Magical Girl Escalation Taylor (Worm/Nanoha)

That and we tend to think in relation to Taylor. Anything that threatens her should be very dangerous for a low rank. That might not be true, but we tend to think that way.

Out of curiosity how resistant would a D-rank barrier jacket be against things like small arms, rifles, or an RPG. We tanked an RPG, but could they? Would stamina be a major problem? How often could Blitz action be used?
 
It could also be that we're all still adjusting to the new Device system. Under the old one, a D-ranker with a Device would only get one spell. That pretty much was worthless. Six spells gives them something worthwhile to do.
Yeah, that could be it. I'll freely admit that I took to it like a fish to water, mostly because it made an extraordinary amount of sense, but I guess making the jump is a little hard for some.
 
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Out of curiosity how resistant would a D-rank barrier jacket be against things like small arms, rifles, or an RPG. We tanked an RPG, but could they? Would stamina be a major problem? How often could Blitz action be used?
Storage, Intelligent, and Boost Devices all use the same Barrier Jacket. The BJ that tanked an RPG for Taylro with only a concussion? Kayleigh would have that.

Stamina shouldn't be problem if she's using premade bullets or minor spells like a Shooter, though she wouldn't be able to pull off a bullet hell.

Blitz Action… probably 2 or 3 times before she has to rest. It would need to be a get out of trouble spell, not something she uses frequently. For that, giving her some Strike Boost serums to inject before the fight would be a better choice.
 
I rather like how this is turning out, to be honest. I could see Kayleigh gadgeteering her personal equipment and taking mundane skill and preparation to the max, with her access to magic prompting her to take a role she wouldn't do otherwise.

I'd also have been happy if she'd had no Linker Core but started pushing to become a Sufficiently Equipped Mundane for the team.
 
I rather like how this is turning out, to be honest. I could see Kayleigh gadgeteering her personal equipment and taking mundane skill and preparation to the max, with her access to magic prompting her to take a role she wouldn't do otherwise.

I'd also have been happy if she'd had no Linker Core but started pushing to become a Sufficiently Equipped Mundane for the team.
Stuff like this, coming up with some off-the-wall build and watching it just work, is impossible with templates because you can't change the spell lists. There is no customization. Normal Devices are the only way to pull that off.

The main advantage to Kayleigh having her own magic for this is that Tim and the Gears don't have to use their time stocking her with bullets. They just need to give her the equipment, and she handles the ammo.
 
So Kayleigh is Vice now.
This is acceptable. Vice was cool.

Sure I may have initially been enamored with extinction knight for her, but that was largely from before her fire arms expertise was revealed. And remembering that Vice existed. Havent actually watched StrikerS in a while.
 
And this discussion is now moot because @Megagulp took my offer to roll the dice one last time and came up lucky.

Wait, which one did you pick?

Breadcrumbs are sort of problematic in quests. If you leave some throwaway hints in one update that will be important to the next update, maybe the next two, that's easy enough to follow, but if you sprinkle hints across weeks or months of posts then people forget. If 5 posts over a 6 week period have two clues each, people will forget the clues in posts 1-3 by the time post 5 comes out, and without those other clues, the clues in 4 and 5 become meaningless.

You would love CmptrWz's writing style, then. He's like: Oh, this thing that happened in chapter 158 was foreshadowed by a random line that's embedded in chapter 49 somewhere, and the reason it happened was this apparently random paragraph in chapter 80, and we see the "villain" of the event getting ready in chapter 149. Oh, and it all gets explained by this guy 20 chapters later(But everyone's forgotten about the event by then and end up think that he's explaining something completely different). And sometimes the main "Leading up events" are shown as flashbacks in later chapters, too.
 
Who says Kayleigh would have to risk mana poisoning? Rather than putting magic in her Linker Core via cartridges, I was thinking literally shooting elemental bullets. Less Nanoha cartridges, more RWBY Dust rounds. That's why it wouldn't cost her any mana to actually use them in the field no matter how many she used. It's all upfront prep cost like @Doctor_Hayden realized.

Especially since, uh, D-rankers don't do well with cartridges. Too easy to push them into mana poisoning.
For one, I'd give her cartridges to allow her punch harder. A D rank mage using a few cartridges can cast on B to C tier for a few spells, and having that option is huge.

