- Location
- Hell
So I could be wrong here, but actually I believe we are at 9/10 currently, if you look at the "Trade" tab of the cool little widget that @Cetashwayo made to track everything. This seems consistent given that we began the game with five trade routes and then chose the Demos Drakonia, which added four more maritime trade routes, leading to a total of nine.
As far as overland trade routes go, I also heavily suspect they don't count against the cap, given that the capacity of the city itself is not really a sensible limitation there, more the difficulties of trading overland or with the barbarian interior. Trade route capacity, I suspect, is more a measure of our logistical capacity and warehousing for maritime trade, which is how a majority of long-distance trade was conducted in the period, especially for the Greeks.
...Then I am confuzzledEdited the stats to clarify. Should now say "9/10 trade routes" for Maritime Trade Capacity. You don't have limits on overland trade capacity beyond the fundamental fact that overland trade is much more expensive than maritime trade and the ancient Greeks especially used maritime trade far more.
I thought this extended our cap to 10. Is it actually extending our cap by 10???Current Goals at Home
Great Work: The city is running up against the limits of what the small Harbor of the Fifty Masts is able to handle in terms of trade volume, but Byssos Harbor is not sheltered enough to provide protection for as many ships as it could. Extend Byssos Harbour to provide a grand new commercial port for ships, more capacity for marinas and warehouses along the shore, and making the harbor more defensible from a sea attack. [-550 talent cost over 5 years, when finished, +2 Trade Routes, +10 trade route capacity]