Magical Girl Quest - The Fire That Burns

Saturday...
[] Go for a walk
[] Visit Buckingham Palace
[] Day Trip
-[] Where?
[] Magic
-[] Write In

Either you made a mistake or we do have powers over time.

Anyway, at least we know that just expressing magic does work.
Although I would like to hear what ideas Cerys had for it, seeing that I have none.


Anyway, I have one smaller idea left to do.

[X] Spend some time with your inbuilt magic light
-[X] Can you make it bright enough to blind an enemy, maybe like a flashbang?
[X] Visit Buckingham Palace in the afternoon
 
Just curious, what do you guys think of the story from your perspective?
It's really hard for me to look over my story and see it from the eyes of someone who doesn't know about all of the things happening in the background.
 
Just curious, what do you guys think of the story from your perspective?
It's really hard for me to look over my story and see it from the eyes of someone who doesn't know about all of the things happening in the background.

Uh... what I think about it...
I adore the characters and lore you made so far, but we are not really going anywhere just yet, so there is little I could say about the plot.
...there probably is not much of a plot just yet anyway, but... really, the only thing I can tell is that I like it. There were none of those moments so far, things that really left me sitting in awe... but except for a few certain things a few dozen pages ago, there were no letdowns, either.



Edit: On a sidenote, I am currently figuratively tearing my hair out trying to come up with anything to make out of a cloud of pure magic that we do not already have. But the only things I came up with are an attempt at the Ice Aura or actually trying to use it for heals.
I must have missed something, especially when the Update hints on many possible uses for this...
 
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When you blink, its shifted slightly back into its position and you could almost see a hand moving away as you take a step back.
"This is more like... a spirit of some kind." Her words make you relax a little, thinking back to the last spirit you had encountered.
you send out a little slither of magic, the same way you had with the forest spirit. There is a vague feeling of rest, coming from the other end. Underlying it there is a lurking fire, ready to jump into action at the slightest moment, boilers burning and turbines churning.
You both catch constant glimpses, flashes of the past, people walking through the halls or the whisper of screaming turbines.
When you step off of the ship, you all turn to sent her one last look. You feel the urge to do something as you look at her, but you don't know what.
I might be wrong, but it seems to me Cerys is somehow very attuned to the spiritual world. We might want to look into it. It could be interesting.

Out of the corner of your eye, you see an old man come to a stop just next to you, he is heavily wrinkled and leaning on a cane in his old age. He's stares fondly at the ship before he straightens up with a grunt of effort, you hear his spine crack from here, but he continues until he is standing tall and proud. He moves one hand into a salute and you can almost see him, a flash back decades ago, back aboard the ship, parting for the last time. When he curls back over, spine resting back into place. You see him glance over to you and smile a knowing smile, before he starts slowly making his way back towards the car that is waiting for him.
Cerys doesn't know it, but the old man was waiting outside just so he could act mysterious before her. :V

@Naron Now that I think about it, we should look into the method we used to hide our magic. We could ask Morgan for help.
 
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@Naron Now that I think about it, we should look into the method we used to hide our magic. We should ask Morgan for help.

Could this wait until whatever the training grounds people are preparing is finished? I am actually trying to get everything assuredly harmless done now so it is off the list.
But would that actually bring any results with our current magic control? I am not sure, but I do not mind doing it; examining Cerys' method of hiding magic is on my list anyway.
Additionally, what exactly do you expect to come of it?


Oh... I just realised that my exasperation is from us having to poke around with little more than guesswork and having to hope for a good roll to actually make an idea work. Or a crit that unlocks one of the Abilities Rukia prepared for us.
I mean, both Thermal Control and Alpha and Omega were not the result of us actually having the right ideas, but just critting on rolls when trying something similar.

So... should we just smash ten topics into any one session and hope for the dice to be nice?


Edit: Just to be clear, this is no sarcasm there; I understand that having to figure things out by ourselves is part of choosing the early setting... but the feelings that come with it can not be helped.
 
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Maybe we could add (in the vote) some hypothesis to test while training? If we're right, it might lower the DC needed.

We could, but we did that before and it does very little per QM-statement... and then people are going to (rightfully) complain about bloated votes again.
Honestly, this is a hassle I am no longer willing to keep up with myself, even when I did it for quite a while.

If you can write up your hypotheses, though... I would have said I can add them in, but you can just steal my vote and tack your additions onto it. If they make sense, I will vote for that.
 
maybe we should try to learn how to manipulate concepts? if we could reinforce the concept of healing on a person, they could probably regenerate from fatal wounds. if we could reinforce the concept of the identity of that person, they could probably throw off mind control, because it isn't them taking that action, it is someone else controlling them.
 
maybe we should try to learn how to manipulate concepts? if we could reinforce the concept of healing on a person, they could probably regenerate from fatal wounds. if we could reinforce the concept of the identity of that person, they could probably throw off mind control, because it isn't them taking that action, it is someone else controlling them.

