Magical Girl Quest - The Fire That Burns

Except Cerys has no way to know what she did wrong. It's not like she can repeat her experiment to confirm her suspicion.

Eh, she does know that she hurt herself more than once when trying to do too much with her magic. Just a general warning for Daiyu to take it slow and not try to force things was what I thought of.
 
Im actually kind of curious how Daiyus 'Love' Affinity actually works out in practice. Its not the most tangible of concepts to interpret into actual spell form. Does she hit people with the power of love? Does she make people love her? Does she start pulling bullshit shounen and/or shoujo manga tropes by getting power ups at the last minute because shes fighting with the power of looooooove!?

The only thing i can think of right now that fits with her whole protector theme is some sort of scaling defense modifier or spell that gains strength the stronger the relationship between her and the target.

Oh god Una is going to be shipping them so hard when they found out her Affinities. Inb4 in universe harem jokes.
 
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Im actually kind of curious how Daiyus 'Love' Affinity actually works out in practice. Its not the most tangible of concepts to interpret into actual spell form. Does she hit people with the power of love? Does she make people love her? Does she start pulling bullshit shounen and/or shoujo manga tropes by getting power ups at the last minute because shes fighting with the power of looooooove!?
Depends if it is love the ideal, love the chemical reaction or love the vague binding force.

Sure that there are a bunch of other definitions of love as well.
 
Depends if it is love the ideal, love the chemical reaction or love the vague binding force.

Sure that there are a bunch of other definitions of love as well.

Her partner has the potential to control the literal powers that create and destroy all of existence. Daiyu has the same potential for bullshit conceptual power as Cerys does just in a different direction so its possible she may eventually come to control all definitions of love and protection in some form.
 
Since Naron's taking a break from plan making, I decided to give it a go for training with Daiyu. Keep in mind this is the very first time I ever make a plan, so there's probably going to be mistakes and stuff, which is why I'm running it by you guys despite the fact that we still haven't gotten a chance to vote.

-Train with Daiyu
-Reserve a training area, preferably a large one with protective and containment measures just in case. You want to be able to show what you can do and see what Daiyu's capable of in a safe space
-Start off by demonstrating your transformation and weapon to Daiyu. Push your magic into your sword and armor for to activate the plasma and demonstrate Infinity Edge's cutting prowess on an available target (target dummy, boulder, maybe a statue that you make), also demonstrate your ability to levitate your sword and make multiple copies of it.
-Ask Daiyu to show you her transformation and weapon. Ask her what she can do with it (any special features? Magical enhancements like the plasma on Infinity Edge?), how durable is it (does it break like Infinity Edge?), can she summon it back to her or does she make a new weapon like you do? Is she a skilled swordswoman?
-Show her your magic. Use Thermal Control to increase and decrease the surrounding temperature, create ice sculptures and melt them with fire. Destroy target dummies (alternatively ice statues) with Thermal Spear, demonstrate Halt and Push using an ice statue. Tell her to stand back and use your Ignition Aura. Just show her what you can do.
-Don't use Plasma Sphere or Alpha and Omega, but explain what they do anyway.
-Ask her if she has any abilities and moves similar to what you showed her? Talk to her about magic and what you can do with it, about how it's personal, and show her some of the more general abilities you think she could pick up. Regeneration, Reinforcement and Flight. Don't tell her how you do it, but just show her the kinds of things she could do and guide her on her task of learning spells and abilities like that.
-Ask her if she's got any idea what her affinity is and what kinds of magic or spells she wants to learn. Brainstorm with her to see what she's thinking of doing and what she feels her magic is capable of.
-Practice your swordsmanship with her. Spar with her to observe her style and skill with the sword. Don't use the plasma edge, but try to use Reinforcement (and Regeneration, you want to see if you can keep them both up at the same time). You get the idea she's probably tough enough for that.
-Continue practicing with Daiyu. See if there's anything you can help her with or she wants to train something in particular.

