Name: Dreamcatcher, Juan Castellanos
Faction: New Dawn
Stats: HIT 3-9 (variable), ESPIONAGE 2, REPUTATION 4, OPERATIONS 4
Ibis' Notes:
Dreamcatcher is able to manifest one object or creature from the dream he had last night into reality. The object maintains its characteristics from the dream, but the more Dreamcatcher himself begins to question the underlying logic of the item the less effective it becomes. Unfortunately, he has no ability to control what he dreams about and firmly believes that lucid dreaming is "total bullshit". (Mechanics: Roll a d20 on any mission with Dreamcatcher to determine the strength of his dream item)
Do we have to commit to using Dreamcatcher on a mission first before his HIT d20 is determined? Depending on how the d20 distribution is, I don't think he will see much use compared to more consistent characters. His stat total is worse than others even at full power and the big draw of having a high HIT hero is chained to a variable chance of being middling that we might not be allowed to react to.

Not to say that all supporting characters must be "meta competitive" given that they exist in a story first and a game second, but these are my observations from the raw numbers. There might be uses for his dream item that fit a mission perfectly but are non-offensive, kind of like Miraculous Ladybug's lucky charm.

Also, if we have an ND mission and then a non-ND mission that we are taking 2 ND heroes on, is uniqueness required? Does the ND hero selected for the ND mission have to be different from the 2 picked for the non-ND mission? The advantage of allowing reuse is reuse, but on the other hand the reused character would carry over injury levels.
 
Hmm it seems everyone wants to do a combination of at least Cenotaph, Meet The Rookies, MaGI, Hero Worship and Break Glass, with one or two differences. I say that is a good combination. As for the Global actions....Project Prometheus and Spoonful of sugar are a gamble but almost guaranteed to be chosen ( may need to use points in break glass) as for the Global? honestly I want That one time plus 2. Things are getting interesting.
 
Do we have to commit to using Dreamcatcher on a mission first before his HIT d20 is determined? Depending
Fair point. I'll roll so you know what his HIT will be.
The advantage of allowing reuse is reuse, but on the other hand the reused character would carry over injury levels.
This is the system. You can reuse, but injury levels carry over.

EDIT: Dreamcatcher had a nightmare about spiders. HIT 3 for this issue.

Voting opens in an hour.
Bitterman threw 1 20-faced dice. Total: 3
3 3
 
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Fair point. I'll roll so you know what his HIT will be.

This is the system. You can reuse, but injury levels carry over.

EDIT: Dreamcatcher had a nightmare about spiders. HIT 3 for this issue.

Voting opens in an hour.
...He ended up opening Menageries witch's spider box, didnt he?
Edit: Also rolls like that is probably why Ive become a point goblin.... speaking of which.
 
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[] Plan: Dawn's Coming, Shroud! v2
-[] Missions:
--[] Cenotaph (AP 1, REP 3, OP 2)
--[] Meet the Rookies (AP 1, REP 4, ESP 6, OP 5)
--[] Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESP 3, OP 2)
---[] Black Swan patrols with New Dawn
--[] Break Glass in Case of Emergency (AP 2, ESP 8, OP 10)
---[] Request Miss Naught's assistance
--[] Long Shadows of the Night (AP 2, HIT 5, ESP 9, OP 4)
---[] Request Gentlemen James & Palisade's assistance
--[] Total AP & Hero: 7 AP, HIT 10, ESP 26, REP 7, OP 23
-[] Personal Actions:
--[] Lady Leizi: Spider's Web
---[] Monarch
--[] Black Swan: So . . . How 'bout Them Yankees?
--[] Menagerie Witch: Who Doesn't Love a Power Testing Scene?
--[] Handyman: Lost Lenore
--[] Châtelet: You Live Like This?!
-[] Global Actions:
--[] Project Prometheus (John Henry Rhodes)
--[] A Spoonful of Sugar (John Henry Rhodes)
--[] eTraction!

