Don't Saurus have a worse BS stat than Orks?

Would guns even be a good idea for them?

Edit: I just checked the 8th edition Lizardmen Army Book. Saurus Warriors have a BS of 0 and I of 1. They'll get chewed up in any confrontation with a 40k army because they're slow and can't return fire.
Truthfully I just homebrewed that factoid out so you guys would fit better in the 40k verse. I can't have you guys tango with space marines and super-powerful daemons and stuff if I don't give your military caste guns. Instead my explanation for that was that there weren't any guns that would have been good enough for the Saurus to bother trying to use on Mallus, especially since they aren't predisposed to use things not made by lizardmen if they have the choice.

I think there's some other questions I haven't answered yet; I'll get to them, just wanted to clarify this one before I head out for a bit.
 
Been thinking, was it only Skinks who escaped Chaqua or did all different breeds of Lizardmen escape? Because it'd be a neat character background.

Also, is there a benefit for building cities/sections of the Geomantic Web at certain locations, like the planetary poles, or along the equator?
 
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Also, is there a benefit for building cities/sections of the Geomantic Web at certain locations, like the planetary poles, or along the equator?

There could also be risks - as after all the closeness of the materium and the immaterium is a two-way street, Chaos incursions or at least pressure point Chaos tries to push through could become more likely if we draw from the warp in those locations.
 
Would it be possible to create elementals?
Living manifestations of the winds?
There are those incarnate elemental things that popped up in early WHFB editions, so I'd say yes. Takes a powerful mage to do it though, and since you guys aren't as innately predisposed towards personifying everything like humans are, you'd need to progress some along the divine manifestation tree before you can develop them.

A thought: Is there any reason not to make Saurus who can cast magic? I mean, if we can edit Skinks that way, presumably we can do the same to them, and the results might be interesting.
I know it got clarified, but hey may as well throw in a few more cents - it's possible to do, and it might make for a cool character idea for a saurus to be fitted with a type of magic that fits the purpose he was made for - an assassin saurus with bloodbending or something as a random example. But on the larger scale, it's more efficient to let the saurus handle fighter/tanking duties and the squishy skink spellcasters hang back and focus on their thing. Lizardmen don't tend to multiclass.

This doesn't preclude saurus having magical effects applied to them that they then use in combat, like the Spellscales omake, since that'd more be like them being given magic weapons and the like.

Been thinking, was it only Skinks who escaped Chaqua or did all different breeds of Lizardmen escape? Because it'd be a neat character background.

Also, is there a benefit for building cities/sections of the Geomantic Web at certain locations, like the planetary poles, or along the equator?
I'd say that while it was mainly skinks, all breeds except slann escaped Chaqua (another reason why the Communion was suspicious of Teninhuan for a while, they weren't sure if he left their siblings to die or not). Plenty of room for character background of all types!

Not ... inherently so, but the completion of shapes tends to offer opportunities. For instance, there's an option currently locked behind a research project you guys haven't taken yet that allows you to do something in the open space between your original four cities that'd give a fairly big boost to the 'how many cities do we need to level up the Web' counter.
 
'd say that while it was mainly skinks, all breeds except slann escaped Chaqua (another reason why the Communion was suspicious of Teninhuan for a while, they weren't sure if he left their siblings to die or not). Plenty of room for character background of all types!

Blacksmith Kroxigor, character here we go!

Not ... inherently so, but the completion of shapes tends to offer opportunities. For instance, there's an option currently locked behind a research project you guys haven't taken yet that allows you to do something in the open space between your original four cities that'd give a fairly big boost to the 'how many cities do we need to level up the Web' counter.

Huh. Would that be some kind of pseudo-vortex to shape nebulous warp currents into a more viable/stable current of power into the geomantic web? It would draw energy from the turbulent warp to provide a constant source of energy for the Web outside of sapping from the surrounding warp while also allowing for far more direct interaction and application of rituals to the surrounding warp. Or maybe it'd be something like the very first steps into developing something akin to a Lizardmen version of the Webway?
 
Huh. Would that be some kind of pseudo-vortex to shape nebulous warp currents into a more viable/stable current of power into the geomantic web? It would draw energy from the turbulent warp to provide a constant source of energy for the Web outside of sapping from the surrounding warp while also allowing for far more direct interaction and application of rituals to the surrounding warp. Or maybe it'd be something like the very first steps into developing something akin to a Lizardmen version of the Webway?
While those are neat ideas, the thing I'm referring to is ... well, something else. Something more immediately applicable, if you complete the perquisite project that lets you do it.
 
My random thought on the prereq is that it probably has something to do with building our cities so that they outline a triangle/square/kelidoscopic fractal pattern.
 
Hard to say - I've experimented with various methods to alter my writing rhythm, but it always seems to start out slow and then speed up as I get closer to the end. I don't wanna take as long as I do, but I haven't figured out a way to really push out updates without them like a forced fart - aka shit. Month and a half, maybe?
 
Hard to say - I've experimented with various methods to alter my writing rhythm, but it always seems to start out slow and then speed up as I get closer to the end. I don't wanna take as long as I do, but I haven't figured out a way to really push out updates without them like a forced fart - aka shit. Month and a half, maybe?
Have you considered dividing updates into two parts if you start writing more towards the end of the update so in essence triggering that end state more often? Maybe divide action and research into two posts?
 
Hard to say - I've experimented with various methods to alter my writing rhythm, but it always seems to start out slow and then speed up as I get closer to the end. I don't wanna take as long as I do, but I haven't figured out a way to really push out updates without them like a forced fart - aka shit. Month and a half, maybe?
Would you like assistance?
I am willing to beta
 
Have you considered dividing updates into two parts if you start writing more towards the end of the update so in essence triggering that end state more often? Maybe divide action and research into two posts?
I actually tried something like that with From A Dead World - I'm pretty sure you were following it back when it started, when my pattern was 'vanish for 6 months, come back with 20k+ worth of words to vomit at my unsuspecting readers'. I did a trial run of separating out the update into multiple posts and somehow ended up ballooning up the wordcount of turn 2 to 54,000ish, which took me a good 2 years to do.

I think it just might be that I don't sit down and commit myself to writing for a chunk of time often enough rather than the presence or absence of any form of writing technique, truthfully.

Would you like assistance?
I am willing to beta
I appreciate the offer, but I'm not so much in need of a beta as an inner voice to kick me into doing things :p
 
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