Magical Girl Quest - The Fire That Burns

Cerys was thinking about trying it out on small animals or the like; she is supposed to ask Morgan if the Clocktower has any she can test this on, or if they have any other means of safely exercising healing magic.
Trying which healing.
We've discussed multiple types and forms of it recently.
 
Oh, that is what you mean.
The one where she pushes magic outside and tells it to heal someone, basically what she was trying to do on Saturday.
 
"Find Morgan and explain that you might be able to heal others, but are not sure; does she know how/where you could check that?"
The one where she pushes magic outside and tells it to heal someone, basically what she was trying to do on Saturday.
Didn't Cerys said that the aura she was projecting wasn't doing anything? And if she did try it, it would be dangerous for anyone without magic.
 
THE CALM BEFORE THE STORM
There wasn't much chatter in the morning, none of you felt like saying much beyond 'Good Morning' and 'Pass me the kettle'. As such, you made it to the Gym earlier than usual and had to endure the curious eyes of the people working out there. You ignore their looks as you pass through to your usual area and settle in.

First things first. You dump an enormous amount of magic and create the cloud you had yesterday. Now, testing. Cool it?

(Cerys: 55 + 5 = 60)

You try and make the cloud colder without using your control over temperature, but every time you reach out to do so, you find yourself using it to do so. Trying to change it's temperature without changing it's temperature. You spend a while trying, but you always end up using your temperature control instead of effecting your magic. You frown as you stare at the cloud, completely missing someone coming through the door and choking, nearly tripping over their feet as they scramble back through it.

Perhaps something else? Protection... You draw back the cloud of magic as best you can, wrapping it around you body snugly. You try to... harden? the magic.

(Cerys: 54 + 5 = 59)

There is a brief, blinding flash of light and you feel your magic roar into action. A second later, you are clad in your transformations armour, instinctively floating several centimetres off of the ground. Well, ok then. You set yourself back down and dismiss your armour, letting it flow back out into the cloud you had before. You summon your armour and dismiss it several times, the cloud flowing faster and faster as you continue practising.

You dismiss your armour and frown at the cloud, but you summon your sword for your next idea, wrapping it around the sword like you had your body.

(Cerys: 57 + 5 = 62)

You see the lines along your sword light up, the edge burning brightly and the smell of ozone intensifying. When you move your sword, the same after-images follow it as the last time you had tried this. You look around, and see a dummy against a wall. You drag it out into the middle of the room and gently tap your sword against it's side. It passes through the soft wood with only the slightest resistance. You put out the fire and set it back where it was, only a small nick and slight charring to show you ever touched it.

You spend a while creating and dispersing your sword, trying to harden and sharpen it in the same way you had your armour. You find that it's actually a little easier to try and alter it while it's summoned than while it's forming. Still, it gives you several ideas for combat, maybe if you can speed the creation enough you could destroy and create it dynamically in combat?

You take a little stream of magic from your sword and try to form some sort of off hand weapon.

(Cerys: 47 + 10 = 57)

The magic forms the customary blue blaze and just... keeps blazing? It isn't hot, or cold and it just seems to be sitting there, not doing much of anything. You swipe a hand through it and it comes out completely empty. You try to dismiss your sword first and then do it, but still nothing. You do learn that you can summon multiple of your sword at the same time, though they just drop to the floor since your hands are full.

You sigh and stop trying with that, reclaiming all of your magic as you look around the empty room. You start creating an ice sculpture, kind of. It's more like a human-ish shaped iceberg. Still, whatever, it works. You push at it's arm and it moves very slightly, enough to prove that it can. Then, you step back and summon your cloud of magic, moving it over the sculpture and focusing on stopping it's movement.

(Cerys: 98 + 10 = 109 Critical Success!)

You instantly feel your magic seize it and halt. When you move over to the sculpture, you give it a gentle push and feel it very much not moving. When you pushed it, you did feel your magic reacting, so you give it a hard kick. The sculpture moves very slightly and you feel your magic straining to compensate. Mmm, this will be very useful. Very.

You quickly melt your sculpture back to steam and let it disperse as you make your way out of the room. The Gym is nearly abandoned again, though you see a several people actually exercising, including one of the couple. You make your way back to your room and are greeted by the sound of a kettle clicking. When you enter the room, Morgan is just finishing pouring two mugs of Tea, one of which Una quickly grabs. Before she can say anything, you shake your head and take the kettle from her, making yourself a cup while she leans against the counter nearby.

