Magical Girl Quest - The Fire That Burns

You sigh as you shift to rest your weight on one leg. Haaaaa. Ok then, would it still heal someone like this? The floating cloud moves slightly at your direction, but doesn't do much else. Maybe if I fed them magic directly? That seems... dangerous, but it makes sense. I really need some way to test this out safely... Maybe I can ask if they have some pets I can test this on? That would help, but you don't know if healing animals would carry over to healing humans without issue.
Healing animals and healing humans is actually a lot closer than most people think. So long as the base approach to healing is sound, what would heal an animal would likely heal a human.

You sent a quick look at Morgan as you gently coax a little magic to ready, but she just shakes her head. "No, this isn't like any ghost I've seen or heard of." Her eyes stare at nothing as she speaks. "This is more like... a spirit of some kind." Her words make you relax a little, thinking back to the last spirit you had encountered. She hums as she gently runs a hand down the wall next to her, cocking her head as you feel her gaze shift somehow. "Yes, definitely a spirit of some kind."

She stands back up properly and relaxes completely now, which is enough for you to release your magic. "It's nothing to be worried about." At your questioning gaze she smiles slightly. "She's just an old girl resting in retirement, she's had a long run you know?" At her words, you send out a little slither of magic, the same way you had with the forest spirit. There is a vague feeling of rest, coming from the other end. Underlying it there is a lurking fire, ready to jump into action at the slightest moment, boilers burning and turbines churning.
So, shipgirls of a sort exist. Nice. Something to look into later would be a method of rousing dormant spirits into action. It seems like Belfast would be happy to act, given sufficient reason to. In these turbulent times, it wouldn't even be that hard to give her one.

I might be wrong, but it seems to me Cerys is somehow very attuned to the spiritual world. We might want to look into it. It could be interesting.
I think Cery's attunement to spirits is one part the fact that she is one of Gaia's favored Magical Girls, so spirits notice that and are more inclined to help us. The other is that I think Forest!Bro has been doing something (or did something), fuck if I know what, to help us in the background.
 
Additionally, I just realised one thing I want to share before bed.

Why are we trying to justify something we want with any known way to get it?
We could just write what we want into the vote and Rukia sees if it is viable with anything we have.
That might make it harder to get RNG-wise due to a higher DC... but it would spare us a lot of effort trying to think up a sound reasoning for why we should be able to get it.

With that said, good night.
 
It occurs to me that there might be more going on here then i thought at first read through. I think we might actually be seeing hints of Cerys 'Story' affinity when she is seeing glimpses of the past/history with the ship and the former crewman at the end.
 
Just curious, what do you guys think of the story from your perspective?
It's really hard for me to look over my story and see it from the eyes of someone who doesn't know about all of the things happening in the background.

You see I can give either a "really short answer that doesn't really say much" or I can give a needless long answer, there is no inbetween, for me anyway.



I think we all know what type of answer I'll give:

Looking back on this after finishing writing all of this out I realize I might have gone a tad overboard. As it is closer to a review of the quest as a whole rather than just the story :V

Characters:

Una: Adorable, but not just adorable. It is easy to build a "adorable" little sister and build on just that and have them be well loved but that isn't the case. You can see her clear trust issues in others (such as her clear hesitance to enter the pub), which bizarrely contrasts with how quickly she was to "ship" Cerys with Morgan. She clearly reads dark manga (Berserk was mentioned as something she has read), as well as hinting at darker thoughts (having said to Cerys that everyone has thoughts of destroying the world or burning things sometimes). Faith in her sister surpasses rationality, but as we are closer to her mother figure than actual sister, and Cerys both saved her from a bad situation, and weathers ones just as bad or worse for Una, and Una knows this.

Overall a interesting mix of character traits that make her stand out from normal "adorable" characters.

Spirit of the Land (America): Honestly, a character that was incredibly useful to the narrative, and helpful. By dint of not being human, managed to get past the normal blocks that Cerys would have with trusting anyone, and did, of its own accord provide help because it could. Without Best Forest/Forest Bro (inaccurate names but I digress), Cerys would probably have not have been nearly as willing to trust Morgan. There would have been no precedent, and she would have been even more on edge. Protective of us and was willing to shield us forever if we wanted before doing a favour to it. Hasn't really talked to anyone before us, well I understand how being one of Gaia's chosen, and needing help could have been a contributing factor, for such a friendly spirit, I am honestly curious as to the reasons it didn't ever respond to other people's attempt to talk to it. As the last chapter has shown, has made a big enough impression that Cerys immediately calms down when she found out something else was a spirit, hence greatly made her more trusting of other spirits.

