Prince Aladdin Quest (Disney Villains *Almost* Victorious)

Cumulative and locked actions will (potentially) eat more of our action economy that anybody is comfortable with, by the time we are in full swing. The number of large projects that take a mere two months is smaller than the inverse. We're probably not seeing them because Al has some degree of common sense and knows he would drown.

Two actions in a given category would let us pin one down for the long term. And we might not get multiple actions in every category at once, if the rules are still malleable.

Right now we're probably picking between low hanging fruit.
 
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I'm honestly a bit disheartened that you think so little of my writing ability. Why don't you think I can handle more than one action at a time? Also while six actions per category per year is a lot of actions from your perspective, it's also a lot of time and as the game continues your reach will likely extend, leading to more effort being needed to coordinate and manage the longer ranged operations and plans. Your sphere of influence will grow, depending on the choices you make; and that will lead to needing to be able to handle multiple fronts. As such, expanding the capabilities and staff of your advisors seems like the prudent thing to do.

Okay, disregarding any extra hero actions that will be given throughout the game. The main category actions total to 8 per turn, for a total of 48 actions in one year for this quest (At minimum!).

A "normal" ck2 quest, in my experience, has actions be year long. 48 actions in one year is a lot more than the 1-3 per category those quests have (3x7=21 actions in one year).

This quest has a lot of actions in one year.

As for why I don't think you can handle more actions per turn. It's because you go for quality. Which takes time. Your average speed is ten days to complete a turn result update (with the minimum action number per category). Because I love the quality you put into the quest, I'd like to keep the quest flow simple with one action per category. Giving me that free-fall feel within the style you are using in the turn result updates.
 
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edit: I'd prefer to swap "Set up a Trade Agreement with Agrabah independent of any marriage" to "Friends in Deed", because latter will start to generate income immediately, while former need 2.5 turns to recoup costs.
Also, Friends likely will open new options.
Otherwise I'm fine with both plans.
edit end.

A "normal" ck2 quest, in my experience, has actions be year long.
I think you missing the key point here. Our troubles will "spawn" on turn-based relation. How long takes one turn mean nothing, basically, outside of narrative.
Right now, we can handle, at most, three problems per turn, more plausible - two. And in DVV we will have dozens.
 
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Okay, disregarding any extra hero actions that will be given throughout the game. The main category actions total to 8 per turn, for a total of 48 actions in one year for this quest (At minimum!).

A "normal" ck2 quest, in my experience, has actions be year long. 48 actions in one year is a lot more than the 1-3 per category those quests have (3x7=21 actions in one year).

This quest has a lot of actions in one year.
Okay, I can see where you're coming from there, but I still maintain that my point about your people needing to handle multiple fronts and thus having to expand their capabilities still stands.
As for why I don't think you can handle more actions per turn. It's because you go for quality. Which takes time. Your average speed is ten days to complete a turn result update (with the minimum action number per category). Because I love the quality you put into the quest, I'd like to keep the quest flow simple with one action per category. Giving me that free-fall feel within the style you are using in the turn result updates.
I appreciate that you're explaining this, and I'm glad that you're enjoying my writing. The average speed does seem to be about ten days, though if one factors in the vote length, that cuts it down to a bit under a week. Which is actually really fast for a quality quest on this site I would say. I do think that I can keep the quality up while not overly extending the writing time per chapter.

I'm not sure what you mean about a "free-fall feel" though, could you explain that please?
 
I'm not sure what you mean about a "free-fall feel" though, could you explain that please?
Not really. The "free-fall feel" is more of an impression because of the way you have the turn results set up. I don't quite see the results as separated into categories, even though I recognize the actions are from separate categories. The first turn was a "meet the advisors turn", but the usual borders between categories don't really exist. The second turn was a response turn, but it looked like a peek at the government in action.

It's a different feel from Doofquest, and other ck2 style quests for me. Instead of jumping into the quest with delusions of grandeur, this quest is free-falling, or put another way "You're flying?! No, we're falling, with style!"
 