[] Plan: Time to Pull the Plug v2
-[] Missions:
--[] Cenotaph (AP 1, REP 3, OP 2)
--[] Meet the Rookies (AP 1, REP 4, ESP 6, OP 5)
--[] Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESP 3, OP 2)
--[] Break Glass in Case of Emergency (AP 2, ESP 8, OP 10)
---[] Request Miss Naught's assistance
--[] Grand Theft Person (AP 2, HIT 9, OP7)
---[] Black Swan patrols with New Dawn
---[] Request for Gentlemen James & Palisade's assistance
--[] Total AP & Hero: 7 AP, HIT 14, ESP 17, REP 7, OP 26
-[] Personal Actions:
--[] Lady Leizi: Spider's Web
---[] Monarch
--[] Black Swan: Read the Manual
--[] Menagerie Witch: Read the Manual
--[] Handyman: Lost Lenore
--[] Châtelet: You Live Like This?!
-[] Global Actions:
--[] Project Prometheus (John Henry Rhodes)
--[] A Spoonful of Sugar (John Henry Rhodes)
--[] eTraction!

Let's see....these look good? @Bitterman

EDIT:
Added total stats
 
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Behind the Heroes: The Entomon's (Canon)

Behind the Heroes: The Entomon's
By SolarGemX


* Entomophobia warning, viewer discretion is advised*
They slither… they crawl... they move unseen… or they just keep buzzing in your ear! Bugs. What can be said about some of the smallest creatures in this big blue sphere we call a home? To some they are pests, disease bringers and the sign of the coming apocalypse; to others they are fascinating creatures, pollinators, and custodians of the animal kingdom. Insects are a part of our daily lives, from the common fly and mosquito to rare specimens like the Franklin's bumblebee or The Panda Ant. Some insects are even used in our economics, like bees and their honey or silkworms with… well silk! These crawling critters are both loved and hated by plenty; some people may even find them cute! Well in honor of the beings that basically own the earth (10 quintillion and around 200 million different species) and the fact that there's probably more insects in a mile of land than theirs is people in a country (Yes, I now have nightmares because of that… suffer as well), we will talk about a heroic team that embodies the might of the Insect Kingdom. Today in Behind the Hero, we take a look at an Entomologist dream come true, the carapace wounders of the world, The Entomons.

A 6-member team as of the current date, The Entomon's are actually quite a young team by today's standards; while working as a group in California for over five years, the team has only worked for little over a year as hero team. The primary source of their notoriety is the fact that ALL members of the group have an insect influenced dysmorphic appearance to them. Formed by Jacob Steel, otherwise known as Steel Swarm, the insectoid leader formed the group as a way for insectoid dysmorphs to chat or socialize with each other. Although we live in a society where individuals can come in all ways, shapes or sizes, people are sometimes quick to judge others; especially if you look like a giant spider. So, Mr. Steel decided to build a place where individuals affected by their looks could chat with others suffering from similar issues. The Art Swarm Center, abbreviated at A.S.C had additional activities like painting, calisthenics and a library filled with information pertaining to insect related media or knowledge about every insect in the world, including some personal anecdotes from hero groups that have faced insect behemoths!

Everything was fine until the day a massive fire broke out near the A.S.C and the surrounding buildings. Due to damage done to the road due to a Fight between Heroes and Villains a few days prior, fire fighters were struggling to reach the local in time, and there were people still stuck inside in some people stuck in the burning buildings. In an act of heroism Steel Swarm leaped into the building and thanks to his fire-resistant carapace began rescuing the trapped civilians alongside his adopted daughter Christabel Steel, later known as Orchid Bloom. After the incident, the buildings, and the A.S.C were destroyed, but no lives were lost. Thanks to his showing Mr. Steel became a minor hero overnight and with some convincing from some friends and fellow members of the A.S.C, The Entomon's were born.

A Buzzing chain of events isn't it folks? From talk group to Hero Group, life has a way to give the weirdest of curveballs. But I know what you're here for: Hero names, powersets and fun facts! So, let's keep this tale going along; let's talk about the members, starting with the leader Steel Swarm.

