Yeah, in case people forgot, we got what's left of the energy from the Deliverance Ritual protecting the Lizardmen's old holdings there...and the artifacts inside them. The front page stated that if the Skaven were the winners of the End Times that they would become a major threat in the future. So yeah, we're going back to Mallus at somepoint, we just don't know when.
 
Spawning Subset Concepts - Earth/Air/Starblood - EVA-Saiyajin
Spawn Subset Concept:

Saurus Earthblood

Saurus Skyblood

Saurus Starblood

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A counterpart to the Temple Guard, halfway between regular Saurus and Kroxigor in size with scales that much stronger then their smaller brethren, the Earthbloods are the sword to the shield of the bodyguards of the Slann. Their musculature structure however is someone in excess of a to scale individual Saurus of such a size, further indications of their might. Striding past the main lines in massed numbers, these super heavy shock infantry serve the role previously filled by Kroxigor, their superior martial instincts and natural ability at combat surpassing the larger builders. Their greater physiques give much greater physical ability, while the mental components of their souls are altered in their spawnings-where regular Saurus have an affinity for all aspects of warfare, the hulking Earthbloods is more specific, on the immediate battle in front of them.

The complex mental nuances of Saurus development precludes an enhancement of the growth rate of personal combat ability at the expense of strategic and tactical ability, but the Earthbloods do possess a razor sharp sense of opportunity, allowing them to detect with preternatural awareness openings and weak points in their section of the enemy battle lines. Moreover, heightened senses from a brain no longer concerned with the wider aspects of warfare makes up for the loss of agility and initiative creatures their size might otherwise have-thus, there is no loss in combat efficiency and the net growth in personal martial ability is entirely positive.

They are the tip of the spear, the first in, the line breakers. On the opening moves of an offensive their roars sound out with primeval echoing double-tones from powerful lungs, stirring the primal instincts of the Saurus and urging them into controlled ferocity.

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To understand the nature and origin of the Skybloods, one must know of the creature known as the vampire. While the essence of Dhar treads into the daemonic and thus is not to ever be included in the grand designs of the Lizardmen, never mind their species, studies into the dark arts to better combat them (of which the Lizardmen are most adept at given their incorruptibility and sureness of purpose), and Luthor Harkon's presence on their shores for many centuries and his depredations, along with the millennia of damage and destruction dealt by his kind, have nonetheless brought the unique specimens into examination.

The vampire is a creature whose soul is severed entirely from the Warp, and bound down to the individual cell of the body. As a result of this complete merging of spirit and flesh granting absolute control over the body at a metaphysical level, along with strength of mind, purpose, and will, their physical abilities are far beyond the base design-in this case, humans. Moreover, the complete binding of body and soul ensures a frankly unnatural level of durability as every single piece of the body is of the soul. Complete dismemberment would not result in death, only total annihilation or especially unique metaphysical violence might accomplish it. Biological immortality also sets in, with the lack of aging.

As a result of not receiving energy back and forth from the Warp, however, in time their souls can grow stale, their mind and body set into a state of torpor.

There are two ways around this, both involving the intake of aethyric energy. The void left by the severing of the soul from the Warp coalesces into an aethyric vortex in the absent space drawing in Warp energy. The accumulated energy mixes into a Chaotic merger that is corrosive, but allows the vampire's soul to remain energetic, if malformed and corrupted in image and essence. This is, in a sense, natural.

The other method is via sustenance, taking soul-force, typically via the draining of blood of living creatures, especially sapient ones.

The Skyblood is the Lizardman's answer to such. Sized as regular Saurus to not add disruptive equations to the spawning process, their soul is meshed into the very particles of their flesh in the spawning pool spell itself. As such, their soul, while absent from the Warp, does not contain any manner of vortex as it was not "removed" from the Warp but "born" as such. Though a base Skyblood is far superior in physical ability to a base Saurus, the lack of biological growth precludes any sort of physical advancement from the passing of time-though in some cases this doesn't matter, for even the least Skyblood's scales are equal to the hardness of many an Oldblood. However, their growth is limited to the realm of the natural instinct and ability, so they are often used on patrols rather than the relatively inactive role of the sentinel-there is nothing to be gained from using them as bodyguards as the Temple Guard, for example.