So, basically a basic outline. There are probably a few points that could use some refinement, so I'd appreciate some ideas or improvements. I also want to fit in some social stuff (not much of it, because Cerys isn't that great at or wants much of it), but I don't know exactly how to approach it. Maybe Cerys will just decide to do it on her own if she feels comfortable enough.

Obviously, this should all be done after we recover. It's also all just the content of 1 day's training. I want to get a feel of Daiyu and her general capabilities before we continue training with her.

Inb4 Rukia already has a plan for the training session and I just wasted 35 minutes.
 
scaling defense modifier or spell that gains strength the stronger the relationship between her and the target.

Actually thinking about that if she falls protecting someone then Love could give her a Second Wind ability where can recover all her health or increase strength for a short time.
 
So, basically a basic outline. There are probably a few points that could use some refinement, so I'd appreciate some ideas or improvements. I also want to fit in some social stuff (not much of it, because Cerys isn't that great at or wants much of it), but I don't know exactly how to approach it. Maybe Cerys will just decide to do it on her own if she feels comfortable enough.

That looks pretty good, actually.
My thoughts on the matter were roughly the same; first day is talking to Daiyu about the girls' respective Abilities, some sparring and brainstorming. You just wrote them out far better.

Some people might call it bloated again, but... really, I am beyond caring in that regard. Some things need a few more words.
Additionally, I think the Knights will get along well enough even without our input. Maybe we can add a note about inviting both sisters for dinner again, though.
 
Do we have any spells based on Beginning rather then Endings?
Plasma Sphere
-Create a ball of Plasma.
Level 3
Base Damage: 720 x1.2
Magic Modifier: 30 +10
Affinity: Beginning
Ability: Detonate | Melt

Thermal Spear
-Shoot a spear of Fire or Ice.
Level 4
Base Damage: 130 x1.2
Magic Modifier: 40 +10
Affinity: Beginning
Ability: Burn | Freeze | Double Cast

There will be an intermediary chapter, then you will regain control over Cerys actions.
This plan is roughly what I had in mind, so it's fine, you won't be training next chapter anyway.
 
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Can we create fire beam sword from her hands?
I was thinking that it would allow her increase range and independent movement to swept multiple opponents from different angles or as a surprise attack due to close range penetration if she have to grapple with an opponent.

Would be great we can learn a flaming Slide Dash into the enemy.
Can she's create small frozen floors fast enough to stagger her opponent movement?
 
Can we create fire beam sword from her hands?
I was thinking that it would allow her increase range and independent movement to swept multiple opponents from different angles or as a surprise attack due to close range penetration if she have to grapple with an opponent.

Would be great we can learn a flaming Slide Dash into the enemy.
Can she's create small frozen floors fast enough to stagger her opponent movement?

I'm sure she could do the last one with Thermal Control if we level it up.

As for the rest, I suggest we cool down in new stuff and just work on what we have. We can invent cool new stuff when we have better control and a stronger grasp on our abilities. Sure it's gonna be harder because more and more people know about us, but we have a lot of time to work on our build.
 
I am done with experimenting, sorry. The only ideas I had left were apparently all tied to conceptual stuff without me ever realising.


That is not necessarily true, in part, I think it is in how you worded the spell.

If you put down a spell to "disintegrate/break apart" you might have very well got a new spell, not as powerful as the one that would have been gotten from straight up "Ending" the target (which is closer to auto-kill anyway, maybe even auto-kill and erase), but also not going into conceptual stuff.

It is in part how you word things.

Wording it differently gives different effects and underlying mechanics. Won't be as strong as a conceptual version, nor necessarily have the same abilities, but it can still get you what you are asking for.
 
I feel like we should be spending some EXP on upgrading our health and armor too? Or at least buy/train another level of HSC to improve our dodging?
 
Please do that, it would be really helpful.

Don't think it'll be necessary if Rukia is going to follow Cyberswordsman's advice which he called out as excellent. Can't be sure since Rukia refused to ever clear up that point in particular but we'll see.

