I liked it so much I decided to write something in a similar vein but for the correct timeframe.


Estune shivered and held her head. The madness was coming back again. She hoped she wouldn't need to use The Chamber to get rid of it. She hated The Chamber. It made her feel so cold and EMPTY-

(pain/you're different/special/embrace)

-but at least it stopped the madness for a time.

She feared it would soon not be enough, though, unless she went inside and never came back out until her soul was completely EMPTY, which was much the same as death. She could tell that the warpstorms were getting worse, and with them, the Madness was slowly becoming stronger.

(cloying/thick/fog/sleep/neverwake/sleep/sotired/pain/sleep/sleep/SLEEP)

-she staggered and rubbed her eyes. Something was different this time. Very different.

(Scales/venom/GOLDENLIGHT)

-screw it. She HAD to know what was up, and so she cautiously pushed her soul further into the warp-

A terrible, horrible, fog of stench and slumber, drilling into hundreds of beatiful, terrible eyes...but the eyes were blinking it away, and a snake rose up to bite the fog, and golden light-so much like what she's seen on terra once, yet so different-blasted into the fog, and soon the fog was gone, and the eyes were healing. The storms raged against the golden light, but a strange, yet pleasant rainbow pushed the storms back-


She jerked back into her body with a gasp. She didn't understand everyhting she'd seen, but she had a pretty good idea of where in the galaxy that had come from...and she understood the implications of a place that could protect against the storms without making her feel EMPTY inside.

Maybe getting there would kill her. The storms and madness were much worse once you left the protective embrace of a planet and its strange spirit, and became worse still when you actually entered the warp...but a place where she could be free of the madness without needing to be EMPTY inside...maybe what she saw was just a trick...

Well, it was either risk madness now and maybe obtain salvation, or be forced to choose between madness and EMPTY, and she did not see how either of those was better than the other.

She would call in all her favors, sell whatever it took, to charter a ship to that place. She had to at least try. And maybe, just maybe, she would find something that could save not only herself, but all psykers from the coming Storm...
Did you want any particular title for this?

Nice, @BungieONI - I think I saw a few edits there from when I last spied it, if I'm not mistaken.

And about the timeframe thing, if I recall correctly there were Rogue Traders in the Great Crusade as well as 'modern' 40k. Plus warp time is wobbly wibbly most of the time, so there's nothing in the piece that prevents it from plausibly being set in either era.

Heh. Just about anyone else with that level of attention would've gotten HUGE corruption penalties-even the elves wound up splitting (some of it was internal pressure but the druchii are pretty strongly slaanesh-influenced)! We "merely" had a loss of action economy!
Admittedly a pretty severe one that enabled chaos to pretty much ignore you guys as a serious threat for thousands of years and kill 90%+ of your slann over that time period, but yeah, even in the shittiest situations, corruption isn't one of your worries.

As the Sith Inquisitor put it, yawwwwn. Enigmatic frogs or nothing!
Yeah, why would you bother talking to the warmbloods when they'll just die in a few measly decades and forget what you told them when you can just boop them on the noggin with an army-shattering apocalypse whenever they get near one of your important places until they learn better?
 
Yeah, why would you bother talking to the warmbloods when they'll just die in a few measly decades and forget what you told them when you can just boop them on the noggin with an army-shattering apocalypse whenever they get near one of your important places until they learn better?

Really I thought the best solution to the warmbloods terrible memory was to build giant temples to the emperor. That way they can't move anything without committing heresy and they don't need to remember our warnings not to touch things.
 
Nice, @BungieONI - I think I saw a few edits there from when I last spied it, if I'm not mistaken.

And about the timeframe thing, if I recall correctly there were Rogue Traders in the Great Crusade as well as 'modern' 40k. Plus warp time is wobbly wibbly most of the time, so there's nothing in the piece that prevents it from plausibly being set in either era.
Yeah I edited in a reference to the ten guiding Slann with Sotek and messed around with the vision a bit. Then did some general tense clean up everywhere else.

I also just got in my head the idea of a Slann Joke. We take the immeasurable time and effort to build a giant network of sites which seems important and like our other sites. We leave a trail of very mysterious breadcrumbs leading to the places, creating this confusing maze of places which look important, and then they all point to this central site.

We lure in the Inquisition and the Rogue Traders and explorers and watch them bumble about because the entire thing is actually a giant tv array hooked up to Maz's star chamber.

It's 1am where I am so like, peak stupid.
 
Yeah I edited in a reference to the ten guiding Slann with Sotek and messed around with the vision a bit. Then did some general tense clean up everywhere else.