You settle opposite to her as you take your first sip. Goooood. "Hey Morgan." She looks over from where she was looking into a cupboard. "I have an idea for healing that I want to run by you." She tilts her head and nods.

"Yeah, what's it?"

"I was wondering if it would be a good idea to try and feed my magic to someone, so they can heal like I can when I regenerate."

She lets out a hum as she thinks about it, shifting slightly so she is sitting partly on the counter rather than leaning on it. She eventually nods as she takes a sip. "Yeah, I think we can arrange that. I know about an ex-enforcer who owns a farm, has tons of animals. I can give him a call later if you want, try to arrange something?"

"If you could, thanks." You smile as you listen to Una drop something, only to hear a quiet swear. You slowly put your mug down and walk out of the kitchen, feet not making a noise. You walk up behind her, mindful to stay in her blind spots and gently rest a hand on her shoulder. When she turns to look at you, you make sure you have an appropriately cheerful smile on your face. "Una dear, was that a swear that I just heard." She quickly shakes her head as she clutches her fallen book to her chest, shrinking slightly. "Are you sure?" She nods again. "Because I'm sure I heard you swearing."

She shakes her head even faster. You let her stew for a second before continuing."Buuuut, I guess it was nothing then." The speed that she swaps from shaking to nodding impresses you and you leave her to return to your tea. Morgan is waiting there with an amused smile on her face, but as she opens her mouth, no doubt to let out a snarky one-liner you interrupt her. "Not one word." You sigh. "I'm trying to break her bad habits that she got from me."

She chuckles quietly, but stays silent on the matter. The two of you finish your tea and eventually get to talking about the surrounding area, more specifically the landmarks around here. Morgan brings up the palace, only ten or twenty minute away on foot from here. From what you can tell via sense, the sun is out and shining today, it feels like a good day for a trip.

You call out to Una from the kitchen. "Una. Want to go for a picnic?" A couple of seconds later she calls back with a yes, and you start getting your things together. Twenty minutes later, you have food packed and Morgan has re-purposed a survival crate she has to be a picnic box. The three of you set out, making quick time through the streets until the crows start growing thicker. Eventually, you are keeping Una close as you push through the thick crowds.

Eventually, they thin as you get closer, passing over an intersection and turning a corner. Then you see it, the sun is shining off of the walls and the metal of the gate is glinting. Then a cloud passes overhead and the moment is ruined. You walk up towards the building, looking at the architecture, but mostly just curiously looking around. To be honest, it wasn't that interesting. Sure, it was pretty, but it was just a big old building. The picnic was nice, you got a good spot with shade underneath a tree and your careful glaring kept everyone away.

You stayed until the crowds started thickening, the amount of people made the hairs on your neck rise and Una was being just as jumpy. Eventually, you decided to pack up what food was left and go home. Once you are back, Morgan pulls you aside as you are putting everything away. "Sorry you didn't enjoy yourself today, I thought it might be something you like."

You shrug at her words, folding the blanket you had been using up. "It's fine, it just wasn't all that interesting to me."

The rest of the evening is quiet, apart from someone dropping off a note from Karen, asking to see you first thing tomorrow. Morgan goes next door to borrow a pack of cards and you spend the next several hours laughing and teaching Una how to demolish her. Morgan has an amazing pokerface, but she doesn't know her cards.

Week...
Monday
[] Ability Training
[] Spell Training
[] Skill Training
[] Write In...

Thursday
[] Ability Training
[] Spell Training
[] Skill Training
[] Write In...

Friday
[] Ability Training
[] Spell Training
[] Skill Training
[] Write In...

Weapon
Infinity Edge
Level 4 -> 5
Attacks Per Turn: 2 -> 3
Affinity: Infinity
Ability: Armour Pierce -> Armour Pierce | Burn

Base Damage: 21 -> 37
Magic Modifier: 30 -> 55

Abilities
Plate Armour
Level 3 -> 4
Base Resilience: 22 -> 29

Spells
Halt

Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: End
Ability: Bind

Skills
Magic Control
Barely Competent -> Semi-Competent
+5 -> +10 to all magic control rolls.

