Magical Girl Quest - The Fire That Burns

I don't think we need to focus overly much on offence, just getting crush and leveling Infinity Edge will get us decent damage.
(~500xp for ~1000 d/t and ~1000xp for ~6000 d/t )

What we need is defense, our current defensive options are not good and we will very easily become a glass canon.
This is bad from a story point since battles easily become instant win or instant death with very little between.

We could try using the same technique as Halt to stop a section of air to create a barrier.
Other ideas to test include creating shields of solidified fire and blasting away enemy attacks (intercept variant).
 
I wonder if we could combine A&O with our fire to make either magic devouring flames or self perpetuating fire.
I can imagine magic eating fire being useful for removing buffs and destroying shields.
 
What we need is defense, our current defensive options are not good and we will very easily become a glass canon.
This is bad from a story point since battles easily become instant win or instant death with very little between.

Um... Cerys is a DPS. We will never be tanky, unless we get lucky and score something so ridiculously OP that... well.
Now that I think about it, this makes her fit perfectly with how CW describes the old guard: no high numbers, but well versed in exploiting the heck out of their sets.

I am thinking about how to get more tankiness myself, but our options are limited.

I wonder if we could combine A&O with our fire to make either magic devouring flames or self perpetuating fire.
I can imagine magic eating fire being useful for removing buffs and destroying shields.

But... damage destroys shields already... and A&O can take care of any buffs by itself.
Aside from that, fire is already self perpetuating, is it not?




Anyway... now that I have slept, it is time to look at what exactly happened in the last update.
You frown as you stare at the cloud, completely missing someone coming through the door and choking, nearly tripping over their feet as they scramble back through it.
Either we surprised that person with the density of our magic... or we created a killing field. Probably the former, but that needs more thoughts.



Base Damage: 21 -> 45
Magic Modifier: 30 -> 55
Now let me see what happened here. This was obviously our milestone-bonus.
Hm... 21 x 1.2 = 25...
If it is previous level plus new level on a Milestone, Rukia made a mistake and we should have 46 Base Damage now. Otherwise, I am confused how this works.
The Magic Modifier increased by 25 when it normally increases only by 5; it probably got an additional 20 from the Milestone.

We have four Spells now... I am not sure how many more we should make, but doing much more would probably be a bad idea. One more on offense and we should be good.

Now again, aside from having an infinite amount of Infinity Edges soon enough, what should we make our last offense?
We were talking about Electricity before, but did not want to risk it because our Magic Control was too weak; it leveled up now and we could make an attempt. Other ideas?
 
But... damage destroys shields already... and A&O can take care of any buffs by itself.
Aside from that, fire is already self perpetuating, is it not?
Point on the shield thing, but what I meant about the fire is where the fire feeds off the things it blatantly shouldn't be able like setting water on fire or burning things that are normally fire resistant/proof
 
Point on the shield thing, but what I meant about the fire is where the fire feeds off the things it blatantly shouldn't be able like setting water on fire or burning things that are normally fire resistant/proof

That would be Ignition Aura.
As per WoG, the aura actually does what you describe; it sets the state of anything it touches to "on fire". This should include water... although most water would probably just evaporate from the heat. It should work for basically everything.
 
That would be Ignition Aura.
As per WoG, the aura actually does what you describe; it sets the state of anything it touches to "on fire". This should include water... although most water would probably just evaporate from the heat. It should work for basically everything.
Fair enough, at the moment I'm just throwing out ideas that I think of.
 
Now that I think about it, this makes her fit perfectly with how CW describes the old guard: no high numbers, but well versed in exploiting the heck out of their sets.

If it is previous level plus new level on a Milestone, Rukia made a mistake and we should have 46 Base Damage now. Otherwise, I am confused how this works.
This was indeed the impression I was aiming for, kind of.

I have no clue WTF I did there, especially as I stared at the numbers for like, twenty minute checking if they were right before I posted that chapter...
Level 4 -> 5 has retroactively changed your damage calcs from 10 * 1.2^[Level] to 10 * 1.3^[Level]

You now have 37 Base Damage.
(These retroactive changes upon milestones aren't going to be common. But they exist.)
Adhoc vote count started by Rukia on Sep 11, 2017 at 7:07 AM, finished with 32 posts and 2 votes.

  • [X] Monday: Practice summoning your weapon and armour faster than you can do now
    [X] Thursday: Practice your Magic Control
    [X] Friday: Train Flight
 
Level 4 -> 5 has retroactively changed your damage calcs from 10 * 1.2^[Level] to 10 * 1.3^[Level]

Now this... this an even better Milestone than I was hoping for.
Time for party?


