Alright I'm back.
So, going by WH Fantasy canon, I always thought that Lizardmen in 40k would be somewhat simple/primitive compared to other factions, at least from a purely technological standpoint, and would rely mostly on their magic for any of their crazier stuff.
However, I also thought that their tech would also be extremely well engineered, sturdy and reliable, and benefit greatly from stable, widespread enchantments to make it more effective than it should be.
To that end, I thought that their guns would mostly be akin to RL 20th/21st century firearms, like Imperial autoguns and stubbers, just scaled up and enchanted to make them more effective.
Finally, I figured that their design philosophy would probably favor accuracy and stopping and penetration power over rate of fire due to their methodical, efficient, and blunt-as-a-hammer approach to most problems.
So with that in mind, I thought that I'd make the primary firearm of the Skinks something akin to the Hammerburst Assault Rifle from Gears of War or the Halo Battle Rifle.
A highly accurate burst fire weapon that shoots .50 caliber rounds, enchanted with both Recoil Dampening Runes to reduce kickback and Acceleration Runes applied to/inside the barrel to increase muzzle velocity.
As for the rounds themselves, I figured they'd have bronze casings and a head that's basically a huge Obsinite Dart, with powdered Ayqshy crystal added to the gunpowder mix to give it significantly more kick.
You know, since the Lizardmen's previous go to range weapon was a blowgun?
Hell, now that I think about it, I'd probably have barrels of all the Lizardmen's guns, especially the longarms like sniper rifles and shotguns, look like giant blow guns for thematics sake.
Anyway, the result of all this is that while the Skink's Heavy Battle Rifle, as I like to call it, can't match Imperial Lasguns for firing rate or ammo capacity, they're highly accurate, have significantly more stopping and penetration power, and have a rugged reliability that can put the venerated AK-47 to shame.
I thought this would be a good choice for the Skinks since they have a similar combat style to the Eldar in that they rely mainly on their speed and mobility to avoid taking damage and outmaneuver their opponents, and this would let them quickly pop out, fire a short, but highly accurate and hard hitting burst, and then pop back into cover.
I have more weapons ideas that I can give if you want, but they'd all basically follow the same design philosophy as the Heavy Battle Rifle, with the enchantments I listed being Standard Issue and the basic round design being mostly the same across the various firearms.
What do you all think?