans (And Other Interesting Stuff) Already!
-[] [General] Medical Services IX (0/1)
-[] [General] Void Automata (0/1)
-[] [General] Civilian Automata (0/1) (Bonus)
-[] [Military] Construct A God-Engine (Variable Action Cost) + (Mechadendrite)
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How?!
65 (FTL Comms) + 54 (Our Fleets) + 33 (Nomadic Fleets) + 60 (Scouts) + 20 (Devouring) + 40 (Glint) + 140 (Hiss) + 50 (Free) = 462
Your +16 growth last turn put us up to 445. 462 - 445 = 17.
As far as we can determine, the Stellar Growth does not attempt to index the number of its ships, and attempts to do so have been wholly unsuccessful because even a low count returns over ~49k different vessels, which is obviously impossible.
The Shipwright's Grove contains an estimated ~15k Warp-Capable vessels, the majority of which (~57%) are the Living Ships of Irritan [Child]-Of-The-Voids plying the trade routes of their expanded domains.
Uh, is this a valid plan? Mechadendrite doesn't work on research. I'd prefer to do one of the following actions:[] Plan: Let The QM Write Some Star Child-Damned Titans (And Other Interesting Stuff) Already!
I would prefer to delay our next ship design actions for a few turns, until we do the GRAND LABOR and have a ton of new tech. Then we'll do a few big Heartbeat of Industry turn to update everything and build a few new designs.Honestly, I want to make a Light Cruiser with the Shatterprow. We've seen how effective the Bloody Midnight is, lets see what a Ram powered by a Psyker can do!
Void is also my preference. @Alectai can we do Void instead of Health? I want to see what See No Evil, Speak No Evil, Hear No Evil, Do No Evil looks like at level III.Probably. Speaking of Psykana - in 2 turns we have a free Melody. As much as I want to see what love will give us. I'm going to have to hard push for Void 3. Why? Because No Evil only requires that for Level 3.
Every single one of our scouts.
Chaos gits are almost certainly up to *something*.
Alas, I don't think we can do that - Mechadendrite only applies to non-research general actions, and the Song auto-ticker progresses at 0.1 per turn and won't complete right now.BY YOUR COMMAND
[] Plan: Let The QM Write Some Star Child-Damned Titans (And Other Interesting Stuff) Already!
-[] [General] Medical Services IX (0/1)
-[] [General] Colonize (Planet/s)
--[ ] Ivuh - Ubraka (Planetary Mangroves), Llolanov - Kriegar (Temperate Forests and Mild Arctic), Yeogawa - Gheistheim (Flowering Abdundance), Lethysan - Gilians (Wet Terrace Mountains)
-[] [General] Research
--[] [General] Civilian Automata (0/1) (Glint AP)
--[] [General] Void Automata (0/1)
-[] [Military] Construct A God-Engine (Variable Action Cost)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
-[ ] [Free] Psykana Auto-Tickers: Melody: Health II, Song: Shield Us From The Influence Of The Four - Protection, Hope, Grounding, Health, Protection
But the QM made that plan! surely the QM wouldnt make a plan that doesnt work!Alas, I don't think we can do that - Mechadendrite only applies to non-research general actions, and the Song auto-ticker progresses at 0.1 per turn and won't complete right now.
...Also I'll feel more at ease if we spend one action building SBGs, to be honest.
But the QM made that plan! surely the QM wouldnt make a plan that doesnt work!
ah, i see...
Can't you leave Civilian Automata and Void Automata until we can activate Grand Design?BY YOUR COMMAND
[] Plan: Let The QM Write Some Star Child-Damned Titans (And Other Interesting Stuff) Already!
-[] [General] Medical Services IX (0/1)
-[] [General] Research
--[] [General] Civilian Automata (0/1) (Glint AP)
--[] [General] Void Automata (0/1)
-[] [Military] Construct A God-Engine (Variable Action Cost)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
-[ ] [Free] Psykana Auto-Tickers: Melody: Health II, Song: Shield Us From The Influence Of The Four - Protection, Hope, Grounding, Health, Protection
Can't you leave Civilian Automata and Void Automata until we can activate Grand Design?
