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Something I wanted to ask.

I was pointed to this quest because I was working on a crossover that puts the Lizardmen into 40k, and I like a lot of the ideas I've seen here.

Would you all mind if I borrowed some stuff from this quest?
Go right ahead! Heck, borrow everything if you like, just throw a link to the story in here when you put it out. And put one from here into your thing if you want too. I'm always happy to see more lizardmen stuff.
 
Go right ahead! Heck, borrow everything if you like, just throw a link to the story in here when you put it out. And put one from here into your thing if you want too. I'm always happy to see more lizardmen stuff.

Thank you.

In return, how about I share with you some designs I've come up with for what I think modern Lizardmen firearms would be like?

If you like them, you can feel free to use them?
 
Would it be possible to make our own version of wraithbone. I remember the Bentus quest(40k) and The great harborship of Bentus was able to make his own warpsong to make bentusi wraithbone
 
Would it be possible to make our own version of wraithbone. I remember the Bentus quest(40k) and The great harborship of Bentus was able to make his own warpsong to make bentusi wraithbone
I mean... it might be possible to duplicate wraithbone? We have no reason to think it's categorically impossible; it's not like we're Necrons or something. But it's one of the pinnacles of Eldar technology, so it's probably not gonna be easy to duplicate.
 
I mean... it might be possible to duplicate wraithbone? We have no reason to think it's categorically impossible; it's not like we're Necrons or something. But it's one of the pinnacles of Eldar technology, so it's probably not gonna be easy to duplicate.

Eh, I wouldn't call it the pinnacle of their technology. It's their most fundamental technology; without Wraithbone they have nothing.

I don't think we'll get Wraithbone of our own, of course. Wraithbone is Eldar tech. I would expect reverse engineering Wraithbone to get us either an obsinite upgrade allowing for superior warp-conductivity with a varied array of results, or a new warp-conductive material distinct from Wraithbone with lizardman aesthetics.
 
Yeah, outright stealing the techs of other factions beyond super basic stuff isn't really gonna be a thing - even with the ork stuff you looted this turn, it's more a case of you got enough of an idea of how their stuff worked that your researchers are able to implement ideas they had in the past but couldn't figure out until now.
 
Yeah, that'd feel like we are being like the Skaven from your other quest (not that there's anything from with taking stuff from other races, improving upon it and then using the new stuff on their former owners).
 
[X] Let them have free reign (more ork territory reclaimed by Ayacmanik, less lizardmen casualties, more Ayacmanik in lizardmen territory)
 
Yeah, outright stealing the techs of other factions beyond super basic stuff isn't really gonna be a thing - even with the ork stuff you looted this turn, it's more a case of you got enough of an idea of how their stuff worked that your researchers are able to implement ideas they had in the past but couldn't figure out until now.
This is what I'm talking about though. Would our slann or skink priests be able to sing( or what ever the lizardmen would do cause i doubt they have good singing voices) matter/materials from the warp
 
This is what I'm talking about though. Would our slann or skink priests be able to sing( or what ever the lizardmen would do cause i doubt they have good singing voices) matter/materials from the warp
Slann kiiind of already do that? Their voices are described as 'singing' at times, and their words as being magically active, in this quest.
 
Alright I'm back.

So, going by WH Fantasy canon, I always thought that Lizardmen in 40k would be somewhat simple/primitive compared to other factions, at least from a purely technological standpoint, and would rely mostly on their magic for any of their crazier stuff.

However, I also thought that their tech would also be extremely well engineered, sturdy and reliable, and benefit greatly from stable, widespread enchantments to make it more effective than it should be.

To that end, I thought that their guns would mostly be akin to RL 20th/21st century firearms, like Imperial autoguns and stubbers, just scaled up and enchanted to make them more effective.

Finally, I figured that their design philosophy would probably favor accuracy and stopping and penetration power over rate of fire due to their methodical, efficient, and blunt-as-a-hammer approach to most problems.

So with that in mind, I thought that I'd make the primary firearm of the Skinks something akin to the Hammerburst Assault Rifle from Gears of War or the Halo Battle Rifle.

A highly accurate burst fire weapon that shoots .50 caliber rounds, enchanted with both Recoil Dampening Runes to reduce kickback and Acceleration Runes applied to/inside the barrel to increase muzzle velocity.