This is a pretty exotic idea... and I doubt we get there anytime soon.
Because... well...
Magic Control
Barely Competent. +5 to all magic control rolls.
You have a very basic control over your magic.

And Concepts are basically the height of everything. This is where 'deities' such as Gaia are but a speck of dust in comparison.
I do not want to tread there before our Control is much better.
 
Hey guys... I had a thought, what if you had it all wrong with healing, what if you tried instead of beginning, we use End to End their wounds, their pain as that naturally comes to a End through healing.
 
I wouldn't make visiting Buckingham a secondary thing. Rather make the magic the secondary one. After all, in the interlude one of the Tower's ravens, the magical birdies who are tasked with the protection of the crown, was at the palace which might be an indication something risks happening there. Though I may be only paranoid, but, hey, prepare for the worst...

Don't really see the point of the flashbang spell though. If we want a flashbang effect, we can simply ask the Clocktower to give us flashbangs and learn not to make everything we carry burn with the ignition aura or have one of our escorts throw them. Not to mention that we would then have another spell to level up after that which would cut either into our xp or into the time training our other more important abilities for an effect that can be replicated by a piece of equipment. Especially since it seems like once we hit lvl 5 in an ability or spell it becomes much harder to level and seem to require more time, like shown with this week where we didn't make any visible progress with Reinforcement or Regeneration while we had a much harder training regime during the week, so time is likely to become a much more important resource in the very near future and using it on this seems kind of a waste. Though, @Rukia, a flashbang effect may be an idea to add to another spell into the shop though, like to plasma sphere which would make sense since it would make it a blinding explosion or push to make it a more disabling spell adding to knockback. I'd rather work on our existing lack of base stats with Plate Armour instead and try to make all our fundamental abilities lvl 5.

[X] Visit Buckingham Palace
[X] Magic
-[X] work on Plate Armour by channeling magic into your magical girl outfit when at home.

Just curious, what do you guys think of the story from your perspective?
It's really hard for me to look over my story and see it from the eyes of someone who doesn't know about all of the things happening in the background.

Rather nice, I think. The feeling of being some kind of lost lamb who was dropped into the magical world is rather well transmitted.

It is rather frustrating that we seem to advance without knowing anything about where we go with either the world or our magic, but that's something kinda like a feature since the quest takes place before magic was well-known in this world and the fact Cerys is one of the first magical girls. So in this case the fact that we need to work to get things makes sense. Though the fact that we have CWMGQ as reference helps a lot. Without it, the situation would be much more frustrating and could risk making the quest a bit of a slog. May be something to keep in mind if you begin another quest with a similar premise.

I'm a bit worried about the pacing, since you plan on having the quest extend on years, a slow pace seems natural, but it also runs the risk of becoming a bit boring, so I'd advise to be careful about that.

I like the characters and how they are presented, though there isn't a lot of them atm. Taking into account Cerys's personality, not much socialization is normal, but adding more character interactions with secondary characters might be a good idea to flesh a bit the background which seem kinda empty ATM even though we are part of an organization.

On a somehow related note, though that's just my own opinion, I don't really care much for the shipping between Cerys and Morgan. First because it is advancing much too fast to be really credible IMHO, though that can be attributed to Cerys's entering puberty, and especially the fact that she is 13. Wouldn't bother me much if she was 16-18, but right now, her youth is just rubbing me the wrong way.

Overall I like the quest a lot and as I wrote before, I'm quite astonished at your writing speed.
 
"There is this presence in the air..."
But I doubt that anyone can track your magic now. I can only feel it so clearly because my magic is aligned with nature to hide it.
for the first time, it's calm. Not by any effort from you, or you beating it into submission, it just sits there waiting. When you take a breath, you feel it surge, a silent shifting of something. You let out a breath and you feel it calm, the world moving with you.
you feel your magic waiting, carefully simmering under the layers of the world
You unleash your magic, sighing in relief as you feel it swell and roil without restraint. Hiding your magic like this was better, but magic was never supposed to be constrained, letting it flow out felt so much better.
Cerys' magic has the following characteristics while using the current hiding method:
  • Those attuned to nature can feel Cerys' Presence exuding;
  • Simmering under the layers of the world;
  • Waiting (and constrained).
I'm going to assume nature is a synonym for the world and Morgan's magic is literally aligned with the world (as in riding along the wave).

