Magical Girl Escalation Taylor (Worm/Nanoha)

So yeah, Kayleigh is the one intermediately in danger here, and is also the one least able to get out if stuff turns south. Get her out, then regroup with either Dragon or Sam + Missy, depending on how the situation is changing.
 
Is there a reason we can't evacuate those civilians as well? Spatial Translocation covers a 10ft radius after all. That is an area of ~29m^2 which even at a fairly low density 2/m^2 is 58 people and if we get everyone to huddle (~5/m^2) we could get up to 125 people per teleport.
1. Finding them. The restaurant has everyone grouped together. The spa and the suites don't.
2. Human stupidity in the face of crisis.

These aren't reasons you can't do this, just hurdles you'd have to overcome.
Speaking of teleporting; we should probably check to see if we can teleport in/out of the barrier
Go for it.
Query 1: How long is the bridge?
Query 2: All groups are still on the bridge to the area and not actually to a dispersion point yet, correct?
The length of the bridge is irrelevant because the Fallen are no longer on the bridge. They're on the island itself and in the process of splitting up to attack multiple targets.
Query 3: Can Ragnarok be focused to anything smaller than city sized and/or can the dome itself (it's only over the bridge still, right?) be used to contain the blast, turning it into a shaped charge pointed straight down and up at the piercing point?
The dome is over the entire island as well. Ragnarök cannot be shrunk in size like this.
Query 4: Can Missy expand target area to be large enough to cover a Ragnarok blast? This can also depend on if targets are on end or middle of bridge and if Missy can be remotely teleported to you in time to be used.
She could if she had a lot of time to work on it, but she isn't with you. She's in the restaurant with Samantha.
If Ragnarok is fixed in size and overlap with civilians is unavoidable, the same attack beam used on the Dragonslayers can be dragged back and forth or repeatedly fired across the bridge at kneecap level to disable or eliminate enemy troops.
No, it can't. Solar Wrath is "point and hit everything in that direction". You can't sweep it like that.
 
Had a funny idea. Had to give it before I could sleep. Here's the I'm Crazier Than You option:
Teleport over the heads of the bad guys in a very blatant manner then start firing Solar Flares "randomly around" while laughing insanely in a massively amplified voice and screaming about killing all the cheeze whiz thieves. There's no way it won't distract the daylights out of everyone especially if you "happen to" take out the bridge end and split the enemy troops. They might be so busy ducking from the nutjob shooting overhead, there'd be time to either set up better/more defenses, land mines maybe, (look up grape or cannister shot and shaped charges) or a phased evacuation could be at least patially accomplished. After all, you're not actually crazy, they just have to really believe it.
 
Looks like it's time to merge with Cassiel to fuck some people up. Also remember the Fallen have kill orders so lets not hold back.
 
Looks like it's time to merge with Cassiel to fuck some people up. Also remember the Fallen have kill orders so lets not hold back.
Yeah. Identify the ziz cultists and murder them with alpha strike.

So. I'm thinking we alpha strike now and get Kayleigh out while the Fallen are distracted taking cover.

Cresendo+flareshooter (multishot and homing) on lethal mode en masse bombardment focusing on the likely Ziz cultists to kill them and take them out of the equation. And then fade away and get Kayleigh to Dragon.

@Silently Watches how many lethal flareshooters can we fire off if we do the above?

Oh, and what's the range of flareshooters anyways?
 
Taking out the ziz cultists might have an added bonus. It may release some of their thralls, no guarantees, but it is a possibility. If we kill them first we may get some sudden back up from any unwilling recruites.
 
So. I'm thinking we alpha strike now and get Kayleigh out while the Fallen are distracted taking cover.

Cresendo+flareshooter (multishot and homing) on lethal mode en masse bombardment focusing on the likely Ziz cultists to kill them and take them out of the equation. And then fade away and get Kayleigh to Dragon.

Cailleach could also be worthwhile to include in the crescendo to multiply her firepower in the alpha strike.

What's Cailleach's range and how does it compare to our own?

edit: Cailleach can indirect fire as well just like she did in the Civil War arc when blasting the unpowered MS-13 troops using our Wide Area Search for targeting.
 
