What should your focus for the rest of the Quest be?


  • Total voters
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[] [Military] Sector Battle Group Construction And Repair
-[] 3x Nomadic Fleets [Automatic] (0.8/1)
-[] Hydralisk, Necrolisk, Kraken, and Gorgon (0/1)

-[] Gryphon, Wyvern, Dragon, and Cyclops (0/1)
-[] Kraken, Phoenix, Scylla, and Chimera (0/1)

-[] Garuda, Enfield, K'uk'ulkan, and Anansi (0/1)
-[] 4x Long Range Anti-Duchy Specialist Fleets (0/1)
Oh sweet Jesus. Okay so we can drop 4 fleets per action now. Oh lord.
 
Warp. Observatory.
Also more green tech before grumpy neighbor comes to take his toys back. At some point I'll be tempted to campaign for building up significant enough force to actually contest them... though it cost 4 actions at least and result in losing resulting 16 Fleets anyway...
 
So.... that is F-load of ships. We are not going to beat them in tonnage. But we should really try to close that gap before we merge..... Seriously... 1500 ships... They must not use any Choirs for FTL transport then.
 
linear bioluminescence
... Call me biased, but I think this is Warpy shit. They naturally grow components that interact with the Warp, shunting items into or repelling it when immersed, so they have to have some natural perception of it yet remain somewhat shielded from hostile acts. With the Warp famous for having a loose, spiteful relationship with the concept of time, I think they see our souls moving along the normal axis of standard spacetime.
 
OK. So.
Things we need to do.

1)Get Void Industries to XV and Medical Services to X. Not urgent, but extremely helpful.
2)Get Void Observatories. Urgency hard to measure.
3)Spend one or two actions on building SBGs. Should probably be done next turn at the latest.
4)Research Necron tech. Needs to be done before the Necrons reclaim their ships, but ideally we want to have our pro-research symphony helping. (You'll note we need 10 AP total to research everything... well, everything currently available. There may be more stuff once we research all of these options!)
 
It should be noted here that an Irrita is not only capable of, but expected, to create their own Warp Drive and Gellar Field Generator with nothing but some advice, second-hand parts, and the drive to make their own in case they lack parts they require should they desire to become a Son-of-the-Void.
So that's how they do the whole "Warp Drive and Gellar Field" travel...well it's certainly something interesting to behold
 
OK. So.
Things we need to do.

1)Get Void Industries to XV and Medical Services to X. Not urgent, but extremely helpful.
2)Get Void Observatories. Urgency hard to measure.
3)Spend one or two actions on building SBGs. Should probably be done next turn at the latest.
4)Research Necron tech. Needs to be done before the Necrons reclaim their ships, but ideally we want to have our pro-research symphony helping. (You'll note we need 10 AP total to research everything... well, everything currently available. There may be more stuff once we research all of these options!)
One thing to note is that the research symphony didn't change the text for the Necron ships - meaning we can research them while the Warp Tremors are High.

Anyway @HeroCooky. My math has it at 462 total Choirs with + 17 this turn. That correct?
 
As far as the Green Stuff goes...


-[] Green Ship Structural Insights? (0/4)
(Gain: Armor Upgrades?)
-[] Green Ship Inertia Compensation Insights? (0/4)
(Gain: Engine Equipment? May lead to something more...)
-[] Green Ship Alloying Insights? (0/4)
(Gain: Armor Equipment?)
-[] Green Ship Power-System Insights? (0/4)
(Gain: Void Shield Equipment?)
-[] Green Ship Teleportarium Insights? (1/4)
(Gain: Teleportarium Upgrade?)

I think this is the order of priority? Armor Upgrades straight out the gate will be better than Equipment that we'll have to design a ship around... though we SHOULD try to do at least the first three or four if we can manage.
 
As far as the Green Stuff goes...


-[] Green Ship Structural Insights? (0/4)
(Gain: Armor Upgrades?)
-[] Green Ship Inertia Compensation Insights? (0/4)
(Gain: Engine Equipment? May lead to something more...)
-[] Green Ship Alloying Insights? (0/4)
(Gain: Armor Equipment?)
-[] Green Ship Power-System Insights? (0/4)
(Gain: Void Shield Equipment?)
-[] Green Ship Teleportarium Insights? (1/4)
(Gain: Teleportarium Upgrade?)

