Seriously can we buy out the mercs? We don't have the time to wait for the subversion to finish. We need to push through the subsector to go conquer the Hegemony and then get a charted, stable Warp route to the Watchtower Confederacy so we can start absorbing them in earnst
Seriously can we buy out the mercs? We don't have the time to wait for the subversion to finish. We need to push through the subsector to go conquer the Hegemony and then get a charted, stable Warp route to the Watchtower Confederacy so we can start absorbing them in earnst
Why? This way we get them without spending actions. It's hard to get cheaper than "free." We're busy with other stuff, like the Lords of Eternity, the Shipwright's grove, development and research. All of that will easily take ten turns.
Do you have better targets for subversion that won't piss off any of our neighbors?
Question for when you wake up. Basically the idea is that Songs and Symphonies are more narrative than not. For the purposes of a plan I started working on I am guessing the below wouldn't give action economy but something else?
--[X] Symphony of Innovation and rediscovery(tech focused) A Glint of Genius - "Through inspiration, desire" – The spark of invention that drives the entire journey. Diverting Power - "Let Harm not come to us." - why we want better technology, to protect us from a hostile and uncertain galaxy. Hippity Hoppity - "Where is my Star Child-damned inheritance!" – Once we had all of this knowledge. It's been lost and we want it back, dammit! The Devouring Mechadendrite - "Industry must expand to meet ever-increasing demands" – A focus on the work needed to turn ideas into reality. Hiss of the Steam Valves - "The music born by industry sighing freely." – Our final goal, a harmonious society of freedom and abundance, made possible by technology.
[X] Plan: Stitch the Rift and Begin a new Symphony
-[X] Cleanse The Penitentia Rite
-[X] [Psykana] To Stitch A Rift (0/3) x3
-[X] [Psykana] Sing a Symphony
--[X] --[X] Symphony of Innovation and rediscovery(tech focused) A Glint of Genius - "Through inspiration, desire" – The spark of invention that drives the entire journey. Diverting Power - "Let Harm not come to us." - why we want better technology, to protect us from a hostile and uncertain galaxy. Hippity Hoppity - "Where is my Star Child-damned inheritance!" – Once we had all of this knowledge. It's been lost and we want it back, dammit! The Devouring Mechadendrite - "Industry must expand to meet ever-increasing demands" – A focus on the work needed to turn ideas into reality. Hiss of the Steam Valves - "The music born by industry sighing freely." – Our final goal, a harmonious society of freedom and abundance, made possible by technology. -[X] [Free] Consecrate In Sacred Sand (Krumpany - Odrenus)
-[X] [Free] Remove all Choirs from Glint of Genius. Leave Hippity Hoppity active.
-[X] [Free] Swap auto-build to Pyxis-Secundus Advanced Scout Sloop
This is peak gamba but hear me out. If this song is better for research then we can probably blast our way through most of it. The more concentrated a symphony the better it is. Cooky was talking about how "Cry for the Future" was extremely generic so maybe a more focused son ought to help here
I still maintain that Works Generational would be a lot better for a research Symphony than Devouring Mechadendrite which explicitly excludes research actions from it's effects.
Seriously can we buy out the mercs? We don't have the time to wait for the subversion to finish. We need to push through the subsector to go conquer the Hegemony and then get a charted, stable Warp route to the Watchtower Confederacy so we can start absorbing them in earnst
We should really just give the Shipwright's Grove ISC Access at this point. Like honestly, is it really such a big deal if that does land on New Dawn and we go a turn without it?
Why? This way we get them without spending actions. It's hard to get cheaper than "free." We're busy with other stuff, like the Lords of Eternity, the Shipwright's grove, development and research. All of that will easily take ten turns.
Do you have better targets for subversion that won't piss off any of our neighbors?
Besides the QM saying it was easier to buy out the Mercs and no additional actions would make it go faster at all from his things? Or just pay them for support and to use them. they are mercenaries, soldiers of fortune who fight for someone who has the coin. We can just pay them to help us with a fight if need be. its just that they are mercs, the QM has stated we can buy them out or just remember the they are mercs when thinking about how to deal with them.
