1. Finding them. The restaurant has everyone grouped together. The spa and the suites don't.Is there a reason we can't evacuate those civilians as well? Spatial Translocation covers a 10ft radius after all. That is an area of ~29m^2 which even at a fairly low density 2/m^2 is 58 people and if we get everyone to huddle (~5/m^2) we could get up to 125 people per teleport.
Go for it.Speaking of teleporting; we should probably check to see if we can teleport in/out of the barrier
The length of the bridge is irrelevant because the Fallen are no longer on the bridge. They're on the island itself and in the process of splitting up to attack multiple targets.Query 1: How long is the bridge?
Query 2: All groups are still on the bridge to the area and not actually to a dispersion point yet, correct?
The dome is over the entire island as well. Ragnarök cannot be shrunk in size like this.Query 3: Can Ragnarok be focused to anything smaller than city sized and/or can the dome itself (it's only over the bridge still, right?) be used to contain the blast, turning it into a shaped charge pointed straight down and up at the piercing point?
She could if she had a lot of time to work on it, but she isn't with you. She's in the restaurant with Samantha.Query 4: Can Missy expand target area to be large enough to cover a Ragnarok blast? This can also depend on if targets are on end or middle of bridge and if Missy can be remotely teleported to you in time to be used.
No, it can't. Solar Wrath is "point and hit everything in that direction". You can't sweep it like that.If Ragnarok is fixed in size and overlap with civilians is unavoidable, the same attack beam used on the Dragonslayers can be dragged back and forth or repeatedly fired across the bridge at kneecap level to disable or eliminate enemy troops.
Aaaaan removed from the plan.
Yeah. Identify the ziz cultists and murder them with alpha strike.Looks like it's time to merge with Cassiel to fuck some people up. Also remember the Fallen have kill orders so lets not hold back.
So. I'm thinking we alpha strike now and get Kayleigh out while the Fallen are distracted taking cover.
Cresendo+flareshooter (multishot and homing) on lethal mode en masse bombardment focusing on the likely Ziz cultists to kill them and take them out of the equation. And then fade away and get Kayleigh to Dragon.
4-6 bullets a second, though the homing function isn't great when you do that. It's enough to let you curve them around buildings, but launching them to each hit a different target just isn't feasible.Cresendo+flareshooter (multishot and homing) on lethal mode en masse bombardment focusing on the likely Ziz cultists to kill them and take them out of the equation. And then fade away and get Kayleigh to Dragon.
@Silently Watches how many lethal flareshooters can we fire off if we do the above?
Theoretically? A good long ways.
These numbers are irrelevant to the current discussion.Cailleach could also be worthwhile to include in the crescendo to multiply her firepower in the alpha strike.
What's Cailleach's range and how does it compare to our own?
Are you talking about carving through the ground under the streets and then popping up through the asphalt? Because they can't do that.
Stronger telekinesis and the ability to fall into a trance to see the past or future.@Silently Watches another question, what capability would Taylor gain if she Unisoned with Cassiel?
4-6 bullets a second, though the homing function isn't great when you do that. It's enough to let you curve them around buildings, but launching them to each hit a different target just isn't feasible.
Excellent.Theoretically? A good long ways.
Effectively? Line of sight or within the area of WAS.
Are you talking about carving through the ground under the streets and then popping up through the asphalt? Because they can't do that.
Ah. How much stronger TK? I assume it's not to the old level of 'use buildings as projectiles' that Simurgh could do?Stronger telekinesis and the ability to fall into a trance to see the past or future.
It is in Cassiel's character sheet:Ah. How much stronger TK? I assume it's not to the old level of 'use buildings as projectiles' that Simurgh could do?
Ghostly Grip – Moves objects with telekinesis. Affects inanimate objects up to 50kg and animate objects up to 25kg.
- UNISON: TELEKINETIC BOOST – If her Unison partner has telekinetic abilities, the mass limit of their combined spell is doubled.
Telekinesis (2/2 Master) – Move things with your mind. Affects any objects of up to twice the total mass of the caster, living or nonliving.
You seem to have missed the part of the conversation where I mentioned that teleporting just your friends would have repercussions you probably would not enjoy. And the part where teleporting everyone in an area would take time, time the Fallen are already using to spread out to hit multiple targets. There is a reason those are all separate options.If two choices are bad pick the third. Multiple Rapid Teleports to get all your friends ans allies together to make a plan.
That'd be great... if you could reach anyone outside the dome. Which Perfect Storm already said was essentially impossible.This feels like when you call in Alexandria for backup. Master immune, immune to almost everything short of all-or-nothing abilities. Not to mention this is definitely a thing where the Protectorate should be doing their fucking job and helping.
Why do you think the Fallen cut off outside contact?This feels like when you call in Alexandria for backup. Master immune, immune to almost everything short of all-or-nothing abilities. Not to mention this is definitely a thing where the Protectorate should be doing their fucking job and helping.
And drop in Miss Militia for sniper support. This is the sort of event where there's likely going to be killing.
Was wondering this myself, thanks for reminding and asking!Also something I don't think you've ever explained, search isn't giving any results, what exactly does synchronization do? For example we know Taylor has 83% synchronization with Cass but we have no clue what that means other then higher (probably) equals good.
Stronger telekinesis and the ability to fall into a trance to see the past or future.
Yeah, I worded that badly. The way it works is that it if Cassiel's Unison partner already has telekinesis as a spell, it doubles the mass they can move. So to go with your example, normally Taylor could manipulate 230kg (2 x 65) all on her own. With Unison, that's 460kg.@Silently Watches - how exactly do Cassiel's Unison Boost and Calamity Witch's Telekinesis interact? Because as it is currently worded there are a couple possible interpretations. Specifically the segement saying "combined spell" could be referring to Ghostly Grip + Telekinesis or it could be referring to just the pair casting Telekinesis in unison.
Well, here's the description from her character sheet…Just to make sure, this trance isn't combat precog and is useful more for pre-battle planning after recovery, right? The person in the trance cannot say much to others until they exit it, making it bad for directing an ongoing battle?
- Loom of Lachesis – She can see the web of possible futures and determine the best course to achieve a set objective. She can now take the decisions of existing mages into account, but she cannot predict new triggers or new mages. For every day she looks forward, she will be unresponsive for one hour and be unable to use this spell for one day. Maximum range is three days.
I… think you are drastically overestimating how useful Unison is. It does not make you a god.