[] Plan Have Faith
-[] Yara equips the Shield Generator and Holds the symbiote to use for emergencies on herself or someone else. Position herself away from the windows in case another chains comes to try and kidnap her.
-[] Have DS put the Hustle on both Chatelet and Belle Sabreuse. Put 1 Shield on Chimera, and 2 on Handyman. Find where that Chain came from and tell MW about to send her Menagerie there. Stay besid Yara and ready to take hits in her place.
-[] MW makes a Hit Chimera and send it to attack Seraph along with Nevermores to keep her away from Mona. She sends the rest of her Menagerie to flush out the 3rd part that tried to kidnap yara. Stay besid Yara and ready to take hits in her place.
-[] Belle Sabreuse and Chatelet take on Brass Shield. Belle on Offense using her sword and Power to break the armor. Chatelet on Defense to stop him from taking Yara and give Belle an opening to attack.
-[] VG on Scissors to take Silvio to the area loaded with C4 and make sure everyone is away from his Range. Use Telekinesis to throw him and Taunts to keep his attention. Call him a Faker, a Parasite, how steadfast is ashamed of him and hell the fact public is making fanfics about them.
-[] Handyman and Leizi take on Joules and Ete. Leizi using Lightning to deflect Joules plasma and Handyman Armors himself up with anti flames and pummel ete in H2H.
-[] Have Mona Conserve her Energy in her Core and try and absorb SK light to heal up. Use her Core to ram either WH or SK with it at sonic or supersonic speeds.
Have Faith really leaves us at a disadvantage. Not only does it not commit our full resources to immediately beating Brass Shield by sending the Menagerie to go search for clones while the Chimera goes to fight Seraph, the woman guarded by White Hawk and Sunlight Knight, it leaves Handyman and Lady Leizi out in the open against Ete and Joules. Ete in particular is really dangerous in a open melee because she has numbers and disposable meat shields on her side, while Lady Leizi and Handyman can't utilize their best stats because there's nowhere to hide in the frontyard. Thanks to the enemy's superior numbers, they will get surrounded in quick order and beaten to a pulp.
Meanwhile, Mona's hoping that the Chimera sent after Seraph will last long enough while she conserves her energy and plays it safe fighting White Hawk and Sunlight Knight. This really isn't the time to be slow and conservative when we're on a timer and she has the advantage in firepower up in the sky. White Hawk can keep her occupied (and he will, because the plan has her try to attack him) while Sunlight Knight goes and ties up the Chimera, in which case, Seraph is free to fight Mona who is on her last point of HP and incredibly weak to psychic attacks. It would have been better if she just focused on beating Seraph since she's the only person in the sky who can actually harm Mona.
Have Faith leaves Black Swan incredibly vulnerable to getting knocked out by Seraph, and the same goes for Lady Leizi and Handyman who are going to be outnumbered and outgunned by Ete and her summons, not to mention Joules. It's making a bunch of tactical blunders we could avoid, takes risks where it doesn't need to, its targetting priority is all over the place and doesn't prioritize the main threats, and just generally leaves us in a worse position than when we started this fight.
If we lose Black Swan or Lady Leizi now, and Have Faith puts us in a incredibly precarious position where both are increasingly possible, we'll have effectively lost the mission on our first turn.