Shop
Infinity Edge: Spell Boost
-75xp -> 60xp
-Competent Sword Skill
-Experimentation 1/2 -> 2/2
Add Spell Boost to Infinity Edge.
 
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Uhhhh

We probably should have done this sooner? The improvements we got this turn are very... significant. I think Infinity Edge just doubled in strength.
 
You instantly feel your magic seize it and halt. When you move over to the sculpture, you give it a gentle push and feel it very much not moving. When you pushed it, you did feel your magic reacting, so you give it a hard kick. The sculpture moves very slightly and you feel your magic straining to compensate. Mmm, this will be very useful. Very.
Spells
Halt

Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: End
Ability: Bind
So for one application this could be used to immobilize something or at least slow it's movements depending on how big and how strong it is. Course at level 1 our magic is described as straining so it would need to be stronger before we use it on anything too big so to avoid it breaking free.

I wonder what would happen to the kinetic energy an object or... person would gain through falling a significant height and before hitting the ground be halted by our magic? It probably won't end pretty but tests eventually would be interesting just to be sure.

[:V] Naron

I mean come on, do any of us think this vote will go down any other way?

EDIT: ok, now that Naron does have an actual plan, I can now vote for him.

[X] Naron
 
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Well, what are the things we needed to work on?

I think our sword lessons have that particular problem under control, but we did still have other things we wanted to improve yeah?

Anyone remember what those were?
 
The magic forms the customary blue blaze and just... keeps blazing? It isn't hot, or cold and it just seems to be sitting there, not doing much of anything. You swipe a hand through it and it comes out completely empty. You try to dismiss your sword first and then do it, but still nothing. You do learn that you can summon multiple of your sword at the same time, though they just drop to the floor since your hands are full.

Of fucking course! Why didn't we realize it fucking sooner! Infinity Edge has the affinity Infinity, the same thing as Goddess Grey! Of course, we can sword spam!

A Levitate spell that takes advantage of that duplication has just jumped at high priority for me. We can level IE for more damage at close and far range and the levitate spell until it shoots rather fast and just watch armies being sword spammed into oblivion.
 
A very nice update.
Character wise there was small but important character building moments.
A bit sad that she and Una can't relax and enjoy themselves in crowded places.
Cerys questioning Una about swearing was very cute.


Stat wise that was a very good turn, Infinity Edge gaining a increase in base damage was great.
It makes it even clearer that focusing on it is a greatway forward (with current information).

Buy spell boost and then focus on gaining levels in infinity edge.
Spend a bit of training on multipliers to melee (such as crush) and learning new spells.
With spell boost we only need one level in a spell for it to be useful.

Next focus for new spells should be shielding and healing spells.
I really want Cerys to be able to put a shield around Una if (when) we are attacked while Una is around.
 
Can we use Halt on our sword to block monsters far stronger than us?

Probably.

Though, if we use the same rules as CWMGQ, it would be probably more efficient to upgrade our skill rating. At higher skill levels, a skilled weapon user can no sell any physical attacks by sacrificing a number of actions with the current top being Goddess Grey capable of nullifying actions on 1-1 basis. Unless we have a way to up the number of spells castable per turn, that would be the best option, action-wise.

That or getting intercept for Infinity Edge and upping our damage to block attacks directly. Or, you know, using Halt on the monsters directly before slicing them up. At higher levels we are likely to find ways to give it multi-targetting or AoE in addition to going down the lockdown tree.

We should learn how to make our sword explode when it gets stuck in an enemy.

I think that trying to make something that is the incarnation of Infinity explode is either impossible or the mother of all bad ideas.
 
Or, you know, using Halt on the monsters directly before slicing them up

I was thinking that Halting monsters would be harder since monsters might have a magic resistance skill from what we saw whilst using thremokinesis on the scamps.

Another option I thought of would seeing if we can either up the heat on our sword because it seems as if we've been mostly trying to keep it cooler.
 
What if Infinity cuts someone it make them bleed continuously or a single cut on a person cause multiple cuts to appear on the body as a result of Beginning it creates new cuts?
 
I was thinking that Halting monsters would be harder since monsters might have a magic resistance skill from what we saw whilst using thremokinesis on the scamps.

