- Location
- The Netherlands
i don't know if i am the only one but the image link is broken for me
i don't know if i am the only one but the image link is broken for me
The image is from discord. Ergo the link only works for a limited time or something from what I understand (seen it a few times). Somebody rehosted it here by the looks of it.i don't know if i am the only one but the image link is broken for me
Look at the post above you, there is a link there.Tragically, the image does not display for me, is there something I should do?
Do keep in mind the GALAXY SPANNING ELDAR RESPONCE. Like sure we do not see them, but not because they are not there. rather it is because before any of them can get going for something meaningfull, there is an Eldar strike force ready to put them down. Like you are aware they do consider their job of keeping galaxy not infested with Krork resurgence is something they take seriously. and not something Humankind get to interfer with often. Most of those erand statis locums would be in ass end of black hole for all we know. keeping them down is a continus effort, but it is an effort they willing to put up with.The hypothetical that there may be sealed Krork somewhere, in a can, in a galaxy that canonically did not experience major Krork incursions during the entire fifteen thousand years or so after whatever the current calendar date is in-setting, doesn't seem like something we should be that worried about.
... Respectfull, not soon. Do love the idea thou.Aye, if you want to get a godseed from a shattered Waaagh!!! it's technically possible, but you'll need a bigger one than just a paltry few hundred million bodies.
Slann: "I cast Gun."
The picture is broken for me.
should be fixed now. i switched host to imgur
Functionally, probably yes, but I doubt they would truly be "human" afterward as it would be a rather aggressive mutilation of the soul and body to an established design. The best analogy would probably be a Primarch, a creature half of dull matter and half of luminous spirit.Also also I wonder if the whole immortality thing the Slann know how to do could be added to a Human.
Functionally, probably yes, but I doubt they would truly be "human" afterward as it would be a rather aggressive mutilation of the soul and body to an established design. The best analogy would probably be a Primarch, a creature half of dull matter and half of luminous spirit.
In fact, I believe that there have been two methods of this proposed: The Starblood Saurus and the Stellar Pylon. We've had the options to work on researching towards the first for a little while now, and the second is probably going to start showing up once we work on developing the Astromantic Web.One other thing I wanted to mention, cause it came to me, is that the Lizardmen loose some of their greater power when operating outside of their geometric web based areas. So I could see the eventual developments of 'mobile webs' and such for starships/stations and operations outside the bounds of an area they have developed their infrastructure.
I agree with this; it's almost always better to spread growth evenly. If we build wide, then upgrade progress in each city will happen at a faster cumulative rate than if we stack it all in a couple cities each turn, though it might start out slower at first. Since we don't need these cities to be actual bulwarks against rampaging armies yet, the native population growth combined with sending excess spawns from the central cities should see us with dozens of level 2 and 3 cities in just a couple turns, whereas building up a couple tier 4s a turn will take an agonizingly long time to spread the web.Having a big boat without the crew to sail it is not actually a good thing. It is entirely fine for us to have very large numbers of small temple-cities guiding geomantic web energy to a smaller "core" of built-up cities, and indeed that is more or less mechanically optimal for us as long as we are still expanding. Unless we reach a point where we are actively overpopulated in our core and need some place to send the "runoff," it is neither practical nor desirable for us to be founding each new city on the periphery at whatever our peak infrastructure level is. Because then we are forced to send a scarce and limited workforce to the site in much greater numbers just to maintain what has been built, and those same workers are not available to do anything else.
Human cultures, specifically. In some fantasy cultures, spiders are seen as sacred or as companions. The only animals that the Lizardmen apply negative connotations to are rats, so that's not a problem.The main thing is to figure out a creature that can provide the "8-in-1-in-8" symbology without using something creepy or possibly connected to something else. Like, Spiders would work but they have some seriously negative connotations in a lot of cultures where they evolved.
I think Slann will 100% not think about something like that. I feel like avoiding god of magic directly because of the problems that could come out of it and very much unnecessary for us.That said, I would hazard a guess that a Lizardmen god of magic would be more likely to appear as a frog with all 8 winds patterning its hide, or something, because of the association with the Slann.
I'm definitely not stating we need a god of or for magic; just gently reminding that if we do shoot for one, we oughtn't be shackled by human conceptions of what is 'creepy' or not.I think Slann will 100% not think about something like that. I feel like avoiding god of magic directly because of the problems that could come out of it and very much unnecessary for us.
"Crafting" doesn't directly interact with the correct concepts (Distance, for example) for that, I fear.Maybe the Builder God could help with travel. Could a God of Crafting make a sort of diet-webway by building a tunnels and roads inside the Warp?
Maybe. Though I'm kind of feeling Xantalos' implied criticism that we haven't put much attention into the Great Plan studies and all that. One might reasonably expect the slann to care quite strongly about it.I'd personally like to see a big push toward getting Slann Spawning down; even if the 6th generation doesn't add a lot of oomph initially, that's the kind of thing that does grow with time, and quantity has a certain undeniable quality all its own on top of that.
There was implied criticism? I only remember being told that they would give buffs but weren't necessary.Maybe. Though I'm kind of feeling Xantalos' implied criticism that we haven't put much attention into the Great Plan studies and all that. One might reasonably expect the slann to care quite strongly about it.
There was implied criticism? I only remember being told that they would give buffs but weren't necessary.
They are repeatable 2000+ projects actually. So yes.