I also just got in my head the idea of a Slann Joke. We take the immeasurable time and effort to build a giant network of sites which seems important and like our other sites. We leave a trail of very mysterious breadcrumbs leading to the places, creating this confusing maze of places which look important, and then they all point to this central site.

We lure in the Inquisition and the Rogue Traders and explorers and watch them bumble about because the entire thing is actually a giant tv array hooked up to Maz's star chamber.

It's 1am where I am so like, peak stupid.

This is not peak stupid, This is Peak Performance.

If and when we ever get the disposable resources to do this we need to do this, even if the only purpose this serves is to reinforce the not!fleshy-robot theme we have going on.
 
This is not peak stupid, This is Peak Performance.

If and when we ever get the disposable resources to do this we need to do this, even if the only purpose this serves is to reinforce the not!fleshy-robot theme we have going on.
Bonus points because its basically creating a reality tv soap opera for our froggy Lord Mobility Scooter which he can watch while scarfing down proper coffee and candied Mochantian Reaper insects.
 
"Ey yo bro," rumbled one kroxigor to another as they plunged their long rods into the refreshingly yielding warmth of their appointed task.

"What's diggin, broseph?" Queried the other kroxigor as he thrust deeper with his tool, bringing about a sharp hiss as he hit rock bottom.

"Well, Brometheus," the first kroxigor, who had the name of Brahxigor, mused, "Isn't the job we have, like, totally brotacular?"

1. It was funny and I am glad it is not cannon.

2. The broxigor joke reminds me of the cringy things my boyfriend says.

So the joke turn was all good.
 
Yeah, why would you bother talking to the warmbloods when they'll just die in a few measly decades and forget what you told them when you can just boop them on the noggin with an army-shattering apocalypse whenever they get near one of your important places until they learn better?
Exactly! Words are less permanent than the creation of generations of orphans until those orphans learn to pipe down.

Yeah I edited in a reference to the ten guiding Slann with Sotek and messed around with the vision a bit. Then did some general tense clean up everywhere else.

I also just got in my head the idea of a Slann Joke. We take the immeasurable time and effort to build a giant network of sites which seems important and like our other sites. We leave a trail of very mysterious breadcrumbs leading to the places, creating this confusing maze of places which look important, and then they all point to this central site.

We lure in the Inquisition and the Rogue Traders and explorers and watch them bumble about because the entire thing is actually a giant tv array hooked up to Maz's star chamber.

It's 1am where I am so like, peak stupid.
Can the confusing maze be an area of the Geomantic web arranged to tell a psychic knock knock joke, only known to others by how it irrevocably drives people insane with unceasing laughter? The idea of the Slann forcibly rewriting reality to make their joke funny pleases me.
 
"You never told us not to go there!"
"... The warning signs couldn't be more obvious!"
"What warning signs?"
"We purpose-crafted warp constructs whose only job is to warn away warmbloods!"
"You mean the demons?"
 
Exactly! Words are less permanent than the creation of generations of orphans until those orphans learn to pipe down.


Can the confusing maze be an area of the Geomantic web arranged to tell a psychic knock knock joke, only known to others by how it irrevocably drives people insane with unceasing laughter? The idea of the Slann forcibly rewriting reality to make their joke funny pleases me.
*looks at the first paragraph, rubs forehead in pain*

Let's not go *that* deep, please?

Now the idea of Slanns forcibly rewriting reality to make their jokes funny sounds on point, and disturbingly hilarious.
 
Yeah I edited in a reference to the ten guiding Slann with Sotek and messed around with the vision a bit. Then did some general tense clean up everywhere else.

I also just got in my head the idea of a Slann Joke. We take the immeasurable time and effort to build a giant network of sites which seems important and like our other sites. We leave a trail of very mysterious breadcrumbs leading to the places, creating this confusing maze of places which look important, and then they all point to this central site.

We lure in the Inquisition and the Rogue Traders and explorers and watch them bumble about because the entire thing is actually a giant tv array hooked up to Maz's star chamber.

It's 1am where I am so like, peak stupid.
...potentially a legit course of action to study how the Inquisition works, should you guys encounter them in a circumstance that allows it.

2. The broxigor joke reminds me of the cringy things my boyfriend says.
Amazing, it's even more true to life than I thought!
 
are we planning on being unreasonable to all we meet
I'm not but its a funny running joke in the thread.