Mr. Steel is the leader and muscle of the team, as shown when he easily jumped into a burning building and managed to escape the building with only cosmetic damage and soot covering him. Steels Swarms Dysmorphic appearance correlates to that of the Hercules beetle, a bi-pedal one at that. Black chitin from head to toe, well develop muscles and horn so majestic entomologist cry when seeing it. Jokes aside, Steels Swarm appearance is rather striking when only his face, hands and feet are mostly human in shape, not helped by the fact the *ahem* Dynastes Hercules can change his size from four feet tall to a staggering 8 feet. Making sure he is seen by anyone with a pair of eyes, if the enhanced strength and endurance don't do it for you. An interesting fact about the Herculean hero is that apparently, he was a fan of the hero Apiary.

The second member of this crew is Christabel Steel, and the 12-year-old adopted daughter of Jacob Steel; otherwise known as the pink warrior of the Mystic arts, Orchid Bloom! That's her own personal introduction if you didn't know. Fan of many Magical girl anime's including Magical Girl Gang: War. Miss Steel has decided to base her hero career emulating the warriors of love and justice. This can easily be seen in her gothic magical girl inspired outfit (Cute hat included!) contrasting her pink hair and arm scythes. Yes… arm scythes. You see the littlest member of the Entomon's has a slight orchid mantis based dysmorphic appearance, a pair of pink antennae, some transparent wings in her back and raptorial arms all wrapped in a windy package. Those little pink blades aren't just for show, they are the locations of Orchid Bloom's main form of offence: Sharpening. You see Ms. Steel's main offensive power is that those arm blades she has are constantly sharpening themselves. While only doing small cuts in the beginning of a confrontation, they rapidly sharpen themselves to the point they can cut through steel like a hot knife through butter. Additionally, with a bit of effort Orchid Bloom can slash with such speed that the air pressure she releases, becomes razor sharp sickles capable of harming mid-range opponents, this move has been promptly named Cherry Sickles by the young metahuman.

The third member of the group is Deborah Aurelie, also known as the golden weaver, Golden Tale. Ms. Aurelie started out as the local librarian to the A.S.C group, making sure all books were properly taken care of and only joined the world of heroics once the A.S.C building was repaired and transformed into the Entomon's main base of operation. Golden Tale is a spider Dysmorphic, taking the form of the Arachne of myth. The Top half of an adult woman, with 6 spider-like eyes in her face and the lower half of Gold Weaver spider, Gold Tale has several abilities seen in arachnids, including some very sharp nails. Ms. Aurelie is capable of producing some extremely durable golden colored silk from her lower half. This silk is extremely hard to break and needs either extremely sharp tools or Ms. Aurelie's claws to remove. This power in addition to her ability to stick and walk on walls makes her the capture specialist of the team. A little-known fact is that Gold Tale likes weaving using her own silk; by removing the sticky properties she is left with a thread similar in softness to cotton or silk. She has weaved several clothes for Orchid Bloom, fueling the fires of many Gold Swarm fans. (The internet, Ladies and Gentlemen… never change).

Our fourth member of the day is the speeding digger Anthony Pierre, also known as Bullant. At 16 years of age, young Mr. Pierre is the scout of the group. A red carapace covering most of his body and two red antennae in his head, Bullant's insectoid dysmorphic appearance falls into the same range as Orchid Bloom. But, unlike the pink-haired pre-teens, Mr. Pierre prefers the earth. You see, Bullant is capable of "Swimming" through things like earth and stone like it was made of water, somehow being capable of sensing movements in the earth while submerged, Bullant has made a name for himself by being perhaps the most "annoying member of the team to fight" for his tendency to never standing still an leaping at opponents like some "deranged mud dolphin"- some criminals after getting punched for the 15th​ time by Bullant.