I think this is the order of priority? Armor Upgrades straight out the gate will be better than Equipment that we'll have to design a ship around... though we SHOULD try to do at least the first three or four if we can manage.
I think that engine needs us to get the symphony of research, while very unlikely there is a small chance that we maybe start a research tree for WArp-less FTL travel
 
Yeah, I'm looking at this, the Warp Currents still being at High, and I'm going "Yeah, we can't pull the trigger yet without paying for it in spades"

EDIT: Oh yeah @HeroCooky , Qualach's Forge is done now! Yay! Anything special out of it?

MERGE SO NO DOUBLE POST:
God, us being only 1 Inf away from the Trigger Point hurts me, because I can't really see a good way of spending it.

Tremors have been fucking High for three turns now despite us turning the Symphony off, and jumped two steps in a single turn, Someone is doing fucky things somewhere, and it's not us.
 
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To Quote myself:
240.M43 - 20 (Mechadendrite) + 135 (Hiss) + 63 (Free Choirs) = 218
250.M43 - 20 (Mechadendrite) + 164 (Hiss) + 50 (Free Choirs) = 234
260.M43 - 20 (Mechadendrite) + 40 (Glint) + 140 (Hiss) + 50 (Free Choirs) = 250
EDIT: Oh yeah @HeroCooky , Qualach's Forge is done now! Yay! Anything special out of it?

MERGE SO NO DOUBLE POST:
God, us being only 1 Inf away from the Trigger Point hurts me, because I can't really see a good way of spending it.
It is holy now. Otherwise, as far as you know, *shrugs*?
Meanwhile, the Titan Action: "Am I a joke to you?"
 
[ ] Plan: Trigger Primed
-[ ] [Free] Deactivate Glint to max out Hiss of the Steam Valves.
-[] [General] Develop The Federations'...
--[] Medical Services IX (0/1)
-[] [General] Colonize (Planet/s)
--[ ] Ivuh - Ubraka (Planetary Mangroves), Llolanov - Kriegar (Temperate Forests and Mild Arctic), Yeogawa - Gheistheim (Flowering Abdundance), Lethysan - Gilians (Wet Terrace Mountains)
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[] Formal Exchange Of Diplomatic Contacts With The Clans Who Live Here (Mechadendrite AP)
-[] [Military] Construct A God-Engine
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
 
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Let's do one of the military expeditions this turn. We can do One Warp Observatory, Mil Expedition and Titan and take a beat.

Edit: Or that. That works too
 
[] Plan: Automation and Automata
-[] [General] Research
--[] Universally Effective Common Cold Vaccine (0/1)
--[] Civilian Automata (0/1) (Free)
--[] Void Automata (0/1) (Free)

--[] Shipyard Automatization III (1/2)
-
[] [Military] Sector Battle Group Construction And Repair
--[] Hydralisk, Necrolisk, Kraken, and Gorgon (0/1)
 
[] Plan: Let The QM Write Some Star Child-Damned Titans (And Other Interesting Stuff) Already!
-[] [General] Medical Services IX (0/1)
-[] [General] Void Automata (0/1)
-[] [General] Civilian Automata (0/1) (Bonus)
-[] [Military] Construct A God-Engine (Variable Action Cost) + (Mechadendrite)


:V
 
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BY YOUR COMMAND

[] Plan: Let The QM Write Some Star Child-Damned Titans (And Other Interesting Stuff) Already!
-[] [General] Medical Services IX (0/1)
-[] [General] Research
--[] [General] Civilian Automata (0/1) (Glint AP)
--[] [General] Void Automata (0/1)
-[] [Military] Construct A God-Engine (Variable Action Cost)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
-[ ] [Free] Psykana Auto-Tickers: Melody: Health II, Song: Shield Us From The Influence Of The Four - Protection, Hope, Grounding, Health, Protection
 
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