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I forgot to mention: Wide Area Search to act as our targeting array to allow Taylor to indirectfire on the Fallen. Basically Taylor should hide behind buildings to make the Fallen not know where she is.

Also. Homing and manual control ability of Nanohaverse shooter spells and their sheer range allows fun things like shooting them from behind another building even though the shots will be coming from another direction. Direct the shots through the streets to launch point where the Fallen will be forced to focus their efforts against to try to flush out the blaster.

@Silently Watches another question, what capability would Taylor gain if she Unisoned with Cassiel?
 
Cresendo+flareshooter (multishot and homing) on lethal mode en masse bombardment focusing on the likely Ziz cultists to kill them and take them out of the equation. And then fade away and get Kayleigh to Dragon.

@Silently Watches how many lethal flareshooters can we fire off if we do the above?
4-6 bullets a second, though the homing function isn't great when you do that. It's enough to let you curve them around buildings, but launching them to each hit a different target just isn't feasible.
Oh, and what's the range of flareshooters anyways?
Theoretically? A good long ways.

Effectively? Line of sight or within the area of WAS.
Cailleach could also be worthwhile to include in the crescendo to multiply her firepower in the alpha strike.

What's Cailleach's range and how does it compare to our own?
These numbers are irrelevant to the current discussion. :whistle:
Direct the shots through the streets to launch
Are you talking about carving through the ground under the streets and then popping up through the asphalt? Because they can't do that.
@Silently Watches another question, what capability would Taylor gain if she Unisoned with Cassiel?
Stronger telekinesis and the ability to fall into a trance to see the past or future.
 
4-6 bullets a second, though the homing function isn't great when you do that. It's enough to let you curve them around buildings, but launching them to each hit a different target just isn't feasible.

Ah pity. Hm. How many of the feather bearing Fallen are there? Instead of a bombardment a sniping might be better in that case.

Theoretically? A good long ways.

Effectively? Line of sight or within the area of WAS.
Excellent.

Are you talking about carving through the ground under the streets and then popping up through the asphalt? Because they can't do that.

Nope. I meant firing the shooter from a location behind a building and having the flareshooters fly down the street still out of sight of the enemy and then popping up behind another building a couple blocks away entirely to arc over to hit the enemy. Misdirecting them where the shots are really coming from.

Stronger telekinesis and the ability to fall into a trance to see the past or future.
Ah. How much stronger TK? I assume it's not to the old level of 'use buildings as projectiles' that Simurgh could do?
 
[x] Plan Shoot and Scoot
-[x] Alpha Strike
--[x] Temporal Sludge the Fallen to keep them in the killzone while Crescendoing us and Cailleach to maximize firepower during the alpha strike
--[x] Direct fire with nonlethal Solar Wrath, prioritizing the Ziz costumed master group; simultaneously direct fire with nonlethal Flare Shooter + Multishot (with Homing Bullet as needed to defeat cover) alongside Cailleach at clumps outside of the Solar Wrath zone prioritizing Ziz costumed capes
-[x] Scoot
--[x] Visibly retreat with Cailleach to the area opposite of the spa in relation to the Fallen
--[x] Once out of the Fallen's vision, teleport with Cailleach to Kayleigh
-[x] Indirect Fire
--[x] Cast Wide Area Search and set Cailleach up as we did against MS-13
--[x] Crescendo yourself and Cailleach
--[x] Indirect fire Flare Shooters + Homing Bullet + Burst, flying them low to the ground to the areas we looked like we retreating to and have them pop up on their final approach to their targets to deceive the Fallen; simultaneously Cailleach provides untraceable indirect shooting with her ice attacks. Prioritize in order Ziz costumed Fallen, those who are giving out orders or leading groups, and then other high priority targets as they reveal their capabilities.


edit: leading with Temporal Sludge and Crescendo makes us and Cailleach makes us 9 times faster relative to the Fallen, giving us greatly improved rate of fire and maximizing our window of opportunity to strike the Fallen while they have neither dispersed nor taken cover. Prioritizing masters to potentially remove their effects and sow confusion in the Fallen's ranks while also reducing their chances of using mastered civilians against us.