Not really. The "free-fall feel" is more of an impression because of the way you have the turn results set up. I don't quite see the results as separated into categories, even though I recognize the actions are from separate categories. The first turn was a "meet the advisors turn", but the usual borders between categories don't really exist. The second turn was a response turn, but it looked like a peek at the government in action.

It's a different feel from Doofquest, and other ck2 style quests for me. Instead of jumping into the quest with delusions of grandeur, this quest is free-falling, or put another way "You're flying?! No, we're falling, with style!"
You completely lost me. Elaborate further?
 
You completely lost me. Elaborate further?
I've seen some ck2 style quests insist on doing everything. Literally being the shield that saves the world from every single disaster that is placed before them is somehow the players responsibility.

With this quest, I don't feel tied by the ground. Nothing feels like the world is doomed if a specific quest chain is ignored.

The turn results lack the Martial, Diplomacy...etc, titles usually seen to signify separate categories in turn results. That's also why I'm getting an unbound impression. And my writing isn't the best, so explaining "free-fall" in a positive way, that isn't being negative, is hard.

The same thing, but viewed differently.

I kind of get it. The actions aren't divided up, but are instead all part of a coherent single post, instead of a bunch of separate things executed in separate directions.
So simple, :cry:. That's right, and what I want to say.
 
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[X]Plan Winging It

- [X][Martial] Cat's in the Cradle
This talk of Leopard Men coming from the south-west is disturbing. Perhaps it would be a good idea to train up a cadre of soldiers specializing in night-fighting and stealthy combat. If nothing else they would be a useful surprise against enemies thinking your men could only operate at their peak during the day.

- [X][Stewardship] Expand housing district
No one in Ababwa goes without a roof over their heads, that's one thing Genie made very sure of. But there are always people coming into the city; and some of them might wish to stay. Expand the housing district to make sure that there's room for all. (Allows for additional population within Ababwa; gain +500 in income per turn from increased trade and taxes)

- [X][Diplomacy]A Hun in the Hand
With the incoming Mongolian tribesmen, it would behoove you to extend out diplomatic feelers as quickly as you can. It's possible that you could head off what might potentially become your first bout of pitched combat and warfare. See if you can get them talking and keep everyone's blades in their sheaths. Mutually exclusive with "Let's Get Down to Business".

- [X][Learning]Assign Chiron to assist a Hero
--[X]Which Hero? Will Turner

- [X][Occult] Golden Afternoon
The Mage has requested the construction of a specialized form of building that can assist in the growing of plants no matter the weather, calling it a Green House. This structure will allow his acolytes to plant and grow a number of potent herbs and other reagents that are of use in the creation of magic potions and enchanted items.
- [X][Personal] Life's a Zoo
Visit the Menagerie (pick out a mount and/or just stress relief). The Menagerie is a great place to relax and watch the animals just live their lives. Though since Abu is no longer an elephant, Aladdin may need a new animal as a mount for when he can't take Carpet. See what animals the Menagerie has to offer that can be trained as mounts.
- [X][Personal] Cram Time
Study at the University. Aladdin's not dumb, but he never exactly got the chance for a real education. Time to remedy that! Gain +1 Learning. Chance of gaining a trait.
- [X][Will Personal] Drop the Hammer
William has only recently set up his smithy but already is producing blades of fine quality. Work on commissions in order to spread his name.
-[X][On a Wing and a Prayer] Aladdin has found a reference to the legendary birds known as Rocs, and that there was once a nesting site in the mountains of what used to be Persia. Dispatch a team of heroes to investigate and try to retrieve any remaining feathers that may have been left in the nest; or any other treasures to be found there. Maximum of 4 heroes to a team.
Chosen Hero: Aladdin.
 
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@Dechstreme if you elect to do Wing and a Prayer then you have to select heroes to go on the adventure. As of right now you only have the two; Aladdin and Will.
 
Adhoc vote count started by TempestK on May 3, 2021 at 3:04 PM, finished with 66 posts and 23 votes.