My current hypothesis is that Cerys somehow created a pocket dimension which is just large enough to contain her magic. When Cerys (and her magic by proxy) moves, the boundaries of her pocket dimension push against the world.

Because of this, Morgan can sense the world moving with Cerys and it also explain why Morgan doubt anyone can track our magic.

Edit:
I stopped suppressing it and merged? No that's not the right word.
Cerys using the word 'merged' can also be explained by the fact her magic is still technically at the same spot it would be if she had unleashed it.
 
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Hey guys... I had a thought, what if you had it all wrong with healing, what if you tried instead of beginning, we use End to End their wounds, their pain as that naturally comes to a End through healing.
"Hey Morgan, do you mind if I try something?" She looks up from where she was sucking on her finger, a paper cut leaking obscene amounts of blood as they always do. Still, she nods and you focus your magic around her finger before Ending the wound.



On a somehow related note, though that's just my own opinion, I don't really care much for the shipping between Cerys and Morgan. First because it is advancing much too fast to be really credible IMHO, though that can be attributed to Cerys's entering puberty, and especially the fact that she is 13. Wouldn't bother me much if she was 16-18, but right now, her youth is just rubbing me the wrong way.
Tbh the shipping is mostly not serious.
It's an option, one that is affected by how you act and what you do.

But no, nothing serious is going to come of this for a good long while.
Probably.
 
Should probably mention, starting next week in story, you are going to be called out to do things™ fairly often.
On Monday, Karen will discuss the Schedule with you, barring emergency call-ins.
 
"Hey Morgan, do you mind if I try something?" She looks up from where she was sucking on her finger, a paper cut leaking obscene amounts of blood as they always do. Still, she nods and you focus your magic around her finger before Ending the wound.




Tbh the shipping is mostly not serious.
It's an option, one that is affected by how you act and what you do.

But no, nothing serious is going to come of this for a good long while.
Probably.
....Was worth a shot.
 
Don't really see the point of the flashbang spell though. If we want a flashbang effect, we can simply ask the Clocktower to give us flashbangs and learn not to make everything we carry burn with the ignition aura or have one of our escorts throw them. Not to mention that we would then have another spell to level up after that which would cut either into our xp or into the time training our other more important abilities for an effect that can be replicated by a piece of equipment. Especially since it seems like once we hit lvl 5 in an ability or spell it becomes much harder to level and seem to require more time, like shown with this week where we didn't make any visible progress with Reinforcement or Regeneration while we had a much harder training regime during the week, so time is likely to become a much more important resource in the very near future and using it on this seems kind of a waste. Though, @Rukia, a flashbang effect may be an idea to add to another spell into the shop though, like to plasma sphere which would make sense since it would make it a blinding explosion or push to make it a more disabling spell adding to knockback. I'd rather work on our existing lack of base stats with Plate Armour instead and try to make all our fundamental abilities lvl 5.

Um... well.
I am currently just trying to get the low-hanging fruit I can think of... and honestly, requesting Flashbangs is something we can do, but we have to actually take them with us and remember we have them; Rukia will not push constant reminders of our gear into the updates. Just having it in the Spell List would be far easier.
Our magic is always with us, so we can never forget we have it and no one can take it from us.
Additionally, if we can do it just like with Push, then there is no actual training necessary to get an effect and it would get stronger with combat anyway.

As for the training... I would like to remind you of this:

The more time passes, the less of 'anything' you can learn.
Cerys herself and the people around her are seeing what she can do and 'Believing' that is what she can do.
This makes your abilities stronger and grow faster, but it limits what you can learn.

This means that if we want to have something in particular, the time to get it is now and not later.
The set we have, we can level up later (and especially during the training within the week). Everything we do not get before we get further limited might be lost.
So... would you mind looking for something we do not yet have to exercise during the weekends, then push everything we have into the weekdays?


On that note, maybe we should get clear with each other what exactly we want Cerys to be later on.
Currently, we are just trying to get as much stuff as we can... but why? Why should we?




Here, let me give you my vision of what I want her to be.

Cerys in her base is a DPS. Originally mostly physical, but has good spell-coverage as well. She is the nuke of her trio (now duo), the girl that hits the Boss and drops it.
So our main focus will always be DPS; Infinity Edge, the auras and spells.


Now, what I am trying to turn her into is someone who always has an answer to any given situation; a high-utility set complementing the DPS where raw numbers are not enough. Push is a start.

I was actually hoping to put together maybe one more Crowd Control spell aside from what we have and had been thinking about getting one more element aside from Fire and Ice, mostly to cover the opponents that are immune to heat/cold-based attacks.

There are a few more fancy ideas I had, but those are on hold until I figured out what I actually want and how to get it.
 
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