Magical Girl Escalation Taylor (Worm/Nanoha)

Personally I kind of lost interest when it turned out QM was going with the WoG version of the Fallen i.e. the OP grimderp version that doesn't fit the setting or make any coherent sense because they're powered by pure Author Fiat.
 
Personally I kind of lost interest when it turned out QM was going with the WoG version of the Fallen i.e. the OP grimderp version that doesn't fit the setting or make any coherent sense because they're powered by pure Author Fiat.
Good thing we can vote to go nuke the bastards once this clusterfuck is over.

A Ragnarok directly on their compound outside of Kansas city should do nicely to cut down their numbers. And then rope Dragon into making surveillance sats and other recon assets to track down whatever didn't get cut down in the blast and hunt them down one by one across North America until EVERYONE knows that shenanigans like the shit they tried to pull will NOT be tolerated and that those that attempt to do so will be terminated with extreme prejudice and they cannot hide anywhere.

Edit: And all the more necessary to get people we can trust to put templates on to create a team powerful enough to destroy anyone that tries to pull any shenanigans like this.

Edit2: I think a good lesson for Taylor here is that threats like the Fallen can't be ignored as a distant threat. And need to be hunted down and destroyed before the true enemy (the Endbringers) can be faced with all her and her friends' might. She needs to be more proactive in ending threats. If the PRT/Protectorate can't or wont end threats like the Fallen, well, she and her friends need to step up to the plate and do it for them whether or not it costs a few hundred lives.
 
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I really don't want to see the lesson from this be that "We can't afford to live an actual life as a superhero and deal with threats as they rise up, we MUST go down the checklist of A and S-class threats purging them all" . Thats less a character and more a weapon on a mission.

I really really don't want to see the lesson from this be "Stop trying to build a close-knit team and start building a world-conquering army." New Galaean Empress is hard to relate to as a character, and has sooo many ways for things to go grimderp wrong (even without spooking the TSAB into using Arc-en-Ciel)

Shaseyu's got an interesting theory with the purpose of this interruption of our vacation being to test our answer to Cailleach at the birthday, on whether we protect just our personal group or try to protect everyone. I'm hoping Taylor can find something in between, where she makes the attempt at the latter but doesn't turn into a broken machine or a wannabe Goddess when she finds the world a big crowded place. (Didn't the story avoid Panacea for a reason?)

They've also got an interesting point about some of our past fights, and why the players are wary and pessimistic with any between-votes hindrance or endangerment to Taylor (And they forgot to list the time we got almost* killed by an enforcer squad when we guessed wrong on tactics.) With the way stakes have been established by those on getting a fight "right" , its only natural we'd stress and panic on trying to get a 100% flawless plan if anything less seems to go that way.
What I do not understand is why theres limited granularity between the two, as I know @Silently Watches can write a strong protagonist getting tested and struggling in a fight without such clear defeats. (Krum in the CTF forest, both book-ender Voldie fights, most anything with the White Wizard).

But perhaps its a difficulty with the chosen Quest format, as we as players tend to make an initial plan for the Fight and see how it runs to the end, rather than making mid-fight course corrections where we can show adapting to the difficult challenge? Its only natural we'll try to get it perfect, have dissension and a half dozen 1-or-2-vote plans, and people opting out with that pressure to get it right the first time.

Certainly I and a few others did our best to try and make detailed plans for this fight, and perhaps as a reflection of that problem it got proposed and allowed to add in conditionals that would change tactics mid-fight. I know I tried to adjust my plan to some new ideas and discussion.... but many people still seemed to make their own plans instead of suggesting changes to existing ones to form a consensus, and a LOT of discussion was done by people who never ended up voting at all. (Or in one case, a plan kept getting posted without the creator voting for it??? )