@Xantalos
Since the Slaan are all psykers, what rating would you give, from the fifth generation all the way up to the first? What about Skink Priests and eventual newborn Slaan?
Xantalos has discussed this before let me see if I can find it.
While my views have evolved a bit since then, and daemons in and of themselves aren't really that good of a measuring stick since they vary in power according to all sorts of metaphysical factors, it's still mostly accurate as far as slaan escalation goes. As you go up the generations, slaan get more and more magically buff. 3rd gen and above basically stop being characters lesser psykers can fight on their own on a tactical level and more the focus of whole campaign objectives on your opponent's side. Kinda like how in Alectai's renegade sorceress quest, when a greater daemon got summoned by the chaos warband being fought at the time there was never the question of 'how do we beat the daemon', but instead it became a whole set of objectives to weaken the ritual keeping it summoned, and the daemon itself was a presence on the strategic scale, with anywhere it actually travelled to effectively written off as lost.

That's what I mean when I say they're strategic scale weapons, in that in say a hypothetical conflict with a space marine chapter or something, to take a powerful slaan out would require an entire strategy planned around that objective by the chapter.

Ah right, hero feedback - one moment.
Whoops, forgot to answer this. Omake policy is basically 'I like them, they're cool' and pretty much just don't write them to try to give yourselves meta bonuses or whatever. Use them to flesh out the setting and characters and such instead, and I'm likely to declare them canon. You can also give ideas for hero units and such too, like in skaven quest.


They're essentially ... what is it in 40k? Alpha off the geomantic web, alpha+ on it, to various degrees of + depending on how powerful the web is.
Basically, even 5th gens can reliably outpower and outcast pretty much any non-primarch human psyker, and most eldar to boot barring the more senior farseers and such. Goes up from there, to the point where they're effectively strategic weapons rather than mere battlefield psykers.


Will answer this later, I'm at work.
The summary is that we are the Magical Bullshit faction. Full stop, do not pass go, do not collect that nifty Farseer figurine.

So another factor as well is that when it comes specifically to research it goes like this: 2nd gens are worth 125 5th gens, 3rd are worth 25 5th gens, and 4th are worth 5 5th gens. But this is only and very specifically for research and does not cross apply well to other subjects like combat or spell casting/warp knowledge.

E: missed the bit about Skinks and newborn Slann. I don't recall him ever discussing Skinks much, but generally speaking they're gonna have a lot of skill and experience if they're high ranking. Newborn Slann is a topic that's come up before and Xantalos has been mum on that one since its tied to our Slann research project.
 
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...potentially a legit course of action to study how the Inquisition works, should you guys encounter them in a circumstance that allows it.
This is now something I desperately want. God I can't wait for the Space Age.

But this is only and very specifically for research and does not cross apply well to other subjects like combat or spell casting/warp knowledge.
For reference, here's the exact quote pertaining to this.

No, the gap is way wider when applied to direct combat. A single third gen could likey wipe out Squinty's entire expedition on their own if they got the drop on the orks. I don't have an exact ratio because each slann has different aptitudes, combat is a very chancy thing, and you can't really objectively measure levels of warp energy. But a third gen is worth at very least 125 fifth gens, in the sense that if a fifth gen would defeat a hypothetical Lord of Change, a third gen could obliterate 125 identical copies of that LoC.
 
That bit about a 5th Gen being roughly somewhere better than a Lord of Change in combat reminds me:

With some differences due to exact circumstances, the 'typical' greater daemons of different chaos gods are roughly equal. A kitted out Oldblood can fight a Bloodthirster with a reasonable expectation of victory. Does this mean in a theoretical duel* a properly equipped Oldblood has a chance against a 5th Gen?
 
That bit about a 5th Gen being roughly somewhere better than a Lord of Change in combat reminds me:

With some differences due to exact circumstances, the 'typical' greater daemons of different chaos gods are roughly equal. A kitted out Oldblood can fight a Bloodthirster with a reasonable expectation of victory. Does this mean in a theoretical duel* a properly equipped Oldblood has a chance against a 5th Gen?

Why would a sarus fight the slann warmblood? They have plenty of daemons, orks, enemies of the old ones, and fallen constructs of the old ones to fight!
 
@Xantalos
Since the Slaan are all psykers, what rating would you give, from the fifth generation all the way up to the first? What about Skink Priests and eventual newborn Slaan?
I assume you mean on the Imperial Assignment scale? I can do that at the start, but as BungieONI notes from my past self, slann kinda break the scale at their weakest so the closest I can get are relative comparisons. Within the Web all slannpower is basically arbitrary depending on how high the local magnitude, so I'll discuss off of it. Fifth gens are alpha+ in the sense that pretty much any human alpha psykers or standard farseers, being the two most common examples of consistently powerful/skilled wizards in 40k I can think of, would get defeated by them, though it of course may be a tough fight depending on the combatants. Fourth gens are more powerful, able to casually trash said standard alphas and able to comfortably tango with hero examples of those categories like Malcador and Eldrad. Third gens are above the ability of any one individual to defeat in a wizardry sense save for literal divine avatars and the like - Magnus the Red could probably pull it off, but he'd be coordinating with his legionnaires while doing so and attacking the slann as a group. Second generation are above even that - its hard to get into specifics without running into spoilers, but... part of the reason I sent the other elder slann flying around the galaxy was to help make sure the game didn't become a stomp-fest. First generation slann... Blotbova of the First Spawning, as noted in the previous turn results, was able to casually manipulate the innate magical reserves of over a hundred fifth generation slann in order to cause them to cast a teleportation spell on themselves against their will. He did this in the midst of a reality-swallowing warpstorm comparable to the nastier parts of the Eye of Terror, and did so without a single miscast on his part. Consider that, and think of what it would be like to have something of that potency and skill set against you.