Hmm. On second thought, maybe we should swap out The Devouring Mechadendrite for Unto Works Generational - with the following quote: "Worlds born from ceaseless work."
It's just that the Mechadendrite isn't as research focused.
[X] Plan: Stitch the Rift and Begin a new Symphony
For now.
And hello everybody, has been reading through this quest for last week or two. Not my favourite mechanical system, to be frank, but story and vibes are immaculate. Making 40k less grimdark one soul at a time.
Sweet Starchild that's a lot of psykers... I think that we need to get all 10 and do speed colonisation of sector given that they probably don't have infrastructure to survive for very long with those number
Maybe with the floater action, we could finally give our infantry some love? I'm begging on my knees at this point, the combined cost is 1 research action.
Though I'm loving the new Symphony, curious to see where that will take us.
It is doing rather fine, all things considered. No upsets for them, beyond some nasty fires in a few libraries that, thankfully, didn't permanently destroy any books or scrolls.
Scheduled vote count started by HeroCooky on Oct 10, 2024 at 2:54 PM, finished with 70 posts and 9 votes.
[X] Plan: Stitch the Rift and Begin a new Symphony -[X] Cleanse The Penitentia Rite -[X] [Psykana] To Stitch A Rift (0/3) x3 -[X] [Psykana] Sing a Symphony --[X] --[X] Symphony of Innovation and rediscovery(tech focused) A Glint of Genius - "Through inspiration, desire" – The spark of invention that drives the entire journey. Diverting Power - "Let Harm not come to us." - why we want better technology, to protect us from a hostile and uncertain galaxy. Hippity Hoppity - "Where is my Star Child-damned inheritance!" – Once we had all of this knowledge. It's been lost and we want it back, dammit! Onto Works Generational- "Worlds born from ceaseless work" – A focus on the work needed to turn ideas into reality. Hiss of the Steam Valves - "The music born by industry sighing freely." – Our final goal, a harmonious society of freedom and abundance, made possible by technology. -[X] [Free] Consecrate In Sacred Sand (Krumpany - Odrenus) -[X] [Free] Remove all Choirs from Glint of Genius. Leave Hippity Hoppity active. -[X] [Free] Swap auto-build to Pyxis-Secundus Advanced Scout Sloop
[X] Plan: Stitch the Rift and Begin the Symphony -[X] Cleanse The Penitentia Rite -[X] [Psykana] To Stitch A Rift (0/3) x3 -[X] [Psykana] Sing a Symphony --[X] Cry For The Future -[X] [Free] Consecrate In Sacred Sand (Krumpany - Odrenus) -[X] [Free] Remove all Choirs from Glint of Genius. Leave Hippity Hoppity active. -[X] [Free] Swap auto-build to Pyxis-Secundus Advanced Scout Sloop
As the decade passes, and the last effects of the Warp Storm begin to recede in all but a few places, Quintura most of all, so too do efforts of the Glimmering Scouts return with an updated map of the Sectors allegiances, and news of the Black Ash Clan's renewed war against the Croaf Hegemony.
Likewise does the Ministry of SIIC report that a diplomatic vessel of the Van Zandt Free Duchy has approached the local embassy in Phantom to discuss normalizing relations with each other, the warning of the coming Warp Storm and the centuries of peace having done much to calm minds and seek ways other than war to interact with each other. To do so, a Trade Deal is proposed, something low-level and low-volume at first, but open to expansion in the future.
Not to be outdone, the Celestial Choir finishes their own works with the creation of the Grand Design Symphony, lending inspiration beyond counting to the scientists and Magi of the Federation.
But, in all honesty, none of the news matter as much as the one that the Choirs overseeing the effort to close the Warp Rift in Quintura Diablos have to tell: a Chaos Armada is coming through.