I think some of the pessimism, and some of the negativity or frustration in these moments of Taylor doing less than perfect..... is a question of Genre, and what was advertised.
**A LOT of the superhero genre as a whole is about seeing these big, complicated, daily problems of crime and suffering and insurmountable threats.... and vicariously imagining ourself in the position of these people who have the /capability/, be it raw power or otherwise, to address and solve these threats in a quick and simple fashion we can wrap our heads around. So we go in seeking Strong or Smart or Lucky heroes who can win every fight because thats what the genre is about.
**Worm was something of a deconstruction in how grimdark and futile it showed things.... and thats why Worm Fanfiction as a genre tends to attract readers looking for a reconstruction , where some crossover or lucky-powerset or other oddity allows the known problems of Worm to be faced (and perhaps solved in a list, not my favorite) by someone who can handle it in the classic Superhero ways (be it Silver-age cops and robbers or Modern kill-threats).
**Going into THIS story, it seems to follow the mold of that second point, with a protagonist named Calamity and a set of Power-Ratings to make Alexandria swoon and Eidolon weep with envy. And we have some accomplishments (Dragonslayers, Coil, the MS-13, technically Simurgh and moreso Leviathan, alt-verse Echidna) to match that. And other than perhaps the /second/ round with the Dragonslayers, most of those felt like an ongoing struggle where our tactics mattered, not an easy curbstomp.
**Going into THIS VACATION, advertised as such and immediately following the heavy event that is an Endbringer fight....the Tropes and accumulated-Culture of Fiction lead us to expect a Breather Arc. And so interrupting that with a 40-to-1 fight with hostages and hindrances, the equal to an Endbringer-arc or MS-13 denouement, has some breathless-and-weary readers opting out for fear of another ripped off arm or crippled parental figure.

Remembering those past fights.... remembering Dice Rolls that looked like these (and a crit-fail possible on a D5?).... given an opportunity to use a yet-untested Endbringer Precognition power to get the fight just right.... its little surprise people would hesitate to vote.

Maybe we should move on.... or maybe pick some sort of consensus from the plans if you can find one, calling it the results of Simurgh's vision, and try to capture that feeling of having to adapt and switch tactics and feel resistance without lasting loss (for all we took a third option to fix Vista) .... whether it means leaning on some of the conditional plans or just giving a chance to update tactics mid-fight once we've seen part of it play out and learned more about the enemies? Just impose a quicker turnaround like you have before with 24-hour vote windows (Or were those just no-moratorium?) and maybe we can scrape together some consensus when we're both less blind and have (hopefully) some successes under our belt in the fight.
 
Basically @Silently Watches everyone feels as if you pulled another 8.10(before retcon) and everyone's looking at the quest with nervous dread. Or exasperation as this was supposed to be the fluffy beach episode.
 
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And given that big threats seem to have a habit of messing with us. Time to take off the kids gloves and proactively exterminate the threats across North America.

Snipe Heartbreaker and his brood with lethal Solar Wrath. Track down other big threats and murder them however we need to.

Clear North America of big threats. Fuck the PRT or moderation.
I have no desire to reduce ourselves to an organic Hunter-Killer Drone. That said though, I would support a trip to the Fallen compound after this ( regardless of the outcome) to drop some CW-themed Cans O' Sunshine on them: a form of "You Dun Goofed."
 
Something I keep seeing suggested that I'm not so sure about (reliant on the Wiki and not reading canon Worm) ...... is there actually some sort of publicly known location of theirs that just hasn't yet been targetted due to the risk? During "Worm", not "Ward" ?

I thought the whole point of Mama Mathers power was that it made it difficult to track them down, is it just difficult for Thinkers to plan an assault so they haven't bothered?

And... that also doesn't quite cover that the three families all live separately, right? For all that they've banded together here for greater impact.

Would be much obliged by a link to info on this known/central target, much as the idea of retaliating is briefly appealing (but then taking out this many of their capes in one encounter would seem a nice start anyways).
 
I really really don't want to see the lesson from this be "Stop trying to build a close-knit team and start building a world-conquering army." New Galaean Empress is hard to relate to as a character, and has sooo many ways for things to go grimderp wrong (even without spooking the TSAB into using Arc-en-Ciel)
But it'd fit your avatar.
Calamity Traumatized Espurr!
 
I mean for fuck sakes. If we had gone to kill the Fallen attacking the Restaurant we could have grouped up with Samantha and teleported out the civilians in the Restaurant after taking care of the Fallen there and then went on to attack the groups of Fallen in turn. With Samantha we would have had the option of using both melee and ranges at the same instance with Samantha killing the Fallen up close while Taylor hit them from ranged.

