Prince Aladdin Quest (Disney Villains *Almost* Victorious)

Hate to burst your bubble but unless something's special about this critters, they shouldn't be nearly as big, strong or smart as IaF dirwolves.
I mean, this is Disney. It would absolutely make sense if these were slightly mythologized here.

But, even if not, its valuable. I wouldn't risk these in combat anyways, not without a breeding population we currently lack.
 
I'm curious about how smart these frozen animals would be.
If they are Lion King level smart then Iago can talk to them.
 
I'm thrilled that we've successfully completed our first adventure. Here's to many more! Which do you all want to try next, A Wing and a Prayer or the World Map?
 
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What I meant is that it's entirely possible he's not going lift a finger/tentacle for us. Ergo the 'protection racket' might simply be; 'You are living on the coast? You pay me money or I wipe out the towns.'

No protection or anything like that. Costal settlement pays DJ tribute or no coastal settlement anymore.
That would be very stupid of him, and Davy Jones isn't stupid. The Deep Ones are rivals for control of the ocean, he doesn't want them around. Helping us deal with them, or even killing them for us, both buys good favor from us while demonstrating his power to challenger and us. It's a great carrot and stick for him.

But it is an unknown, so let's just wait and see.
 
Well i still think that opening up a martial arts school to the army would help give our forces the military edge that we desperately need.
 
Well, that went pretty well all things considered. Everyone got to show off how badass they are, the baddies were defeated without any collateral, and we got some goodies out of the deal.

I'd call that a successful mission! :)

...

Also, this has probably been linked already, but:


View: https://youtu.be/mRReGwNlR4E?t=28
 
Ah, very good! A great Final Battle and a great Success with no actual negative Consequences. Very nice, and the Rolls made it rather exciting for a while.

Shame the Ice Age Animals are not the Ice Age Characters, but oh well...
At least we'll get some cool Prehistoric Mammal War Beasts.
 
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Which is rather problematic, what with us living in one of the hotter and dryer parts of the world. That's going to be a problem.

Well, unless our druid and wizard can magic up a solution, but that's probably going to be expensive.
 
Which is rather problematic, what with us living in one of the hotter and dryer parts of the world. That's going to be a problem.

Well, unless our druid and wizard can magic up a solution, but that's probably going to be expensive.
Actually, not as much as you might think. Quite a few of the Creatures we got aren't Ice Age Animals. Many of them lived in warmer, arid Climates during their time. It's not gonna be that big an Issue.
The only exceptions are the Dire Wolves and the Cave Bear.
 
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Thinking about next turn, and here's where I'm at currently:

