Silvio is the top priority here. I'm willing to commit even Black Swan to disabling his armor because 3 hit checks until his next pulse is not a lot of time, and the best way of protecting Black Swan and the team from Silvio's siphon is to break the siphon. Next is Seraph, and then the rest.
To protect Yara, the main consideration is that our enemies want to abduct her, not assassinate her. Therefore the symbiote is better insurance for someone else, though I'm fine with reserving a shield generator to prevent her being crippled or struck by shrapnel.
I also was interested in the earlier idea of morphing Handyman into Yara. It's not about being a believable decoy to anyone with half a brain, it's about drawing out those witless clones.
[X] Plan: In the Name of Love and Hate
-[X] Mona makes a show of fighting Seraph/Whitehawk/Sunlight Knight. Keep them and especially Seraph on their toes and aim to drift them further away from the house while fighting. But she should also be preparing to abruptly fly to Silvio on Valiant Gold's signal.
-[X] Menagerie Witch sends a flying HIT chimera along with a bunch of Nevermores, set to be sprung on Seraph and the other fliers for when Mona switches to Silvio. Her ground menagerie will support Belle against The Brass Shield.
-[X] Doc Silver puts a shield on Chatelet and Handyman and then puts Hustle on the chimera and 2 animals from the ground menagerie. Use clairvoyance to keep an eye on any additional contacts entering the house and on Silvio's location.
-[X] Belle gives the Shield Generator to Yara but keeps a Symbiote for herself.
-[X] Chatelet moves outside to support the front yard. Focus on corralling opponents and disorienting them, specifically Silvio when he teleports.
-[X] Ellie uses Paper and unleashes flaming bullet hell. Primary target is Silvio, but don't miss chances to blast other opponents or take advantage of Ete's flames. Together with the drones, don't give him a moment to think about where to teleport next. Coordinate with team to bait out Silvio into teleporting into a particular spot, one with a clear line of sight to the C4 traps. On the signal, Black Swan will beeline for Silvio, dive bomb him, and run. Ideally, blast him into the traps and then detonate them.
-[X] Handyman shapeshifts into an offbrand Yara, one with flame retardant clothing and a pilebunker and a crossbow for hands.
-[X] Leizi taunts enemies and works with Handyman to support Ellie and Chatelet.
Assumptions:
- Silvio's psychic siphon works in pulses. If I read the mechanics right it should be safe for Black Swan to be in his range within the first 3 hit checks. If not, then this plan must be reworked.
- Handyman's clay is somewhat like or can morph into something like real clay in terms of heat resistance.
Risks:
- Silvio's power null. This is why I've put some ranged fighters on him to zone him as well. Note that Black Swan's attack should also be ranged and not a ram.
- Black Swan + C4 fails to disable Silvio's armor. If this happens, the hope is that the aftermath of a big explosion will give enough cover for Black Swan to reposition and that he will be pushed out far enough outside the range of the others.