Consult 30 5th Gen Relic Priests on Technology: 1 4th Gen, 10 5th Gen
Time flowed differently in the Relic Vaults.
Many skinks had ventured down into them in recent years at the command of the slann. The mages had communed with their dead brethren and been shown the location of a relic - a weapon from times past that had been resting in the vaults for thousands of years. But though the slann had been shown where it was, the dimensions of the vaults were bizarre and convoluted even to their minds, and for them alone to search for the correct path would eat up too much time that could be used for divining the artifact's purpose.
So it was that hundreds of lizardmen had been sent into the Vaults of the four cities that had come from Mallus, and made to search their winding halls for what the Relic Priests had spoken of.
They wandered, and the deeper into the vaults they delved, the stranger they became. The vaults were a dark, confined mass of hallways that went on for indeterminable lengths, turning into and out of themselves at angles that should intersect each other but did not. It was possible to walk for a year down one stretch of hallway and wind up at the same intersection as another path which took but a few minutes to traverse.
Thus it was that when the last of the skinks that had been sent down to find the artifact emerged in Tlaxtlan (though they had entered in Itza), they had been within the Vaults for merely two years, but had aged more than a century.
The device they carried with them was taken by the oldest azyr and chamon skink priests in the city and borne into the largest of the city's newly designed spellforges, where it was pored over by specialists of every field and subjected to careful testing with methods both material and magical until its purpose was at last divined.
It was a humble sphere of bronze, marked all over with glyphs that had had several varieties of magically receptive gemstones ground up and sprinkled into the grooves. The glyphs were divided into eight distinct sections, which were quickly recognized as being characteristic of a certain wind of magic, and around the middle was a band of unadorned gold.
The artifact's function was not derived until some years after it had been found, when it was cautiously infused with an equal amount of all eight winds of magic. Upon infusion, the symbols on the sphere lit up with their wind's color, and began to bleed gently through into the gold band around the middle. A chamon skink priest was made to take hold of it and attempt to access the thing's reserve of the golden wind, with his slann master X'romjekn standing by in case a dangerous effect was triggered.
Fortunately, X'romjekn was able to disable the artifact when he sensed what it was doing - the skink priest's interaction with it had triggered what was in effect a pre-made spell, one that would induce potential fault lines in any material nearby it to explosively materialize through the use of chamon, essentially shattering everything in its radius.
Further testing with different subjects, ranging from all four varieties of skink priest to saurus warriors to the slann themselves, revealed the truth of the artifact. It was a bomb of sorts, a sphere capable of absorbing magic and channeling it in an area around itself in accordance with the input of its user, mostly in a bluntly destructive manner. It could blind those in its radius with hysh, incinerate them with aqshy, blast them with celestial lightning or steal the life from its targets with shyish. It was even possible to blend multiple winds together if the input was correctly modulated, allowing for a more varied range of effects.
Artifact Found - Glyph Sphere! This bronze orb, ringed by gold and carved with gem-laden glyphs, can store moderate amounts of magical energy and release it around itself in various pre-configured, destructive ways - essentially functioning like a magical grenade. It is possible to conjure a large variety of effects with correct input and sufficient charge to the device, which will require extensive training but render it a potent, versatile weapon of war. Options unlocked!
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[] Found New City - SW of Chalkaro
[] Tiktaq'to/Chakax Purging Parasites
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[X] Ghyran Skink Priests
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[] Scry and Spy North Continent
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