Skybloods are rarer than even Kroxigor, and adjustments to their mental faculties are necessary as even the indomitable wills and clarity of purpose of the Saurus is vulnerable to to the hyper-exaggeration of basic qualities, given their savage nature. They are more akin to Earthbloods in focus on purely personal combat over tactical and strategic issues. But they are worth it. Akin to armies of heroes worthy of myth and legend, they move like lightning, strike like thunder, and see the world in shades, hues and speeds in ways inset into their beings-a world slower, more detailed, bigger than to their Saurus brethren they rely on for direction on a strategic scale. Meanwhile, even wounds and injuries that would kill normal Saurus-an already very hardy species-a dozen times over are not even noticed; while a dead Saurus with teeth lodged deep into an enemy would need considerable force to remove even if the skull was severed, a Skyblood would continue to bite and gash with jaws unconnected to any spinal structure. Finally, the absence of Dhar removes any vulnerability to aspects relating to metaphysical properties.

Though their souls have no vortex drawing in energy to mesh it into a dark form, their is still an absence their that purpose can only alleviate. In that, the Geomantic Web is crucial, with the Web pulsing vital essence to be naturally expelled back by the body, resulting in a closed circuit loop. As a result, however, the Skybloods must remain in the aegis of the Geomantic Web, or not leave for very long less combat efficiency and vitality drop significantly.

Neither Earthbloods nor Skybloods could ever be called as simple as Kroxigors, but their base kin are undeniably broader of thought.

Combined with a lack of strong narrative that base Saurus might gain from their Warp-connected souls that results in a lack of standout Scar Veteran and Oldbloods, they tend to be as a whole what one might call, super elite garrison troops, enhancing the defense of held and secured territory. Between their overall superior physical ability and especially far superior reaction times and agility, they are excellent for quickly reacting to enemy assault and/or tearing apart breakthroughs and penetrations by opponents, or decisive counterattacks. Normally they are spread out as individuals and small units to support and supplement the greater quantities of regular forces, but massed counterattacks and defensive emplacements are far from uncommon under the masterful guidance of the Oldbloods.

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As rare to the Skybloods as the Skybloods are to basic Saurus, the Starbloods are the result of Geomantic energy not flowing in and out in the spawning process, but embedding itself into the soul of Skyblood. Starbloods are living monuments and nodes of the Geomantic Web, able to operate beyond the protective envelope of the Web not only without any negative consequences, but bringing the Web with them. Distance and geographics mean little to the metaphysical properties of the Geomantic Web, thus in a short radius about Starbloods the full effect of the Geomantic Web is felt. These rare Lizardmen are often used as focal points for assaults, but more than that serve as "duelists". The long history of the Lizardmen on Mallus has shown the importance of uniquely powerful individuals on the field of battle not only as commander and leaders, but as fighters and icons. Not only reaping large tallies, these heroes serve as rallying points and often the key to neutralizing enemy individuals of great power or importance, affecting the morale and direction of whole armies.

Lizardmen, especially Saurus, are not so vulnerable to the psychological affect of lost leaders and officers, but the importance of such among so many species, even daemons (if not for the same reasons as creatures of the materium) has made fighting that way a part of the Lizardmen doctrine. But although Saurus are nigh-unnaturally adept at reading even hints of command only long-experienced, battle-forged brothers in other species might pick up, they are no hive mind. Command is still important, and time and energy spent by Scar Veterans and Oldbloods killing their counterparts on the other side is time not spent leading.