There is time yet to seal the Rift shut, but it will be a close thing, and it will be utterly neccessary, because the Choirs are certain that at least 13 Daemon-Battleships are going to be the first wave through the Rift.
More than one fleet was shifted to Quintura once this revelation was relayed.
[] Accept the Trade Deal
(This costs 1 [One] Action. You begin to normalize relations with the Van Zandt Free Duchy.) [] Deny Their Request.
(This is a Free Action. You worsen relations with the Van Zandt Free Duchy.)
You Have 3 [Three] Actions. You Have 2 [Two] Emergency Actions. Two Emergency Turns Remain. Currently Active ISC: [New Dawn R&D]. Current Symphony: [Grand Design]. Current Warp Tremors: [Calm]. (6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used. [New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more. [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 0x Choirs. A Glint of Genius - 0x Choirs. Heartbeat of Industry - 0x Choirs Unto Works Generational - 0x Choirs See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 0x Choirs Hippity Hoppity - 100x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still] None - Allow The Warp To Calm A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn. Grand Design - All Research Actions have their effects enhanced to the best possible degree they are capable of providing. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
[] [Free] Consecrate In Sacred Sand (Write-In World)
Works of generations started today.
(Gain: A Consecrated World.)
[] [General] Develop The Federations'...
-[] Food Production XI (0/1)
-[] Civilian Infrastructure XVI (0/1)
-[] Heavy Industry VIII (0/1)
-[] Void Industry XII (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)
(Gain: A boost in production focusing on the chosen option.)
[] [General] Colonize (Planet/s)
It is time to bring four more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Four colonized Worlds.
Habitable Worlds: Ivuh - Ubraka (Planetary Mangroves), Llolanov - Kriegar (Temperate Forests and Mild Arctic), Yeogawa - Gheistheim (Flowering Abdundance)
Hostile Worlds (-1 Void Industry): Olutia - Grace of the Labors (Dry Tundra), Magisch - Hexe (Arctic and Island)
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))
[] [General] Terraform (Planet) - (Auto-Terraformation - 250.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
-[] Tuned Rejuvenat Experimentation II (1/3)
(Gain: Improve Rejuvenat Access from 1.2% to 2.0%.) -[] Soothing Warcasket Prototypes (0/2)
(Gain: Soothing Warcaskets, the primitive version of a Dreadnought but without the pain of internment.) -[] Refined Primitive Gravity-Weaponization Theory
(Gain: Refined Primitive Grav-Weapons.) -[] Green Ship Gun! (0/2)
(Gain: A GS-gun derivative. Short-ranged.) -[] Green Ship Other Gun! (0/2)
(Gain: A GS-gun derivative. Long-ranged.) -[] Cute Scout Automata (0/1)
(Gain: Scout Automata are added to your military. They now boost morale.) -[] Stalwart Line Automata (0/1)
(Gain: Stalwart Line Automata are added to your military.) -[] Heavy Cataphract Automata (0/1)
(Gain: Heavy Cataphract Automata are added to your military.) -[] Super-Heavy Verdancy Automata (0/1)
(Gain: Super-Heavy Automata are added to your military. Now boasting minor self-repair alloys.) -[] Sibling Void Automata (0/1)
(Gain: Void Automata are added to your navy. They are more effective when under the command of a Thule.) -[] Emphatic Civilian Automata (0/1)
(Gain: Civilian Automata begin production. They are refined to be capable of providing some emotional support.) -[] Very Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow much capable of Independent Action.) -[] Fully Reverse Engineer the Knights (2/4)
(Gain: You can now build Knights Paladin, Errant, and Gallant. Building new Knight Variants is now cheaper.) -[] Novel And Ergonomic Infantry-Grade Weapons and Armor Development II (0.5)
(Gain: Infantry Weapons and Armor Upgrades.) -[] Experimental And Ergonomic Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.) -[] Logistical And Ergonomic Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.) -[] Logicstical And Ergonomic Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.) -[] Crammed Ship Equipment Standardization - [1 DP Equipment] (1/3)
(Gain: Standardize 1 [One] 2 DP Ship Equipment across all new Designs.) -[] Productive Shipyard Automatization III (1/2)
(Gain: 2 Frigates every Turn.)