Another option I thought of would seeing if we can either up the heat on our sword because it seems as if we've been mostly trying to keep it cooler.

Halt has the Bind special rule. Doesn't matter if an enemy is magically active or not, if it doesn't have something that directly counteract Bind or Halt, the monster is stuck, the same way that our Push was able to inflict Knockback on the Big Scamp even though it is pathetically weak. If a spell or ability has a special rule, as a rule of thumb you can consider it will always work unless the target has a counter. And if the target has a counter to Bind, then it would likely also be able to counter the Bind on Infinity Edge and the result would be likely the same.

Thermokinesis is a weak thing, though extremely wide ranging in utility. At higher levels it is likely to be able to give use the abilities Fire/Ice Boost which would make all our spells better when those elements appear but a the moment it is too weak.

Infinity Edge already has the Burn rule, so heating it up might be redundant, though when we are clear for the range again, I'd be up for trying to pour a lot of magic into it before swinging it to see what kind of destruction results.
 
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Halt has the Bind special rule. Doesn't matter if an enemy is magically active or not, if it doesn't have something that directly counteract Bind, the monster is stuck, the same way that our Push was able to inflict Knockback on the Big Scamp even though it is pathetically weak. If a spell or ability has a special rule, as a rule of thumb you can consider it will always work unless the target has a counter. And if the target has a counter to Bind, then it would likely also be able to counter the Bind on Infinity Edge and the result would be likely the same.

Thermokinesis is a weak thing, though extremely wide ranging in utility. At higher levels it is likely to be able to give use the abilities Fire/Ice Boost which would make all our spells better when those elements appear but a the moment it is too weak.

Infinity Edge already has the Burn rule, so heating it up might be redundant, though when we are clear for the range again, I'd be up for trying to pour a lot of magic into it before swinging it to see what kind of destruction results.

Good point.

I wonder if we can infuse A&O into our blade so we get mana back when we cut as well as improve penetration or if that's where our sword already gets it from
 
Oh yes, there is the crit I was hoping for!
This got me exactly what I wanted, perfect. Even the atrocious movie I had to watch is now compensated for. Wonderful.


Seriously, this made my evening.


Of fucking course! Why didn't we realize it fucking sooner! Infinity Edge has the affinity Infinity, the same thing as Goddess Grey! Of course, we can sword spam!

I... uh... kind of wanted to test that anyway. It is nice I got it confirmed without spending time on it anyway. Already suspected that one.
Levitate was on my list as well. Gate of Babylon, here we come!

Additionally, we could go and equip all of our friends with our own weapon now, if we wanted that.


Okay, let me see... what do we do this week... levitation and one other thing on the next weekend... huh...

[X] Monday: Practice summoning your weapon and armour faster than you can do now
[X] Thursday: Practice your Magic Control
[X] Friday: Train Flight

This week is utility week, I think. Before we can actually do much with Infinity Edge, we need to be able to create it fast enough to actually do something with them.
We probably can turn Halt into Total Lockdown with enough time... oh golly, that is so great...


By the way, @Rukia, Infinity Edge should have "Limitless" as an Ability when we can summon more than one of it at the same time.


Happy me is going to bed now. Good night and thank you very much.
 
Good point.

I wonder if we can infuse A&O into our blade so we get mana back when we cut as well as improve penetration or if that's where our sword already gets it from

I... don't know if we can really run out of magic. We are basically infinite energy creation coupled with infinite energy consumtion. I'd suspect we are as near as possible an inexhaustible pool of magic. Though we might be able to use your idea coupled with regeneration at a higher level: slice something, steal its magic and channel it directly to regeneration which would possibly give us Vampire and make us heal ourselves while we kill things.

Levitate was on my list as well. Gate of Babylon, here we come!

And the problem with facing an enemy that is immune to fire is also solved. I don't think there is much that can survive a rain of armor piercing swords, which would possibly gain Juggernaut at a higher level,

And good night, going to bed soon too.
 
. When you move your sword, the same after-images follow it as the last time you had tried this.

I wonder if we can use Beginning to make an after image solid for a moment to get double hit on an attack, all the way to eventually getting slash hell (5 strikes).

Obviously we wouldn't manage all the way to slash hell any time soon, but I imagine double hit would be attainable.
 
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