The fifth member of the team is less of an action hero and more the Entomon's financial expert, say hello to The Buzzling Baker, Honey Silviana or Honeydew to the community. Ms. Silviana appearance invokes the image of a honeybee, Chitin, antennae, black and yellow, four arms and a fuzzy bottom with a stinger. She complements her look with some glasses and a bee-colored coded baking uniform (with a little bakers hat). While her main job in the team is to keep the Entomon's finances stable, she also does some sale son the side, mainly honey based desserts like honey pudding or honey cake and jars of her special infused honey. Perhaps in an ironic twist of fate, or maybe superpowers just like going for a theme, Honeydew is actually capable of producing honey from her body and she can infuse viscous liquid with additional tastes, depending on what she eats. Some of her most notable concoctions include a cocoa infused honey and a ginseng infused spicy honey (great for sore throats), all of which have gone through heath inspections to make sure they are safe for consumption. One the groups main forms of income are the jars of infused honey Honeydew makes.

Finally, the latest member of the Entomon's is The Virtuous Flying Knight, Papillion Knight, or Vanessa Vedalia in civilian clothes. Ms. Vedalia's dysmorphic appearance is like a Butterfly in nature, specifically the Luzon peacock swallowtail. Black wings with tints of teal, two antennae and oddest of all a very thin tongue in her mouth similar to a butterflies proboscis, in fact PK can actually drink from her tongue like a straw… a fleshy foot long straw… MOVING ON! Ahem, Papillion Knight's costume is inspired by the knights of old, and she also carries a wooden shorts word to hit her opponent. From witness testimonies, Ms. Vedalia seems to have an interesting hobby, wood carving. Apparently, this hobby is a long running past time for the heroine and is actually a class that was being offered in the A.S.C before it burned down.

There we go! What a colorful cast of Bugs, aren't they? Much like other teams that take their looks or themes and make them approachable, The Entomon's have create an interesting niche in the Superhero community. While the original building had been lost, it was eventually repaired and there's a rumor that a new Art Swarm Center is being built, and soon many of the activities previously done in the building will begin anew and will be expanded upon. So, if anyone is interested in insects or if you just want to talk to someone, make sure to keep an eye out for any news. This has been Behind the Hero, signing off.

Authors note:

I am going to make a season; we are already over halfway there. Here's episode 8 of BtH! Following the Insectoid Hero Group of California, The Entomon's! Based on insects Entomon actually has roots in the Greek word for insects or the different ridges in a insects thorax.

Steel Swarm was based on the Hercules beetle and the name came from the Yugioh archetype of similar name.

Orchid Bloom was based on an Orchid Mantis and magical girls.

Gold Tale was based on the Arachne of Greek Myth and a picture of an Arachne making clothes for her kids.

Bullant was based on the Bullet Ant and a stand from JJBA Golden Wind.

Honeydew came along when I had a sudden craving for sweets and the fact that apparently there are a lot of honey-based desserts.

Finally, Papillion Knight was based on Kirby's Morpho Knight.

Also next omake is not going to be a BtH one, its going to be something more... unbalanced.
 
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[] Plan: Dawn's Coming, Shroud! v2
-[] Missions:
--[] Cenotaph (AP 1, REP 3, OP 2)
--[] Meet the Rookies (AP 1, REP 4, ESP 6, OP 5)
--[] Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESP 3, OP 2)
---[] Black Swan patrols with New Dawn
--[] Break Glass in Case of Emergency (AP 2, ESP 8, OP 10)
---[] Request Miss Naught's assistance
--[] Long Shadows of the Night (AP 2, HIT 5, ESP 9, OP 4)
---[] Request Gentlemen James & Palisade's assistance
-[] Personal Actions:
--[] Lady Leizi: Spider's Web
---[] Monarch
--[] Black Swan: So . . . How 'bout Them Yankees?
--[] Menagerie Witch: Who Doesn't Love a Power Testing Scene?
--[] Handyman: Lost Lenore
--[] Châtelet: You Live Like This?!
-[] Global Actions:
--[] Project Prometheus (John Henry Rhodes)
--[] A Spoonful of Sugar (John Henry Rhodes)
--[] eTraction!