Edit: Actually, I think we might have 38 Base Damage.
It fits 37 if you go with 10 x 1.35​, but we get 38 if each subsequent result is rounded.
10 x 1.3 = 13
13 x 1.3 = 16.9 = 17
17 x 1.3 = 22.1 = 22
22 x 1.3 = 28.6 = 29
29 x 1.3 = 37.7 = 38

10 x 1.35​ = 37.1293 = 37
I guess this just depends on which method you want to go with... but it does not stop me from trying :V
 
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Now this... this an even better Milestone than I was hoping for.
Time for party?


Edit: Actually, I think we might have 38 Base Damage.
It fits 37 if you go with 10 x 1.35​, but we get 38 if each subsequent result is rounded.
10 x 1.3 = 13
13 x 1.3 = 16.9 = 17
17 x 1.3 = 22.1 = 22
22 x 1.3 = 28.6 = 29
29 x 1.3 = 37.7 = 38

10 x 1.35​ = 37.1293 = 37
I guess this just depends on which method you want to go with... but it does not stop me from trying :V
It's easier and better to just type 10 * 1.3 in a calculator and press enter five times.
No point in complicating it.

Also, just the two votes?
 
It's easier and better to just type 10 * 1.3 in a calculator and press enter five times.
No point in complicating it.

Also, just the two votes?

I see, just wanted to make sure.
As for the votes... I guess people need a reminder these days. It is also Monday, so quite a few might not have been able to read the Update just yet.
 
This is SV.
Your argument is baseless. :V
I shudder when I think back to some of the bleary-eyed decisions I almost made for this story.

Fucking Mimes
Adhoc vote count started by Rukia on Sep 11, 2017 at 1:39 PM, finished with 52 posts and 9 votes.
 
I shudder when I think back to some of the bleary-eyed decisions I almost made for this story.

Fucking Mimes
People in this thread have suggested using the Beginning and the End to heal injuries, instead of doing the smart thing and having our character watch some of the Magical girl animes currently around, after all is their magical girl shows don't have the MG's learn how to heal? No, no we must find out how to do it via the most scientific way possible as the starting point because SCIENCE.
Despite that magic is based on believe and thus we don't need to start off with complicated bullshit to do basic magic for our overpower character.
Rant done.
 
People in this thread have suggested using the Beginning and the End to heal injuries, instead of doing the smart thing and having our character watch some of the Magical girl animes currently around, after all is their magical girl shows don't have the MG's learn how to heal? No, no we must find out how to do it via the most scientific way possible as the starting point because SCIENCE.
Despite that magic is based on believe and thus we don't need to start off with complicated bullshit to do basic magic for our overpower character.
Rant done.

How about you make some suggestions or create a vote for it instead of complaining, then?
When we do not see a solution, we do not see it. You silently fuming in your seat does not make us magically realise we missed it.

Besides, we do not really have the time to watch those shows... and how much more basic than "tell your magic to heal someone" -which I am currently working on- can we get?
 
Besides, we do not really have the time to watch those shows... and how much more basic than "tell your magic to heal someone" -which I am currently working on- can we get?
The mindset of forcing our magic to heal somebody instead of simply having our magic heal somebody.
As for time to watching, could likely be done while were say going from place to place considering that were not teleporting to where we need to go.
 
The mindset of forcing our magic to heal somebody instead of simply having our magic heal somebody.
As for time to watching, could likely be done while were say going from place to place considering that were not teleporting to where we need to go.

The last time I wrote a vote to let Cerys do something with her magic on the belief it works, she ripped around her own soul and brought herself a splitting headache. I am not doing that again... and coincidentally, this particular vote had Cerys try to force things.
Additionally, where is the line between "tell it to do" and "have it do"? This is semantics, telling the magic to heal something is having it heal something just the same. We are not forcing it to do anything, it does as we tell it to out of its own accord.

And if we tell it to do something it can not do, it will not. Forcing it would be to push harder instead of looking for another solution.


Aside from that, please keep in mind that this is the year 2000. Laptops, smartphones and the like are not a thing yet. We can not just watch something on the way.
 
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Can we use our fire as rocket thrust in dodging or as a close up surprise attack?
Too bad we can't create homing fire or ice missiles and Plasma Sphere is kind of like a grenade though an ice grenade that creates an ice ball spike would be interesting.
 
Can we use our fire as rocket thrust in dodging or as a close up surprise attack?
Too bad we can't create homing fire or ice missiles and Plasma Sphere is kind of like a grenade though an ice grenade that creates an ice ball spike would be interesting.

Those might be for later... although boosted Flight would do the same thing.
Ice missiles is something we already have in form of our Thermal Spear... and the ice grenade would be interesting. Maybe we can make Plasma Sphere into Thermal Sphere by adding an ice-variant... hm...

I have to think about that.
 
How using the ice sphere to create sudden ice block or walls to hinder the opponent or block exits or herd our targets like Mei from Overwatch for example?

I am not sure if we can do this, though I have a similar idea already noted down... it is not really a priority right now. I will get back to it once the more important things are done.
 
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