What should your focus for the rest of the Quest be?


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[] Plan: Our First Temple
-[] [Military] The Ancient's [Bone-Mender Temple
-[] Sector Battle Group Centaur (30/30 Ship Capacity)
-[] Sector Battle Group Werewolf (30/30 Ship Capacity)
-[] Sector Battle Group Basilisk (30/30 Ship Capacity)

-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (21/21 Ship Capacity)
-[] Archwan Grand Army
-[] [Psykana] Warp Observatory
-[] [Military] Construct A God-Engine (Variable Action Cost)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
-[ ] [Free] Psykana Auto-Tickers: Melody: Health II, Song: Shield Us From The Influence Of The Four - Protection, Hope, Grounding, Health, Protection


Okay so it might be overkill to send two SBGs to the Temple but we don't know what's there. However we will see what is in the Bone-Mender Temple and what it requires. From the name it sounds like Medical tech which ought to be interesting for us.
 
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Okay so it might be overkill to send two SBGs to the Temple but we don't know what's there. However we will see what is in the Bone-Mender Temple and what it requires. From the name it sounds like Medical tech which ought to be interesting for us.
Are we sure it's not a massive underestimate? We can build 4 SBG's in a single action, 2 is basically nothing at this point.

Also, Kil'drabi fleets are ideal for this kind of mission, as they're designed to be self reliant.
 
Are we sure it's not a massive underestimate? We can build 4 SBG's in a single action, 2 is basically nothing at this point.
How much do you think is a good amount. I am working off perhaps faulty logic. Clearly we aren't sending all of them...I think but 2 might be too few. Like 5 maybe?
Also, Kil'drabi fleets are ideal for this kind of mission, as they're designed to be self reliant.
Oh we could send some Nomadic fleets
 
QM wants it, and if the QM wants it, the QM gets it, they ask for so little from us after all.
I think they were just making sillies.
The plan was a joke, lmao, as the :V indicated. Please just vote for what you want.
I liked the old version better. 4 action turns > 3 action turns. Swapping the diplomatic action to ISC because it's likely to get us a better deal on the unification.

[] Plan: Prime the TITAN
-[] [Free] Consecrate In Sacred Sand (Qulach's Forge - Qulach's Forge)
-[] [Free] Deactivate Glint to max out Hiss of the Steam Valves, leave 50 choirs free.
-[] [Free] Psykana Auto-Tickers: Melody: Void III
-[] [General] Develop The Federations'...
--[] Medical Services IX (0/1)
-[] [General] Colonize (Planet/s)
--[] Ivuh - Ubraka (Planetary Mangroves), Llolanov - Kriegar (Temperate Forests and Mild Arctic), Yeogawa - Gheistheim (Flowering Abdundance), Lethysan - Gilians (Wet Terrace Mountains)
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[] ISC Access - (Shipwright's Grove)
-[] [Military] Construct A God-Engine
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.


Alternatively, if we want a BETTER TITAN (& to grab some archaeotech for the GRAND LABOUR...)
[] Plan: A BIGGER TITAN
-[] [Free] Deactivate Glint & Mechadendrite to max out Heartbeat of Industry, all extra choirs on Hiss of the Steam valves, but leave 50 free for auto-tickers.
-[] [Free] Consecrate In Sacred Sand (Qulach's Forge - Qulach's Forge)
-[] [Free] Psykana Auto-Tickers: Melody: Void III
-[] [Military] The Ancient's [Bone-Mender Temple]
--[] Space forces: SBGs Sphinx & Centaur, LRAD Alpha, Nomadic Fleets Once-Forgotten-Joy, Thrum-Of-The-Journey & Illuminators-Of-The-Road-Not-Traveled.
--[] Ground forces: Amratur Grand Army & 5 War-Packs of the Blazing sun, led by the 'Inheritors of Starlight' War-Pack.

