Xantalos
Turtle-Speed Writing
Not before, but lizardmen have plenty of experience building things while simultaneously fighting off enemy armies.would we be able to make a sacred site on itza before we teleport him and the orks start to swarm the city?
I'm gonna say the Thunder Lizard will have grown to full size after this turn, but the baby Quango will take a while longer, so the option will still be there.Well, I believe that Itza is where we should hold the Orksplosion ritual, and that we should do the Metropolis Preservation Barrier research. I believe it's been said that doing the latter will result in Itza automatically gaining one as a result of the research, though IC it'll be more like we already had one, we just couldn't figure out how to turn it on until now.
The Juvenile Colossus Examination research seems potentially useful, though I do feel the need to ask aomething. @Xantalos , is this something we can only do this turn, with it disappearing until the next time one of our Titans reproduces, or will it still be there next turn if we don't choose it?
Those first 3/4: Fight them and find out.Hot dog, an update!
How do Slann stack up to the crazy level psykers like Big E or Magnus?
How would Primal hero-units stack up to other faction hero units?
Where do Skinks and Kroxigor fit in? How do Skinks compare to the Imperial Guard? How do pairs compare to tech-priests?
Very interesting, but ultimately probably not worth it considering the cost is equivalent to half the cost of figuring out how to resurrect them. Three times the cost if we take Slann Spawning as a given.
Does Mazdamundi's Geomantic Master trait apply any bonus to this?
Last one: …yes. Nothing mechanically defined as such, but yes, Mazdamundi would perceive stiff the other slann would miss.
It'd activate in the middle of the attack (but only Itza, as Simon_Jester mentioned). Every other city you'd have to build them.Also, @Xantalos, would that shield come online in time for us to pull off the Waaaagsplosion or would we need to wait for next turn for shields and holy sites to affect it?
@Xantalos so core plan question: How do you want us to denote the "Haha! Your Warboss is in another castle!" trick I suggested?
Do we just go:
Geomantic Ritual: Uax Resonance Cascade - You have a functioning ork Warboss in captivity. With the knowledge of greenskin physiology and metaphysical functioning you have unlocked, it should be possible to use it as a focal point for a Geomantic Ritual with the purpose of destructively severing the connection to its Waaagh!!! field that every one of its followers possesses. This will destroy the Warboss, and in the process, trigger a frenzy state in the psychic field. Every affected greenskin will zero in on the ritual and attempt to destroy it with redoubled strength. Effect: As per a regular Ritual, but the casting site must be noted. Defenses heavily recommended. Will destroy any of Gardakka's Waaagh!!! that are in range. Casting Site: Start in Yagoqua, teleport to Itza.
Is that acceptable?
It's actually in the turn option itself - there's a spoiler that lists applicable ones. I'll put the list somewhere on the front page too, though.@Xantalos , I can't easily locate a reference for how much slannpower it takes to do a geomantic ritual. I've lost track of where that is and none of the Informational posts is obviously on the topic.
Depends somewhat on the effect, I'd say. Mental or spiritual effects would get spread throughout the oversoul and last shorter, bodily buffs would stay confined in the normal area of a Ritual or wherever you specified, and probably last a bit longer. As far as diversity of effects, you're pretty free with it - stuff like mass-casting Birona's Timewarp on them for a lengthy period of time would probably last a very short length of time or have to be applied to a small group due to the energy costs of such a spell, but you're pretty much free to think of anything - just lemme know what it is you wanna try and I'll see if it's workable.What would be the difference between a Mag 1 Ritual and a Mag 2 or a Mag 3 Ritual? Duration? Scope? Could we limit the effect to a specific geographical area or would the Ayacmanik's nature, regarding their soul(s), necessarily spread the effect? What sort of of boosts could we given them, generally speaking?
Whatever you want it to be - higher magnitude, more area it'll effect.
Yup, that's doable!@Xantalos , with our Mag 3 web can we get a Mag 2+1 ork-detonating ritual with Mazdamundi, and a Mag 2 Ayacmanik-hulkifying ritual?
No, just because this ritual involves brainjacking Gardakka's soul and whatnot, it can't be sped up like others can. It's gotta charge for the whole decade and only actually does the headpop at the end.@Xantalos , to be clear, does putting more than the minimum slannpower (presumably Mazdamundi) on the Mag 2+1 ritual it would hopefully take to clear the general area of orks, including all their holdings on the central continent, do anything to help?
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