The Big E
Chronic Weeb
- Location
- Holy Terra
Pretty much.
But I'm not going to fuck up my alliances his time around.
Pretty much.
Pretty much.
But I'm not going to fuck up my alliances his time around.
There are. They're still being tested to some extent. The general idea is that the lender and receiver each pay in 1 EP for 1 EP of lend-lease troops.
There are. They're still being tested to some extent. The general idea is that the lender and receiver each pay in 1 EP for 1 EP of lend-lease troops.[thread=ThreadId]Title[/thread][thread=ThreadId]Title[/thread]
So if you look back a bit, Horizons of Tomorrow is a game where the collective player base managed to make WWI an order of magnitude worse than it was in real life which ends in most of Western Europe pretty much disintegrating as states. This is not entirely abnormal.
Please PM me. We would like to fix your problem, but none of the GM team were sure what you were referring to.Eh, to be honest my problems aren't really the morality stuff or whatever. If we're talking about overarching problems in an OOC sense, I suppose it's that the expectations imbued by the OOC were never realized in the actual game, from relationships to the sudden events that occurred ('And then suddenly Iceland-Denmark was the predominant naval power of Europe', as the obvious example). Which probably wasn't helped since it felt like the game started in a vacuum even with the backstory laid out. It's not like a conventional game where generally speaking you know who the big dogs are and where you stand in the power structure; everyone was basically still feeling things out and having to make it up as they went along (Why did the USE only make NATO at the start o the game and not before, when clearly the powers involved would have been amicable to it).
On the original note, sure you can say that everyone should be allowed to play how they want to play, but the game so far has proven that the most successful powers are the ones who act in the manner that C.Drone has voiced his support for. Perhaps it could have been otherwise if Ace's strategy as the USE held up, but we'll never know, and this is the reality of the game. So understandably the people who aren't entirely gearing their nations around 'fuck you got mine', area bit frustrated.
I have my other problems, but that doesn't look to be the main argument so I'll keep them to myself.
On the original note, sure you can say that everyone should be allowed to play how they want to play, but the game so far has proven that the most successful powers are the ones who act in the manner that C.Drone has voiced his support for.
Having actual war and diplomacy and intrigue and what not does not preclude and internal events.
Please PM me. We would like to fix your problem, but none of the GM team were sure what you were referring to.
... thirty years of reforms, education and cultural development. I explained my reasons. I literally can show you roots for half of the developments in 17nth century thought-Hell, in 17nth century Swedish thought- (Constititionalism, free trade, high premium on education, the accptance of binding international law) or in the strong cooperation with Grantville elements and the rather republican Dutch.To be fair, I think that the main reason why this has happened is because the same things that NG uses as protection against powergaming (historical plausibility) are also the things that we use as protection against people trying to suddenly give their nations unrealistic cultural standards, because that's generally basically been a form of powergaming. If we want to allow the latter, we also basically have the allow the former. I can't see a convincing argument for why we should allow a random 17th century autocracy turn into a magical superdemocracy but prohibit Skuld and Arkyn from getting hitched
I wasn't around on the Discord when those were happens, so apologies (@Theravis) if I'm misrepresenting or misunderstanding this idea, but I pretty much agree with Blackout. Both "blank earth" and "new continents magically appear" would make a completely different game, and TBH I don't think I'll be interested in either. I like this game as it is - it's geopolitics with a side dish of wacky, and if CalUn loses a war to Oceania and gets obliterated, so what?@Theravis
Within regards to the ideas presented in the Discord before it was shut down, I'm opposed to the first and ambivalent to the second.
"Everybody gets transported into a blank earth" might well tank my interest in the game. It's just so sudden and jarring of a change in theme and gameplay, where all the military and political concerns get waved away in favor of "well, I guess we'll see who can colonize the most square kilometers in a year".
The "new continents" idea might be interesting, albeit I personally probably wouldn't have much of a stake in it. I've been playing Spain as having been burned by the loss of all their colonial holdings, and now focused on Europe to the exclusion of all else. Not to mention I'm not really too interested in a colonization race. So, if you do it I won't complain, although I might voice concerns about putting too much emphasis on these "new frontiers" that everyone not involved with them will be put at a significant disadvantage.
It's Ezekiel 37, the Vision of the Valley of Dry Bones. It's vague on purpose; I figure it as a different eschatology, but you can spin it whichever way you like - that's the bread and butter of Bible scholarship after all.@Desdendelle
Unrelated to anything, I really do have no idea what....I'm assuming CalU sent Brass a Chapter/Verse to look up, but I have no idea what the reference is.
It's Ezekiel 37, the Vision of the Valley of Dry Bones. It's vague on purpose; I figure it as a different eschatology, but you can spin it whichever way you like - that's the bread and butter of Bible scholarship after all.
I basically went, "hm, what end-of-days stories do I know of?" and my brain immediately went "he's one hell of a prophet!"Interesting. I actually based one of our National Spells off that chapter.