Any particular thought behind health 2?BY YOUR COMMAND
[] Plan: Let The QM Write Some Star Child-Damned Titans (And Other Interesting Stuff) Already!
-[] [General] Medical Services IX (0/1)
-[] [General] Research
--[] [General] Civilian Automata (0/1) (Glint AP)
--[] [General] Void Automata (0/1)
-[] [Military] Construct A God-Engine (Variable Action Cost)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
-[ ] [Free] Psykana Auto-Tickers: Melody: Health II, Song: Shield Us From The Influence Of The Four - Protection, Hope, Grounding, Health, Protection
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - Grounding III, Protection III, Void II, Silence III, Grounding III
@HeroCookyQM wants it, and if the QM wants it, the QM gets it, they ask for so little from us after all.Can't you leave Civilian Automata and Void Automata until we can activate Grand Design?
That is still one Turn off.
I am stating what I was doing. You got 16 more Choirs this Turn.@HeroCooky, The problem seems to be in either the previous total (445) that I'm calculating this turns total with or something that isn't a non-essential song as the songs choir math is all the same.
1. No. No clue why they/I aren't/am not seeing it, but I added 16 Choirs.@HeroCooky, is the difference between your and @Aura Dragon's calculations because one choir was assigned to Qualach's Forge so now 66 Choirs are assigned to FTL Comms (and civil Warp 'traffic control'/navigation aid)?
Secondly, now that Qualach's Forge is terraformed does the Irrita's Kin trait mean terraforming another planet automatically starts or does automatic terraforming only kick in when no planets are being actively terraformed (thus they wouldn't begin a new world automatically until Voxx Prime is complete)?
Thirdly, would it be possible to set up automated Star Mechanicum Explorator fleets to explore DAoT ruins, say randomly giving a ~0.2 auto-ticker each turn to one ruin expedition or having a chance of finding new ruins if none at present? The cost of which would be spending action points setting up the institutions and building up Explorator fleets?
Fourthly, does the 'variable action cost' of Titans mean that our final design is limited by committed/available actions on the same turn, or does it mean that depending on what we decide on in the Titan design sub-turn we may not have enough actions that turn to finish development and thus need to invest additional AP over multiple terms to complete the project?
Fifthly, since the Shipwright's Grove has about ~15k Warp-Capable vessels, of which roughly 8550 (57%) are Irritian vessels/void-Irritans, does that mean the original Stellar Growth estimate was off, that the number of individual Irrita ship-beings has declined with the rise of alternative communal human-derived space vessels and habitats they can join, or something else entirely?
And sixthly, is it possible for us to absorb the Shipwright's Grove's positive traits if and when we do a custom unification action - for example, their faster shipbuilding + better void infrastructure and in-construction Battleship, or some of the more technocratic/meritocratic and even democratic anarchistic aspects of their political and socioeconomic system with we invest more AP, or would it all be superseded by Federation traits and focuses regardless of how we go about integrating them?
Thanks for any answers, and apologies for so many long-winded and in some cases convoluted questions. I'll see you all in the morning (relative to my part of the world).
The plan was a joke, lmao, as theQM wants it, and if the QM wants it, the QM gets it, they ask for so little from us after all.
Those Chik-Ans are Trade Good things, rather than Action Influencers, like Chocolate automatically already is.Hmm... @HeroCooky can we do a Free Action gift of like Chocolate or Chi-kan to the Watchtower confederacy?
I am sure that flex would get them to pay attention
Just me fucking around.Is going for the all X milestone without a calm-enough-to-symphony Warp part of what you are calling for, or we're those just filler to get a while plan for the Titan?
Ethos meaning how Iconoclast we are and such? Should be interesting6. Depending on what type of unification, you will likely gain and lose Traits and ISCs, alongside Ethos.