For the Primarchs or what?I'm gonna need 18 jars of peanut butter, a pool noodle, and a whole lotta pvc...
My IRL dogs actually. It's their birthday coming up and I need treats and to make some play equipment.
If I had to guess going by the comments....expanding our Astromantic Web, running into Crusade Forces, and not fighting back when they start exterminating our dudes and taking our territory?
What you are saying is. We need to either have Magus to nerdgasm over our warp fuckery or have Vulkan meet and hang out with our Kroxigors in one of our Forge districts/citites/planets? If we can research a way for Kroxigors to breathe fire and do all this while punching Idiot Edge Boys(Drukhari). That would be the best first impression for him.That implies that we are either able to influence the various factions or they themselves are aware of the problem and actively trying to solve it. I give good odds, that the Emperor would be willing to play ball, so long as we make first contact with the Imperium through him or a more reasonable son (Horus, Roboute, maybe Magnus and Lorgar before Chaos) and not one of his more trigger happy sons (Leman, Lion, Angron, Cruze, etc.).
If first contact with the Imperium ends in war, then the problem will not lie in us being unable to convince them, but rather the Emperor having no real political reason to stop said war. Especially if it occurs after he went back to Terra.
There are so many ways I could think of for Chaos to influence this scenario and fuck both of our factions over it isn't even funny. It doesn't even need Chaos corruption or a tzeentchian plot. Making sure one of the more aggressive Legions makes first contact or is just faster to reach us is all that is required to hinder almost every opportunity for our factions to work together.
Not outright actual warp storms, but somewhat similar effects will be available to you. Likely mid-lategame, I'd say.@Xantalos I completely understand if you don't let us do this for balance/gameplay reasons but,
What Mag level do we have to be to throw up/sustain a Warp Storm around our planet/sector
Nope. Quite a while though.@Xantalos I would like to know if magnitude 3 is enough to sustain city shields indefinitely?
hmm, how about shifting Warp currents, would that be easier or harder?Not outright actual warp storms, but somewhat similar effects will be available to you. Likely mid-lategame, I'd say.
Definitely easier than generating a full-on warpstorm, since one's temporary and the other isn't.hmm, how about shifting Warp currents, would that be easier or harder?
Also, what Mag level would be needed to power a Lizardman Megastructure to generate their own version of the Firetide?
That depends on the amount of navigators you're trying to simultaneously affect, and across what distance. Since at its base, a stunt like this is basically just overpowering a psyker, it'd be fairly straightforward for you to accomplish, especially if you have slann in the battle. No real high Mag level needed there.Since conflict with the Imperium has been brought up, what level web would we need to temporarily suppress the ability of navigators to use the Astronomicon, assuming the Emperor is in a state similar to his canon 40k status?
Making peace with the Imperium would be easy, just have Mazdamundi become Swolemundi via Ghur and get into a posing competition with the Primarchs.
No, the Firetide is where the light of the Astronomicon crashes into a warp storm (such as the Eye of Terror). The clash of psychic energies does horrible things to what passes for physics in there, scours life (and/or "life") from planets caught in the danger zone, and sometimes manifests as fiery angel-things that attack everything in sight.No clue what the Firetide is, but I assume it's setting a bunch of planets on fire to serve as a Space Maginot Line or something, so that'd probably be a Mag 7ish thing.
Was the Imperium able to do that before the Emperor was entombed on the Golden Throne?No, the Firetide is where the light of the Astronomicon crashes into a warp storm (such as the Eye of Terror). The clash of psychic energies does horrible things to what passes for physics in there, scours life (and/or "life") from planets caught in the danger zone, and sometimes manifests as fiery angel-things that attack everything in sight.
No. It's something like (Web Level)*20%. I.e. we need Web 5 to that.@Xantalos I would like to know if magnitude 3 is enough to sustain city shields indefinitely?
So, Mag 8+. Got it.
No, the Firetide is where the light of the Astronomicon crashes into a warp storm (such as the Eye of Terror). The clash of psychic energies does horrible things to what passes for physics in there, scours life (and/or "life") from planets caught in the danger zone, and sometimes manifests as fiery angel-things that attack everything in sight.
No clue what the Firetide is, but I assume it's setting a bunch of planets on fire to serve as a Space Maginot Line or something, so that'd probably be a Mag 7ish thing.
Talon of Horus said:We can see that light. Those of us within the Empire of the Eye can actually see it. The Astronomican reaches even to our purgatorial exile, and to us it is no mere mystical radiance illuminating the warp. It is pain, it is fire, and it plunges entire Neverborn worlds into war.
It would be a mistake to believe the Emperor's power battles the Four Gods' forces, here. It is not order against chaos, nor anything as crude as 'good' against 'evil'. It is all psychic energy, crashing together in volatile torment.
Most of the Radiant Worlds are uninhabitable, lost in the lethal crash of conflicting psychic energies. Armies of fire angels and flame-wrought projections wage war against everything in their path. We call this region the Firetide. What made the Avernus Breach so valuable was its path, not its destination. It cut through the systems forever bleached bare of life by the Firetide, and into the calmer Radiant Worlds beyond. These are the star systems bathed in psychic light without burning in it.
Entire centuries will pass without a single vessel sailing the region, for it offers little to us beyond yet another example of soul energies manifesting in ways mortals can barely control. On more than one occasion the Mechanicum has sought to use Neverborn spirits bound within arcane flesh-machinery to record the Radiant Worlds in an ever-shifting, evolving map. Such attempts have fared as poorly as you might imagine.
It's not really something the Imperium "does", it's just something that is as a side effect of the constant operation of the Astronomicon.Was the Imperium able to do that before the Emperor was entombed on the Golden Throne?
That's what I was trying to say, yeah. Them being shadows of their former selves is cool and all and it fits with the 40k thing about the past having been better due to not as many bad decisions being made yet, the Necrons always had this air of ... well, a Lovecraftian feel to them, like finding the Elder Thing city in Mountains of Madness. Harkening too far back to their Oldcron themes does make them basically metal Tyranids, sure, but I think that if I can blend old and new correctly, I can really make them feel like ineffable ancients while retaining some actual character to them.