As to mana poisoning, wouldn't Kayleigh be able to reduce the amount of mana per cartridge? That way the amount of poisoning hitting her would be proportional to what she can stand. So if Taylor's cartridges hold, say, 100 arbitrary mana units p/cartridge, Kayleigh's would have about 25 mu p/cartridge pumped into her system. Nowhere near enough to power a Buster tier spell, but Kayleigh doesn't need that.

Or maybe I'm just entirely misreading it, and giving her the Cartridge System is a really dumb idea. BUT! So is Kayleight, so...:lol:
A different way to look at it might be:
  • Gun Nut – Make magical effect bullets. Can produce 10 elemental (fire, ice, lightning) or 6 non-elemental (explosive, corrosion, gravity, tracking, etc.) bullets per day.
    • System Shift – Create modifications to pistol to use it as another gun type (e.g., shotgun, assault rifle, sniper rifle).
  • Wide Area Search
  • Blitz Action
    • Flash Step – Modification to Blitz Action. Decreased distance but with higher casting speed and less mana cost.
  • ???
I don't know what a good sixth spell would be. :oops: Several of the "spells" you put in could all be folded up into one spell slot.
I say cut Blitz Action entirely. I think it's too costly for her to use reliably, so Flash Step would be the bare-bones budget version that would allow her to do the same at a smaller scale. It wouldn't allow her to shoot seven people in the blink of an eye, but it would make her enough of a pain at close range to fight.

Going through them again it would be:
  1. Shooter spell: Her main weapons would be guns, so your run-of-the-mill long range spell is to be expected. This is what Kayleigh would be firing when not using her Dust Elemental rounds.
  2. Cartridge System: To pump a bit more power when it's needed.
  3. Wide Area Search, and it's upgrade Eagle's Eye (or Shadow? Wings? Which sounds cooler, I don't know!): 'Cause as a gunslinger been aware of every enemy in your surroundings is hell of useful; Eagle's Whatever would be your XCom's Squadsight/Deadzone equivalent, letting Kayleigh to strike from huge distances with her sniper rifle.
  4. The Elemental Bullets are kind of self-explanatory.
  5. System Shift is her versatility factor. Facing down a huge crowd ala the Fallen's hostages? Assault Rifle. A Brute keeps stepping on your heels? Shotty! Want to deal massive amounts of damage at just the right moment, in the right place? The sniper mode is the friend you need! Then, the dual revolvers are your answer to pretty much anything else.
  6. Flash Step I explained up there.
 
I'd also have been happy if she'd had no Linker Core but started pushing to become a Sufficiently Equipped Mundane for the team.
The problem with that is that without a Linker Core all her gear would have been a lot heavier needing a whole power system, not just a battery or something to work with her limited power. (I think that's how this works, basically any magic makes magic accessories 10x easier to make)

For one, I'd give her cartridges to allow her punch harder. A D rank mage using a few cartridges can cast on B to C tier for a few spells, and having that option is huge.
I think the idea is that she isn't casting that many Level Dependent spells (to borrow the D&D term) but using essentially a Caster Gun / D&D Wand to cast her offensive spell. She doesn't NEED to use a cartridge to cast a heavier spell unless she loads in one of Taylor's cartridges for a BFG shot (which would probably still wreck her ID temporarily and or give her mana poisoning for game balance)

((Think of our projected build for her as a combat Artificer more than a combat mage, or Tim who's purely an item crafting Artificer))
 
What would her cape name be....
Gun Bunny? Gunnery? Barrel? Scope? Sight? Reticule? Armory?
 
Because with all the shit we've had with the dice? I've lost all faith in RNG for this quest. Thus we need to take the RNG out of the factor.

We could try inverting the charts, so low numbers would be better.

Of course, doing so would immediately make us start rolling really high.... =P

This is actually my biggest complaint with you guys as a player base: maybe I'm wrong, or maybe I'm just not remembering times it did happen, but I don't see much if any lateral thinking, or even just thinking about anything besides what would give you the biggest boom. It's like in last arc; I took away one spell, namely Solar Wrath, and for the longest time you had no idea what to do and threw up your hands in defeat crying out that it was hopeless.