-[] [Military] The Ancient's [Jubilant Den]
--[] Space forces: SBGs Werewolf & Minotaur, LRAD Beta, Nomadic Fleets Bastion-Of-Pathways, Winged-Deliverance & Dust-Upon-The-Winds.
--[] Ground forces: Macabre Grand Army & 5 War-Packs of the Obsidian Hammer, led by the 'Heralds of the Heavens' War-Pack

-[] [Military] Construct A God-Engine (2 actions, 1 base action + 1 Heartbeat of Industry Action)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
 
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[] Plan: Our First Temple
-[] [Military] The Ancient's [Bone-Mender Temple
--[] Sector Battle Group Centaur (30/30 Ship Capacity)
--[] Sector Battle Group Werewolf (30/30 Ship Capacity)
--[] Sector Battle Group Basilisk (30/30 Ship Capacity)

--[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
--[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
--[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (21/21 Ship Capacity)
--[] Archwan Grand Army + 5 War-Packs of the Obsidian Hammer, led by the 'Heralds of the Heavens' War-Pack
-[] [Psykana] Warp Observatory
-[] [Military] Construct A God-Engine (Variable Action Cost)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.
-[ ] [Free] Psykana Auto-Tickers: Melody: Health II, Song: Shield Us From The Influence Of The Four - Protection, Hope, Grounding, Health, Protection


Okay new plan. We will be sending Centaur, Werewolf and Basilisk along with the three Nomadic fleets above(two of them had thematic names) along with the Archwan Grand Army. If this is not enough we are cooked
 
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3 actions would be pretty hefty, yeah. But I don't think we need an Imperator just yet, do we?

I do want to prime for the breakthrough turn though. But I am absolutely not okay with sending a military ...

Oh, that's what we can do.

One sec.
 
How much do you think is a good amount. I am working off perhaps faulty logic. Clearly we aren't sending all of them...I think but 2 might be too few. Like 5 maybe?
I mean, looking at the map, our long run expedition might involve punching through one or more Chaos polities. You need a bit of force for that.
And even if we get to a ruin without trouble, what do we do if that ruin is abandonned. When we need to push Chaos away (or imperium, or whomever) away from it, or keep them away while we plunder the goodies?

So, I'd say we need at least enough armies and space forces to win a major space battle + planetary invasion.

I'm also thinking to include maybe one of the big cargo vessels as logistic support?
 
[] Plan: Expeditionary Forces Online!
-[] [Free] Deactivate Glint & Mechadendrite to max out Heartbeat of Industry, all extra choirs on Hiss of the Steam valves, but leave 50 free for auto-tickers.
-[] [Free] Consecrate In Sacred Sand (Qulach's Forge - Qulach's Forge)
-[] [Free] Psykana Auto-Ticker on Void III (To max out No Evil)
-[] [General] Develop The Federations'...
--[] Medical Services IX (0/1)
-[] [Military] Design New Voidship Classes
--[ ]
Aquarius-primus Fleet Tender
-[] [Military] Construct A God-Engine (2 actions, 1 base action + 1 Heartbeat of Industry Action)
--[ ] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.



Get our Fleet Tender unlocked and built, get 2 actions into Titans, which should be enough to design a proper Battle Titan, and we're primed to pull the trigger for the All-X at the moment the Warp Tremors calm down to Medium.

I'll add the designs to the list shortly, once I finalize everything.
 
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Get our Fleet Tender unlocked and built, get 2 actions into Titans, which should be enough to design a proper Battle Titan, and we're primed to pull the trigger for the All-X at the moment the Warp Tremors calm down to Medium.
I am sorry but aren't we already primed to get to all X the moment Warp Tremors go medium? I mean correct me if I'm wrong but the moment it goes to Medium the plan is

-[] [General] Develop The Federations'...
--[] Void XV (0/1) 1 AP
--[] Medical Services IX (0/1) 1 Ap
--[] Medical Services X (0/1) Mechandrite AP
-[] [Psykana] Sing a Symphony - A Grand Design 1 AP


I thought we were already primed to pull the trigger as it was
 
[Grand Cruiser] Aquarius-primus Fleet Tender
-[] Length
- 7.400 Meters (-3 DP)
-[] Width - 1.800 Meters (-3 DP)
-[] Acceleration - 2.4 Gravities (-3 DP)
-[] Armor - Thick Fortress Armor (-4 DP)
-[] Shields - Two Aegides (-3 DP)
-[] Weapons - 10x Light Macrocannon Turrets (-5 DP)
-[] Equipment - Autoloaders/Sanctum of the Steam/Hymns of the Machines/Large Repair Bay/Large On-Board Manufactory (-42 DP)

The First true Super-Capital Ship designed by the Glimmering Federation, the Aquarius-primus fills a much needed niche in its battlegroups as a mobile fleet-support unit, able to perform field maintenance and material fabrication with resources produced in the field. While heavily armored and shielded, with considerable mass backing each such structure, the Aquarius design is only equipped with a moderate armament, in the form of ten light macrocannon emplacements. This is nonetheless enough to see off any light craft that tries to strike at the logistics trail of a Federation Expeditionary Force, which is considered 'Good enough' as far as the designers are concerned.