Valuable as a plot device, and as a friend to Cerys, and I dearly wish that we went the Miko route.

Morgan: I find her interesting in that she is a character that looking back has multiple points where she lied or deceived the main character, and yet is completely unhated for doing so. Any weariness from being around a character with such traits is non existent.

While I have pointed out these points before, I should probably extrapolate: She starts her first meeting with us, with Cerys being hostile towards her. Yet under pressure she manages to feign incomprehension of a slang from a country that she is often in (calling a flashlight a torch), to not implicate herself with the Clocktower and make it seem like she was American. She then lies to us outright by saying that she'd leave the area and not tell a soul about us. Despite having specifically sent to the area to check out and try to find the cause of the magical signal that was detected not too far from there, and us being an awfully power being, and a definite contender for a being strong enough to actually trigger an alarm from that far away. This lie had Cerys thinking "you don't know if a person could sound more honest if they tried", hence a very good liar.

There is no possible way that Morgan would avoid revealing the existence of truly dangerous magical creature with intentions unknown to Karen. Then once we reveal we are a magical girl, makes arrangments to follow us because we are interesting and she follows interesting things and interesting things always happens around magical girls. Yet that isn't really why. It might be part of the reason but not the main reason. By now Morgan has realized that we are her mission, and so follows us to observe. And really, she doesn't follow us so much as lead us. She easily manipulates us to go to Karen subtly enough that Cerys doesn't really realize she is being lead and directed anywhere. And it is hard to blame Cerys for falling for it because of how many of the voters didn't catch that at all, and just bit the plot hook. Morgan is smooth.

She also lied scouting being her dream job and spending most of her free time being getting ready for more work, as seen by how hard she must have worked for her teaching degree at 16. Seeing how she was a shoe in and basically born into scouting, if it was her actual dream job there would be no need to work on getting a fall back like teaching, etc. This can be a sign of her not trusting Cerys enough to tell her about her past and true thoughts, but it can also be seen as specifically touting how enjoyable she finds her job because she doesn't want effect Cerys' opinion of the clocktower, and Morgan is quite frankly the only reason why it was an even somewhat positive opinion in the first place. Telling her that it isn't her dream job, or what she had really wanted to do, or anything like that might have really damaged that.

With Morgan currently off of any missions until Cerys is mentally stable, I somewhat wonder how much of each interaction is genuine, if there are any lies, what is real and what isn't, and yet I myself don't really feel any dislike for her.

I find it fascinating. I really do. A character who has been caught in their lies, their deceits, made not simply for the main character's benefit, and yet no paranoia exists. For that reason alone, without going into any other character traits, Morgan is the most interesting character for me so far, and I really do adore the mix of "obviously a friend" and "obviously lies to you and has had hidden agendas in some of her conversations with you".

Besides that, the personality that she shows is likable, and you have made me sufficiently interested in her family and backstory.

Karen: I like how she is a bit of a mastermind, her agelessness, how she is good at social but not unbeatable, read you like a book levels, that makes it hard to truly interact with people. There is much that is unknown about the character, that I am interested in.

That said, be it either from not quite as much screen time, that screen time being mostly through the lens of Cerys, or otherwise, she rates lowest for characters I am really engaged in out of any of the others on the list so far.

Samantha: Eh, somewhat interesting in the more subtle friction and misunderstanding between Cerys and her, and in helpfulness, but nothing has happened with her that really built up my interest in the character or made me think "wow that is a well constructed character". Honestly, though we haven't really seen Samantha "off-clock" though, nor is Cerys really all that eager to interact with her in any way more than a professional manner, so it could be a matter of perspective.

Jeanne: I am withholding comment seeing how we have only had one scene with her. There are stuff to say, but I'd rather have a stronger grasp of the character before comment.

Cerys: The main character, shady past, but her thoughts aren't really dominated by it. Has her moments of fun internal thoughts. Despite her sword's name, and dark past, isn't "edgy" at all, which is appreciated. Trust issues abound, a girl who has went through much hardship, but has only rose up stronger for it. I love the mother/ daughter relationship with Una, and their interactions. Even though "we" are playing as her, she is a wonderfully distinct character from the players.