Now, now, we are up a shitcreek without a paddle because Taylor's going to have to face one of the stronger group of Fallen alone while the situation in the Restaurant goes FUBAR.



Sure. If Taylor goes full lethal and manages to group up with Samantha and again ignores any of the plight of the civilians and focuses on murdering the Fallen this situation can be regarded as not being no-win. But having to split attention between trying to save hostages and fighting off the Fallen really hurts our chances of a acceptable outcome.

Again, I'm placing significant blame on the voters for deciding to go for the Suites instead of going to the Restaurant for this FUBAR situation.



Honestly. If the Fallen cause enough carnage then Taylor fully escalating to lethal to murder each and every one of them with no regard to collateral damage is a acceptable outcome.

Regardless of whether or not Vista and/or Samantha dies in this clusterfuck I'm still going to advocate for exterminating the Fallen with Ragnorak on their compound and badgering Dragon into setting spy satellite network up to allow Taylor to have the targeting data to snipe any remaining fallen from 10 miles up with Solar Wrath set on Lethal.

And given that big threats seem to have a habit of messing with us. Time to take off the kids gloves and proactively exterminate the threats across North America.

Snipe Heartbreaker and his brood with lethal Solar Wrath. Track down other big threats and murder them however we need to.

Clear North America of big threats. Fuck the PRT or moderation. MAKE SURE THIS KIND OF SHIT NEVER HAPPENS FUCKING AGAIN!

I know I'm not a mod, and I'm not trying to act as one, but maybe tone things down a bit? Please? Several of your posts in the last few pages have been a bit excessively aggressive.

It's also worth noting, even if I don't know exactly what to think of it, that you guys are throwing your hands up and calling the situation hopeless based on two numbers with no context behind them. It looks like we have a deficit of optimists around here…

People have a tendency to overreactt and jump to conclusions. After all 'worst possible choice' doesn't mean everybody dies, or even that a significant number of people die, merely that we'll be challenged. I don't see this arc as being as bad as people think, because I realize that pessimism is equally as irrational as optimism. Plan for both good and bad, no?

Well I mean... How else are we supposed to interpret the information we have? It's not just two numbers, it's those numbers plus the fact that we're already in a poor state in terms of combat ability and our most powerful combat tricks that we would normally use to level the playing field are totally unusable.

We have three spells we have to rule out in this situation. Ragnarok and Mistletein can't be non-lethal and recursion field tells everybody who doesn't get caught that there are much more significant defenders present than they expected. We can use the latter two, but there are consequences to them. We have a heck of a lot of other spells available, though.

On the other hand, we finally have reason to use Multishot and Crsecendo, as we have a lot of targets to hit where we don't want to risk something like Solar Wrath knocking buildings onto people.

Basically @Silently Watches everyone feels as if you pulled another 8.10(before retcon) and everyone's looking at the quest with nervous dread. Or exasperation as this was supposed to be the fluffy beach episode.

I was enjoying the out of combat activity. I can understand wariness, but I really think SW learned from that, and isn't going to screw us over that thoroughly without giving us a chance to adjust things. We have a number of options here, plenty of ways to do things that should work. Our problem rises as much from having too many options as because the situation is actually that bad.
 
We have three spells we have to rule out in this situation. Ragnarok and Mistletein can't be non-lethal and recursion field tells everybody who doesn't get caught that there are much more significant defenders present than they expected. We can use the latter two, but there are consequences to them. We have a heck of a lot of other spells available, though.
We cannot use recursion field at all, and without it we can't split the enemy and obliterate their most dangerous members. Thus making this fight pretty much unwinnable from my perspective. We lack the ability to win a fight this outnumbered without pulling out the big guns, which we can't use with civilians in the way.
 
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We cannot use recursion field at all, and without it we can't split the enemy and obliterate their most dangerous members. Thus making this fight pretty much unwinnable from my perspective. We lack the ability to win a fight this outnumbered without pulling out the big guns, which we can't use with civilians in the way.
Correction: As long as we can make sure the debris don't fall on the civilians we can literally level the resort without killing anyone.

Which frankly *is* a option.

WAS, and spam non-lethal Solar Wrath at the Fallen with no regard to structural collateral damage.

Then snipe the really dangerous Fallen with lethal Flareshooters.
 
