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- Dual citizen of SV&SB
Thank you, but I prefer under my bed.
...It has my dog.
70 lb of fluff. (He has to claw the floor to pull himself in.)
Thank you, but I prefer under my bed.
70 lb of fluff. (He has to claw the floor to pull himself in.)
Is...Is that Doge?Thank you, but I prefer under my bed.
...It has my dog.
70 lb of fluff. (He has to claw the floor to pull himself in.)
You haven't seen anything yet!
Surely you're thinking of some other dog?
I'm just your everyday loveable dog....
With a cat sidekick!
Thank you for the honesty.Ok, now that things have calmed down a bit, I'll be piping in. Didn't want to write before since I would have only added to the clusterfuck. Missed the vote, so I have no right to comment on it but I'd like to point one thing out. First I'd like to say that I'm only trying to give my honest take on the situation and don't intend to insult or aggress anybody, if someone feels insulted, sorry in advance. If someone needs a reason: it's 2 AM here, I'm fucking tired and english isn't my first language so the finest nuances might escape me.
@Rukia, when you asked for feedback about the quest a while back I said that the situation we are in is frustrating, but you don't seem to have taken it seriously since you seem surprised by the rising tempers all around right now. So I'm going to try to expand on it since it seems my explanation was lacking.
To summarize our situation:
- We have limited knowledge about how our magic works, how to apply it for best effect on the field due to the lack of intel and our magic can potentially kill us.
- We are being given shitty intel.
- The briefing for that mission was extremely vague in what objectives were important.
- We have limited knowledge of the world and what is happening even though it has already been a few weeks since we joined the Clocktower.
- We do not have a group of NPCs who can support us at all times and serve as a safety net.
- Though the mechanics of the quest are detailed and complete, it isn't that easy to integrate them due to their vastness.
All those points put together create a great deal of tension and more often than not, frustration. We have almost no control on our situation beyond our levels and our plans and that isn't a comfortable situation for the players. I don't know if you have engineered it consciously or unconsciously, but the fact remains that you have created the premises for this situation with your narrative for better or for worse.
It isn't necessarily bad: that kind of stress allows to take more interest in the MC, when given a good resolution is gratifying to the player, but when it results in failures like here you need to be extremely careful in the crafting of the part of the story where the MC fails if you do not want to have tempers flaring to no end. It is a good way to keep the readers on their toes and having them really taking interest in the story, but in the end it is playing with a pressure cooker: if you do not handle it carefully, you'll get burnt. If we are in a situation where we will fail, I'd advise you to be extra careful about how it goes down.
I'd also advise to be careful about too much tension since it can become tiring for the players and burn them out in the long run.
I'm not a writer so I can't really give you advice in this situation, but since we are playing a CWMGQ quest, I'd like to point at an example of how it is done right in the hope that it could help: the FATAL GEAR 1 chapter of CWMGQ has always kinda awed me. In there the MC dies, but the first reactions of the players were to rate it funny and the general consensus was "oh well...", but the quest in itself is all along going at a high tension rate. I'm still surprised about how CW managed to magic those kind of reactions into existence and that chapter remains one of my favorites in the quest. I think it is maybe about how the preceding chapters of the quest paved the way for the players to realize that defeat and death weren't a matter of if, but of when, but I'm not sure. Or the fact that the players had the fact that death is a common occurrence hammered into them? Not sure.
Oh and:
[X].
On an unrelated subject, I'd like to add that I really hate those kind of votes with ".", "..", "..." or some such that either don't mean anything or whose meaning is important but isn't easily discerned, though that just my personal preferences.
And on that note, good night to all since I don't think I'll be up for much longer.
To be fair, I believe that had a great deal to do with the players getting to "retry" immediately after. So really, that "death" wasn't ACTUALLY a setback of any sort; if it had been, I doubt people would be so calm about it.I'm not a writer so I can't really give you advice in this situation, but since we are playing a CWMGQ quest, I'd like to point at an example of how it is done right in the hope that it could help: the FATAL GEAR 1 chapter of CWMGQ has always kinda awed me. In there the MC dies, but the first reactions of the players were to rate it funny and the general consensus was "oh well...", but the quest in itself is all along going at a high tension rate.
Thank you for the honesty.
I wasn't aware that it was that bad, I thought people were maybe a little confused over some matters, but not this much. (I will clarify this soon, hopefully)
I was also amazed by how calmly people too near-death and literal death. Crystal is a much better writer than I am, but I try.
I was planning on having a cool-down arc, starting after this too, it was going a bit high-tempo for too long.
I won't use votes like that in the future, I was trying to make a heart-beat monitor and failed.
To be fair, I believe that had a great deal to do with the players getting to "retry" immediately after. So really, that "death" wasn't ACTUALLY a setback of any sort; if it had been, I doubt people would be so calm about it.
Daiyu is here to help~I would like it if we were more careful in the future though. Easy mode or not this is still a death world quest.
Am I missing something about Pierce here? Because these numbers don't add up.
Do we really need to have this argument again? Daiyu is our shield.Also shields. It seems we can tear apart hostile spells before they reach us fairly easily but we should work on a way of blocking physical attacks too.
Thoughts on magic:
If there are two things I'd like to push through before the gate closes on quickly gaining new spells it would be:
Oh...Am I missing something about Pierce here? Because these numbers don't add up.
How long it would take you to wake up.
this should be 452/2=226 damage458 Final Damage
Intangibility: 50% Reduction
230 Final End Damage
Skull Wraith: 230 - 230 = 0)
should be 352 damagePierce x 3 = 126 Total Damage
Fireball x 2 = 82 Total Damage
Icicle x 4 = 144 Total Damage
Well...
That could have been a lot worse. We are still squishy as hell, so we need to keep that in mind. Nepgear, we are not. Also, no messing with conceptual magic. PERIOD. We should only get that stuff from the shop from now on, cause it will mess us up big time.
Remind me, why didn't we just level the damn place from range again? I didn't catch why.
Well...
That could have been a lot worse. We are still squishy as hell, so we need to keep that in mind. Nepgear, we are not. Also, no messing with conceptual magic. PERIOD. We should only get that stuff from the shop from now on, cause it will mess us up big time.
Remind me, why didn't we just level the damn place from range again? I didn't catch why.
we were asked not to, because it's a historical place and harder to cover up and stuff and thingsWell...
That could have been a lot worse. We are still squishy as hell, so we need to keep that in mind. Nepgear, we are not. Also, no messing with conceptual magic. PERIOD. We should only get that stuff from the shop from now on, cause it will mess us up big time.
Remind me, why didn't we just level the damn place from range again? I didn't catch why.