You dunno how strong new slann will be - could be weaker, could be equal to the current fifth gens, hard to say right now. Lotta variables in slann spawning, it's why the research projects are so hard.

Skink priests on the other hand, are a lot more easily traceable. Newly spawned ones are basically equal to a generic human battle wizard/psyker/etc, with their skills obviously focused on one wind of magic. As they go up through the age categories detailed in the threadmark I have for that, they progress in skill (and innate power, but the skill's more important) at roughly the same metric that Saurus do for combat skill. Your current average oldest ones are around the thousand year or so mark, and so are basically equivalent to, say, an Asur mage that's newly mastered high magic, at least in power/skill type stuff. Your most powerful example is Ten-zlati, who is an exception because of his bond with Lord Kroak, would be roughly equal to a 5th gen sans said bond.

when we find out what the Eldar have done they will get quite the scolding
Yeah, how dare they move off of Ulthuan like they did

Well he likes big lizards and big men, which kroxigors are both of.
A good choice on your part, clearly!

That bit about a 5th Gen being roughly somewhere better than a Lord of Change in combat reminds me:

With some differences due to exact circumstances, the 'typical' greater daemons of different chaos gods are roughly equal. A kitted out Oldblood can fight a Bloodthirster with a reasonable expectation of victory. Does this mean in a theoretical duel* a properly equipped Oldblood has a chance against a 5th Gen?
One thing that should be noted is that, as noted, in the 40k Galaxy the warp is metaphysically bigger than it was in Mallus, so daemons are likely to be proportionally stronger here. Thus any Oldblood/Bloodthirster comparisons will have to be labeled speculative until you actually get the opportunity to tango with one.

That said, assuming the slann's temple guard aren't there for whatever reason and the Oldblood gets the drop on the 5th gen, close-quarters ambush, they'd mulch the weakass giant toad, given that the Oldblood would be more than twice the height of the slann and close to ... I forget my exact Saurus weight calcs, but in armor at least seven times heavier than it. If the slann saw the Saurus coming, however, it'd be a casual stomp in the slann's favor. It's a weird, mixmatched battle, heavily depending on circumstances, as most warrior vs wizard matchups are.

turn 20 will be In 7 years time
Ah cmon, probably quicker than that! Assuming each turn takes me 2.5 months on average to write and I never get faster, starting from turn 7 it'd take me 2.7 years to finish turn 20.
...
Still a while, I admit, but still.
 
I assume you mean on the Imperial Assignment scale? I can do that at the start, but as BungieONI notes from my past self, slann kinda break the scale at their weakest so the closest I can get are relative comparisons. Within the Web all slannpower is basically arbitrary depending on how high the local magnitude, so I'll discuss off of it. Fifth gens are alpha+ in the sense that pretty much any human alpha psykers or standard farseers, being the two most common examples of consistently powerful/skilled wizards in 40k I can think of, would get defeated by them, though it of course may be a tough fight depending on the combatants. Fourth gens are more powerful, able to casually trash said standard alphas and able to comfortably tango with hero examples of those categories like Malcador and Eldrad. Third gens are above the ability of any one individual to defeat in a wizardry sense save for literal divine avatars and the like - Magnus the Red could probably pull it off, but he'd be coordinating with his legionnaires while doing so and attacking the slann as a group. Second generation are above even that - its hard to get into specifics without running into spoilers, but... part of the reason I sent the other elder slann flying around the galaxy was to help make sure the game didn't become a stomp-fest. First generation slann... Blotbova of the First Spawning, as noted in the previous turn results, was able to casually manipulate the innate magical reserves of over a hundred fifth generation slann in order to cause them to cast a teleportation spell on themselves against their will. He did this in the midst of a reality-swallowing warpstorm comparable to the nastier parts of the Eye of Terror, and did so without a single miscast on his part. Consider that, and think of what it would be like to have something of that potency and skill set against you.

How would the Emperor of Mankind, or magically inclined Daemon Priests (Daemon Magnus comes to mind) stack up in comparison to the higher tier Slann?
 
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