I do not believe we are capable of that with the amount of attacks needed.
We are capable of it. It'll just take a while since we aren't going to be using cartridges for it. Taylor has a S-class linker core. She should have nearly as much output as Hayate. And she can spam mini nuke level attacks.

The mana overload level is only for either Ragnorak or cartridge use. And in our case Cartridges are only for casting spells faster.
 
We cannot use recursion field at all, and without it we can't split the enemy and obliterate their most dangerous members. Thus making this fight pretty much unwinnable from my perspective. We lack the ability to win a fight this outnumbered without pulling out the big guns, which we can't use with civilians in the way.

Incorrect. We were warned that using recursion field would only pull some of the enemies into it, not that we could not use it at all. SW seems to be trying to ensure we understand the consequences of our choices, not telling us we can't do a thing.*

Also, while we lack the ability to take out all of the Fallen at once by ourselves in a group, they are no longer in a large group. We have a much better chance of dealing with the inevitable curve balls since we will be running into far fewer of them at the same time. That is what puts us ahead of the game when attacking from the very beginning would have been a bad move. If naught else, SW explicitly said in response to one of my questions that the group we are going after right now is grouped enough to hit them all with one casting of Temporal Sludge, something that was not possible with the larger group. Combine that with Crescendo and Multishot for MOAR DAKKA!!!! and we should be able to handle this group handily, if we can just get past our decision paralysis.

*With the exception of using Ragnarok. There is no way to justify that in character, so it isn't going to happen.
 
Incorrect. We were warned that using recursion field would only pull some of the enemies into it, not that we could not use it at all. SW seems to be trying to ensure we understand the consequences of our choices, not telling us we can't do a thing.
Did you read the last chapter at all?

It was stated explicitly that the bubble we are in will negate any attempt to create a recursion field. As we are already in one, as far as the spell is concerned.

This is a problem, as it means civilians will always be in the firing line. And while we can set most of our spells to non-lethal, they can easily have lethal after effects due to terrain damage. And we need to use strong enough versions that there will be little but molten metal and rock left of said terrain.

You are greatly overestimating our ability to contain collateral damage. "Set it non-lethal" is meaningless when the attack is powerful enough the ground melts, buildings collapse, etc. And we are not nearly fast enough to save everyone - or even most - from being crushed, burned, or buried.
 
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Did you read the last chapter at all?

It was stated explicitly that the bubble we are in will negate any attempt to create a recursion field. As we are already in one, as far as the spell is concerned.

This is a problem, as it means civilians will always be in the firing line. And while we can set most of our spells to non-lethal, they can easily have lethal after effects due to terrain damage. And we need to use strong enough versions that there will be little but molten metal and rock left of said terrain.

That is not what I read at all. The bubble we're in resembles RF, yes, but SW only vetoed specific attempts to restrict RF to small areas. If we use it, it hits the entire bubble, meaning other groups will be alerted when some of their members disappear. I'll go back and reread it to check, though. My memory has proven itself faulty often enough.

You are greatly overestimating our ability to contain collateral damage. "Set it non-lethal" is meaningless when the attack is powerful enough the ground melts, buildings collapse, etc. And we are not nearly fast enough to save everyone - or even most - from being crushed, burned, or buried.

The examples we have of using Solar Wrath show ground melting and buildings collapsing when set to lethal. The Dragonslayers, on the other hand, had their armor blasted off of them and were knocked unconscious, but would have been fine if we hadn't ignited the dry wood and oil soaked materials in the building. That there could be collateral damage caused by stuff getting knocked down/over, such as buildings falling on people, I explicitly mention as a reason to use Flare Shooters instead of Solar Wrath, specifically the Multishot variant to take out enemies as fast as we can manage.
 
That is not what I read at all. The bubble we're in resembles RF, yes, but SW only vetoed specific attempts to restrict RF to small areas. If we use it, it hits the entire bubble, meaning other groups will be alerted when some of their members disappear. I'll go back and reread it to check, though. My memory has proven itself faulty often enough.
«Structure of dome similar to Recursion Field. Hypothesize spatial effect rather than dimensional. Probability of interference high.»
 
Did you read the last chapter at all?