As for the rounds themselves, I figured they'd have bronze casings and a head that's basically a huge Obsinite Dart, with powdered Ayqshy crystal added to the gunpowder mix to give it significantly more kick.

You know, since the Lizardmen's previous go to range weapon was a blowgun?

Hell, now that I think about it, I'd probably have barrels of all the Lizardmen's guns, especially the longarms like sniper rifles and shotguns, look like giant blow guns for thematics sake.

Anyway, the result of all this is that while the Skink's Heavy Battle Rifle, as I like to call it, can't match Imperial Lasguns for firing rate or ammo capacity, they're highly accurate, have significantly more stopping and penetration power, and have a rugged reliability that can put the venerated AK-47 to shame.

I thought this would be a good choice for the Skinks since they have a similar combat style to the Eldar in that they rely mainly on their speed and mobility to avoid taking damage and outmaneuver their opponents, and this would let them quickly pop out, fire a short, but highly accurate and hard hitting burst, and then pop back into cover.

I have more weapons ideas that I can give if you want, but they'd all basically follow the same design philosophy as the Heavy Battle Rifle, with the enchantments I listed being Standard Issue and the basic round design being mostly the same across the various firearms.

What do you all think?
 
I mean, I think that the standard Lizardman long-arm is gonna wind up being a laser rock-gun. Slow-firing, high power, accurate out to ten kilometers with a bipod, and powered by astromantic fields.
 
Yeah. Basically a scaled-down, modified Solar Engine, probably modified for longer effective range.

That was actually one of my other ideas.

It'd basically be their equivalent of a plasma gun, not a standard firearm.

I mean, I think that the standard Lizardman long-arm is gonna wind up being a laser rock-gun. Slow-firing, high power, accurate out to ten kilometers with a bipod, and powered by astromantic fields.

When you say "longarm" what do you mean?
 
I figure lizardmen firearms would be to other species weapons as the saurus macahuitls compared to steel swords. I.E. fairly simple and 'primitive' looking but extremely well made, functional at their assigned task via a combination of magical enhancements and sheer brute force.
 
Your guns, once you research enough of them, will depend on what level of geomantic buffs you have in whatever territory - in areas with lesser infrastructure and thus lesser buffs, you'll field equipment that's more recognizably 'conventional' - guns like what @Bctomlin outlined, obsinite melee weapons, etc. As your buffs get higher, you start displaying more and more overtly supernatural materials and abilities among your forces - guns turn into magical laser rifles that fire beams, macahuitls and spears start getting passively wreathed in fire or whatever for extra damage, your eventual vehicles go from 'stone contraption powered by some arcane device, probably with a crystal of some sort' to stuff like slabs of stone that zip through the sky and project a magical shield on each side to protect the magic crystal and skinks that act as magic artillery, which stay adhered through gravity magic. The stronger the Web is, the less you have to pretend to care about how physics works.

This'll work on the offensive too, since you're starting along the path of miniaturizing your geomantic infrastructure to the point where you can carry obelisks and stuff along with your armies to project localized fields of the Web across your forces.

Oh, and to address an earlier question, yes obsinite armor does effectively render your Saurus more bulletproof than they were before - you could empty a glock into a naked Saurus and you wouldn't do more than piss it off - but the average ork shoota boy is roughly the size and shape of a fridge and weighs more than a smart car, and carries a gun comparable in size to a German Shepard. Their melee boyz swing around bigass slabs of metal and rock that probably weigh at least a hundred pounds, one-handed. Orks don't fuck around when it comes to making things die.
 
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Krog-Gar proceeds to bend bullets all over the place in combat
Nah, curving bullets Wanted-style is more a chameleon skink thing.

Oh, almost forgot to address the wraithbone question - while you won't be getting wraithbone of your own, you will be able to build stuff out of warp energy eventually - it'll just have different functions and capabilities, probably lesser since it won't be the baseline of your entire tech tree like it is for Eldar.
 
Nah, curving bullets Wanted-style is more a chameleon skink thing.

Oh, almost forgot to address the wraithbone question - while you won't be getting wraithbone of your own, you will be able to build stuff out of warp energy eventually - it'll just have different functions and capabilities, probably lesser since it won't be the baseline of your entire tech tree like it is for Eldar.
I accept Totems of Preferentially Altered Physics as an acceptable substitute.
 
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