The Starbloods thus take that role, freeing up the Saurus officers and elders to lead and command, improving tactical and strategic efficiency across whole battlefields, an increasingly important measure as such reach interstellar scales.
 
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Holy ballfuckerykangaroopicklejohnvonmaximo, that's cool as hell! I'm really liking these spawn subset ideas, they're creative as all hell and really get my mind going.
 
I like the Skybloods, they basically embody the idea of a grindy garrison unit because they take an unreasonable amount of damage to put down. I mean from the sounds of it you could decapitate one and the head will still try the bite your face off.
 
A Parable
I ended up accidentally going on a really long tangent during this one section of the update, and while I won't be using most of it I don't want to throw it entirely away because ... I dunno, I think it's kinda cool. So have a writing thingy on me that could maybe be construed as being Halloween related if you squint.

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Once there was a spire 30 million miles high built of skulls and flayed nerves, with handholds made of solar eclipses and support beams crafted from nihilistic sorrow. A great treasure was known to be at the peak, guarded by a gargantuan daemon-dragon that coiled itself around the spire. It was a clever dragon, and instead of devouring any who attempted to climb up, it would demand gifts as they ascended higher.

It was known that sweet flesh was to the dragon's liking, so those great heroes who ascended the first six million miles would fatten themselves up with sweet meats and offer their own flesh to the creature. The dragon would take a bite from their side, and if it could not taste the taint of cannibalism in their meat it would devour them whole.

During the next seven million miles the dragon would desire the fruit of mortification, and lap at the wounds in the sides of the climbers so they would rot and provide the dragon pus to drink. Those who could not endure the pain and stopped to clean their sides would be devoured.

In the eight million miles after, the dragon grew hungry for the screams of battle, and would demand a freshly slain foe as tribute. Many who reached this high would bring trains of devoted followers and sacrifice them all, bathing in rivers of blood, but in truth the dragon desired the flesh of the climbers, which was among the rarest in all of creation at this height. Those who could not grasp this truth were inevitably killed by someone who did, and their corpses were fed to the dragon.

The final nine million miles were torture for the dragon, who greatly desired to devour the climbers but knew that the reward would be sweeter if they could wait but a while longer. So they would allow the climbers to make their way up unmolested until they had at last reached the peak of the spire and could see across all infinity. Here the dragon perched, so great in bulk that its shadow darkened all the worlds below, and it would pose those who reached it one final demand.

"The tales are true - there is a mighty treasure at the very top of this spire. You cannot reach it without my help, for only my body is long enough. I will help you get there, but only if you give the treasure to me."

Those who had reached this high had been climbing for eons, and each of them possessed the strength to be the greatest of heroes if they were anywhere else. But they had all been climbing for so long that they knew nothing but the climb, nothing but what they would have to give the dragon next. Some still desired the treasure for themselves, and refused the dragon, upon which they were devoured. Some were filled with anger that their prize was being denied to them, and drew their blades to do battle with the dragon. They too were devoured, for whatever strength they had gained from the climb the dragon had gained fifty times more. Only those who were smart enough to realize they would need to trick the dragon - or those few who truly acquiesced to the deal - were taken beyond.

The dragon would place the climbers upon its head and extend its body upward, rising ten trillion miles high. Just a few feet out of reach was the palace of the gods, out of which could be seen shining the light of true perfection. "Go on," the dragon would urge. "Reach for it. I cannot, but if you stretch far enough you can make it." And so the climbers, so close to their ultimate goal, would stretch and strain and reach... and just before they could grasp hold of the palace, the dragon would let them fall, for its favorite flavor was betrayal. Those few that survived the fall would forget most everything about the climb itself, save for that the treasure at the top was most enticing, and spread rumors about it anew. Thus did the dragon keep itself fed, though the palace was empty but for a mirror that reflected the sun's glow very brightly.
 
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That is very much something I would expect to see in the Warp. Reminds me of Exalted and Kill Six Billion Demons as well.
 
heh looks like the lizardmen have something to murderize...and then steal the damn palace itself.

because it seems the greatest treasure is yourself...
 