-[] Long-Range Atevrian Sightlense (0/2)
The Atevrian Sightlense is a specially prepared Lance weapon whose lenses have been carved with Sigils and Holy Geometry. At the moment of fire, the weapon's waste energy curves and channels into the Warp from its apparatus, drastically enhancing its fire rate and range.
(Gain: Long-Range Atevrian Sightlense - 5 DP Weapon. Requires a Choir to operate.) -[] Silent Shimmershroud (0/2)
The Shimmershroud is a massive dispersion engine capable of twisting the position of the vessel it is installed upon within the Materium, reducing the damage the same takes by virtue of simply not existing where hostile munitions pass through, while also masking its emissions to make it even harder to hit.
(Gain: Silent Shimmershroud - 11 DP Equipment. Requires a Choir to operate.) -[] Ears of Hare Bnuy (1/2)
The Ears of Bnuy are an homage to the First Hymnal, an extension to a ship mounted atop its bridge section, channeling emissions into its targeting systems to increase the hit rate against elusive targets. For some reason they are not merely a machine installed atop the bridge, but an ethereal simulacrum of the ears of Celestial Bnuy.
(Gain: Ears of Hare Bnuy - 8 DP Equipment.) -[] Twisted Knotted Vinelloy (0/2)
This Psytech is a living organism spread over a ship's hull, specifically grown and tuned by an onboard Choir to rapidly self-repair any damage inflicted by the enemy, while providing minor anti-boarder defenses.
(Gain: Twisted Knotted Vinelloy - 15 DP Equipment. Requires a Choir to operate.) -[] Newly Improved Psyker Staves (0/5)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.) -[] Newly Improved Psychic Hoods (0/5)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent. Academic Publishing Institutes - +0.15 Research per Action Spent. Noosphere Unity - +0.05 Research per Action Spent. [Song] - A Glint of Genius - +0.40 Research per Action Spent. The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent. The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.75 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random systems simultaneously to the Glimmering Federation without Action cost.)
The Talon - Qo
Suspected Subversion Time: ~100 Years
Modifiers: Extreme Anti-Subversion Tactics +~250 Years, Focused Infiltration -~100 Years
Oq Jubilia - Oq
Suspected Subversion Time: ~100 Years
Modifiers: Extreme Anti-Subversion Tactics +~250 Years, Focused Infiltration -~100 Years
[] Formal Exchange Of Diplomatic Contacts With The Clans Who Live Here
Hello? This is the Glimmering Federation. Please Respond.
(Gain: Chosen polity opens communications with you on a semi-regular basis.)
[] ISC Access - (Lords of Eternity/Watchtower Confederacy/Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Lords of Eternity/Watchtower Confederacy/Shipwright's Grove.)
[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Watchtower Confederacy, Shipwright's Grove, Black Ash Clan, Black Cat Company, Lords of Eternity.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Awkward Silence
Trend: Steady
Modifiers: Warp Storm Warning
Shipwright's Grove
Current Relations: Eternally Bound
Trend: Steady
Modifiers: Warp Storm Warning
[] [Military] Create Grand Army (Write-in Name) for (Sub-Sector) or Knight Order (Write-in Name)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: One Grand Army or Knight Order.)
[] [Military] Sector Battle Group Construction And Repair
-[] 2x Nomadic Fleets [Automatic] (0.8/1)
-[] Hydralisk and Necrolisk (0/1)
-[] Gryphon and Gorgon (0/1)
-[] Wyvern and Cyclops (0/1)
-[] 2x Long Range Anti-Duchy Specialist Fleets (0/1)
A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 (Heavy) Frigates, 4 Destroyers/Corvettes, and 3 Guide Ships. A Nomadic Fleet consists of 1 Battlecolony, 2 Heavy Cruisers, 4 Light Cruisers, 14 Frigates, and 2 Guide Ships. A LRAD consists of 4 Pegasus-Class Command Cruisers, 13 Hydrus-Class Rad Cruisers, 6 Scutum-Class Shield Frigates, 5 Sagitarrius Lance Frigates, 2 Lupus Destroyers, and 3 Guide Ships.