[] Plan: Internal Affairs
- [][Martial] Cross Training
Expand on the initial cadres of specialists you have, cross train more soldiers in a specialty. Allows specialists to be spread more evenly throughout the army.
-- [] Swordsmen
-- [] Night Fighters
DC: 75
Cost: 0 Gold
Either is fine, no cost and low DC.
- [][Stewardship] Always Under the Same Sky
With the complete map of the stars that Chiron and Will have compiled, selling these before anyone else starts circulating them could net a very tidy profit. Especially from the EITC and the Pirate Lords. And thanks to the University, you don't even need to set up new infrastructure to print them! Gain 2,500 Gold income for sale of star maps to various parties.
DC: 65
Cost: 500 Gold, 150 Upkeep cost
I'd like to get this done while we have a monopoly on the product.
- [][Diplomacy] Establish a diplomatic embassy in Agrabah
Agrabah is a meeting point for many of the trade routes on the African continent; and as such not only does it receive a panoply of trade goods, it also collects information from the rest of Africa. Having a diplomatic office there means that not only will that information reach Ababwa faster, but your diplomats will be able to jump on opportunities as they arrive.
DC: 65
Cost: 1,500 Gold
Hopefully the DC has been reduced after the events of this turn.
- [][Intrigue] Cast your net out further, begin expanding your intelligence network
There are far more things going on than any one kingdom could keep track of. But the Spymaster is doing his best. Unfortunately, with the new additions to Ababwa, there's no way that he can handle it all himself anymore. Give Haroud the funding and facilities he needs to properly expand out his network of spies and contacts in order to deal with all of the incoming information and news as efficiently as possible. Gain a second Intrigue Action per turn.
DC: 110
Cost: 2000 Gold, 500 Upkeep per turn
Second action get!
- [][Learning] A Green Thumb...
Developing natural medicines based on the herbs and plants available to the city is probably a good idea. A lot of home remedies tend to be mostly useless, but there's occasionally a nugget of something to be found. Cuts upkeep of hospitals, Physicians and clinics by -500 Gold.
DC: 50
Cost: 1500 Gold
Low-hanging fruit, easy crit.
- [][Learning] The Heart-Shaped Herb
There have been notations of an incredibly useful herb found in the medical records of the University. One that Chiron recognizes, but said had been growing rarer over the years as it was used for many different medicines and other applications. The University wants to fund an expedition to Greece to find any remaining samples of this herb, and bring back cuttings and seeds to preserve it as a subject of medical experimentation. Opens up new avenues of medical study, has the possibility to enhance medicines already in use. Adds +500 Gold to Income per turn.
DC: 75
Cost: 2,500 Gold
Also low-hanging fruit, sets the stage for Spoonful of Sugar and Training Physicians. More income get! Potential encounter with Hades and Persephone, get!
- [][Occult] Unscrambling an Identity
The find of the dragon's egg has everyone curious as to what kind of dragon it will be. The knowledge of Drago Bludvist's Bewielderbeast has made it quite clear that there are many, many different types of dragons. Some are fiercer than others or require special care. Zummi will do his best to use all the resources at his disposal to identify the species of dragon within the egg. Or at least, try and figure out how close it is to hatching...
DC: 35/75
Cost: 0 Gold
BABY DRAGON!!!
- [][Personal] Bigger than you Believe
While Cade has been incredibly supportive and happy for Leah after her development of her powers, not to mention her managing to master them, Aladdin has spotted the young man occasionally looking forlorn. Perhaps he needs a talk with a big brother figure? And Aladdin's the best fit for that role. May unlock options for Cade to become some form of Hero unit.
Diplomacy DC: 65
OR
- [][Personal] Life's a Zoo
Visit the Menagerie (pick out a mount and/or just stress relief). The Menagerie is a great place to relax and watch the animals just live their lives. Though since Abu is no longer an elephant, Aladdin may need a new animal as a mount for when he can't take Carpet. See what animals the Menagerie has to offer that can be trained as mounts.
DC: 60
-- [] Train specifically with the Sirrush
DC: 30
I want to spend time with Cade, but between the adventure and the stress of Davy Jones, Aladdin might need the downtime.
- [][Iago Personal] You Scratch My Beak...
Iago is well aware that you didn't hire him on for his good looks. He'll pitch in as best he can with projects. Just tell him where to put his effort in.
--[] Cast your net
Iago is tailor-made for expanding our spy network.
- [][Jose Personal] I'm Old, not Dead
Jose is more than willing to help Aladdin and Ababwa with any tasks that he can.
--[] Either Diplomacy or one of the Learning actions
OR
- [][Jose Personal] Magnum Opus
Jose spent his years in prison not only trying to escape, but using scraps of linen torn from his shirt combined with an ink made of wine and water to write out a work he calls "A Treatise on the Possibility of a General Monarchy in Italy." Naturally he doesn't have the original, but he's certain that he can recreate it.
Learning DC: 60
- [][Tai Lung Personal] Masters of a Different Sort
While making friends and playing nice doesn't seem to be one of Tai Lung's strong points, he's at least going to try and make an effort to meet with the other people that are helping Ababwa grow and prosper.
-- [] Selous
The thought of the snow leopard befriending the big-game hunter amuses me.
- [][Leah Personal] Time with Cade
Cade and Leah have been practically joined at the hip since they came to the kingdom (Not like that you perverts). But with the advent of her powers and all the time spent training in them, it feels like a rift has begun to open between them. Time to remedy that!
Diplomacy DC: 50
After killing two people, I think she needs a little time off.
- [][Selous Personal] All Creatures Great and Small
The menagerie of Ababwa is an astounding place, truly ahead of its time even if it's also being used to house creatures for warfare. Even then they're cared for well and given comfortable enclosures and good food. Selous is curious to find out all of its inhabitants. And perhaps give this "Frosting" some tips on how to prepare enclosures for even more exotic beasts. Increases Selous' favorable opinion of Ababwa.
Learning DC: 50
We really need to boost Selous' Loyalty and opinion of Ababwa, and it might synchronize if Aladdin visits it too. To say nothing of planning ahead to have him help with the megafauna we just recovered this adventure after they get delivered next turn.

Thoughts? This is just a preliminary plan, and I'm sure it could use improvements. The overall goal here is to consolidate, prepare for future movements, and help our Heroes rest and recover after so many nationals.
 
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Actually, not as much as you might think. Quite a few of the Creatures we got aren't Ice Age Animals. Many of them lived in warmer, arid Climates during their time. It's not gonna be that big an Issue.
The only exceptions are the Dire Wolves and the Cave Bear.
Even then, we just need to have summer facilities a day's ride away: As a country that is mostly composed of chunks of Afghanastan and Iran we have no shortage of places with a little bit of altitude. Iran I know has some absolutely magnificent ski resorts around the Alborz, barely north of Tehran.
 
Even then, we just need to have summer facilities a day's ride away: As a country that is mostly composed of chunks of Afghanastan and Iran we have no shortage of places with a little bit of altitude. Iran I know has some absolutely magnificent ski resorts around the Alborz, barely north of Tehran.
Don't forget we've also got most of Turkmenistan and Uzebekistan. In fact, to achieve what's popularly considered to be Greater Iran, we'd just to grab Baluchistan (those bits of OTL Iran and Pakistan Lemuria has), the eastern Fertile Crescent, and Azerbaijan (Alamut and the eastern Black Caucasus).

EDIT: In fact, I would highly recommend completing Greater Iran as a mid term foreign policy goal. Lemuria is already a rival, and taking their sea ports would be a valuable prize- especially with our budding alliance with Atlantis. Meanwhile, securing the Fertile Crescent would give us a stable border with Agrabah, and Caucasus is a bulwark against Chernabog that must be reinforced.
 
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