Oh, nothing so literal. Here, have a Game of Thrones meme quote that by extreme coincidence - I didn't think of how closely it parallels the story at all until just now - happens to explain the analogy of this parable.

 
Ah yes, those two valid interpretations of societal upheaval and instability. Of course Chaos favors Bran, and makes the only two constants in that ladder that there is no reward for winning and the instability never ends.
 
Ah yes, those two valid interpretations of societal upheaval and instability. Of course Chaos favors Bran, and makes the only two constants in that ladder that there is no reward for winning and the instability never ends.
Contrasted nicely with this story, where not only is there no reward for climbing the spire, the only reason people even climb it in the first place is a lie spread by a greedy dragon that likes eating people but is too lazy to season their flesh itself, and so gets them to do it to themselves.
 
Contrasted nicely with this story, where not only is there no reward for climbing the spire, the only reason people even climb it in the first place is a lie spread by a greedy dragon that likes eating people but is too lazy to season their flesh itself, and so gets them to do it to themselves.
... you know, if he ever got ambitions beyond a single gig, that dragon would make one hell of an entrepreneur. I mean, Wolf Of Wall Street and Enron were things that happened.
 
... you know, if he ever got ambitions beyond a single gig, that dragon would make one hell of an entrepreneur. I mean, Wolf Of Wall Street and Enron were things that happened.
"So, Mr, Dragon-God of the World Spire, He Who Darkens The Cosmic Wastes, The Gullet At The End Of Infinity, Entropic Fangs That Pierce The Veil, Scales Of Obsidian Indifference... you've been found guilty of multiple violations of city health ordinance, I'm afraid I have to shut this establishment down.

The Corrupted Tyrant Of Cosmic Inevitability, head hung in embarrassment: "Damn, I really shouldn't have ignored those degenerate cults popping up in the office kitchen."
 
"So, Mr, Dragon-God of the World Spire, He Who Darkens The Cosmic Wastes, The Gullet At The End Of Infinity, Entropic Fangs That Pierce The Veil, Scales Of Obsidian Indifference... you've been found guilty of multiple violations of city health ordinance, I'm afraid I have to shut this establishment down.

The Corrupted Tyrant Of Cosmic Inevitability, head hung in embarrassment: "Damn, I really shouldn't have ignored those degenerate cults popping up in the office kitchen."
Ah, but that's the beauty of the business world. If you've got the right amount of money, knowledge, and charisma you can bounce back from any shortfall! The entire business cycle assumes a company will go under, and the best way to get your money's worth is to jump ship when it's at its peak!

The Dragon shall always be sought out, after all. He's got a reputation.
 
"So, Mr, Dragon-God of the World Spire, He Who Darkens The Cosmic Wastes, The Gullet At The End Of Infinity, Entropic Fangs That Pierce The Veil, Scales Of Obsidian Indifference... you've been found guilty of multiple violations of city health ordinance, I'm afraid I have to shut this establishment down.

The Corrupted Tyrant Of Cosmic Inevitability, head hung in embarrassment: "Damn, I really shouldn't have ignored those degenerate cults popping up in the office kitchen."
"...We were just talking about all the cockroaches and poor hygiene practises. There were degenerate cults?"
 
"I mean what else would you call them?"

"well....it seems we should be going to The Hadrian Dragonhouse for their inspection, even if they got S+++ rank for their inspection…how many times was it Lucas?"

"39 times sir"

"39 times...seriously how does that duel wielding swordsman keep making such good meals?! Not to even go for that Kaz-fellow with those Chemi-burgers..."

"decent burgers all around sir, but they are just skirting the regulations"

"I know, that's why we always give that fellow a B ranking..."

*both health inspectors leave while the fuming dragon glares across the street at a Duel-Wielding Sword boy with his own Faire court dragon*
 
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