Yeah, I don't think it can be regarded as a spoiler to say that the Imperium and you start off with what I'd generously call conflicting objectives. Whatever you guys end up making of that is up to you, of course.
 
Making peace with the Imperium would be easy, just have Mazdamundi become Swolemundi via Ghur and get into a posing competition with the Primarchs.
 
If I had to guess going by the comments....expanding our Astromantic Web, running into Crusade Forces, and not fighting back when they start exterminating our dudes and taking our territory?
 
If I had to guess going by the comments....expanding our Astromantic Web, running into Crusade Forces, and not fighting back when they start exterminating our dudes and taking our territory?

That'd just mean the Imperium murders the lizardmen to take their real estate.

Getting into friendly relations is going to mean being too bothersome to attack compared to demonstrated benefit, so yes, we should be preparing to fight off at least 1 Legion of Space Marines and their back up.
 
I'd fight the Imperium any day of the week and twice on Sundays before letting them destroy us or order us around. I have no intention of letting a man with objectively wrong ideas on the nature of gods dictate policy to us.
 
@Xantalos I completely understand if you don't let us do this for balance/gameplay reasons but,

What Mag level do we have to be to throw up/sustain a Warp Storm around our planet/sector
 
That implies that we are either able to influence the various factions or they themselves are aware of the problem and actively trying to solve it. I give good odds, that the Emperor would be willing to play ball, so long as we make first contact with the Imperium through him or a more reasonable son (Horus, Roboute, maybe Magnus and Lorgar before Chaos) and not one of his more trigger happy sons (Leman, Lion, Angron, Cruze, etc.).

If first contact with the Imperium ends in war, then the problem will not lie in us being unable to convince them, but rather the Emperor having no real political reason to stop said war. Especially if it occurs after he went back to Terra.

There are so many ways I could think of for Chaos to influence this scenario and fuck both of our factions over it isn't even funny. It doesn't even need Chaos corruption or a tzeentchian plot. Making sure one of the more aggressive Legions makes first contact or is just faster to reach us is all that is required to hinder almost every opportunity for our factions to work together.
What you are saying is. We need to either have Magus to nerdgasm over our warp fuckery or have Vulkan meet and hang out with our Kroxigors in one of our Forge districts/citites/planets? If we can research a way for Kroxigors to breathe fire and do all this while punching Idiot Edge Boys(Drukhari). That would be the best first impression for him.
 
@Xantalos I completely understand if you don't let us do this for balance/gameplay reasons but,

What Mag level do we have to be to throw up/sustain a Warp Storm around our planet/sector
Not outright actual warp storms, but somewhat similar effects will be available to you. Likely mid-lategame, I'd say.

@Xantalos I would like to know if magnitude 3 is enough to sustain city shields indefinitely?
Nope. Quite a while though.
 
Since conflict with the Imperium has been brought up, what level web would we need to temporarily suppress the ability of navigators to use the Astronomicon, assuming the Emperor is in a state similar to his canon 40k status?
 
hmm, how about shifting Warp currents, would that be easier or harder?

Also, what Mag level would be needed to power a Lizardman Megastructure to generate their own version of the Firetide?
Definitely easier than generating a full-on warpstorm, since one's temporary and the other isn't.

No clue what the Firetide is, but I assume it's setting a bunch of planets on fire to serve as a Space Maginot Line or something, so that'd probably be a Mag 7ish thing.

Since conflict with the Imperium has been brought up, what level web would we need to temporarily suppress the ability of navigators to use the Astronomicon, assuming the Emperor is in a state similar to his canon 40k status?
That depends on the amount of navigators you're trying to simultaneously affect, and across what distance. Since at its base, a stunt like this is basically just overpowering a psyker, it'd be fairly straightforward for you to accomplish, especially if you have slann in the battle. No real high Mag level needed there.
 
Making peace with the Imperium would be easy, just have Mazdamundi become Swolemundi via Ghur and get into a posing competition with the Primarchs.

In general the imperium morality system is race supremacism

In the great crusade all primarchs have repeated shows of killing otherwise peaceful xenos (horus killed a race that wanted to use ritual combat to avoid casualties of total war,ferrus and fulgrim fucked the diasporex,magnus killed a race that used warp portals between systems to avoid normal warp travel etc)

Unless we have a major detterent for war against us
(Either too powerful to take down,or having some sort of gift too important to ignore)

We are just another name in the endless list of "threatjs to mankind manifest destiny of ruling the entire galaxy"

So unless the old ones plan was to give mankind the mabtle of ruling the galaxy,then eventually our differing goals will cause a clash

Either with primsrchs or the emperor
 
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So apparently Cegorach managed to troll the Emperor by switching the Khan's and Fulgrim's homeworld. I just hope that those 10 4th generation Slann are going to keep using Geomantic Rituals for the sheer hilarity and do the same when the Primarchs are yeeted away.