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG/Nomadic Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Temple Ship (25 DP)] - [25 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] The Ancient's [Bone-Mender Temple/Jubilant Den] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: One plundered Ancient Site.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 92x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 6x Words of the Writ-Class Frigate, 2x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 5x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 2x Falchion-class Frigate, 6x Sagitarrius-Tertium Lance Frigate, 1x Viper-Class Missile Destroyer, 1x Cobra Destroyer, 2x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Minotaur (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Aries-Tertium Class Corvette) -[] Sector Battle Group Basilisk (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Tertium Class Heavy Frigate, 4x Aries-Tertium Class Corvette)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Trade-Guardians' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Winged-Deliverance' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Hot-Sands-Under-Swift-Legs' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Banished-Sorrows-In-Dark-Times' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: N/A (70% Three+ Systems, 45% Eight+ Systems, 25% Fifteen+ Systems.)
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Six Melodies (0.8/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 20
Uncovered: Revenant and Prophecy II.
Secret: Slumber, and Silence III.
Star Child: Compassion II, Mercy III, Health II, Innovation II, Justice II, Wisdom II, Death II, Ruthlessness III, Brutality II, and Love.
Kil'drabi: Paths II, The Void III, Community II, and Family II.
Irrita: Growth II, Plants, Harmony, and Hunger.
Gain: Six Melodies newly Conducted.)
[] [Psykana] Sing two Songs (Choose at least Three below.) - (0.3/1 - Auto Complete) - [N/A]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III and Prophecy I.
Secret: Perception III, Silence II, and Grounding III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion I, Hope III, Health I, Death I, Justice I, Wisdom I, Innovation I, Machinery III, Ruthlessness II, Brutality I, Mercy II, and The Star.
Kil'drabi: Void II, Struggle III, Paths I, Community I, and Family I.
Irrita: Growth I.
Gain: Two Songs.)
[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)
[] [Psykana] Warp Observatory (0/3)
Though our Symphonies are powerful, they extract a cost by turning the Warp tumultuous. Enough so that the enigmatic Eldar threatened war if we did not cease casting our Cry For The Future into the same for the benefit of our people. With skill and patience, the Celestial Choir has figured out how to observe the tremors in the Warp that result from singing a Symphony, hoping to find a way to indicate when it would be safe again to let our Cry loose. Yet, with the recent, and worryingly increasing, tremors reverberating through the Warp, more than casual observation is required. A station shall be built in Holy Irridanus where thirty Choirs shall work around the clock to observe and study the ripples in the Warp, both to better sing Symphonies and to divine any problems that Chaos may throw at us.
(Cost: 30 Choirs.
Gain: Warp Tremor Indicator Gauge.)
[] [Psykana] CLOSE IT CLOSE ITCLOSE IT NOW! (0/3) CLOSE THE FUCKING RIFT RIGHT THIS FUCKING SECOND! THERE IS A FUCKING CHAOS ARMADA ABOUT TO ENTER QUINTURAS THROUGH IT, AND THEY BRING WITH THEM SIX AND SEVENDAEMON BATTLESHIPS AS THEIR VANGUARD!!! (Gain: CLOSED THE FUCKING RIFT!)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)
[] [Knightly Orders] Expand A Little. As A Treat. (1/2)
Back to the training yards...ugh...
(Gain: Knight Orders gain +5 War-Packs.)
[] [Chapter] A New Fleet (1/2)
New fleets are required, and old ships need replacing. 3000 Brothers are enough for now.
(Gain: New Lamenter Ships.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)