[] Plan: Time to Pull the Plug v2
-[] Missions:
--[] Cenotaph (AP 1, REP 3, OP 2)
--[] Meet the Rookies (AP 1, REP 4, ESP 6, OP 5)
--[] Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESP 3, OP 2)
--[] Break Glass in Case of Emergency (AP 2, ESP 8, OP 10)
---[] Request Miss Naught's assistance
--[] Grand Theft Person (AP 2, HIT 9, OP7)
---[] Black Swan patrols with New Dawn
---[] Request for Gentlemen James & Palisade's assistance
-[] Personal Actions:
--[] Lady Leizi: Spider's Web
---[] Monarch
--[] Black Swan: Read the Manual
--[] Menagerie Witch: Read the Manual
--[] Handyman: Lost Lenore
--[] Châtelet: You Live Like This?!
-[] Global Actions:
--[] Project Prometheus (John Henry Rhodes)
--[] A Spoonful of Sugar (John Henry Rhodes)
--[] eTraction!

Let's see....these look good? @Bitterman
Dont forget to put the total stats.
 
I would personally warn away from doing Spoonful of Sugar on this turn. Unlocking Fast Pass is much better, and we already have some proven good plans for Tolerance 5 John Henry.
 
I would personally warn away from doing Spoonful of Sugar on this turn. Unlocking Fast Pass is much better, and we already have some proven good plans for Tolerance 5 John Henry.
Hmm... true and even if we need a lot of higher power heroes, we DO need more mid level ones. Handyman needs backup.
 
[X] Plan Catch up before the date and Mystery Boxes
-[X] Cenotaph (AP 1, REPUTATION 3, OPERATIONS 2)
-[X] Smoke on the Water (AP 1, ESPIONAGE 4, OPERATIONS 4)
--[X] Black Swan on New Dawn Patrol
-[X] Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESPIONAGE 3, OPERATIONS 2)
-[X] Hero Worship (AP 2, HIT 10, ESPIONAGE 6, REPUTATION 10, OPERATIONS 4)
--[X] New Dawn
---[X] Gentleman James
---[X] Miss Naught
-[X] Break Glass in Case of Emergency (AP 2 , ESPIONAGE 8, OPERATIONS 10)
-[X] TOTAL AP: 7
-[X] TOTAL HERO: HIT 15, ESPIONAGE 21, REPUTATION 13, OPERATIONS 22.
-[X] Lady Leizi (Action Locked)
--[X] The Spider's Web (AP 0): There are threats in Horizon that you know will only fester if left alone. With your intelligence network, you are a surgeon. Start cutting out the rot.
---[X]Monarch
-[X] Black Swan
--[X] So . . . How 'bout Them Yankees? (AP 0)
-[X] Menagerie Witch
--[X] Ain't No Rain on My Parade (AP 0)
-[X] Handyman
--[X] Lost Lenore (AP 0)
-[X] Châtelet
--[X] You Live Like This?! (AP 0)
-[X] Global Actions
--[X] eTraction!: (The Meanest Thing to Ever Happen to Dr. Ibis, The Best Thing to Ever Happen to Dr. Ibis, +1 Global Action and New Global Actions Unlocked)
--[X] Move that Bus! (OPERATIONS)
--[X] Why Didn't They Just Run Sideways?: Improve Prometheus. Project Prometheus, that is. Dr. Ibis has several promising avenues of research and can potentially improve your doses of Ambrosia. (Choose 1 research topic, -2000 income)
---[X] Gain the ability to give a large, one-time boost to tolerance (+2) at the cost of being unable to raise it again in the future. (Unlocks global action Fast Pass!)
 