Honestly, I kept pushing multishot because I wanted to see it used, and have for a while, rather than not thinking other spells couldn't be just as good. As such, I'm happy to have seen it used, and at least I suggested an alternate approach for Laura to help without sending her to fight the Fallen alone.

Thinking things over, we could go with Kayleigh as a second Transcendent Gadgeteer who focuses on weapon tech. It fits many elements of her personality as things stand, and could even be considered the result of her Triggering during the attack if she needs a plausible cover story with her family. We're already having issues keeping up with all the projects we want to build, so those extra build slots would be nice, even if it seems we may be going towards a "let SW decide" approach to the matter.
 
Thinking things over, we could go with Kayleigh as a second Transcendent Gadgeteer
SW already said that Template suggestions and/or votes would be ignored or vetoed; bending over backwards was involved, so Templating would be a slap in the face (and I agree).

Also, her prospective Non-Template Device build looks fantastically interesting.

EDIT: There was a lot of discussion on this stuff.
 
So I actually had a backup plan for Kayleigh failing her LC roll. Because the dice hate this quest. :cry: More specifically, it is a choice for all of you.

How about we try another person selected at random to do the LC roll? Seriously no hate on you Silent but every time you roll I want to fucking choke someone. You obvious bend probability and shouldn't be allowed to roll.
 
Anyways I'm looking forward to the update plus the future arc because I believe we all agree that the Fallen has to go.

There's plenty of interesting events to come.

The ones I'm most interested in is Missy demanding LCM and Taylor going to the Protectorate and telling them to cough up all information they have on the Fallen.

If the Tampa Protectorate thought we were dangerous having taken down 20 Fallen capes, well, we are about to burn the Fallen down.

Cue the PHO going insane when we launch this operation. Because it's not going to be quiet.
 
We already rolled for Kayleigh people. She got a 73, which means she has a core. D-rank, but that gives her a max of 6 spell slots and a build's already been planned out.
 
As to mana poisoning, wouldn't Kayleigh be able to reduce the amount of mana per cartridge? That way the amount of poisoning hitting her would be proportional to what she can stand. So if Taylor's cartridges hold, say, 100 arbitrary mana units p/cartridge, Kayleigh's would have about 25 mu p/cartridge pumped into her system. Nowhere near enough to power a Buster tier spell, but Kayleigh doesn't need that.

Or maybe I'm just entirely misreading it, and giving her the Cartridge System is a really dumb idea. BUT! So is Kayleight, so...
Lemme put it this way. Based on the formulas I'm using for cartridge production and consumption, she would be able to make 1 per day (with some mana left over but not much) and using just one would take her mana overload from 0% to 64%.

Cartridges are fairly standardized, which is why they are interchangeable.
I think the idea is that she isn't casting that many Level Dependent spells (to borrow the D&D term) but using essentially a Caster Gun / D&D Wand to cast her offensive spell.
Correct.
What would her cape name be....
Gun Bunny? Gunnery? Barrel? Scope? Sight? Reticule? Armory?
Gunslinger? Rolanda Deschain? Artoria Eld? :lol: Okay, I'll quit with the Stephen King references. For now.
Honestly, I kept pushing multishot because I wanted to see it used, and have for a while, rather than not thinking other spells couldn't be just as good. As such, I'm happy to have seen it used, and at least I suggested an alternate approach for Laura to help without sending her to fight the Fallen alone.
And I liked using Multishot! It was good to see something new.
SW already said that Template suggestions and/or votes would be ignored or vetoed; bending over backwards was involved, so Templating would be a slap in the face (and I agree).

Also, her prospective Non-Template Device build looks fantastically interesting.

EDIT: There was a lot of discussion on this stuff.
That was more related to Missy, who I spent quite a bit of time working on, but yes, Kayleigh's gun girl Device build is looking fun.
How about we try another person selected at random to do the LC roll? Seriously no hate on you Silent but every time you roll I want to fucking choke someone. You obvious bend probability and shouldn't be allowed to roll.
Yeah, you're probably right :cry:
 
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