Still, it provides tremendous capacity to supplement a mobile force, in a similar vein to the Andromeda-class, indeed, each Aquarius is also equipped with a Hymnnal Link to add just a few more ships to any force they serve alongside. It's hoped that a second tranche down the line as the Federation gains experience with such colossal voidship design will add additional functionality, once the major stumbling blocks have been worked through.


@Neablis , because we absolutely need a Fleet Tender if we're going to send expeditionary fleets out to the ruins, and those won't really be improved much by the new tech on deck. If the Warp Currents don't go down this turn, I want to go all hippity hoppity. Also, this lets us get the First Design Problems out of the way for the Grand Cruiser weightclass, which'll save us DP on future models.

I am sorry but aren't we already primed to get to all X the moment Warp Tremors go medium? I mean correct me if I'm wrong but the moment it goes to Medium the plan is

-[] [General] Develop The Federations'...
--[] Void XV (0/1) 1 AP
--[] Medical Services IX (0/1) 1 Ap
--[] Medical Services X (0/1) Mechandrite AP
-[] [Psykana] Sing a Symphony - A Grand Design 1 AP


I thought we were already primed to pull the trigger as it was

We want to push Void to XVI the same turn we push through, because that lets us hopefully sneak in Battleships before the price goes up.
 
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@Neablis , because we absolutely need a Fleet Tender if we're going to send expeditionary fleets out to the ruins, and those won't really be improved much by the new tech on deck.
I still think we're getting distracted from the priority here, which is setting up the trigger and the diplomatic actions to integrate the Shipwright's. But All we really need for that is 1 more medical, as much as I would like to do the ISC access to make that smoother.

Though there's an argument to be made that the design gets better after we build the first one, so we might as well make it now to prep for the future?

What other ships should we make? We have 9 more FP floating. I'm a little bit inclined to make a light-cruiser carrying the carronade that we can spam out for artillery reasons, as well as... hmm. Update the Taurus? Make a light-cruiser that has a carronade on it? Make a frigate-sized logistics ship with manufactories to support the Aquarius? And maybe a pure-minelaying-focused destroyer that we can pump out with auto-build?
 
I still think we're getting distracted from the priority here, which is setting up the trigger and the diplomatic actions to integrate the Shipwright's. But All we really need for that is 1 more medical, as much as I would like to do the ISC access to make that smoother.

Though there's an argument to be made that the design gets better after we build the first one, so we might as well make it now to prep for the future?

What other ships should we make? We have 9 more FP floating. I'm a little bit inclined to make a light-cruiser carrying the carronade that we can spam out for artillery reasons, as well as... hmm. Update the Taurus? Make a light-cruiser that has a carronade on it? Make a frigate-sized logistics ship with manufactories to support the Aquarius? And maybe a pure-minelaying-focused destroyer that we can pump out with auto-build?

I'm looking through our list right now and seeing if I can see any holes, right now, I'm interested in trying a maximum burst damage Heavy Cruiser loaded with Superheavy Lances to be a Supercapital Assassin.

With a bit more DP as well, we can do a Leo Tertium that adds in ramming to its bag of tricks.
 
I'm looking through our list right now and seeing if I can see any holes, right now, I'm interested in trying a maximum burst damage Heavy Cruiser loaded with Superheavy Lances to be a Supercapital Assassin.

With a bit more DP as well, we can do a Leo Tertium that adds in ramming to its bag of tricks.
A lot of that is going to need to get redesigned as we unlock more tech. I'd prefer to upgrade our support ships that won't need to be upgraded quite as much. Maybe make a light-cruiser troop carrier to help carry armies, more logistics ships, maybe another freighter design designed to help with corrupted planets?
 
