BigKing is correct, it's not as complex as you've been reading into it. As well as the point about the military option effectively turning the military governors into, well, normal governors. It means that you lose a decent chunk of your experienced office cadre, which is the major bottleneck you'd have in regards to being stretched too thin. The Satrapies have recovered enough by this point that they are able to produce their own standing militia forces, especially with Aladdin's forces acting as training cadres in each city. In-quest it's been a year since the Northern Satrapies were pacified and the Bandit Army driven out.
In regards to having more than one hero on an action... I'll allow them to stack. I honestly hadn't considered the possibility of having more heroes than applicable actions per turn.
Alright, I'll remove the write-in.
That's... that's a absolutely huge misunderstanding of what that does.
It just means that the military occupation which is currently handling the governance of the north can go back to being regular military units and we lose the 1000 gold a turn malus for not having proper leadership there.
The military is still there. Their military IS our military. They just wouldn't have to do that administration stuff anymore.
Our military is in all the areas we control at all times.
We got the "military stretched too thin" malus when we expanded into the west without having expanded the military to defend our new territory.
We already expanded it for the north. The issue there is the military is running things instead of being just military units.
Okay, apparently either I haven't been focusing enough on my core points or you're...doing something odd. You're no longer discussing what is needed to properly win a war, so we're not talking about anything even remotely the same, because anybody reading this thread knows that my big concern is Lemuria.
Having declined to continue discussing the other points I brought up, the only thing you're arguing with me over is whether or not we do a double recruitment action, and to support it you're presenting a case against based on what is and is not needed to manage our obligations
in peacetime.
But frankly I'm not worked up about we need in peacetime except in a "this would be nice to have" way, because QM, the other readers, our nation, and the Satrapies are generally good enough to manage that on their own without needing any extraordinary measures like double recruitment.
I'm worked up about what we need to fight a war,
potentially on two fronts because the EITC has been taking Lemurian money and their operating methods show several convergence points with Lemurian interests, said Lemurians being demon worshipping assholes (technically old ones (probably) but tomato tomato).
This isn't the bandit clearing we've been doing. This is a fight against a peer opponent (at best), and Ababwa doesn't have experience in that, which means they're probably going to get fucked hard in the first round. So I want double recruitment so the near-inevitable fuckups that come with a lack of institutional knowledge don't stop us in our tracks.
For the record, I believe that in order to actually make the sort-of self-governing Stewardship option anything except a a waste of time and money, all the Protectorates need to have their own military and police force to enforce their own government in absence of Ababwan directorates. Any argument I make about their needs is towards that end.