And before people start burning all of our EXP, let us think about this more clearly.
I do not think we will do things like we tried before again... so I am not sure raising Health is necessary; 500 is already pretty good, we just have to make sure the enemies do not get to us... which we are pretty good at.

So maybe a level in Flight (60 EXP), two in Alpha and Omega (45 + 60 = 105 EXP) and one in Ignition Aura (90 EXP), which would cost 255 and leave us with a little over 300, so we can buy Limitless and Knight's Aria once we can get them.

How does that sound?


Also, here. At least I could get inspiration for an Omake out of this.

500 health is not "pretty good", it's extremely low and we're getting massive benefits for little cost for the lower level upgrades of it.

People seem to have forgotten that they are still really, really weak in MG terms, mostly because they ignore health and armour training for new shinies.
The lack of damage from their previous fights has made them forget this.
450 Damage isn't very much in the grand scheme of things.

Despite the issues Rukia raised about chasing after shinies, I don't think I'll be able to help myself from wanting to get whatever comes from training with Daiyu. That said, armor and health is really important and something we should really get over the slightly better dps we'd get from ignition aura and alpha & omega. Flight at least helps with mobility and supports nuking strategies. If we do want to increase dps, I'd rather go with the ranged options until we're more tanky.
 
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Yeah, we are going to need more health, look at the damage numbers, if we get hit once we're basically fucked
 
I feel like we should be spending some EXP on upgrading our health and armor too? Or at least buy/train another level of HSC to improve our dodging?

We can not buy HSC.
Besides, Rukia announced a cool-down arc... and aside from that, we all learned the lesson not to go this close to the enemy anyway.


Don't think it'll be necessary if Naron is going to follow Cyberswordsman's advice which he called out as excellent. Can't be sure since Naron refused to ever clear up that point in particular but we'll see.
Um....
I am pretty sure I am not writing this Quest.

500 health is not "pretty good", it's extremely low and we're getting massive benefits for little cost for the lower level upgrades of it.
One level is 50 health, which is still not much.
Those levels do cost quite a chunk of our EXP already, 90 with the current level of Armoured Soul. People kept telling me we are the DPS and that a shield is unnecessary... well, much more Health is as well, especially when we can buy damage and mobility instead.
Rukia implied we can train Armoured Soul somehow, so we should look into that instead.

DPS do not have much health; we are basically as high as the prime-DPS in CW's Quest are in that regard... Juggernaut Drive had... what? 750k damage per hit but pops from a slight breeze, so to speak.

With Daiyu in front of us, it does not matter anyway. Anything that goes through her destroys us with a solid hit.


Yeah, we are going to need more health, look at the damage numbers, if we get hit once we're basically fucked

Then we do no longer get hit, full stop. I am not planning on letting any enemy near us again.




Why do people suddenly start talking about getting Health and being more tanky when Cerys is not and will never be? I am still in favour of creating a shielding-spell, but that is on hold until much later now... and really, more damage is better.

Besides, I decided on the auras because those are more important combat-wise; in case something does come close, it learns just where our best Abilities are.
 
Besides, I decided on the auras because those are more important combat-wise; in case something does come close, it learns just where our best Abilities are.

You want to not let the enemy get close, but ten instead of spending most of your XP On not letting them get close, you spend it on contingencies in case they get close.

The term 'planning to fail' springs to mind here Naron... jussayin.
 
We can not buy HSC.
Besides, Rukia announced a cool-down arc... and aside from that, we all learned the lesson not to go this close to the enemy anyway.



Um....
I am pretty sure I am not writing this Quest.


One level is 50 health, which is still not much.
Those levels do cost quite a chunk of our EXP already, 90 with the current level of Armoured Soul. People kept telling me we are the DPS and that a shield is unnecessary... well, much more Health is as well, especially when we can buy damage and mobility instead.
Rukia implied we can train Armoured Soul somehow, so we should look into that instead.

DPS do not have much health; we are basically as high as the prime-DPS in CW's Quest are in that regard... Juggernaut Drive had... what? 750k damage per hit but pops from a slight breeze, so to speak.