Overall a solid protagonist with a lot of narrative potential.

Plot

Honestly this is a bit hard to control as you have given us a lot of free reign.

Depends on how you look at it. Some might say it is slow, but on the other hand I see it as:

Book 1: Demon attack, introduction to the main characters, mistake resulting in military attack, Forest Bro, Morgan, escape from continent, join the clocktower

Book 2: Coming to terms with being in the clocktower, going on your first job, start to see what you truly signed up for, meeting new characters… etc.

Of a multi-book series. The plot content of "book 1" is something that I see as well paced in that light assuming that the series is going to span for much more than a trilogy. The amount of content for the first book isn't really bad, and is around 93k words so around what a book would be anyway. More than the first harry potter, but less than the hobbit.

Book 2 as it were is proceeding at a decent pace as well, no real issues.

So I see no issues in pacing, personally.

While there is not an outright "overarcing plot" to the story yet, the foreshadowing of demons and the Barrier weakening clearly shows where it is heading towards. Brings all of this into the perspective of preparing and getting ready for what is to come in the reader's mind.

Unlike many readers I actually liked the results of house turning on fire. While I can get that it wasn't done exactly in the way that was envisioned by the players, it gave a sense of immediate urgency and consequence over our heads that we didn't really have before. Sure Cerys had to leave before the mafia person came back, but as long as we left before that, once we got the black box, there was no real danger. No reason for anyone to really try to stop us from boarding the train or going through the forest. No one that could really follow.

The military possibly being after us gave a sense of urgency and panic that wouldn't really exist as long as we had left town before the family came back.

It also worked as an excellent tool for rebuilding Cerys' ability to trust others.

If the Military didn't go after Cerys then when meeting the Spirit of the land there would have been much less reason to be grateful (could hunt for food on our own, and in no immediate danger).

With them, The Spirit's Shelter and protection had more weight, with it saving them from what would have been an unwinnable situation when Cerys was barely conscious before going there. Without something as extreme, Cerys' trust issues probably wouldn't have been so easily penetrated, and she would have had much less reason narratively to even try to trust Morgan when she met her.

Overall it had an important part in shaping the narrative, and there wouldn't have really been any feelings of there being true stakes in our escape to Canada until we found out about the Light, and who knows if we'd even have stayed in the grove where we could actually communicate with the forest for long enough to know about them if we weren't waiting for the heat from the military to die down.

That said I will say I dislike how the backstory of Cerys and Una was revealed. It seemed a bit out of place, more because readers wanted to know rather than because it was the right time. I at least, when I read it, got the impression that it was given then just because players were commenting on their lack of information, and found it a bit jarring.

It doesn't fit the escape scene, and while that might be handwaved by the forest relaxation, would one really be thinking about the worst times of their lives while being effected by that type of aura of safety/security/relaxation?

There was also no narrative weight to the timing of the reveal either.

Honestly I would have preferred offhand comments and thoughts alluding to it over time (this alone given enough time could tell the whole story to an attentive reader), perhaps some proper flashbacks, and/or it only fully laid out when Cerys finally trusts someone enough to tell the story.

As it is, it is a backstory told to us at random without provocation, lacking some of the punch that it could have had because of it.

While I get that as we are playing as the character, knowledge the character knows is important, but at the same time we are not truly the character, and there was more than enough context cues to work off of without really leading us astray, and would have been ways to work that context into scenes where it is relevant.

I disliked how Cerys' first time being able to read a person's personality from magic was with Karen, right when it was needed, unpracticed. It seems like it was far too convenient of a way to minimize the conflict that would have occurred between the characters, and stop it from going over the boiling point. If she had practiced at the ability at all before then it would make sense, but it is not like when she grabbed Morgan's magic and felt it in the beginning that she got any of Morgan's personality from it or anything. She seemed to go from being able to sense magic, but not able to read the person from it at all, to "easy reading of motivations for current actions and a good idea of who they are" really fast, without any trial and error.

Also worked as a way of informing the readers of Karen's true personality via telling, rather than showing through character interactions. Well there is quite frankly a time to "tell" narratively rather than show, I didn't feel this was it.