I wonder how high the survival chances of a Primarch are on Catachan. You know, for science.
 
No clue what the Firetide is, but I assume it's setting a bunch of planets on fire to serve as a Space Maginot Line or something, so that'd probably be a Mag 7ish thing.
No, the Firetide is where the light of the Astronomicon crashes into a warp storm (such as the Eye of Terror). The clash of psychic energies does horrible things to what passes for physics in there, scours life (and/or "life") from planets caught in the danger zone, and sometimes manifests as fiery angel-things that attack everything in sight.
 
No, the Firetide is where the light of the Astronomicon crashes into a warp storm (such as the Eye of Terror). The clash of psychic energies does horrible things to what passes for physics in there, scours life (and/or "life") from planets caught in the danger zone, and sometimes manifests as fiery angel-things that attack everything in sight.
Was the Imperium able to do that before the Emperor was entombed on the Golden Throne?
 
That very much sounds like something that can only happen when backed by the Emperor as a god. The Astronomican is a big psychic beacon, not some sort of empyreal force, without the power of trillions of faithful backing "The Emperor's Light" it really isn't capable of being more than a lighthouse/nav beacon.
 
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No, the Firetide is where the light of the Astronomicon crashes into a warp storm (such as the Eye of Terror). The clash of psychic energies does horrible things to what passes for physics in there, scours life (and/or "life") from planets caught in the danger zone, and sometimes manifests as fiery angel-things that attack everything in sight.

Wouldn't we have an shrouding bloody mist cover the warpstorm while ephemeral lizardmen and blood soaked serpents hunt down the warpborn fiends
 
No clue what the Firetide is, but I assume it's setting a bunch of planets on fire to serve as a Space Maginot Line or something, so that'd probably be a Mag 7ish thing.

Here ya go.

Talon of Horus said:
We can see that light. Those of us within the Empire of the Eye can actually see it. The Astronomican reaches even to our purgatorial exile, and to us it is no mere mystical radiance illuminating the warp. It is pain, it is fire, and it plunges entire Neverborn worlds into war.
It would be a mistake to believe the Emperor's power battles the Four Gods' forces, here. It is not order against chaos, nor anything as crude as 'good' against 'evil'. It is all psychic energy, crashing together in volatile torment.
Most of the Radiant Worlds are uninhabitable, lost in the lethal crash of conflicting psychic energies. Armies of fire angels and flame-wrought projections wage war against everything in their path. We call this region the Firetide. What made the Avernus Breach so valuable was its path, not its destination. It cut through the systems forever bleached bare of life by the Firetide, and into the calmer Radiant Worlds beyond. These are the star systems bathed in psychic light without burning in it.
Entire centuries will pass without a single vessel sailing the region, for it offers little to us beyond yet another example of soul energies manifesting in ways mortals can barely control. On more than one occasion the Mechanicum has sought to use Neverborn spirits bound within arcane flesh-machinery to record the Radiant Worlds in an ever-shifting, evolving map. Such attempts have fared as poorly as you might imagine.
 
That's what I was trying to say, yeah. Them being shadows of their former selves is cool and all and it fits with the 40k thing about the past having been better due to not as many bad decisions being made yet, the Necrons always had this air of ... well, a Lovecraftian feel to them, like finding the Elder Thing city in Mountains of Madness. Harkening too far back to their Oldcron themes does make them basically metal Tyranids, sure, but I think that if I can blend old and new correctly, I can really make them feel like ineffable ancients while retaining some actual character to them.

Now this was said long ago but I think the best way to put this is "ancient mad kings" is probably the best thing to brige the gap between the oldcrons who have menance but are too simple and the newcrons who are to quirky for their on good.

Which it come to next point of that, the big metal shell elephant in the room: the C´tan, I find the real reason of shift to old to newcrons come to them, a big glaring issue is that oldcron feel did all the job while the c´tan just stood there and eat souls: they fight between each other, they sumit to the c´tan, they fight the eldar, krok and other, they beat the old ones, while the C´tan.....trick the necrons, them they fight old ones, them they eat each other and slumber, that is if you dont take acount nightbringer losing to khaine, it make necrons worth more than their masters.

it dosent help that aesthelic they all look like metal dudes bug bigger which is problem with lvoecraftnian feeling who aestherlic wise go for hight unconecionaly looks, and their motivation are jus blagh.

In short, the C´tan are a problem, if you want to have the oldcron feel without the oldcron problem, you need to adress the issue of the c´tan.
 
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