  • [X] Plan: Catch My Breath
    - [X][Martial] Create a cadre of swordsmen
    - [X][Stewardship] Set up a Trade Agreement with Agrabah independent of any marriage.
    - [X][Diplomacy]A Hun in the Hand
    - [X][Intrigue] Get the lay of the local underworld
    - [X][Learning] What's up Docs?
    - [X][Learning]Assign Chiron to assist a Hero
    --[X]Will Turner
    - [X][Occult] Tomes, Trinkets and Treasures
    - [X][Personal] Correspond with Jasmine
    -[X][Personal] Get to know a Hero better
    --[X]William
    - [X][Will Personal] Tangled Tongue
    [X] Plan: Catch My Breath with Science
    - [X][Martial] Create a cadre of swordsmen
    - [X][Stewardship] Set up a Trade Agreement with Agrabah independent of any marriage.
    - [X][Diplomacy]A Hun in the Hand
    - [X][Intrigue] Get the lay of the local underworld
    -[X][Learning] Tinker, Tailor, Engineer...
    - [X][Learning]Assign Chiron to assist a Hero
    --[X]Will Turner
    - [X][Occult] Tomes, Trinkets and Treasures
    - [X][Personal] Correspond with Jasmine
    -[X][Personal] Get to know a Hero better
    --[X]William
    - [X][Will Personal] Tangled Tongue
    - [x][Martial] Cat's in the Cradle
    - [x][Stewardship] Expand housing district
    - [X][Diplomacy]A Hun in the Hand
    - [X][Learning]Assign Chiron to assist a Hero
    --[x]Which Hero? Will Turner
    - [x][Occult] Golden Afternoon
    - [x][Personal] Life's a Zoo
    - [x][Personal] Cram Time
    - [x][Will Personal] Drop the Hammer
    -[x][On a Wing and a Prayer] Aladdin has found a reference to the legendary birds known as Rocs, and that there was once a nesting site in the mountains of what used to be Persia. Dispatch a team of heroes to investigate and try to retrieve any remaining feathers that may have been left in the nest; or any other treasures to be found there. Maximum of 4 heroes to a team

Here's the votes as they stand. @Dechstreme you may want to fix your vote title, it's not registering.
 
[X] Plan: Catch My Breath

Discovered this quest today and decided "Since I am already pretty active over in Doofquest, why not complete the DVV angle with a Classic quest where things didn´t go completly south for the Heroes?"
 
Discovered this quest today and decided "Since I am already pretty active over in Doofquest, why not complete the DVV angle with a Classic quest where things didn´t go completly south for the Heroes?"
Glad to have you Gleeman. What are your thoughts so far, if you don't mind me asking?
 
Glad to have you Gleeman. What are your thoughts so far, if you don't mind me asking?

Pretty thus far and I am curious what you decided to use for the cause of the "Disturbance", which probably refers to Classics marging of different franchises with no heed to consistency and stuff.

This time it can´t be Bill Cypher like some over in Doffquest suspect, since here he does not exist...the closest entities off the top of my head at his power here in Classic would be either Chaos or Chernabog
 
This time it can´t be Bill Cypher like some over in Doffquest suspect, since here he does not exist...the closest entities off the top of my head at his power here in Classic would be either Chaos or Chernabog
By word of QM it was Chernabog that kicked everything off:
When Chernabog escaped his eternal cycle he basically punched through several dimensions and timelines. The world you're in now is a Frankenstein's Monster of worlds, stitched together by SPACE/TIME itself from whatever pieces could be salvaged to keep the worlds from imploding.
From what I understand Big C used an extremely rare event to try and engulf the world in darkness etc etc so he could rule forever. Unfortunately there was just a bit of collateral damage when he pulled it off.

The two biggest differences here from 'canon' DVV is that A: the villains did not get an absolute victory/kill all the heroes (see the various 'canon' marked sidestories). And B; all the ISOTs (and thus the 'present' for the quest start) occurred right at the moment events changed to allow the villain's victory.
 
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