With Daiyu in front of us, it does not matter anyway. Anything that goes through her destroys us with a solid hit.




Then we do no longer get hit, full stop. I am not planning on letting any enemy near us again.




Why do people suddenly start talking about getting Health and being more tanky when Cerys is not and will never be? I am still in favour of creating a shielding-spell, but that is on hold until much later now... and really, more damage is better.

Besides, I decided on the auras because those are more important combat-wise; in case something does come close, it learns just where our best Abilities are.
We are also built to get in close and wreck their faces.
 
You want to not let the enemy get close, but ten instead of spending most of your XP On not letting them get close, you spend it on contingencies in case they get close.

The term 'planning to fail' springs to mind here Naron... jussayin.

Hm... I am mostly going for contingencies right now.

The spells are good as they are. Plasma Sphere can drop most things pretty quickly and Thermal Spear also hurts; both have the additions from Spell Boost and the latter already has Double Cast.
We have Halt to keep things away.

We soon have a tank between us and the enemy.


What we do not have right now is tons of damage to anything that gets to us.


The main point is not where we spend the EXP right now, anyway. Those only buy a few levels at best.
The main point is what we train, which I think will be mostly Sword, Spells and Flight. And Magic Control.


We are also built to get in close and wreck their faces.

We can sling spells just as well, as the execution of the Megatherium showed.
Besides, in case we do go into melee, we might as well have a strong aura to go with it and wreck their faces even faster; in the best case, that means the target dies before it can even attack.
 
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Frankly, we are far too squishy to go up close to many things, especially demons. This NEEDS to be corrected, and soon, because if we get hit, and it's only a matter of time until we are, then we're basically as good as dead if we are going up against something actually powerful, as proven in the last updates. We cannot rely on other people all the time, and our only other magical girl is still really inexperienced and is in need of large amounts of training.

Can we come up with a defensive spell or something to help? Something to just make us tougher and harder to hurt, or reduce damage by an actually decent amount instead of just a measly 10%? Knights are defined by not just their weapons but their durable armor as well, so we should have SOMETHING involving actually decent damage reduction.
 
Can we come up with a defensive spell or something to help? Something to just make us tougher and harder to hurt, or reduce damage by an actually decent amount instead of just a measly 10%? Knights are defined by not just their weapons but their durable armor as well, so we should have SOMETHING involving actually decent damage reduction.

Rukia noted we can upgrade the damage reduction on Ignition Aura. I actually wanted to look into that later.

Otherwise... I can understand the sentiment, I really can. I personally prefer to go down defensive paths instead of offensive... but Cerys is and remains a hyper-offensive character. We will never be tanky enough to take more than a few hits.

However, there are ways around that.


Here, let me break it down.





First Layer: Auras

We currently have two, each with a particular specialty.
-Ignition Aura lowers damage we take; currently 10%, but can be upgraded to a little more
-Alpha and Omega, now that we have the Item, lowers Spell damage or negates it entirely



Second Layer: Armour

We currently have Plate Armour, which we know we can upgrade with either materials or other work.
Needs time to be worked out, but might bring good results. That might increase our Base Resilience.


Third Layer: Magic

Even if it is not much, our Magic Modifier is also a defensive stat. It is dependent on RNG, though... nonetheless, we raise it with Infinity Edge... and the Milestone on Armoured Soul raised it by a few points as well.


Fourth Layer: Health

Armoured Soul is probably the best we will get in that regard.
Even if we push it up to level 30, we will only have 1,600 Health at hand... which is still far too little for the numbers that will be thrown around later.
The milestones probably will give us a few nice things, but we can not gamble on them.





In my opinion, our best bet is the second layer for now. More Base Resilience is something we will probably need.
We will train the rest as well, the auras and Infinity Edge by necessity... but buying more Health will not help us much, especially not right now when the danger is over for a while.
 
[X] Don't spend XP
How does one vote against a XP plan?

We can spend XP any time and it's better to spend it just before going out on a mission.
Either we spend it as we would have anyway or we buy the things we need for that mission.
 
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