Retreating in a different direction and then teleporting away to lead the Fallen's forces on a wild goose chase. Our indirect fire is traceable, so we want to use it to make it look like we are still retreating elsewhere instead of being holed up in the spa.

If the Fallen deduce our location, Crescendo will have sped up barricade efforts and we can in the meantime indirect fire Flare Shooter + Homing Bullet up through the roof to reduce the need to leave openings in the barricades. We can call in Samantha if needed for melee backup and can do decently with our Knight Skills.
 
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Ah. How much stronger TK? I assume it's not to the old level of 'use buildings as projectiles' that Simurgh could do?
It is in Cassiel's character sheet:
Ghostly Grip – Moves objects with telekinesis. Affects inanimate objects up to 50kg and animate objects up to 25kg.
  • UNISON: TELEKINETIC BOOST – If her Unison partner has telekinetic abilities, the mass limit of their combined spell is doubled.

For reference Calamity Witch's telekinesis:
Telekinesis (2/2 Master) – Move things with your mind. Affects any objects of up to twice the total mass of the caster, living or nonliving.
 
If two choices are bad pick the third. Multiple Rapid Teleports to get all your friends ans allies together to make a plan.

[X] Retreat to the activity center and make a plan with Dragon
[X] Evacuate Samantha, Missy, and civilians in the restaurant
[X] Rescue Kayleigh at the spa
[X] Rescue Cassiel in the suites
 
If two choices are bad pick the third. Multiple Rapid Teleports to get all your friends ans allies together to make a plan.
You seem to have missed the part of the conversation where I mentioned that teleporting just your friends would have repercussions you probably would not enjoy. And the part where teleporting everyone in an area would take time, time the Fallen are already using to spread out to hit multiple targets. There is a reason those are all separate options.
 
This feels like when you call in Alexandria for backup. Master immune, immune to almost everything short of all-or-nothing abilities. Not to mention this is definitely a thing where the Protectorate should be doing their fucking job and helping.

And drop in Miss Militia for sniper support. This is the sort of event where there's likely going to be killing.

Edit: Which we apparently can't do because we can't communicate outside. For some reason I thought that was a limit others had and not us. I'm calling it now that whatever happens we're going to get mana poisoning.

Merge with Cassiel, use the upgraded TK to screw them up. Pull a Regent, only better. Throw off their aim, tie their shoelaces together, pull their goggles back and let them snap back into their faces. And snag one of their phones, because even if we can't communicate out (bullshit we're magic), I find it hard to believe they wouldn't have a method to do so.

And use the granted precog to check if they have any specific or priority targets.
 
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This feels like when you call in Alexandria for backup. Master immune, immune to almost everything short of all-or-nothing abilities. Not to mention this is definitely a thing where the Protectorate should be doing their fucking job and helping.
That'd be great... if you could reach anyone outside the dome. Which Perfect Storm already said was essentially impossible.
 
This feels like when you call in Alexandria for backup. Master immune, immune to almost everything short of all-or-nothing abilities. Not to mention this is definitely a thing where the Protectorate should be doing their fucking job and helping.

And drop in Miss Militia for sniper support. This is the sort of event where there's likely going to be killing.
Why do you think the Fallen cut off outside contact?

Anyways. I think we need to draw the Fallen's attention. Taylor, Samantha, Dragon and Cassiel are the only ones immune to masters. We need to at least try to snipe some of the likely masters among the Fallen. We need to go full lethal in this situation.

Will try to write up a plan once I get home.
 
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@Silently Watches - how exactly do Cassiel's Unison Boost and Calamity Witch's Telekinesis interact? Because as it is currently worded there are a couple possible interpretations. Specifically the segement saying "combined spell" could be referring to Ghostly Grip + Telekinesis or it could be referring to just the pair casting Telekinesis in unison.

If we say Taylor masses 65kg, I can't find any mention from you on her mass, then the former gives 230kg inanimate (2 x [65 + 50]) and 180kg animate (2 x [65 + 25]) while the latter gives just a general mass limit of 130kg (2 x 65).


