...er, cities (that aren't under siege or in economic decline) tend to grow over time. For a society undergoing rapid population growth, that growth will be quite substantial. Arbitrarily limiting the size of a city is not sustainable in the long term.
When we 'level up' a city we do MASSIVE housing construction projects. Every one of our cities contains housing for far more lizardmen than they now occupy, ranging from hundreds of thousands of empty domiciles (for the small cities) to tens of millions (for Itza).
Jeez the lizardmen need to invent the suburbs.
I'm hypothesizing that ALL lizardman cities are actually at 'suburb' density when measured as an average across the entire metropolitan area, simply because they engage in agriculture, and would generally need to do that
inside the defensible perimeter of the extended city even on Mallus, let alone Mochantia. And because, well, they still
walk places. Assuming the Old Ones didn't install magitek streetcars and light rail all over the place, it's most efficient to have the city's various industrial, commercial, residential, and agricultural (?) zones commingled.
probably dont,the best thing to do is rather than try to convince the player,try to contact the most influential plan designers and find a common ground for what our next turn priorities should be
"But... I am the great clown Pagliacci..."
Nix IS one of the most influential plan designers.
Even if he loses this round, he's significantly shaped the only other competing plan by influencing its writer. Some of the things he thought were important (like starting a god) are things I straight-up would never have put in there
And aside from being less
convinced that blowing up the Ayacmanik as opposed to domesticate/uplift is a good idea, I think I agree in broad with Nix about most priorities.
I think you guys are severely underestimating the possible efficencies of relic priest consultations, but we can't know because we haven't done anything with them.
To an extent Xan already has.
Note though that it's only a possibility, rather than a guarantee of better output. Probably relating to what we would be looking into. Things that those Relic Priests would have already known about would seem more likely come out efficiently (and generally, aiming for higher generations is probably better), though it should also be noted that it starts with being organized by field, rather than particular topics.
All in all I think it actually might behoove us to do some consultation on the topic of spawning aimed at some 1st or 2nd Gen slann - it's likely to be a topic they know quite a bit about and their greater slann power will tell - maybe once we've got the major concentrations of orks off the continent, or once the tide has thoroughly turned in our favor.
I think this is correct. Basically, consulting Relic Priests is a way of saying "OK, you lose directed research, but you get double research points this turn."
If we're dealing with some specific practical emergency that demands the attention of the slann ("punch Fog Demon in the groin-equivalent with Mag 3 geomantic ritual," "bulldoze orks," "hey what's this suspiciously super-elf smelling magic rock,") then that's not helpful. If we're just generically trying to charge up the tech tree as fast as possible, it could be pretty great.
Hm......Well I'd want to focus on Spawning personally, less chance of something being researching we don't really want to focus on, and everything in the topic is high DC except for skink priests which we've almost finished. We only have what? Fire and Shadow priests left now?
So.....Hopefully they would research the Lizardmens souls or Slann Spawning, but Sacred Spawnings wouldn't be too bad, Spined Kroxigor would be good given the War efforts to help protect our Slann, but Earthblood Saurus is ehhh.
I mean, we could use just about everything on the tech tree except the 'Ayacmanik problem' projects where we have to pick one. The first and second generation Relic Priests might have a lot to tell us about infrastructure projects or the Old Ones' plans for interstellar travel and an astromantic web, for example.
Argh, now I'm salty. Last turn we could have gotten all the Technology researched for less Slannpower than we spent.
I mean maybe, but on the other hand we might have wound up with a lot of slannpower on things we didn't want or that wouldn't be forseeably useful for the war effort.
This makes using Relic Priests for Technology very unreliable. Put 3600 Slannpower on tech, and there's a chance that it does every single Tech available, a chance that the tech list explodes with random odds and ends, and a chance we end up with Tepok's codpiece or whatever.
On the other hand, if the tech tree explodes it'll be because we got a bunch of stuff from the tier above what we now have available. And ending up with Tepok's codpiece, if that's what happens, could be pretty goddamn effective. Remember that the slann have managed in roughly 20-25 years to reverse-engineer BOTH a personal relaxation chamber AND a giant goddamn bubble shield capable of sheltering whole armies out of the same random piece of industrial machinery that we didn't even know we'd be unlocking.
Removing the 'Explode the research list with random nonsense' option makes it much more palatable. However, this still means that using Relic Priests for Tech is inherently unreliable. With even the most variable of the other categories, you still know the list of techs that the Relic Priests can potentially hit, and can plan around that. This isn't really a complaint, mind, just me being sad that not everything in existence is a nail for me to use my new hammer on.
On turns where we aren't specifically planning to go to war and are just trying to get generically better at Important Shit, it's entirely possible that randomly blasting the tech tree with 3600 slannpower would actually yield pretty good results.
Idk, I think inventing condominiums would be more efficient than suburban sprawl. That way we will have a plethora of couches in case of elven refugees.
Eldar: "This couch is made of literally stone."
Saurus: "Remember what happened the last time your race complained about how things weren't luxurious enough?"