I understand why you did so, and the logic behind it, since the relationship of Cerys and Una towards Karen would have been greatly frayed (and to a lesser extent the relationship between Cerys and Una towards Morgan).The leader/worker relationship of trust would be nigh nonexistent, and Cerys' budding friendship towards Morgan damaged. That doesn't mean that I have to particular like the manner of resolution.

Besides that, I found that the plot was handled well.

Prose:

You have a really strong grasp of how to write dialogue, balancing character action and body language well with it. Dialogue is kept interesting and doesn't really feel tedious to read through.

No purple prose, and a fine grasp of grammar. Though, and I hate to rag on the same part twice, the backstory reveal is actually a bit of a mess, since it changes from second person to third person to first person in the span of a few paragraphs. Something I was planning on mentioning when that chapter first came out then forgot about, honestly.

It's little moments like this that make you remember why you and Una are out here, on the run from the military and living house to house from other peoples food stocks. Really, when your teacher asked you what your job would be when you got older you didn't expect 'run away and be the best big sister' to actually come true. Thinking about that sends your into a bittersweet mood. All of the other kids were really nice, but they didn't seem to really get it.

And the teachers were even less helpful, whenever she brought up that her mother was drinking again or that she had started injecting herself with something new every other week they just smiled strangely and sent her to run along. Still, that was better than the response she got when she mentioned her father. Nervous smiles turned to scowls and being told to leave went to detention. It had taken me longer that I would admit to before I noticed why that was, because he knew people. Important people who could say 'silence' and make it happen.

I'd always known my father was someone you didn't want to be around when he'd been drinking, but I'd thought that was the same with everyone. It was only when I'd managed to stumble into a neighbours party and people were drinking without shouting in rage or smashing things left and right that I realised that I might have been slightly wrong. Nor had I really known that mothers wild mood swings were because she spent most of the day flooding her bloodstream with every chemical she could fit into a syringe.


When addressing Cerys it starts at you and your, switches to she and her, than continues as I, me, and my.

I rarely find myself bored with the prose, and it is often jammed with things too dissect if you look hard enough, but not explicitly spelled out.

You do a great job of showing action and intent without having characters spell it out.

Your text flows, and it is really rare to have that flow broken.

On the other hand the text isn't supremely evocative, as some are, but that is fine, and it is all in how you want the work to feel, and nothing truly meant to be breathtaking has happened yet to really test your ability in that field.

Your prose is stronger than most overall, and better than mine, personally :V.


Themes:

Honestly for me, discussing themes is a bit of a weak point.

Themes of Magical Girl, Looming darkness, Girl learning to depend on others, motherhood (Cerys to Una is basically one such relationship), Girl growing up, learning to trust again, friendship etcetera aren't really new, but they flow together well, and the text doesn't really contradict them.

I don't see any problems?

As a game:
I am a bit sad that the shop was changed to a more typical shop instead of what it was before. I found the previous version a novel concept, simultaneously weakening the value of xp in everyday circumstances but greatly increasing it when we were in dire straits, but I understand why a more typical shop was used.

The majority of the system is based off of Crystalwatcher's which is a pretty tight system overall, with interesting mechanics and interactions so no problems there.

I like the way that we discover magic through trial and error, and our abilities and themes as a magical girl overall.

Your updating schedule is timely and fast.

I like analyzing it, and love it when I get to notice something that no one else does. :V

There isn't really anything I hate about it or else I wouldn't really be spending so much of my free time writing something thing that is around 2.9-3k words on it.

Ok maybe I would, but only if what I read was a complete disappointment or had a lot of promise then suddenly had that promise die :V.
 
Last edited:
Morgan: I find her interesting in that she is a character that looking back has multiple points where she lied or deceived the main character, and yet is completely unhated for doing so. Any weariness from being around a character with such traits is non existent.
I envision this as an effect from a couple of points. She hasn't lied/betrayed the trust of things we really care about yet, I.E. pretty much only in concerns to Una, and Cerys is very carefully avoiding thinking about how her only human friend is a dirty, dirty liar that she can't read despite her experience.

If she did, her first response would be likely to grab Una and run... setting everything on fire behind her as she leaves is optional.

And, ya know, Morgan's the first person she's probably ever tried truly trusting.

So very much does not want to think about it. And so she doesn't. For better and for worse.
 
This pleases me, greatly.
+ 20xp

Yes, I made a bad choice when I decided to cave in and write out her entire backstory there, I was still caught up in the stress of the fuck-up that was the House Fire.
I'll go back through and re-write it tomorrow.

