Artillery #1 to hit roll modified to 9, striking the head - (to hit 5 & AV 4) -1 dam = -1 ineffective
Artillery #2 to hit roll modified to 11, striking the L. Thigh - (to hit 5 & AV 4) -1 dam = 1 = Glancing wound, 1 strike
Conv Cobra to hit roll modified to 9, striking the R. Shoulder - (to hit 5 & AV 4) -2 dam = -1 ineffective
Smooth Operators (Elite Cobra) to hit roll modified to 6, striking the Neck - (to hit 4 & AV 4) -2 dam = -4 ineffective
Mammoth Apostate to hit roll modified to 5 (+special conditional electrical in Mist +2) 7, striking the L. Ankle - (to hit 5 & AV 4) +3 Damage = 1 = Glancing wound, 1 strike, Electricity inflicts 2 pts temporary strikes
Conv. Tank to hit roll modified to 9, striking L. Hand - (to hit 5 & AV 4) -1 dam= -1 ineffective
Hammer's Slammers (Elite Tank) to hit roll modified to 8, striking R. Foot - (to hit 5 & AV 4) -1 dam = -2 ineffective
Garrison AKP to hit roll modified to 6, striking R. Shoulder - (to hit 5 & AV 4) -1 dam = -4 ineffective
Burn Unit (Elite AKP) Missed!
Roy's Raiders (Elite Akp's wearing combat jackets) to hit roll modified to 9, striking r. ankle - (to hit 5 & AV 4 ) damage capped at scratch (unless explosion)
Fortunate Son's (Elite Akp's wearing combat jackets) to hit roll modified to **27** (Double Explosion!!!), striking R. Shoulder - (to hit 5 & AV 4) -1 dam = 26 = Right shoulder suffers a Destruction wound, HtH & Dex -3, Arm severed, 7 Strikes, 5 points of ongoing