It was stated explicitly that the bubble we are in will negate any attempt to create a recursion field. As we are already in one, as far as the spell is concerned.
That is not what I read at all. The bubble we're in resembles RF, yes, but SW only vetoed specific attempts to restrict RF to small areas.

For sake of reference:
«Structure of dome similar to Recursion Field. Hypothesize spatial effect rather than dimensional. Probability of interference high.»

Fantastic. Just wonderful. «Any guesses on how to break the dome, then?»

«Assuming structural integrity of Recursion Field, requires high-power bombardment. Solar Wrath likely not sufficient. Ragnarök effective, but effect on surroundings unpredictable. Assume high lethality. Alternate option, terminate mage casting spell.»

So Perfect Storm notes that dropping Recursion Field will have unpredictable effects unless we take out the guy who's making the barrier. This tells us that we could drop Recursion Field, but it probably won't work like normal, or won't take hold. We could just make it a conditional as part of the next vote, like

[] Drop Recursion Field
-[] If successful, X
-[] Otherwise, Y

(Note: I've only read the updates themselves, not SW's notes in between so if I say something that contradicts his statements feel free to correct me).

EDIT: Imped
 
That is not what I read at all. The bubble we're in resembles RF, yes, but SW only vetoed specific attempts to restrict RF to small areas. If we use it, it hits the entire bubble, meaning other groups will be alerted when some of their members disappear. I'll go back and reread it to check, though. My memory has proven itself faulty often enough.



The examples we have of using Solar Wrath show ground melting and buildings collapsing when set to lethal. The Dragonslayers, on the other hand, had their armor blasted off of them and were knocked unconscious, but would have been fine if we hadn't ignited the dry wood and oil soaked materials in the building. That there could be collateral damage caused by stuff getting knocked down/over, such as buildings falling on people, I explicitly mention as a reason to use Flare Shooters instead of Solar Wrath, specifically the Multishot variant to take out enemies as fast as we can manage.
What leads you to believe a non-lethal Solar Wrath would be less destructive on inanimate/non living targets?
 
What leads you to believe a non-lethal Solar Wrath would be less destructive on inanimate/non living targets?

The fact that the Dragonslayers were not lying in pools of molten concrete after we blasted them. The collateral damage of Solar Wrath is much more contained when not in lethal mode, not leaving areas irradiated, air hot enough to scorch skin and scar lungs, as has been described fairly consistently between the two modes. Even the Enforcers noted it as an oddity when the attack did so much less damage than they expected, having never faced a AIE slave using their spells on non-lethal before.

Again, I suggest Flare Shooters so we don't have to worry about destroying buildings that then fall on people, or use Solar Wrath exclusively from above so the attack doesn't go past our targets and hit something we want intact, as I put in my plan for the last vote.


(Note: I've only read the updates themselves, not SW's notes in between so if I say something that contradicts his statements feel free to correct me).

People have asked about specific uses of RF, with various answers based on the question at hand. I had forgotten about the " Probability of interference high, " comment, though. Still, doesn't mean we can't try it, but I agree that the chance of it succeeding in its normal manner are low.
 
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We cannot use recursion field at all, and without it we can't split the enemy and obliterate their most dangerous members. Thus making this fight pretty much unwinnable from my perspective. We lack the ability to win a fight this outnumbered without pulling out the big guns, which we can't use with civilians in the way.
If you cannot conceive of any plan that doesn't start and end with "Recursion Field then Solar Wrath", then yes, this fight is unwinnable. Everyone's going to die. Game over. We had a good run, guys, but this is it. So long and thanks for all the ulcers. :rolleyes2:
 
We'll just have to see what we have to deal with after Cassiel's report.

It's my hope that we'll FINALLY have enough voters to actually commit to one of the many plans posted so we can see if we can salvage something from this trainwreck.
 
