This is the roughest of drafts, the ones X'd up are what I personally consider priorities. I am open for candid discussion; change my mind!
Again I'm just one woman and I do miss things, sometimes important things! Keep digging and keep us on the right path.
[ ] Plan: Home for the Holidays!
List of free actions available:
[X] Spend
325 R to have a Cobra on hand when the elite 'Smooth Operators' recover from their injuries.
[X] Increase funding of shared currency (1,000 r in of 5,000 R needed)
+500 R more invested
[-] increase seed money in goods fueling the commodity exchange
Not this turn
[X] integrate Computerized Communications Center with Savannah Comms stat
[-] begin investigation of Whitecap Triton's rifle (flawed design or just bad luck?)
Skip it, We can collect the debris and investigate later date.
Research a Cav-X Sniper as discussed with Smithsguild as J-tech project instead.
[X] diplomatically approach the 'Landrum-Pickering titanium mine, and request scaling back production (down to 300 r from 450 current) as current scrubber technologies are incapable of keeping pace (No + environmental shifts possible in the interim.) Longer this is neglected the more persistent the time before + shifts become available.
(Diplomacy is my Jam ) Explain to the miners how we are intent on recovery from Osahi's ecologically devastating rampage and we need the mine to scale back 'temporarily' to assist our cleanup efforts. Concurrently assign free (HEL) research to seeing if the plasma combustion Doc Brown has been researching has an application to boost waste scrubber efficiency. Flash frying waste with plasma sounds like a thing.
[X] detailed scout on potential satellite city sites Macon / Vidalia
Assign Little Bird as a quick, evasive preliminary fly-by scout. The fuel range should allow a spiral search to generally gauge 'safety' of both settlements. If no tangible threat use Jumphawks to bring in AKP's/Combat engineers to do site analysis for DP placement, existing infrastructure that will be of use, etc.
IF scout is favorable green light colonization & Civil defense patrol (250 R/ea.) upgrade & civilian shelter (25 R/ea.) upgrades (bringing them in line w/t Savannah can be done next downtime). R total. I suggest we buy troops for both settlements to conserve actions and only develop 1 settlement this turn. As getting AKP's = 1 action, 1 Def / 1 Pop / 2 Comms = 3 more actions.
Free Actions:
[ ] one free J-Tech Research Project - Councils choice: Whitecap a sniper rifle that can use Cav-X and maintain under water utility, Mammoth could *finally* get the MLRS chest module in working order, or some as yet unvoiced project (my vote is for getting Whitecap dangerous on land at range).
[X] one free K-Sciences Research Project - Use the 'Killzu' sedative in conjunction with the haloperidol we had success in blocking hivemind as a means of working safely in close proximity to 'Sage'. If he goes under do some non-invasive testing/scans etc and make use of the opportunity.
[X] one free Mist Life Sciences (MLS) Research Project - begin construction of some 'capture equipment' based on existing technologies (gas sedatives, capture loops, shock rods and ranged tasers.
[X] one free Jaeger Repair or Upgrade action (Hephaestus) Patch Whitecap up
[X] one free High Energy Lab (HEL) Project
test viability of using plasma combustion to boost Landrum-Pickering Mine scrubbers
[X] one free Bureau Paranormal Research & Defense (Magic) Project
Shirano "Glass" Cartwright (our magically awakened) attempts to duplicate the Empowering of an Elder Sign twice more with the 2 remaining known signs... branch and flaming pentacle -coins are fine- ( @Smithsguild I'm assuming the horned pentacle is still empowered? ) I'm sure -something- was done with the coin that was glowing like a flashlight?!?
[ ] one free Comms action (Computerized Communication Center) I have no clue...
Five General actions (1 per Pop) :
[X] 1. - Build AKP's (20 for settlements, 40 for border patrol) 2,400 R (my gawd, that's a metric shitload but kills it for 2 projects)
[X] 2. - City Defense 1 (new settlement- dealers choice)
[X] 3. - City Population 1 (new settlement- dealers choice)
[X] 4. - City Communications 2 (new settlement- dealers choice)
[X] 5. - KnightDisciple's powered armor research for our 'Sentinel's of Faith' (These have been neglected far too long IMHO, Nixeu Iwas torn to jump to the naval dockworks. Knight has been quite patient and supportive of my plans I hope you'll believe me when I say it and the rails are high on my priorities)
Expenditures total - 3,950 R