So! Plans!
[] Plan It's A Start.
-[] Teach your apprentices.
[Cost: 1 Action] Locked in for 7 turns.
-[] [Simple] Defence. In. Depth Pt1:
[Cost: (2-1) =1 actions] Productivity Like No Other Will proc. 1 Action
-[] [Simple] Runic Warmachines:
[Cost: 2 actions] Productivity Like No Other will proc. Apprentice Action.
-[] [Difficult] Trollslayer Pt. 1:
[Cost: 1 actions] If a rune you want requires special ingredients that you don't have access to I will alert you. If I am given the choice you won't have to worry about that. Good rule of thumb on if it will likely need ingredients is if it's a Master Rune or it's a rune you've developed and know it will need ingredients you don't have. 1 Action
--[] Choose: Master Rune of Conduction, Rune of Might, Rune of Impact.
-[] The Rune Metal Pt. 2: You've found a connection between Runes and Gromril, but it feels like just the beginning of something greater. You've found that in a moment of clarity, that Pure Gromril is especially important for the Master Rune of Gromril because of that inherent purity. With a recent look at actual Pure Gromril, you can say for certain there's more to it than simple physical purity.
[Cost: (6-4) =2 Actions] Student of the Odd will proc. 2 Actions
The intent of this plan is to set ourselves up for a slam dunk run on Trollslayer on turn 7 when the Blood gets here where we dump our four actions into it and the apprentice action for a total of seven actions into it counting the Productivity procs (Hopefully getting a lot of overflow in the process). I also want to take the opportunity to show Fjolla and Dolgi how a Runelord goes about making a masterwork weapon so they have that Memory going forward. It'd be good drive for them. (Also all of our actions onto it means it will be a wonderfully focused update)
And so the plan makes sure the request is taken before the Blood arrives and the first part of Defense In Depth is done and over with and Part 2 has opened up so we can work on that on Turn 8 alongside the partially completed Runic Warmachines. Furthermore it enhances our understanding of the Rune Metal before we actually dive into construction of Trollslayer. We won't master the Rune Metal obviously, but that's not the point. The point is just to get a better handle on it so that if we can do something better when we get to actually making Trollslayer, we have the opportunity to.
Then when Turn 8 rolls around we can dump two actions into Runic Warmachines and two of our actions into Defense In Depth Pt2 along with the Apprentice action or whatever fits our fancy.
does the size of a rune affect anything? make a massive axe to make a proportionally large rune of might so the dwarf can wield it, imagine a dwarf with a axe the size of a giant and then add a rune of flight so he can launch it like a ballista bolt
I think it varies depending on the rune and the rune's effects.