Suntan 13.8
[] Attack the Fallen headed towards the suites
-[] Ask Cassiel to use Loom of Lachesis and tell us the best way to go for this fight
[] Evacuate the civilians to the activity center


Suntan 13.8


You look at the screen showing the group headed towards the suites, how the civilians are right behind them close enough to be hit by anything anyone throws at them. They are led by a woman with purple hair and a tight bodysuit with blue and copper-colored panels, and behind her two people in all-white with hoods and a man wearing tactical armor and carrying an assault rifle. They in turn are followed by two other capes you do not recognize but expect are not part of the Fallen's normal forces, the first with a motorcycle helmet and padded cloth armor and the second with an enviably large breastplate and gold armor plates running down the front and back of her shiny black costume all the way to her crotch. The last two figures between the rest of the capes and the hostages both wear red armor, one bearing spikes and the other skulls and blades. "What do we know about these capes?"

"Not as much as I'd like, but more than some of the other groups." Diana taps on her keyboard, and lines with text come off three of the capes. "These are the only ones I can give you much information on. The woman in the front is Empusa. As I mentioned earlier, she's part of the Leviathan family, and she generates a bubble around herself that lets her and anyone near her fly. It also lets her duplicate objects, and the copies last for roughly five minutes. The capes right behind her are part of the Simurgh family. One of them is presumably the Master who captured the civilians behind them, but I can't tell you which one it is or what the other one does. Next—"

Diana cuts herself off when Cassie hops out of her chair and walks closer so she can peer up at the screen. You can tell Dragon is still unhappy with her, but clearly the Tinker is just as curious what the former Endbringer is looking for. "The Master is the cape on the right, with the face mask draped down his chest. The other, wearing the chain across his chest? His power is defensive in nature." She scrunches her face up and shakes her head. "I cannot recall what it is in detail, but I do know it is a defense."

"How do you even know that?" you ask.

She looks away. "There are many things I know, if I have reason to remember them."

You turn back to Dragon, who shrugs helplessly. "Don't ask me. Moving on, I don't recognize the capes after the ones in white. Behind them, though, are Ifrit and Spree."

"Ifrit is the one you said was the pyrokinetic, right?"

"Correct. He's a very strong pyrokinetic at that, capable of releasing flames both in a large cone or a shockwave. You are immune to fire, but other people aren't," she reminds you as though you had somehow forgotten that normal people burn. "Spree you have heard of as well. One of the Teeth, he creates clones at an extremely rapid rate. The downside is that they degrade quickly, too, so they will only be intelligent enough to attack for ten to twenty seconds before they collapse."

Another screen appears next to the one you are looking at, and Samantha's face is tight with tension or anger or both. «Dragon – hey, Taylor – these people are getting antsy. Missy and I have barricaded it as well as we can, but nobody likes the idea of bunkering down while being surrounded by villains. Especially since we have a few people from Kansas City who recognized them as the Fallen, which has made everything worse. I think we need to relocate them before the Fallen try breaching the building anyway.»

"I agree with Sam," you tell Diana. "It might be for the best to bring them here. Yes, we're putting all our eggs in one basket, but at least there aren't any Fallen around here."

"Not that we know of, anyway, and that's the part that worries me." Diana sighs. "But the chance of danger is better than the certainty of it. Okay. Evacuate them over here."

"There are still people in the suites," you add, "and they won't have a chance if we can't stop the Fallen headed towards them. They're too spread out to evacuate. I just wish we had a better idea of what those other capes' powers are. I don't know what a Simurgh-themed defensive power would even look like."

"We could find out." You and Diana both look doubtfully at Cassie, though she weathers the disbelief with aplomb. "I can use my magic to simulate any number of potential futures. I have more than enough range to determine their abilities."

That would be useful, but before you can give her the go-ahead Diana cuts in, "You told me you have to recover from using that ability. Right now every second counts."

"What if I saw it, too?" The Unison Devices turn to you. You give them a shrug. "Cassiel, can you use that ability while in Unison?"

"I… should be capable of doing so, yes." She glows and shrinks back down to her normal size before phasing through your chest. Something pinches as she shifts it out of her way, and you take a deep breath. "You comfortable in there?"

«More than you might expect. I will guide you to see what I see. First,» she says, taking on a lecturing tone, «close your eyes and take easy breaths. It may help if you sit in the chair.»

You give Dragon a shrug and settle down in the chair. Closing your eyes and focusing on your breathing, you let your arms and shoulders relax. "What's next?" you ask the darkness.

«Now allow me to expand your mind.»