On the subject of character's doing things in conversations.
It always baffles me how most conversations are just 'Character A says' then 'Character B says'

If you are sitting around a fire and sipping tea, then the conversation should be interlaced with the character doing things, like sipping tea or leaning towards the fire.
(Have you noticed my love of using tea as character actions yet? I don't know how you would have not noticed. The Characters like Tea, they live in a heavily Tea drinking country and it's a useful way to break up dialogue.)

It should be 'Character A says, while doing *This*' then Character B responds while doing *This* and maybe *This*'

EDIT: Will also re-write Karen's first scene for more clarification.
I was very tired when I finished that off, but that isn't an excuse.
 
Last edited:
Where's the goat?

EDIT: I'm sorry.:sad:

EDIT EDIT: nope someone else can roll the D10.
MilitaryAaa threw 1 100-faced dice. Reason: Please be high. Total: 36
36 36
 
Last edited:
ok lets see

an 8!

Have no idea if that is bad or good XD
GJ, that's the next arc set properly.
So, after I finish re-writing shit tomorrow, the Reclaim England arc begins.

Also, for those of you that care, roughly what is happening in Hell right now.

EDIT: More accurate Arc Image
 
Last edited:
Alpha and Omega is less like localised destruction and more like HOLY SHIT WHERE DID THAT BLACK HOLE COME FROM to the factions.
Everyone noticed

I find that mental image to be amusing. Im just imagining a bunch of people in other dimensions freaking out and wondering why shit keeps dissolving everywhere for some reason.
 
Alpha and Omega is less like localised destruction and more like HOLY SHIT WHERE DID THAT BLACK HOLE COME FROM to the factions.
Everyone noticed

I guess that is why Cerys felt that they were safer from the demons when her super ability activated for the first time. Something that effects that place in all the dimensions of the localized dimensional cluster.

Holy god, Gaia wasn't playing around.

edit: At least that is what I assume because I feel like they would have a hard time detecting something only happening on Earth with the Barrier still up.
 
Last edited:
wait, is Alpha and Omega occuring in every dimension at the same time? in the same metaphysical location where they overlap?
 
So... we torpedoed the little timeframe we got from killing that Demon of Due?
Or are they now too scared to come over to our side?


Besides, I would once again like to ask what the rest is trying to achieve with Cerys' set. If we can agree on a common goal to reach, we can discard unneeded ideas and get working on what we actually want.


Edit:
Additionally, I had a few more ideas what to do with the weird magic cloud. Instead of doing something entirely different... no trying to get a better DC this time, I just want to throw out a few ideas and see which might be worth pursuing.

[X] Experiment with the magic cloud you produced
-[X] make it become cold without using your Thermal Sense for that
-[X] Wrap it around yourself and make it protect you
-[X] Wrap it around Infinity Edge and have it make the sword stronger
-[X] separate a small piece out of it and form another spear with that
-[X] Hm... you have an End-Affinity... make a target out of ice and have your magic "end" all of its movements (try to bind it)
-[X] Find Morgan and explain that you might be able to heal others, but are not sure; does she know how/where you could check that?
[X] Visit Buckingham Palace in the afternoon



If anyone has other ideas what to do with that, feel free to add them in; might as well go all the way. Just make sure that the "Find Morgan" part is always the last on the list; this is basically the end of Cerys' solo-session.
@Cathon Grimeye, I was not trying to make visiting the palace an afterthought before; with my vote, Cerys is supposed to experiment in the morning, so these lines come first.
 
Last edited:
On the matter of Alpha and Omega.
You are basically tearing the Universe a new asshole, this is in no way subtle.

Okay.
All I am wondering about now is why in the world you gave us an Ability like that. Ignition Aura is bad enough in terms of friendly fire as is, now we actually made our world a shining beacon of "trouble here" as well.

On the other hand, the Unified Light might investigate as well... there should be something good coming from this.
 
Last edited:
Okay.
All I am wondering about now is why in the world you gave us an Ability like that.
And on a critical success roll at that. Seems... I mean, it's a Super Ability and we were practicing our magic, so sure, but that's just basically the GM saying "Even when you win, you lose! Fuck you guys! Hahahahaha."

Which, uh... Well, if you want your quest to die? I've seen it happen before. Hell, I was one of those people who walked out on it after being there right from the start.
 
Back
Top