Also something I don't think you've ever explained, search isn't giving any results, what exactly does synchronization do? For example we know Taylor has 83% synchronization with Cass but we have no clue what that means other then higher (probably) equals good.
 
Personally, my view is this: Unison *with* Cassel. The precog abilities are *significant* boost, and there's a bonus. Cassel *still* looks like a mini Ziz, to some extent... Unison often includes features.

Psyops *works* for a reason, if Taylor becomes a slightly less Mini-Ziz in Unison?
 
If Animos is there and roars near the mastered people, does his power disable the master effects? I'll be honest, I can't remember if he survived or not lol.
Pretty sure he's dead :oops:

Also something I don't think you've ever explained, search isn't giving any results, what exactly does synchronization do? For example we know Taylor has 83% synchronization with Cass but we have no clue what that means other then higher (probably) equals good.
Was wondering this myself, thanks for reminding and asking!
 
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We're running on Magic, Tiger's Blood and Simurgh Juice.

[x] Scan for Linker Cores ( Kayleigh, .... Callimach)
[ ] If Yes - "Grats, you're a Magical Girl." Simurgh, Unison In.
[ ] Unnamed Magical Girl Unisons with Simurgh to "Fight the Fallen!!!!"

Together We Shall Win!!! In the name of Friendship!!!

Simurgh vs Fallen: Round One is Go!!!!

[ ] If No - "I got's this." Simurgh Unison In!

Simurgh vs Fallen: Round One is Go!!!!

I'll do it by myself if I have to!!!!

***** Renegade Interrupt *****

[ ] - Renegade For Life
[ ] - Immortal Assembly Engine Show These Peasants Why the Endbringers FEAR US!!
I'm on Vacation! Show them ALL!!! This! This is what happens when you challenge the MIGHT of the Princess of Galea!

This is my Evil Laugh: "Ha ha hi oh how ha HA ha GWA ha! Aaaaaaaa ha ha ha HA! Mmmmmm..... Ho ho ho Mea mes mwa ha ho ho haaaasaa !"

I'm Calamity Witch, Princess of The Dark Kingdom of Galea! YOU RUINED MY VACATION!!! And interrupted my beauty nap!!!

How dare you peasants!!! Mongrels!!!

You will Rue the day!!! Rue it!!!

And, and, AND!!!

Because of you, I CHIPPED a nail!!!!

[ ] Feed them to IA for raw parts and linker cores.
[ ] Get an mani-pedi to recover from the stress of having the Fallen chip our fingernail polish.

Edit:

Hey, we did the whole, 3 days in IA to make a device, and it sucked. The Fallen are a renewable resource. Feeding them to IA is eco-friendly.

Edit 2:
This post was made while drinking. It's probably a bad plan.
 
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@Silently Watches - how exactly do Cassiel's Unison Boost and Calamity Witch's Telekinesis interact? Because as it is currently worded there are a couple possible interpretations. Specifically the segement saying "combined spell" could be referring to Ghostly Grip + Telekinesis or it could be referring to just the pair casting Telekinesis in unison.
Yeah, I worded that badly. The way it works is that it if Cassiel's Unison partner already has telekinesis as a spell, it doubles the mass they can move. So to go with your example, normally Taylor could manipulate 230kg (2 x 65) all on her own. With Unison, that's 460kg.
Just to make sure, this trance isn't combat precog and is useful more for pre-battle planning after recovery, right? The person in the trance cannot say much to others until they exit it, making it bad for directing an ongoing battle?
Well, here's the description from her character sheet…
  • Loom of Lachesis – She can see the web of possible futures and determine the best course to achieve a set objective. She can now take the decisions of existing mages into account, but she cannot predict new triggers or new mages. For every day she looks forward, she will be unresponsive for one hour and be unable to use this spell for one day. Maximum range is three days.
We're running on Magic, Tiger's Blood and Simurgh Juice.
I… think you are drastically overestimating how useful Unison is. It does not make you a god. :rolleyes:
 
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