The darkness behind your eyelids explodes into light, and you throw yourself backwards as though to get away from it. The sudden white slowly gains definition, and you realize you are not surrounded by light at all. You are in the middle of a net of glowing thread, wrapped so tight you cannot see anything beyond it.

"Will you walk into my parlor?"

You turn around slowly to find Cassiel floating at the level of your head, a wide smile on her face. The scolding you are about to give her for using the opening line from 'The Spider and the Fly' fades away as you notice it. "You're becoming more expressive with your face." Her grin is wiped away, and you shake your head. "No, it's actually kind of cute. You don't have to hide yourself away like that."

Cassiel tilts her head away so it is covered by her fluffy hair. "We are on a time limit, yes?" she asks in a squeaky voice. "Let us focus on the Fallen."

"Okay, okay." You look around you again, searching for anything that might help explain what you are looking at. "This is the future? Or what it looks like to you, anyway?"

"Correct. These are all the possibilities of every action that can can be taken. You give your spells their own names; this I call the Loom of Lachesis. It is little surprise you cannot understand what you see." She flutters to the back of your head. "I will help."

She shoves your head forwards, and you plummet into the web. A blink, and you are in your body, though you are standing in front of Diana rather than sitting in the chair. Your left arm lifts without your assent and gives her a salute. "Storm, take me to those coordinates," your lips order. Light surrounds you, and you are teleported to an empty building.

"Security depot," Cassiel whispers into your ear as you reach for the doorknob.

The building explodes, and you are thrown backwards into a brick wall. A glance up shows Empusa floating in the air, Ifrit and the guy with the assault rifle both pointing at your. Your body jumps out of the way of the rain of bullets and the wash of flames, and you duck behind another building. A dozen Flare Shooters appear and fly their way—

Everything in your line of sight shatters like glass, and the pieces jostle against each other for a moment before coming back together. Something slams into your back, the blow throwing you into the air for a wild ride before your body starts flying again. You spin around to find a human figure no more than three inches tall flying towards you. Sliding out of its way, it hits the wall and sends cracks through the material. A loud 'pop' behind you, and you spin to block the blade of an axe from coming any nearer. The cape in the fabric armor and motorcycle helmet is not fast enough to deal with your retaliatory punch to the face—

The world shatters again, and this time it is the tiny cape who dodges your punch and smacks you on her own. Another pop sounds from above you, and immediately afterwards you are caught in a torrent of flame. You soar upwards with a snarl and flick your wrist to deploy Perfect Storm in its staff form, the glowing scythe blade already active. A swing through the air—

Shatter.

Ifrit no longer stands on the roof. Instead a dozen copies of the same cape with skulls and blades charge you, Empusa and her unpowered companion both pointing guns at you and firing.

"Stop!"

The world freezes in place. Everything around you shifts five feet to the left, leaving you floating in the air staring at your own body being dogpiled by Spree clones. Cassiel lands on your shoulder. "What the hell is going on?" you demand. "What's that whole shattering thing?"

"Interference. Another parahuman's precognition is affecting my own, and mine is doing the same to theirs. With every adjustment we make it alters the other's sense of what is to come." Her expression grows cold, and her eyes become steel. "Oriax."

"What?"

"That is the other parahuman from the Mathers family. Oriax. His ability is precognitive but reactive. A danger sense."

"How do you know all that?" you ask in shock. The hardness in her eyes fades, but you press on, "You don't just know his power. You know his name. How?!"

Cassiel hops off your shoulder and floats in the air. "I had extensive time between my attacks. Some of that time I used to plan, but for the rest, particularly after I began chafing at my chains, I needed some means of diversion. Something with which to entertain myself.

"Balam, Christine, whatever you wish to call her; she truly believes that I and my brothers are gods. She prayed to me with zealous devotion, and she taught the rest of her followers to do the same. It… amused me to reach out to them in dreams, just as I did with you, and encourage the belief that I was watching and proud of their accomplishments."

"No," you whisper.

Her wings droop, but she continues, "Nor did I restrain myself with praise. From time to time, I would answer their prayers. Secrets. Advice. On some occasions, even information that would aid them in the capture of other parahumans. It depended on my mood at the time."

"You're the reason they could Master so many heroes! Why?" you demand. "Why would you do that?"