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[X] Plan: Baby's first plan v2
- Cenotaph (AP 1, REPUTATION 3, OPERATIONS 2)
-- Bring New Dawn members: Palisade, Gentleman James
- Hero Worship (AP 2, HIT 10, ESPIONAGE 6, REPUTATION 10, OPERATIONS 4)
- He's Got a Gun! (AP 2, HIT 7, OPERATIONS 10)
- Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESPIONAGE 3, OPERATIONS 2)
- Making the Rounds (AP 1, HIT 2, REPUTATION 3)
-- Blackswan fulfills our obligation to New Dawn during this time
- LL: locked action (AP 0)
- Blackswan (we cat and mouse): So . . . How 'bout Them Yankees? (AP 0)
- Manger Witch: Read the Manual (AP 0)
- Handyman: Whispers Through the Web (AP 0)
- Chatbot: You Live Like This?! (AP 0)
- Global action 1: Legally Distinct Shields
- Global action 2: Move that Bus! (HIT)
- Global action 3: Why Didn't They Just Run Sideways?: Guaranteed Keywords
- TOTAL AP: 7
- TOTAL HERO: HIT 24, ESPIONAGE 17, REPUTATION 16, OPERATIONS 18
 
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I would personally warn away from doing Spoonful of Sugar on this turn. Unlocking Fast Pass is much better, and we already have some proven good plans for Tolerance 5 John Henry.
Well let's go over some 5-6 plans and work from there? These are what I've got with some thought behind them. And I do honestly think grabbing a 6th cost and just giving him the Wade Family + Millions as a 6er seems a really good way of using John, the rest are more just theoretical other options.

Umibozu/Hydrocity is a base 5 cost plan, where adding 6 probably involves grabbing Soldier X for Regen and Fitness specifically to make him in peak human shape for his age, which is something he might need honestly.

Theoretically the Nox/Eastwood/Millions core only costs 6 but I do think that is kind of a waste to use rather than a 9-10 potency build.

Wade Family baseline would cost 5 with Adamant/Steadfast/Dragonsteeth but I feel like adding Millions to that for 6 is absolutely worth the investment given I don't think we'll have many options we want to Fast Pass asap next turn even with Cenotaph so we should have a turn buffer to do it.

Deadman you could go Soldier X/Daggermaw/Multiplex for a 5 cost fishing for Autobiokinesis and add Hydrocity if hitting 6 to see if you can do scalding steam stuff or rapid cooling magma for rocky projectiles?

Chatroom/Bulwark is a 5 cost where Millions probably gets added at 6 for Bulwark synergy.

Otherwise we have Memoria/Hunch as a base with 3-4 more to build off of.

tl;dr we won't have access to any of our high tolerance potential characters next turn no matter what we do, as they lead to us having a second action to unlock them. We would have the Cenotaph candidates but we will be rocking under the assumption of needing a proper Goldnine access set up then and seeing what their actual tolerances are, where Fast Pass may not be ideal. So delaying Etraction makes no sense and neither does delaying Spoonful as we have a turn of buffer before Fast Pass' best use is up.
 
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Ok, @Pawn Lelouch makes a good point: we can research Fast Pass on the turn when we actually get our HT candidate.

That makes it a pretty even split for me between looking in Nora's lab or Spoonfuling John. (eTraction should already be locked in for all of us, and Cenotaph covers recruiting for the turn.)
 
That makes it a pretty even split for me between looking in Nora's lab or Spoonfuling John. (eTraction should already be locked in for all of us, and Cenotaph covers recruiting for the turn.)
No point in spooning John before we see our next candidate, if we expect one from Cenotaph. Since after that we might not want John anymore.

Though we must consider now that any candidate could be a mole for Crusade. Even the fanfiction ones. A spy in our circle could do catastrophic damage. Perhaps John should be our last Ambrosia product and after that we only recruit existing supes who prove their loyalty.
 
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No point in spooning John (ehe) before we see our next candidate, if we expect one from Cenotaph. After all, we might not want John anymore.

Though we must consider now that any candidate could be a mole for Crusade. Even the fanfiction ones. A spy in our circle could do catastrophic damage. Perhaps John should be our last Ambrosia product and after that we only recruit existing supes who prove their loyalty.
We've already Spooned John so there is a sunk cost here, we know that while he may be hardheaded he should absolutely be trustworthy for the organization, he is a good source of extra reputation, and most importantly he already has a damn high amount of OPS which is very good for us. There's no reason not to spoon and set him up really, especially with only being one more hero away from hitting 8 AP iirc.
 
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