A lot of that is going to need to get redesigned as we unlock more tech. I'd prefer to upgrade our support ships that won't need to be upgraded quite as much. Maybe make a light-cruiser troop carrier to help carry armies, more logistics ships, maybe another freighter design designed to help with corrupted planets?

Fair. Honestly, I'm almost wondering if it might be better to just put the remaining DP towards another Temple Ship so we have something to crack **[REDACTED]** open with, but I don't know if we can only do partial designs.

EDIT: Honestly, 25 DP is a really awkward sum to work with right now. I've still got 9 after the Aquarius is done.
 
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Fair. Honestly, I'm almost wondering if it might be better to just put the remaining DP towards another Temple Ship so we have something to crack **[REDACTED]** open with, but I don't know if we can only do partial designs.

EDIT: Honestly, 25 DP is a really awkward sum to work with right now. I've still got 9 after the Aquarius is done.
Make a successor to the Yeeni's scout cruiser maybe? The Yeeni deserve a bone and that ship is horrendously outdated.

I mean, just look at it:

[Yeeni] Spirit of Discovery Scout-Class Light Cruiser
-Length - 4.000m
-Width - 450m
-Acceleration - 3 Gravities
-Armor - Thin Double Hull
-Shields - Three Emitters
-Weapons - 2x Light Missile Turrets, 1x Small Hangars
-Equipment - Yeeni Auxiliary Engineer Division/Small On-Board Manufactory/Luxurious Crew Amenities/Ship Shrines

We can do a lot better and maybe create a scouting leader for our scouting fleets? Or stick to the spirit of the design for long range exploration?

Plus maybe some sort of stealth minelayer to give our fleets options? A stealth light cruiser with minelaying capability plus onboard manufacturing should provide a pretty strong ability to make big trouble for our enemies.
 
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Is there anything we could do with the Kil'drabi ships? Most of the ships in their Nomadic Fleets were designed in the early game.
 
Vote's open, let's see...

[X] Plan: Expeditionary Forces Online!
-[X] [Free] Deactivate Glint & Mechadendrite to max out Heartbeat of Industry, all extra choirs on Hiss of the Steam valves, but leave 50 free for auto-tickers.
-[X] [Free] Consecrate In Sacred Sand (Qulach's Forge - Qulach's Forge)
-[X] [Free] Psykana Auto-Ticker on Void III (To max out No Evil)
-[X] [General] Develop The Federations'...
--[X] Medical Services IX (0/1)
-[X] [Military] Design New Voidship Classes
--[X]
Aquarius-primus Fleet Tender
--[X] Cancer-class Assault Cruiser
--[X] Serpens-class Stealth Destroyer
-[X] [Military] Construct A God-Engine (2 actions, 1 base action + 1 Heartbeat of Industry Action)
--[X] Qualach's Forge is ready to go now, that seems like a proper place for our first Titans to be born.


Going to add the rest of my theorycrafted stuff shortly.
 
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Fair. Honestly, I'm almost wondering if it might be better to just put the remaining DP towards another Temple Ship so we have something to crack **[REDACTED]** open with, but I don't know if we can only do partial designs.

EDIT: Honestly, 25 DP is a really awkward sum to work with right now. I've still got 9 after the Aquarius is done.
A few ideas then.

1) Upgrading the Taurus. Thing's aging, and if we're going to do long range military deployement, we should have a better one.
2) Chamleon refresh?
 
--[] ISC Access - (Shipwright's Grove)
We're about as close as we can be with the Shipwright's Grove, I'd rather we go give access to the Hillbillies down South so we can make in roads with them.
@Neablis , because we absolutely need a Fleet Tender if we're going to send expeditionary fleets out to the ruins, and those won't really be improved much by the new tech on deck. If the Warp Currents don't go down this turn, I want to go all hippity hoppity. Also, this lets us get the First Design Problems out of the way for the Grand Cruiser weightclass, which'll save us DP on future models.
Can't we just use the Fleet Tenders that the Kil'drabi already designed?
What other ships should we make? We have 9 more FP floating.
Once again, I shall make the case for a giant flying psychic Battering Ram. Doooo iitttttttt. It would be awesome and we already saw how effective they can be.
 
Voting is open
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