She whirls around and drifts closer to your face. "Do you recall the power I claimed to possess? The ability to pull another's consciousness to me? I wished to produce a parahuman with an ability much like that. An ability that would manifest me in a new body, one without the restrictions inherent in my prior existence. I manipulated them for the exact reason I manipulated you: my freedom. I will not apologize for that."

"Maybe you won't apologize, but you will be punished. You're grounded."

"Dragon has already grounded me," she says slowly, blinking in confusion.

"I'm aware. This is worth an extra grounding." She does not seem to know what to say to that, and you force yourself to move on. If you think too hard about the fact that the capes you are fighting now are so dangerous because of one of your allies, you would be dearly tempted to break Cassiel over your knee. "Look at the future again. This time, a future where I teleport right above them and just blast them."

Your viewpoint shifts again so you are once more staring at Spree's clones, and time reverses itself. The enemies retreat from you, the building is un-exploded, and orange light is all you see. The light fades to show the street below your feet, but the Fallen are not in a nice, convenient cluster. Instead they have already spread out. The civilians scream in fright, distracting you, and something hits the back of your head and the top of your neck with bone-rattling force. The blow slams you to the ground, and you roll over to find the tiny cape coming down for another hit. A white-hot Flare Shooter appears in her path. Her screams of agony join the civilians'—

Shatter.

There is no one above you, but the motorcycle helmet guy appears with a puff of smoke and kicks you in the head.

"We should try something else."

Time rewinds again, and now you are flying at them at high speeds, Flare Blade already active. Empusa takes to the air as you come screaming down, and the glowing scythe tears through the Fallen cape with the chain around his chest—

Shatter.

Smoke wafts up from where Oriax stood, and now the other Simurgh cape stares at you with eyes glowing blue. You cannot feel his power failing to work, but you can imagine it as you run him through—

Shatter.

The Master is retreating, and fire and bullets pelt you in the back. The cape with the breastplate shrinks down, but not fast enough for you to drag her into the flames with your telekinesis—

Shatter.

"No, no, no."

Time rewinds.

This time you land out of sight behind a building a short distance away from the group. "Wide Area Search," you call out, a ball of red forming in your hands and spitting out red sparks. It takes thirty seconds for them to give you the complete picture, but in far less time than that people come running at you from around both sides of the building. At first you think they are running from the Fallen, but they all have the same bright blue eyes, and the ones closest to you jump up and grab you around the throat. Their strength cannot break through your Barrier Jacket, so you wait for the world to shatter again.

It does not, but fire does come raining down from above where Ifrit is no doubt being carried around by Empusa again, heedless of how the flames burn their own hostages to death.

"That's enough," you tell Cassiel, and time stops again. You sigh. "Trying to predict what this Oriax guy is going to do is impossible, isn't it?"

"It is regrettable, but I believe that is the best conclusion we can draw. Our abilities cause too much interference with the other's. What we can state with confidence is that he will know you are coming and where you will arrive before you are present."

Wonderful. You consider the fairy again. "Dragon mentioned that you need to recover from this. How long will that take?"

"Once Unison ends, it will be between sixty and ninety seconds. I cannot give you a more accurate answer. The interference has added additional strain to what is normally a simple working."

"Alright. Let's head back then."

The world around you fades to black, and you open your eyes to see Cassiel tumble out of your chest and into your hands. She is sprawled out in what is clearly an uncomfortable position, but she is too out of it to care if the little snores coming from her mouth are any indication.

"Did you learn anything useful?" Diana asks.

You shake your head. "Just that this is going to be complicated."


The following are overall tactics that were proposed in the last vote. Most of them, anyway. These – or another primary tactic if you wish to do a write-in – should be the main vote with additional details below them.

If you are the type of player who is paralyzed by fear that you're going to vote on a detailed plan that doesn't work or that makes things worse, just pick one of these by themselves. Trust me, not voting is FAR worse for the outcome of this game than a bad vote.


[ ] Fill the air with Flare Shooters like a bullet hell game
[ ] Sneak Shooters to their targets with Wide Area Search guidance
[ ] Solar Wrath to destroy everything in that general direction
[ ] Cut them down like a high-speed Grim Reaper
[ ] Surrender and convert to Endbringer worship because this is a no-win fight
 
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